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Max movement mods in a coverless map like this will be the key. Only two of the OpFor have Gunnery 4 and they also happen to have the best long-range guns in the bunch. E: Turn 0 post in the previous page!
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# ? Sep 6, 2023 06:54 |
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# ? Jun 1, 2024 03:03 |
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Oh that's such a lovely detail in the writeup, of course Magos has a lot of sim pod experience, makes sense that she'd do the setup. And as usual the opfor moods & objectives are lovely. A lot of variance in how scary they are, but with so many 5/5s & 5/6s we should have a pretty good edge.
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# ? Sep 6, 2023 07:01 |
Seems like they have a few shitmechs that have to close with us across the mud, do you guys think a good plan would be to let them come to us? We can shelter from the long range weapons behind the hillocks and try to pick them off as they come across
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# ? Sep 6, 2023 07:09 |
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Are the SHD and GLD just close enough to all our run forward and ping the COM for 10s? A hail Mary play, but if even one hits the COM it will have to think twice about joining the rush should all of them decide to swarm. The cautious choice is take cover and see if any Aces are on the field. You could either all pull left for space to run, or go right for tighter LOS cover.
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# ? Sep 6, 2023 09:08 |
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Amechwarrior posted:The cautious choice is take cover and see if any Aces are on the field. You could either all pull left for space to run, or go right for tighter LOS cover. I can confirm that there are no Aces in play this time around. An Ace will be denoted by having the 'Tactical Genius' SPA, and a little 'Ace' label by its sprite.
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# ? Sep 6, 2023 09:32 |
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Those objectives are just
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# ? Sep 6, 2023 11:41 |
Mood: Uncertain Objective: Not Sure buddy. e: As the only one without jump jets, I'm going to head up the middle of the map. Nice and flat, with plenty of height-2 terrain around that'll keep me out of sight from a distance. Thinking of turning and moving to 1221. Bloody Pom fucked around with this message at 12:08 on Sep 6, 2023 |
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# ? Sep 6, 2023 12:00 |
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What does the mud do exactly?
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# ? Sep 6, 2023 13:32 |
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Space Kablooey posted:What does the mud do exactly? Mud hexes require 1 extra MP to enter. Entering a mud hex also forces a piloting roll, and a failure causes the unit to become bogged down, forcibly ending its movement for the rest of the turn and giving any unit that tries to shoot at it a -2 accuracy bonus. The following turn, the unit must make another piloting test to break free. Failing the roll means it stays stuck for another turn. Rinse and repeat until the unit finally frees itself. Mud is basically a less punishing version of Swamp. Swamp hexes do all of the above, with greater penalties and the chance that the mech will sink into it and be destroyed.
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# ? Sep 6, 2023 13:55 |
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At least this map has these nice high points to sit and snipe from, perfect for our SHD-2K.
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# ? Sep 6, 2023 13:59 |
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Despite making fun of these guys, they actually have a pretty decent Lance +2 all things considered. With the exception of the Sentinel and the Hornet all of their mechs are capable of dealing 20+ damage assuming all their attacks hit. You guys might want to try luring the close-range fighters into the mud and seeing if they get stuck, or at least trying to take out the Commando and Hunchback before they get in close. A Commando that can shoot 20 damage worth of missiles in a turn is pretty scary for such a little guy.
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# ? Sep 6, 2023 15:04 |
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Gunnery 5 is a HUUUUUGE handicap though. It means that generally, at best they're going to be hitting on 7s if they're at short range shooting something with no move mod. Since neither of those things are likely to be true, most often it'll be more like 9s+, so they're going to be staring down 25% ish chances to hit for most shots. The further up the 2d6 curve you go, the more harsh the penalty is. So staying mobile and keeping to at least medium range will almost entirely neuter their damage output, while you'll generally be able to shoot back with 20%+ better chances to hit. Also get ready to lol at failed PSRs.
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# ? Sep 6, 2023 15:13 |
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That mud definitely seems like a Newbie Trap to teach rookie mechwarriors that there's more to piloting a giant robot than just trundle forward and shoot
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# ? Sep 6, 2023 16:19 |
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Gwaihir posted:Gunnery 5 is a HUUUUUGE handicap though. It means that generally, at best they're going to be hitting on 7s if they're at short range shooting something with no move mod. Since neither of those things are likely to be true, most often it'll be more like 9s+, so they're going to be staring down 25% ish chances to hit for most shots. The further up the 2d6 curve you go, the more harsh the penalty is. Yep, exactly. This was what I was alluding to with my earlier post. With this much open space, it should be relatively simple for Goonlance to maintain a +2 move mod which gives those Gunnery 5 guys 8+ to hit to start off since they wouldn't be dumb enough to stand still in this coverless map. Add to that the OpFor's general lack of weapons with reach and you're looking at a lot of misses on their side.
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# ? Sep 6, 2023 16:53 |
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Mech mudwrestling this Sunday in the simulator!
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# ? Sep 6, 2023 16:54 |
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I have a request for the s&s pilots and it's to focus down Decimis first
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# ? Sep 6, 2023 16:58 |
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Space Kablooey posted:I have a request for the s&s pilots and it's to focus down Decimis first I second this request. Please destroy him and his smug prick face.
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# ? Sep 6, 2023 17:05 |
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Nah, leave him for last as his troops get cut down around him and he can't do a drat thing about it.
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# ? Sep 6, 2023 17:17 |
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Lemniscate Blue posted:Nah, leave him for last as his troops get cut down around him and he can't do a drat thing about it.
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# ? Sep 6, 2023 17:19 |
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Secondary objective added: Humiliate Etienne Decimis (100,000 C-Bill reward) Methods of humiliation include: -Causing him to fall into / get stuck in a Mud hex. -Pushing him off an elevated hex. -Kicking his mech while it's down. -Picking up a cactus and hitting him with it. (To do this, you need to be in a Light Woods (cactus) hex and have a mech with two functional hands. You can't shoot or perform melee attacks while uprooting, but afterwards you can carry the cactus around without penalties until the time comes to use it.) -Completely ignore him until he's the last mech standing. -Anything else I personally find amusing.
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# ? Sep 6, 2023 17:28 |
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Scintilla posted:Secondary objective added: Humiliate Etienne Decimis (100,000 C-Bill reward)
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# ? Sep 6, 2023 17:32 |
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Can a mech squat over a fallen mech? Asking for totally unrelated reasons.
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# ? Sep 6, 2023 17:35 |
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Putting a cheevo in front of Goonlance?
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# ? Sep 6, 2023 17:36 |
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I’m highly entertained already and that’s before a shot is even fired. Time this fresh meat got roasted.
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# ? Sep 6, 2023 17:37 |
Scintilla posted:Secondary objective added: Humiliate Etienne Decimis (100,000 C-Bill reward)
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# ? Sep 6, 2023 18:25 |
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Scintilla posted:-Anything else I personally find amusing. That sounds like a call for Death from Above! Anyway, my suggestion to goonlance is: try to pick off something weak and fragile with concentrated fire to immediately put the action economy in your favor. That probably means focusing on the Commando because it's a walking bomb and a decent threat, or the Hornet which isn't a threat but may have some trouble maintaining its move mods. If the Sentinel or Commando ever touch a mud hex they should be your highest priority target; and I'd personally probably focus on the Sentinel. It doesn't have much more armor than a light 'Mech, but it's still got a 40 tonner's internal structure so it can take more of a beating than you'd think. Then, between the Griffin, Wolverine, and Hunchback the Hunchback is the most vulnerable to incoming fire due to its slow speed. It may decide to juggernaut at you and just charge straight in. If it does, its your top priority target. Unfortunately, the HBK-4H Hunchback fixes the HBK-4G's biggest flaw: its left torso is stuffed full of heat sinks so it's hard to crit the two tons of ammo there. I'd say it's actually more dangerous in the hands of a trainee than an HBK-4G would've been because it's harder to get a lucky elimination on. Edit: The Wolverine and Griffin are both comparatively low-damage skirmishers. The Griffin may be tempted to bunker down somewhere to try sniping, if it does you can probably just position yourselves to deny it shots the whole match while you pick off everything else. Imagine how humiliated their team leader High Speed Low Drag Spec-Ops Sniper will be if he doesn't even get to shoot his PPC until everyone else is dead? PoptartsNinja fucked around with this message at 18:51 on Sep 6, 2023 |
# ? Sep 6, 2023 18:30 |
Imo the mud is the key, they have quantity but we have quality, so we should leave them to try crossing towards us and just saturate whatever gets through first/gets stuck first
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# ? Sep 6, 2023 19:00 |
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Scintilla posted:-Anything else I personally find amusing. .... hand held weapons with the fluid gun, but its just paint/obscurant ammo. maybe an oil slick for maximum scoobydoo
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# ? Sep 6, 2023 19:11 |
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Regarding fluid guns I'm still sad that the Rasalhague freedom fighter on Ikuta Glacier didn't manage to hit with her fluid guns.
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# ? Sep 6, 2023 19:49 |
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I'm so used to looking at the Sentinel and saying "lol, lmao" but this one has, like, a not-unreasonable weapons payload. What a weird feeling.
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# ? Sep 6, 2023 20:06 |
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aniviron posted:I'm so used to looking at the Sentinel and saying "lol, lmao" but this one has, like, a not-unreasonable weapons payload. What a weird feeling. Unsurprisingly, it's a field refit. There's another one that swaps the AC/5 for a PPC.
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# ? Sep 6, 2023 20:09 |
SIGSEGV posted:Regarding fluid guns I'm still sad that the Rasalhague freedom fighter on Ikuta Glacier didn't manage to hit with her fluid guns. Looks like you're in luck then! quote:Ikuta Glacier: Tactical Update 8
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# ? Sep 6, 2023 21:11 |
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SIGSEGV posted:Regarding fluid guns I'm still sad that the Rasalhague freedom fighter on Ikuta Glacier didn't manage to hit with her fluid guns. https://lparchive.org/Battletech/Update%20619/
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# ? Sep 6, 2023 21:11 |
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So, what do you reckon? Me (the Shadow Hawk) and the Gladiator wheel towards the left of the map, and I hop onto one of the mesas and provide long-range fire with my PPC and LRMs, while he runs interference? And the rest of the lance wheels right and starts taking out the enemies there?
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# ? Sep 6, 2023 21:24 |
painedforever posted:So, what do you reckon? Me (the Shadow Hawk) and the Gladiator wheel towards the left of the map, and I hop onto one of the mesas and provide long-range fire with my PPC and LRMs, while he runs interference? And the rest of the lance wheels right and starts taking out the enemies there? Standing on a mesa would expose you to all their long range weapons at once and you won't have any movement modifier, idk
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# ? Sep 6, 2023 21:35 |
Orders submitted. Moving to 1221, it keeps me out of line of sight of their long-range guns and also puts me in position to tuck behind the hill in 1316 next turn. With no jump jets and only short-range weapons I'd prefer to avoid being shot at until I can shoot back.
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# ? Sep 6, 2023 21:56 |
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Ardlen posted:Looks like you're in luck then! Oh I forgot about those, those are good hits, talk about an ammunition using weapon for extended guerilla campaigns. Does take some specific terrain though.
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# ? Sep 6, 2023 21:57 |
SIGSEGV posted:Oh I forgot about those, those are good hits, talk about an ammunition using weapon for extended guerilla campaigns. Fluid Guns can carry more than just water, they can also spray oil (creates floor hazards that force skid checks and can be lit on fire), corrosive acid (damage over time) or even Inferno fuel ()
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# ? Sep 6, 2023 22:04 |
I'm going to put my wolverine at 2119 and face to the northwest, hopefully I can get an enfilading shot at anyone deciding to charge up the middle
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# ? Sep 6, 2023 22:06 |
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# ? Jun 1, 2024 03:03 |
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Bloody Pom posted:Fluid Guns can carry more than just water, they can also spray oil (creates floor hazards that force skid checks and can be lit on fire), corrosive acid (damage over time) or even Inferno fuel () Oh yeah but to reload with plain old commonplace water and have that sort of effect, it takes some very specific conditions.
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# ? Sep 6, 2023 22:11 |