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(Thread IKs: Buck Wildman)
 
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A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Buck Wildman posted:

I can't get enough of this disney villain song when fighting raphael
He feels like more of a villain than the main villains, so it makes sense that he gets a great villain song.

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Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


yeah it's unironically great

loquacius
Oct 21, 2008

Ok I got the JSAux Steam Deck dock and it solved my weird graphical glitch thing when launching software while docked so in conclusion get that one

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

Where do I sell all of my alkylates, iron, etc. ? My outpost is producing 6/min but I have nowhere to put it - the resources required to build more storage are not the same as I'm extracting - and I can't carry it to merchants without getting overburdened.

Whirling
Feb 23, 2023

I am noticing that skills other than Persuasion do pop up every now and again in dialogue in Starfield, which is nice.

ziasquinn
Jan 1, 2006

Fallen Rib
ac6 is so sick... wtf..... i'm gonna have to go back and play other mech games

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


ziasquinn posted:

ac6 is so sick... wtf..... i'm gonna have to go back and play other mech games

it's much more tactical but they just recently released the remake of front mission 1 which is on my to-do list

ziasquinn
Jan 1, 2006

Fallen Rib
honestly it seems weird games still get made considering the insane amount of investment of time (AAA games take like 6-10 years to get made nowadays?) and money (even though devs are underpaid)....

like why make a mech game with poo poo tons of in game customization options when you can just go full send into casino and gambling poo poo like Konami did? prestige??

like i guess besides the devs who obviously love video games, what incentive is there really for the money handlers? they do too?? seems fake.

ziasquinn
Jan 1, 2006

Fallen Rib

Buck Wildman posted:

it's much more tactical but they just recently released the remake of front mission 1 which is on my to-do list

oh poo poo i remember seeing this

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

ziasquinn posted:

honestly it seems weird games still get made considering the insane amount of investment of time (AAA games take like 6-10 years to get made nowadays?) and money (even though devs are underpaid)....

like why make a mech game with poo poo tons of in game customization options when you can just go full send into casino and gambling poo poo like Konami did? prestige??

like i guess besides the devs who obviously love video games, what incentive is there really for the money handlers? they do too?? seems fake.
they get to push nerds around and drink their milk

ziasquinn
Jan 1, 2006

Fallen Rib

A Buttery Pastry posted:

they get to push nerds around and drink their milk

mmmm compelling....

RandomBlue
Dec 30, 2012

hay guys!


Biscuit Hider

The building, crafting and resources parts of the game are all garbage you can ignore.

You can't even craft loving ammo.

Tankbuster
Oct 1, 2021

Frosted Flake posted:

Where do I sell all of my alkylates, iron, etc. ? My outpost is producing 6/min but I have nowhere to put it - the resources required to build more storage are not the same as I'm extracting - and I can't carry it to merchants without getting overburdened.

invest in a bigger ship with cargo holds.

Real hurthling!
Sep 11, 2001




you can make anything appear with the console commands tho right? just summon what you want to build with

my bony fealty
Oct 1, 2008

RandomBlue posted:

The building, crafting and resources parts of the game are all garbage you can ignore.

You can't even craft loving ammo.

thats wild considering how many types of ammo there seem to be

Bear Retrieval Unit
Nov 5, 2009

Mudslide Experiment
I need more skull decals

i am harry
Oct 14, 2003

https://www.youtube.com/watch?v=c0RgNzQacaQ

sebmojo
Oct 23, 2010


Legit Cyberpunk









DaysBefore posted:

Press... Alt I think and it shows names of stuff around you. Maybe tab, or perhaps shift. Can't remember but it's an invaluable button

Alt, but it's extremely spotty for me, half the time it doesn't work.

Orb Crabmelt
Jan 16, 2011

Nyorp.
Clapping Larry

pink noise posted:

and if you do manage to drop a few of them and stay in/return to hiding, the ones still alive tend to cower together in the same corner and stop patrolling, so you have to nade them or turn the corner and facetank a bunch of shots

Sounds like good A.I. if you ask me. Let's see the grunts in F.E.A.R. pull off the "hide" part of "run, fight, hide" this well.

smarxist
Jul 26, 2018

by Fluffdaddy
if you try to code an inventory weight maximum for a character in a video game a little mechanical boot should pop out of the tower and kick you in the dick

Stefan Prodan
Jan 7, 2002

I deeply respect you as a human being... Some day I'm gonna make you *Mrs* Buck Turgidson!


Grimey Drawer
i started playing bg3 and I decided to play a tempest cleric because cleric is the least played class and I heard it was good anyway

any tips for this class/subclass, i am going to roleplay as storm from the x-men

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Stefan Prodan posted:

i started playing bg3 and I decided to play a tempest cleric because cleric is the least played class and I heard it was good anyway

any tips for this class/subclass, i am going to roleplay as storm from the x-men
Sleet Storm followed up by lightning = giant knockback lightning field for enemies. you can follow up with free targeted lightning strikes after. also a way to break into a bank vault

Ytlaya
Nov 13, 2005

Stefan Prodan posted:

i started playing bg3 and I decided to play a tempest cleric because cleric is the least played class and I heard it was good anyway

any tips for this class/subclass, i am going to roleplay as storm from the x-men

You want to get this spell called "Protection from Evil." As implied by its name, it will render you invulnerable to all bad guys.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Ytlaya posted:

You want to get this spell called "Protection from Evil." As implied by its name, it will render you invulnerable to all bad guys.
it's called Protection from Evil and Good. As the name implies, only centrists would ever use it.

RadiRoot
Feb 3, 2007

looks amazing

loquacius
Oct 21, 2008

https://twitter.com/DungeonsNSouls/status/1697949410615849173?t=yZYe1KtzZzuNLgqtWUYpcw&s=19

It has FFXIV races but not all of them yet (shockingly, not the catgirl race)

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

I now have an outpost that produces huge quantities of alkaloids, iron and hydrogen 3 on Kreet, but there doesn't seem to be any way to transport and sell them that's not a giant pain in the rear end. Other planets and moons in the Narion system have more useful nickel, aluminum and copper, but not the beryllium and titanium you need to make anything really useful in the outpost building chain. I had to buy a tonne of it at Jemison Mercantile and the US Distribution just to get the parts I do have.

I would need more to get the outpost transfer thing - either in the same system or another. The first, seems a bit useless, there's no beryllium or titanium, which I would need to build another outpost on Vectera to get the aluminum and nickel. The second, even moreso because it's even more work.

But my main problem is this - even assuming I did all of that stuff, there's no way to label storage containers or even check how much or what they are holding easily. They also don't hold that much (125 iron, for example). Alright, so suppose I set up a series of solid containers in series, from my iron extractors. It's unclear if they fill up first before passing resources along or backfill. Suppose that I have them linked to a transfer container so that I can manage it from my ship. Well, that only holds 200 mass. Again, there's no way to determine what it fills up with, and no easy way to check what's loaded in it.

So I can load up a tiny amount of basically unknown goods into my ship. Even if I have it set up so only iron is sent there, okay, not that much iron and the extractors and storage units quickly become unproductive with nowhere to put their output.

Well, I can't load that much on - because I need my ship to store everything I need accessible, not just cargo, and on top of weapons and spacesuits, that's a variety of bulky resources to build and fix all of these outpost buildings. So, like 200-300 iron, maybe.

Well not only is it a huge pain in the rear end to sell any of it, landing on the planet, walking to the store, vendors don't even have that much money.

It's a gigantic amount of work where the UI is fighting you every step of the way, for basically no real payoff compared to landing all over on temperate planets, like Kreet, and just clearing "Abandoned Science Lab" "Abandoned Farm" "Robotics Lab", whatever.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
They should make mass drivers that periodically shoot the resources into space for you to collect at your leisure.

my bony fealty
Oct 1, 2008

loquacius posted:

https://twitter.com/DungeonsNSouls/status/1697949410615849173?t=yZYe1KtzZzuNLgqtWUYpcw&s=19

It has FFXIV races but not all of them yet (shockingly, not the catgirl race)

pass

Cuttlefush
Jan 15, 2014

gotta have my purp
Being a kobold is cool actually

my bony fealty
Oct 1, 2008

Frosted Flake posted:

I now have an outpost that produces huge quantities of alkaloids, iron and hydrogen 3 on Kreet, but there doesn't seem to be any way to transport and sell them that's not a giant pain in the rear end. Other planets and moons in the Narion system have more useful nickel, aluminum and copper, but not the beryllium and titanium you need to make anything really useful in the outpost building chain. I had to buy a tonne of it at Jemison Mercantile and the US Distribution just to get the parts I do have.

I would need more to get the outpost transfer thing - either in the same system or another. The first, seems a bit useless, there's no beryllium or titanium, which I would need to build another outpost on Vectera to get the aluminum and nickel. The second, even moreso because it's even more work.

But my main problem is this - even assuming I did all of that stuff, there's no way to label storage containers or even check how much or what they are holding easily. They also don't hold that much (125 iron, for example). Alright, so suppose I set up a series of solid containers in series, from my iron extractors. It's unclear if they fill up first before passing resources along or backfill. Suppose that I have them linked to a transfer container so that I can manage it from my ship. Well, that only holds 200 mass. Again, there's no way to determine what it fills up with, and no easy way to check what's loaded in it.

So I can load up a tiny amount of basically unknown goods into my ship. Even if I have it set up so only iron is sent there, okay, not that much iron and the extractors and storage units quickly become unproductive with nowhere to put their output.

Well, I can't load that much on - because I need my ship to store everything I need accessible, not just cargo, and on top of weapons and spacesuits, that's a variety of bulky resources to build and fix all of these outpost buildings. So, like 200-300 iron, maybe.

Well not only is it a huge pain in the rear end to sell any of it, landing on the planet, walking to the store, vendors don't even have that much money.

It's a gigantic amount of work where the UI is fighting you every step of the way, for basically no real payoff compared to landing all over on temperate planets, like Kreet, and just clearing "Abandoned Science Lab" "Abandoned Farm" "Robotics Lab", whatever.

It's very funny how everything outside of the main settlements in Starfieldverse seems to be abandoned. One of the most fun parts of Skyrim was rolling up to some random farm and helping the owner clear out a goblin infestation, or just stealing all their poo poo. I haven't found anything like that in Starfield so far, granted I'm pretty early on.

corona familiar
Aug 13, 2021

my bony fealty posted:

It's very funny how everything outside of the main settlements in Starfieldverse seems to be abandoned. One of the most fun parts of Skyrim was rolling up to some random farm and helping the owner clear out a goblin infestation, or just stealing all their poo poo. I haven't found anything like that in Starfield so far, granted I'm pretty early on.

:hmmyes: applying the "suburbs don't have density to support the necessary infrastructure" maxim to space settlements

"the nearest space Walmart is a 90 min drive away in the next system over"

Lostconfused
Oct 1, 2008

https://twitter.com/mugetsu1023/status/1696881438434455773

i am harry
Oct 14, 2003

RadiRoot posted:

looks amazing

I thought so too like playing on a ps2 or 3

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

my bony fealty posted:

It's very funny how everything outside of the main settlements in Starfieldverse seems to be abandoned. One of the most fun parts of Skyrim was rolling up to some random farm and helping the owner clear out a goblin infestation, or just stealing all their poo poo. I haven't found anything like that in Starfield so far, granted I'm pretty early on.

I was just thinking about how empty everything is.

Anime Schoolgirl
Nov 28, 2002

here's how armored core 6 runs on the shittiest computer that can still play modern games: https://www.youtube.com/watch?v=oYiyWB1V7Jw&t=1083s (18:03)

it's interesting that armored core 6 has an anamorphic mode for 1024x768, wonder if you can run a 16:9 viewport on 800x600.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I started a new Pillars run, made a Cipher. Decided to crank the difficulty to hard to see if I could do it this time. Fun so far.

I've never tried to make mods before but I kinda wanna try to make one that repalces the boss music with Live A Live's Megalovania.

RadiRoot
Feb 3, 2007

Frosted Flake posted:

I now have an outpost that produces huge quantities of alkaloids, iron and hydrogen 3 on Kreet, but there doesn't seem to be any way to transport and sell them that's not a giant pain in the rear end. Other planets and moons in the Narion system have more useful nickel, aluminum and copper, but not the beryllium and titanium you need to make anything really useful in the outpost building chain. I had to buy a tonne of it at Jemison Mercantile and the US Distribution just to get the parts I do have.

I would need more to get the outpost transfer thing - either in the same system or another. The first, seems a bit useless, there's no beryllium or titanium, which I would need to build another outpost on Vectera to get the aluminum and nickel. The second, even moreso because it's even more work.

But my main problem is this - even assuming I did all of that stuff, there's no way to label storage containers or even check how much or what they are holding easily. They also don't hold that much (125 iron, for example). Alright, so suppose I set up a series of solid containers in series, from my iron extractors. It's unclear if they fill up first before passing resources along or backfill. Suppose that I have them linked to a transfer container so that I can manage it from my ship. Well, that only holds 200 mass. Again, there's no way to determine what it fills up with, and no easy way to check what's loaded in it.

So I can load up a tiny amount of basically unknown goods into my ship. Even if I have it set up so only iron is sent there, okay, not that much iron and the extractors and storage units quickly become unproductive with nowhere to put their output.

Well, I can't load that much on - because I need my ship to store everything I need accessible, not just cargo, and on top of weapons and spacesuits, that's a variety of bulky resources to build and fix all of these outpost buildings. So, like 200-300 iron, maybe.

Well not only is it a huge pain in the rear end to sell any of it, landing on the planet, walking to the store, vendors don't even have that much money.

It's a gigantic amount of work where the UI is fighting you every step of the way, for basically no real payoff compared to landing all over on temperate planets, like Kreet, and just clearing "Abandoned Science Lab" "Abandoned Farm" "Robotics Lab", whatever.

sounds fun can’t wait for hours upon hours of tedious resource management once it’s downloaded. :yayclod:

my bony fealty
Oct 1, 2008

RadiRoot posted:

sounds fun can’t wait for hours upon hours of tedious resource management once it’s downloaded. :yayclod:

you can skip all that poo poo and run around playing a murderous space cowboy thankfully

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Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service
finally finished bg3 and started ac6 long enough to climb the wall and hell yeah can't wait to get back in and try out some new builds

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