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Khanstant posted:Quick we gotta make a game that might've look impressive in 2002 Eh, 2016 is fair I think, it's pretty enough. Or at least it looks competent for a 7-10 yo game.
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# ? Sep 4, 2023 07:26 |
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# ? Jun 3, 2024 12:52 |
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sebmojo posted:Eh, 2016 is fair I think, it's pretty enough. Or at least it looks competent for a 7-10 yo game. It's been done, it's called Spacebourne2.
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# ? Sep 4, 2023 07:47 |
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Monocle Cat is gonna be real pissed, if Bethesda release a StarField Online MMO. It would probably follow on from the current StarField Single player. Also, the SF Grav Jump is not a loading screen, its a Teleport. A player flew 16 hours, real time, to get to Pluto. Edit: my bad, 7 hours, soz Bushboy2000 fucked around with this message at 08:16 on Sep 4, 2023 |
# ? Sep 4, 2023 07:54 |
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Bushboy2000 posted:Monocle Cat is gonna be real pissed, if Bethesda release a StarField Online MMO. Can taste the verisimilitude
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# ? Sep 4, 2023 08:19 |
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sound https://i.imgur.com/9x5gTFg.mp4
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# ? Sep 4, 2023 08:32 |
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Do you all occasionally stop and marvel at the fact that this has been a page one thread for like a decade +?"
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# ? Sep 4, 2023 10:03 |
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Eifert Posting posted:Do you all occasionally stop and marvel at the fact that this has been a page one thread for like a decade +?"
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# ? Sep 4, 2023 10:11 |
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Because this thread is about nothing, this allows it to be about everything, and so it never runs out of content.
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# ? Sep 4, 2023 10:54 |
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Eifert Posting posted:Do you all occasionally stop and marvel at the fact that this has been a page one thread for like a decade +?" This thread was what brought me first to SA and for that I will always have a place in my heart for Christopher Croberts
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# ? Sep 4, 2023 12:27 |
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Senethro posted:Because this thread is about nothing, this allows it to be about everything, and so it never runs out of content. It's a dreamy thread, really.
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# ? Sep 4, 2023 12:32 |
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Sandepande posted:It must be fun. Somebody was on Steam forums declaring that woke nazis are going to murder all "normal" people. That's what the steam nazis want to do so they just assume everyone else thinks the same way.
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# ? Sep 4, 2023 12:41 |
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Sandweed posted:That's what the steam nazis want to do so they just assume everyone else thinks the same way. Projection is the defining quality of these nazis.
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# ? Sep 4, 2023 12:45 |
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Eifert Posting posted:Do you all occasionally stop and marvel at the fact that this has been a page one thread for like a decade +?" I mean it was kinda less impressive when there was a dedicated subforum to Scam Citizen
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# ? Sep 4, 2023 13:11 |
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I guess it's just a space game thing?
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# ? Sep 4, 2023 18:03 |
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Finally, proof that those bastards at Bethesda stole Star Citizen's cutting edge technology!
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# ? Sep 4, 2023 19:05 |
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Disgruntled Bovine posted:
I think Bethesda was doing this long before CIG. But I could be wrong.
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# ? Sep 4, 2023 19:34 |
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Disgruntled Bovine posted:
"O Captain my Captain!"
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# ? Sep 4, 2023 19:56 |
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So pleased to see that they had time to get 'the floor is lava' mini-game in.
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# ? Sep 4, 2023 23:32 |
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I will admit when the first spaceship videos came out I thought about dropping like 50 dollars. "Holy poo poo, you lay in the bed and there's a giant window looking out into space. That's rad." Thankfully even I could tell this was vaporware in like 2012 or whenever.
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# ? Sep 5, 2023 04:37 |
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space exploration IRL is boring so why would a video game of it be any fun? there's a reason sci fi either does FTL travel or sleep pods. space fuckin sucks it's literally nothing. and most planets are dumb piles of rocks.
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# ? Sep 5, 2023 04:49 |
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smoobles posted:space exploration IRL is boring so why would a video game of it be any fun? Yeah but what if space exploration was great and you get a decent ship for that for the low price of 650 dollars plus tax? That's the beauty of the dream
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# ? Sep 5, 2023 05:38 |
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smoobles posted:space exploration IRL is boring so why would a video game of it be any fun? I was watching a review of Starfield and the reviewer basically said that space games should just give up on the idea that space exploration is fun and skip to the good sci-fi stuff; and I really agree with them.
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# ? Sep 5, 2023 05:58 |
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the map size should serve the narrative. RDR2 is a good example. if your map size is "infinity" then your storyline better be infinite and at the VERY LEAST let me have sex with an alien, something Starfailed doesn't seem to understand
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# ? Sep 5, 2023 06:00 |
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colonelwest posted:I was watching a review of Starfield and the reviewer basically said that space games should just give up on the idea that space exploration is fun and skip to the good sci-fi stuff; and I really agree with them. I did Space Exploration for 3 hours in Elite Dangerous and then basically never again. Played No Man’s Sky for the “main plot” and realized that space exploration sucks rear end. Oh cool a proc gen world with 86.82 inclination and a green monkey and a high percentage of CHCN or some other poo poo the scanner says. I think it would need to be part of the main plot, which Mass Effect Andromeda hints at but kind of drops the ball as everything is on rails and everywhere you go is chock full to the gills of hostile alien empires. Would end up being either irrelevant overall or have to create some serious branching storylines if the exploration actually mattered in some way.
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# ? Sep 5, 2023 06:07 |
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even the best sci fi films are great because they tell good stories, not "look at this crazy rear end planet yo" and video games are no different
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# ? Sep 5, 2023 06:09 |
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I think space exploration is neat if you have some really wild and interesting planets but most space games would rather have 10,00 generic planets that exactly one landmark on each cause games these days are all about having the biggest possible game world no matter how bad it is to get around in.
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# ? Sep 5, 2023 06:14 |
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The benchmark for exploration games for me is Subnautica, a tightly focussed exploration and story driven game where the actual traversable space is pretty small, but the areas are gatekept by depth/oxygen/creature limits that you get passed by getting better tech which you get from pushing those boundaries and discovering the story along the way. Space is too big for that too much space to fill, even one planet is huge. In conclusion space sucks, underwater rules.
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# ? Sep 5, 2023 08:30 |
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Eifert Posting posted:I will admit when the first spaceship videos came out I thought about dropping like 50 dollars. I would occasionally stumble over SC in the wild years back and was intrigued, but every time I got bad vibes when I went to the website. I really don’t like products that are marketed as if they were a real thing part of our world, and not, you know, pop-culture media manufactured for profit. It just weird me out, I have the same problem with The Boys and how it’s marketed beyond the regular trailers.
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# ? Sep 5, 2023 11:39 |
Space Games should mix the two genres of: Survivalism and Character Drama. Being enclosed in a space with other characters is classic setup for character drama. Excellent vehicle for a video game to explore, with good characterization and writing [so never]. And the gameplay portion of the game could be about survivalism. Travelling between planets/space stations/other spacecraft extracting resources to basically just survive. The choices you make as you encounter X drive the personal drama of the people on the ship. That's my if I win the lottery and creating a game company game design idea. I'm pretty sure thats the plot for SQ42.
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# ? Sep 5, 2023 11:45 |
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Front page of r/starcitizen has a post, "How often do you play star citizen?"The top reply posted:Play the new patch, hope it's slightly better, die or crash due to a bug which should never have made it past basic QT, gently caress it off till next patch. Repeat for (god nearly 5) years now. I won't give up hope!
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# ? Sep 5, 2023 12:33 |
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The problem is what is X X is the unknown stuff you discover right? In real world exploration X is a lifeform/landscape/process/human created thing that nature/people created over billions/thousands of years of complex interactive processes, a new species of hummingbird, a sunken ship/lost city a stunning waterfall or crystal formation etc In games like Subnautica, all this stuff is basically hand made and hand placed (with some randomisation of location for new playthroughs) and this is possible because the game has a start and an end and is set in a few cubic km. In and endless space game you can't really do this the space is too vast, even one planet or moon, and you end up with procgen stuff that is ultimately dull the second after you've seen it, there can be no real discovery because the procgen is just not capable of making stuff you can't anticipate. So you end up with No Mans Sky etc.
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# ? Sep 5, 2023 12:33 |
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BigglesSWE posted:I would occasionally stumble over SC in the wild years back and was intrigued, but every time I got bad vibes when I went to the website. I really don’t like products that are marketed as if they were a real thing part of our world, and not, you know, pop-culture media manufactured for profit. It just weird me out, I have the same problem with The Boys and how it’s marketed beyond the regular trailers. Yeah I was kind of interested in SC back in the early days, and flirted with backing it, but I was a poor college student then and barely had money for released games so I never pulled the trigger. By the time I had some spending money it was 2016 and I discovered Bootcha’s videos and this thread when I did some research on the project.
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# ? Sep 5, 2023 12:37 |
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jarlywarly posted:The problem is what is X I mean that's also the trick, is that people who say they want "a game with exploration" are using a term so nebulous that it's effectively meaningless. Some people are at one end of a scale of "exploration" where games like No Man's Sky or Elite Dangerous really are what they want-- it's not about it being exciting per se, it's literally exploration for it's own sake and the only thing that matters is the volume of the sandbox, and those people are still actively playing those games, and would be regardless of a continual trickle of non-exploration content updates (like NMS) or a lack thereof (like Elite Dangerous) And on the other side of the definitional scale, linear corridor shooters like Doom or Dead Space get praised for "excellent exploration" because sometimes when you hit the use key on a wall it's a door. That is still exploration too, but you can't just say your game "has exploration" without someone who wanted a different flavor of it being disappointed. All that applies to exploration but also "stuff to do" in general for the space genre, but that's the usual weakness of combining "open world" with any genre, really. A lot of people who claim to want "an open world sandbox" really just want a dungeon master to hand curate A Bespoke Experience Like That Movie I Liked without visible rails, and also make sure it's interesting, and make sure I get cast as the Han Solo character, and also make sure I win and everyone else has to talk about how cool I am.
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# ? Sep 5, 2023 13:46 |
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Ursine Catastrophe posted:I mean that's also the trick, is that people who say they want "a game with exploration" are using a term so nebulous that it's effectively meaningless. Some people are at one end of a scale of "exploration" where games like No Man's Sky or Elite Dangerous really are what they want-- it's not about it being exciting per se, it's literally exploration for it's own sake and the only thing that matters is the volume of the sandbox, and those people are still actively playing those games, and would be regardless of a continual trickle of non-exploration content updates (like NMS) or a lack thereof (like Elite Dangerous) Some games have a UI so convoluted that accessing your inventory counts as exploration.
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# ? Sep 5, 2023 13:49 |
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Hizawk posted:Space Games should mix the two genres of: Speaking of character drama, did they ever make an Expanse video game? Seems ripe for it. Yes, I just finished watching the show for the first time a few months ago.
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# ? Sep 5, 2023 13:50 |
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https://telltale.com/the-expanse/
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# ? Sep 5, 2023 14:02 |
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Fidelitious posted:Speaking of character drama, did they ever make an Expanse video game? Seems ripe for it. Yes, I just finished watching the show for the first time a few months ago. https://store.steampowered.com/app/476530/Children_of_a_Dead_Earth/ is as close as it gets, though it's about the art of space warfare, not character drama. It's the one game that doesn't shy away from the reality of space travel and eventual warfare, and it's completely awesome. If you wait for sales, it tends to go for less than a fiver.
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# ? Sep 5, 2023 14:04 |
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There's a game from the rebooted telltale I think. I haven't paid much attention to it after the original telltale imploded due to bad management. Fairly sure it's the same folks in charge of the new one.
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# ? Sep 5, 2023 14:16 |
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colonelwest posted:Yeah I was kind of interested in SC back in the early days, and flirted with backing it, but I was a poor college student then and barely had money for released games so I never pulled the trigger. By the time I had some spending money it was 2016 and I discovered Bootcha’s videos and this thread when I did some research on the project. I remember looking at the kickstarter and thinking "oh, I'd pay a few bucks for a retro Wing-Commander-alike," but immediately being put off by the MMO/Star Citizen emphasis (I just don't like MMOs, it's the same reason I passed on Elite Dangerous). Then a while later, I caught word of how Star Citizen was going and just got fascinated by how hosed up it all was. I wish I could say that I felt smug about not falling for their pitch, but honestly, if they'd had a tier that had just been Squadron 42 without Star Citizen, I might've given Chris money without realizing I was never gonna get anything in return for it.
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# ? Sep 5, 2023 16:11 |
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# ? Jun 3, 2024 12:52 |
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Trilobite posted:I remember looking at the kickstarter and thinking "oh, I'd pay a few bucks for a retro Wing-Commander-alike," but immediately being put off by the MMO/Star Citizen emphasis (I just don't like MMOs, it's the same reason I passed on Elite Dangerous). This is the reason I backed the original thing at the lowest tier. "Hey can I just have basically a spiritual sequel to wing commander prophecy or privateer please and thanks " I still hold out hope to this day.
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# ? Sep 5, 2023 19:08 |