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Jerusalem posted:Obligatory: Not usually a kind of guy, but goddamn.
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# ? Sep 6, 2023 13:52 |
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# ? May 25, 2024 19:03 |
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dervival posted:You're right in that release automation doesn't take a ton of work to build, but it does take some work to maintain; I can see that getting skimped on during crunch time, and if that starts falling apart it can cause everything to start crashing down fairly quickly. My last position wasn't game development but was software dev related in a team where that collapse had happened in the years past - there was documentation on the automation in the team wiki, but nothing functional or running. Release automation is way out of my wheelhouse but I can only imagine how crushing it must be to execute a perfect roll-out and then watch everything grind to a halt as Nintendo/Microsoft/etc wait to approve the patch
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# ? Sep 6, 2023 13:55 |
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Rinkles posted:One step closer to officially licensed R34 content being commonplace. As usual, Randy Pitchford was doing this years before anyone else thought about it. https://twitter.com/duvalmagic/status/821140723135352832?s=46
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# ? Sep 6, 2023 14:17 |
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Fruits of the sea posted:Release automation is way out of my wheelhouse but I can only imagine how crushing it must be to execute a perfect roll-out and then watch everything grind to a halt as Nintendo/Microsoft/etc wait to approve the patch well, given that role was for internal infrastructure at Microsoft, you could argue 100% of the downtime was waiting for MSFT to approve something at least, haha
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# ? Sep 6, 2023 14:25 |
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Tiramisu posted:As usual, Randy Pitchford was doing this years before anyone else thought about it. One of the oldest and best known things in marketing is that “Sex sells.” What Pitchford failed to realize is that, just like in real life, it’s off-putting if horny is also desperate.
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# ? Sep 6, 2023 14:38 |
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But what can you expect from a man literally named Randy.
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# ? Sep 6, 2023 14:45 |
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Jerusalem posted:Well in that case, here's another one that I hope you haven't seen, because I love it so.
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# ? Sep 6, 2023 15:18 |
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People talking about a game is a symptom of the reason your game does well. That reason is not meeting expectations but beating them. Starfield so far what little I have played isn't going to do that. Zelda Totk, Bg3 loving slayed them
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# ? Sep 6, 2023 15:32 |
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Detective No. 27 posted:But what can you expect from a man literally named Randy. I guess someone getting sued for sex magic by minors for one. Don't give gearbox money till his rear end is gone
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# ? Sep 6, 2023 15:34 |
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Reminder that Randy built a "magic" dungeon in his home and is very eager to take young apprentices whenever he can.
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# ? Sep 6, 2023 15:37 |
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Anyone else kinda hyped for Lords of the Fallen? Havent seen a ton of buzz about it, but I am hoping it delivers because it looks awesome
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# ? Sep 6, 2023 15:58 |
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Walked posted:Anyone else kinda hyped for Lords of the Fallen? It looks neat but I'm a little wary because a lot of folks are just hyping any soulslike as the next Elden Ring. Very cool that the genre broke out, hopeully LotF is good.
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# ? Sep 6, 2023 16:08 |
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Fruits of the sea posted:It looks neat but I'm a little wary because a lot of folks are just hyping any soulslike as the next Elden Ring. Very cool that the genre broke out, hopeully LotF is good. Yeah; I'm not hyping it more than thinking it looks like it could have solid and tight gameplay (and some of the hands on previews support this) and the mechanics of the game (Umbral) look sweet. I'm not expecting anything beyond hoping its a solid 7/10 with solid controls and more of the art we've seen. Maybe that's too much, we'll see.
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# ? Sep 6, 2023 16:12 |
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Starfield is not doing it for me. First, everyone was joking it's going to be Skyrim in space, but I don't how many people actually expected it to be missing one of its best parts: the seamless open world. Second, the sci-fi veneer is visually nice but thin, the whole "ship in space" part feels like a proof of concept. Finally, the whole setting and story hook is babby's first sci-fi story so it's hard to get invested in at least that. On the technical side, the game does not perform well even on 4090 while being full of the usual Bethesda jank, not much different from Morrowind-era awkard conversations, characters and animations. It also crashes to desktop, and the HDR is intentionally bad.
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# ? Sep 6, 2023 16:31 |
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Walked posted:Anyone else kinda hyped for Lords of the Fallen? I played it years ago, it was kind of meh.
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# ? Sep 6, 2023 16:33 |
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Jack Trades posted:I played it years ago, it was kind of meh. They're probably talking about the upcoming sequel that's inexplicably named the same as the first
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# ? Sep 6, 2023 16:36 |
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lordfrikk posted:Starfield is not doing it for me. First, everyone was joking it's going to be Skyrim in space, but I don't how many people actually expected it to be missing one of its best parts: the seamless open world. Second, the sci-fi veneer is visually nice but thin, the whole "ship in space" part feels like a proof of concept. Finally, the whole setting and story hook is babby's first sci-fi story so it's hard to get invested in at least that. The jokes about Skyrim in space are also kinda stupid. Yeah I don't want to play the same game from 12 years ago, I'd hope they could at least refine their formula a little bit, but it's like, two steps forward, three steps back.
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# ? Sep 6, 2023 16:36 |
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Pigbuster posted:They're probably talking about the upcoming sequel that's inexplicably named the same as the first
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# ? Sep 6, 2023 16:37 |
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Didn't they add an s?
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# ? Sep 6, 2023 16:37 |
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I really enjoyed what I played of Starfield last night. I'm trying to embrace the differences between it and the other open world stuff because honestly even though I did enjoy walking from city to city in Oblivion, I don't think I ever did that in Skyrim, or if I did, it was unmemorable and not something I'd go out of my way to do again. That world just lacked the cohesive, bustling feeling that Oblivion's did. It doesn't actually have HDR at all though, which sucks. I really hope they patch it in, but I fear their renderer is just stuck in SDR by nature.
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# ? Sep 6, 2023 16:38 |
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Antigravitas posted:I am actually a bit surprised so few game developers have leaned into release automation. It's not that hard to automatically build for all platforms whenever someone commits code or assets to version control, and it's also not that hard to build some automated benchmark mode and run tests each time. You can cut a public release from that and push it out as well, including auto-generated release notes. I'm gonna guess it's a little harder to set up a CI/CD pipeline when your payload is 150+ gb fully compressed (and way bigger with the raw art assets) compared to some fart app with 200mb of JavaScript.
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# ? Sep 6, 2023 16:38 |
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Parallelwoody posted:Didn't they add an s? Lords of the Fallens
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# ? Sep 6, 2023 16:52 |
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Larian tried the rapid bugfix and release thing with one of the BG3 hotfixes and it ended up locking a bunch of people (including me) out of their saves for a couple of days because they had to roll it back. I will take weekly patches that go through proper QA please.
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# ? Sep 6, 2023 16:57 |
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Since people are discussing RDR2: is there any way to alleviate the constant tapping when riding the horse? I am officially an old man and the galloping is destroying my forearm and shoulder to the point where I had to just stop playing. The accessibility options seem to specifically not cover horse galloping.
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# ? Sep 6, 2023 17:07 |
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IIRC you don't have to gallop (I don't think I ever did)
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# ? Sep 6, 2023 17:18 |
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Yeah just... don't and accept the stamina/speed penalty? It sounds like your arm comfort is worth more than a bit of gameplay aid
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# ? Sep 6, 2023 17:19 |
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Volte posted:Larian tried the rapid bugfix and release thing with one of the BG3 hotfixes and it ended up locking a bunch of people (including me) out of their saves for a couple of days because they had to roll it back. I will take weekly patches that go through proper QA please. The reason for that was an extremely unlikely compiler error and they have already adjusted their workflow to account for the possibility of that.
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# ? Sep 6, 2023 17:20 |
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Brocktoon posted:Since people are discussing RDR2: is there any way to alleviate the constant tapping when riding the horse? I am officially an old man and the galloping is destroying my forearm and shoulder to the point where I had to just stop playing. The accessibility options seem to specifically not cover horse galloping. Was RDR2 released become "Switch mashing to holding" accessibility option became a thing? Because even though I'm perfectly able to mash I always turn that one because I just don't like mashing.
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# ? Sep 6, 2023 17:22 |
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Brocktoon posted:Since people are discussing RDR2: is there any way to alleviate the constant tapping when riding the horse? I am officially an old man and the galloping is destroying my forearm and shoulder to the point where I had to just stop playing. The accessibility options seem to specifically not cover horse galloping. This looks like what you’re looking for if you’re willing to install a mod to fix it: https://www.nexusmods.com/reddeadredemption2/mods/1347
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# ? Sep 6, 2023 17:23 |
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Jack Trades posted:The reason for that was an extremely unlikely compiler error and they have already adjusted their workflow to account for the possibility of that.
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# ? Sep 6, 2023 17:23 |
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Jack Trades posted:Was RDR2 released become "Switch mashing to holding" accessibility option became a thing? Because even though I'm perfectly able to mash I always turn that one because I just don't like mashing. They have a "switch mashing to holding" accessibility option that specifically does not cover the horse galloping. Macichne Leainig posted:Yeah just... don't and accept the stamina/speed penalty? It sounds like your arm comfort is worth more than a bit of gameplay aid Wouldn't I then be stuck at walking speed and it would take me forever to get anywhere? Or am i misunderstanding how horse travel works?
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# ? Sep 6, 2023 17:30 |
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Volte posted:It's still indicative of the need for proper QA. Unlikely stuff happens. Deploying hotfixes to Steam (or really any client-side application) like you would one-touch deploy a webapp is just a recipe for disaster. I'm not sure why you're pulling this out of your rear end. They have proper QA. Swen, the CEO of Larian, talked about that issue in one of the interviews that explained that the reason for that bug was that they re-compiled the game, without making any changes, after it already went thought their QA team and were hit with some kind of rare compiler error. They have since made sure to change their workflow so that the game has go through QA again even if no changes have been made just to avoid that in the future.
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# ? Sep 6, 2023 17:37 |
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Jack Trades posted:I'm not sure why you're pulling this out of your rear end. edit: I realize I said "Larian tried the rapid release thing" in my OP which wasn't true, so I retract that. For some reason I thought they had made a change that did nothing but bumped the version number without running through QA and ran into the compile error, not that they had changed nothing at all. Volte fucked around with this message at 17:44 on Sep 6, 2023 |
# ? Sep 6, 2023 17:39 |
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Brocktoon posted:Wouldn't I then be stuck at walking speed and it would take me forever to get anywhere? Or am i misunderstanding how horse travel works? I don't think I ever had to repetitively hit a button to make sure my horse was going full speed. I think it's an optional thing you can do to save on the stamina, but it's not required to go the speed. I played on PC though so it could be different
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# ? Sep 6, 2023 17:41 |
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Brocktoon posted:
A real cowboy trots everywhere and enjoys the ride.
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# ? Sep 6, 2023 18:06 |
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Walked posted:Anyone else kinda hyped for Lords of the Fallen? I'm very curious, since the 2013 or 14 LoF was a "6/10" typical Deck 13 game and apparently CI Games is that much disappointed how it turned out that they just made a 2nd attempt naming the new game the exact same.
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# ? Sep 6, 2023 18:33 |
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lordfrikk posted:On the technical side, the game does not perform well even on 4090 while being full of the usual Bethesda jank, not much different from Morrowind-era awkard conversations, characters and animations. It also crashes to desktop, and the HDR is intentionally bad. So yes it performs weirdly poorly on a 4xxx card, but there are DLSS with Frame Gen mods you can take advantage of that should be available on the Nexus site. Turning on Frame Gen literally doubled the FPS on my computer with an i9 and 4080. I was getting <60 FPS on high/medium details on the starting city and it went up to over 100. Downside is that the DLSS mods can make the game even crashier.
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# ? Sep 6, 2023 18:52 |
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Keeping with the RDR2 glitch videos that got posted the other day; https://i.imgur.com/AwpKI5G.mp4
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# ? Sep 6, 2023 20:17 |
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Sab669 posted:Keeping with the RDR2 glitch videos that got posted the other day;
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# ? Sep 6, 2023 20:27 |
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# ? May 25, 2024 19:03 |
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Sab669 posted:Keeping with the RDR2 glitch videos that got posted the other day; https://www.youtube.com/watch?v=kaL1vZjDs_A
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# ? Sep 6, 2023 20:37 |