Blaziken386 posted:wait hang on is that a thing you can do in this game Lol the first time she followed me around I asked her to leave and the game wouldn't let me until I finished a specific mission. You're not able to space her or any of the companions even if they turn on you and start shooting you. Typical post-morrowind invisibility for many NPCs.
|
|
# ? Sep 6, 2023 09:32 |
|
|
# ? Jun 3, 2024 14:22 |
|
First beth game in a while that I really love the raider aesthetic. Crimson fleet color scheme is fully sick and their little tripod ships are rad. Only complaint is the dumb faceplate paint, but there are mods already for that.
|
# ? Sep 6, 2023 09:43 |
|
Khanstant posted:Typical post-morrowind invisibility for many NPCs. they're not invisible, they've just clipped through the floor
|
# ? Sep 6, 2023 09:43 |
|
Tankbuster posted:It seems like more and more games in the future will require some form of SSD. The amount of people with a CPU and GPU good enough to run newer AAA games but no SSD must be tiny, surely?
|
# ? Sep 6, 2023 09:43 |
|
Pwnstar posted:Shout out to Adoring Fan, I love that little guy.
|
# ? Sep 6, 2023 09:44 |
|
Junkenstein posted:The amount of people with a CPU and GPU good enough to run newer AAA games but no SSD must be tiny, surely? I guess the issue is the people with an old ssd (and therefore small) drive, usually used as the Windows drive. But yeah, this game in special needs a good cpu/gpu hardware, so it would be hilarious if someone has a 5800x/rtx 3080 and not a decent ssd.
|
# ? Sep 6, 2023 09:48 |
|
Turin Turambar posted:I guess the issue is the people with an old ssd (and therefore small) drive, usually used as the Windows drive. Hey you found me.
|
# ? Sep 6, 2023 10:06 |
|
Is there any good way to repaint a ship? Doing it piece-by-piece while manually matching colours makes me want to tear my fingernails out instead.
|
# ? Sep 6, 2023 10:06 |
|
Pwnstar posted:Shout out to Adoring Fan, I love that little guy. He's never leaving my crew, he's too good. Plus whenever you're almost feeling like this is a serious game, he's always there to lament the lack of trumpets to celebrate your arrival in the system.
|
# ? Sep 6, 2023 10:08 |
|
I have a (possibly) spoilerific question about NG+. (still going through the game myself) Can you still continue playing the game after finishing the main quest, or does it instantly stop as in Fallout 3?
|
# ? Sep 6, 2023 10:08 |
|
Baron von der Loon posted:I have a (possibly) spoilerific question about NG+. (still going through the game myself) Once you've finished the main quest, there is a specific thing you can choose to do on your ship to initiate NG+
|
# ? Sep 6, 2023 10:10 |
The Lone Badger posted:Is there any good way to repaint a ship? Doing it piece-by-piece while manually matching colours makes me want to tear my fingernails out instead. Double click to select all on PC, then paint. Do whatever you need to select all if you're on controller.
|
|
# ? Sep 6, 2023 10:10 |
|
toggle posted:Menus: The Game The reliance the game has on fast travel is kinda hilarious if it wasn't so tedious. Doing the Groundpounder quest and I fast travelled from a base to another base, killed 4 spacers, then fast travelled back to the first base for a brief conversation with 2 Honour Of The Military fuckwits I want nothing more to do with and then they asked me to go do space combat so I fast travelled somewhere not there because I'm not doing that if I'm not 100% forced to. 3 fast travels in less than 5 minutes. Anyway here's some fun enemy stupidity. This guy got killed and just kept standing there doing an idle animation. This guy got stuck on top of this control desk and just kept shooting the wall. The ragdoll when I put him out of his misery was very funny. And I bought a nice suit. Bethesda still can't make sitting down look normal.
|
# ? Sep 6, 2023 10:21 |
|
I find amusing that in Steam the average of thousands of thumbs up/down by users end up as almost the same as the average of professional reviewers in Metacritic/Opencritic (which instead of binary positive/negative, they use 10 point or 5 point scales). The wisdom of the crowds?
|
# ? Sep 6, 2023 10:22 |
|
More likely the people buying it on Steam are self selecting as the existing Bethesda fanbase, while anyone who just wants to try it is burning a Game Pass trial.
|
# ? Sep 6, 2023 10:28 |
|
Has anyone found anything that feels hand placed or curated outside of the first little cluster of planets? I got tired of the main quest and started to fly out into the level 50+ planets and I have sincerely not been able to find a single area that wasn't a generic Science Outpost or Abandoned Mining Operation filled with Crimson Fleet/Ecliptics. I know the planets with 3 dots have marked POIs, but even those are just more of that.
|
# ? Sep 6, 2023 10:31 |
|
Phoix posted:Has anyone found anything that feels hand placed or curated outside of the first little cluster of planets? I got tired of the main quest and started to fly out into the level 50+ planets and I have sincerely not been able to find a single area that wasn't a generic Science Outpost or Abandoned Mining Operation filled with Crimson Fleet/Ecliptics. I know the planets with 3 dots have marked POIs, but even those are just more of that. I haven't advanced enough but I guess you should try to follow the sidequests from cities, and they will point out to handcrafted content in other planets?
|
# ? Sep 6, 2023 10:37 |
|
Some ship building tips I've learnt: 1. The best class A weapons seem to be from the UC Vanguard. You unlock them after doing the first assignment. 2. The upgrade ship screen won't let you switch out your class A reactor for a B or C, but if you go to ship build mode you can delete your A and switch to a B or C there. 3. The power for a weapon type only determines reload speed so with just 1 power every weapon of the type will fire. I haven't tested it yet nor checked if there's a cap on how many of a weapon type you can install, but apparantly covering yourself with missiles to do a full missile barrage at the cost of only one power as your secondary weapon is pretty nuts.
|
# ? Sep 6, 2023 10:38 |
|
Further Reading posted:3. The power for a weapon type only determines reload speed so with just 1 power every weapon of the type will fire. I haven't tested it yet nor checked if there's a cap on how many of a weapon type you can install, but apparantly covering yourself with missiles to do a full missile barrage at the cost of only one power as your secondary weapon is pretty nuts. Maximum Power for any system category is 12. That's why the vanguard particle beam is so good, you can mount six of them.
|
# ? Sep 6, 2023 10:54 |
|
the space combat is so vestigal its mildly baffling to me they spent so much time and effort on the shipbuilding and space portions of the game like there's just nothing going on there, there's no interesting gameplay, once you have Enough ship, you murderbeam everything you go up against this isn't actually a starfield fault really, space combat and space sims are generally all trash gameplay anyway, I guess Everspace 2 tried to put cover in space more regularly at least heads off to build a new cool looking ship
|
# ? Sep 6, 2023 10:58 |
If I was gonna try to improve it, I would increase speed across the board, increase enemy count and lower incoming damage, so that when you're in space, you at least get to experience the power fantasy of zooming around taking out bandits. You either need real and proper slow and grueling capital ship combat (and then you need capital ships), or the Ace Combat thing of zooming all over the place, getting glimpses of your enemies as you roar past and playing Daredevil so loud your neighbors try to kill you.
|
|
# ? Sep 6, 2023 11:03 |
|
obviously the pro move is to get a really good ship reactor and MacGyver it to your mining lazer. Sure carrying a ship reactor around with you will make you over encumbered, but just think about how well it will mine after that! Just obliterate those rocks!
|
# ? Sep 6, 2023 11:07 |
|
Is this game worth wasting time on, or should i wait for the 5 milion mods to make it more immersive/horny/have less bugs?
|
# ? Sep 6, 2023 11:08 |
|
victrix posted:the space combat is so vestigal its mildly baffling to me they spent so much time and effort on the shipbuilding and space portions of the game Freespace 2 is the greatest game of all time.
|
# ? Sep 6, 2023 11:17 |
Pajser posted:Is this game worth wasting time on, or should i wait for the 5 milion mods to make it more immersive/horny/have less bugs? It's absolutely worth it if you go in with realistic expectations. Reading the most pessimistic reviews will prepare you for the worst bits, and then you might find that some of those bits aren't that bad after all.
|
|
# ? Sep 6, 2023 11:21 |
|
Are quest-reward named items levelled up in NG+? EG if I go get Peacekeeper will it be a calibrated/refined/advanced version of its usual self?
|
# ? Sep 6, 2023 11:24 |
|
Found a good source of resources: on the same planet as the Mantis base is a civilian outpost with a trader that carries a poo poo load of stuff (including adhesive...) Also, there's an increased damage mod which helped make combat feel much better: https://www.nexusmods.com/starfield/mods/817 More damage to you and enemies so less bullet spongy, and the extras option makes it much more obvious when you're being shot.
|
# ? Sep 6, 2023 11:42 |
|
The game is actually Good at release. Very nice surprise. Even steam reviews are positive: ALL REVIEWS: Very Positive - 86% of the 11,228 user reviews I an enjoying the game. Many things are not perfect, but the sum is quite good.
|
# ? Sep 6, 2023 11:47 |
it dont matter posted:Found a good source of resources: on the same planet as the Mantis base is a civilian outpost with a trader that carries a poo poo load of stuff (including adhesive...) You just need botany, and scanning of a plant that looks vaguely like melon with a flower on top. I'm pretty sure that with enough production chains, you can eventually generate every single resource needed for any kind of bench production. BlankSystemDaemon fucked around with this message at 11:50 on Sep 6, 2023 |
|
# ? Sep 6, 2023 11:47 |
|
While the Rangers ship reward is great and makes mincemeat of everything I encounter right now, I'm still mad you couldn't steal that casino ship where you meet Marcus. There was no one left alive on board, but apparently there is no cockpit to be found...
|
# ? Sep 6, 2023 11:48 |
|
it dont matter posted:Found a good source of resources: on the same planet as the Mantis base is a civilian outpost with a trader that carries a poo poo load of stuff (including adhesive...) hell ya
|
# ? Sep 6, 2023 11:50 |
|
Phoix posted:Has anyone found anything that feels hand placed or curated outside of the first little cluster of planets? I got tired of the main quest and started to fly out into the level 50+ planets and I have sincerely not been able to find a single area that wasn't a generic Science Outpost or Abandoned Mining Operation filled with Crimson Fleet/Ecliptics. I know the planets with 3 dots have marked POIs, but even those are just more of that. You’re not going to find anything doing that. You either have to follow quest lines from the cities or get random events in orbit.
|
# ? Sep 6, 2023 11:54 |
|
Played the intro a bit and it's running pretty decent on my RX5700, the minspec amd card and a Ryzen 5 3600. Outdoors so far has been ~50fps while indoors about double that.
|
# ? Sep 6, 2023 12:01 |
|
I keep having to reboot to get my waypoints unstuck from some other quest I am not working on
|
# ? Sep 6, 2023 12:20 |
|
njsykora posted:
I demand a mod that give the captain of the ship the skyrim “jarl” pose.
|
# ? Sep 6, 2023 12:22 |
|
njsykora posted:And I bought a nice suit. Bethesda still can't make sitting down look normal. This looks right to me. This is how I sit when I think about all the mistakes I've made in my life.
|
# ? Sep 6, 2023 12:26 |
|
BlankSystemDaemon posted:If you setup outposts and chains of production, you can produce infinite amounts of adhesive. No doubt but I haven't touched outposts and it's a lot quicker and easier to buy stuff
|
# ? Sep 6, 2023 12:33 |
|
I made Sarah wear the Neon dancer's outfit and it adds so much to every scene.
|
# ? Sep 6, 2023 12:37 |
|
victrix posted:the space combat is so vestigal its mildly baffling to me they spent so much time and effort on the shipbuilding and space portions of the game I wonder if a lack of direction or engine problems proved the bigger issue for them. (I guess they could have implemented everything they wanted exactly as they wanted to, but...) I don't particularly dislike the space combat but space as a whole absolutely feels like the most anemic part of the game to me. I feel like they were being pulled in multiple directions and they sought to avoid going too far in any of them, but ended up with something that doesn't really do too much. Personally I would do three main things for space. First, logistics matter. I'm not talking about worrying about buying your ammo supplies and stuff, I'm fine with that being abstracted on landing or something, but going to a distant star should require some level of effort and planning. You need to do something to account for this, be it building a ship with huge fuel tanks and a he3 scoop, or taking the equipment to set up an outpost to serve as your exploration hub for several nearby systems, or being prepared to deal with unknown people to trade with them, or take what you need by force. Second, exploring a system in any reasonable length of time should require a dedicated ship and crew, but if you have those you can get it done significantly faster than currently. Rather than putting it in a skill alone, astrogeography should have, like, shipboard requirements. If you want to do long range scans or have a good chance at spotting traits and such from orbit, you need a ship module for that! But if you have that along with a good crew they can get scanning done without your direct input. Ideally you'd even combine this to make the planetside stuff more involved too, like a xenobiology lab letting you scan alien life much more efficiently or a vehicle bay that gives you a little rover to ride around in. Third, I don't really know the right answer for combat but whatever it is, do that. Endless ideas abound though. Assigning crew to a weapons system so they independently target and fire. ECM and chaff and the like (and let you put crew on that too!). Damage control. Let me make a parsite craft to be my gunship while my fragile exploration cruiser stays out of tamge! Armor plating! All sorts of things!
|
# ? Sep 6, 2023 12:40 |
|
|
# ? Jun 3, 2024 14:22 |
|
I think a lot of things got streamlined from space travel, like manual refueling, because they correctly identified it as being boring as poo poo without a full Traveller-esque ship economic sim and then that would be the game itself- there are actually a lot of space trader games that do that aspect much better than starfield anyway. Bethesda probably realized at some point that the space sim aspects would get in the way of being able to travel relatively easily (the rules around fast travel are really odd, like how you can only directly travel to city locations if you're indoors, otherwise you have to jump into orbit and land again). Panzeh fucked around with this message at 12:49 on Sep 6, 2023 |
# ? Sep 6, 2023 12:46 |