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Minenfeld!
Aug 21, 2012



Orange Devil posted:

Against the Storm owns.

Haven't played it but I've heard good things and it seemed like a good twist on the concept.

Rephrase: city sims are bad.

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skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
I'm hopeful for Cities Skylines 2. I was gonna day 2 purchase it but it's on Gamepass so 20bux for this and next month to try sus new releases is a good deal.

BadOptics
Sep 11, 2012

One thing I love about UoC2 is how they alternate theaters and sides so you play the US/Brits/Axis/Soviets over the entire war. Just saw PanzerCorps2 is going to come out with *another* loving German campaign for 1946 (?!). The clean Wehrmacht briefing guy was already a red flag but Jesus maybe some of us don't wanna play the Germans all the time.

Edit: I'd love to have something like PC/PC2 where you grow/upgrade your units, but it seems the studio making that kind of game is chasing wehraboo $$$. Unfortunate as the OG Panzer Corps had an Allied and Soviet campaign...

quote:

Axis Operations 1945 includes an alternate campaign, building upon the victory at the Battle of Ploesti, players find themselves in a Germany at an impasse. The Western Allied landings at Normandy have been repelled, and the Soviet invasion of Eastern Europe halted, but total victory remains elusive. Another major offensive looms on the horizon, raising questions about its potential outcome and the toll it will exact on all involved nations.
:psyduck:

Lol just noticed the Soviet "invasion" of Eastern Europe jfc

BadOptics has issued a correction as of 01:52 on Sep 7, 2023

Slavvy
Dec 11, 2012

The Soviet invasion of eastern Europe

Tankbuster
Oct 1, 2021

BadOptics posted:

Lol just noticed the Soviet "invasion" of Eastern Europe jfc

:bigwhat:

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

BadOptics posted:

One thing I love about UoC2 is how they alternate theaters and sides so you play the US/Brits/Axis/Soviets over the entire war. Just saw PanzerCorps2 is going to come out with *another* loving German campaign for 1946 (?!). The clean Wehrmacht briefing guy was already a red flag but Jesus maybe some of us don't wanna play the Germans all the time.

Edit: I'd love to have something like PC/PC2 where you grow/upgrade your units, but it seems the studio making that kind of game is chasing wehraboo $$$. Unfortunate as the OG Panzer Corps had an Allied and Soviet campaign...

:psyduck:

Lol just noticed the Soviet "invasion" of Eastern Europe jfc

So does Berlin get Little Boy or Fat Man?

Danann
Aug 4, 2013

BadOptics posted:

Lol just noticed the Soviet "invasion" of Eastern Europe jfc

Slavvy posted:

The Soviet invasion of eastern Europe

russia's european license revoked they're asian now

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
there's really no excuse to not make a vibrant and detailed Allied campaign for a WW2 operational-level game, even with hypotheticals, besides actively choosing not to do so

1stGear
Jan 16, 2010

Here's to the new us.
I tried playing Panzer Corps 2 but after sinking so many hours into UoC2 at this point, Panzer Corps feels like dog poo poo. I realize the scales are different, but PC feels so sluggish.

Slavvy
Dec 11, 2012

gradenko_2000 posted:

there's really no excuse to not make a vibrant and detailed Allied campaign for a WW2 operational-level game, even with hypotheticals, besides actively choosing not to do so

You don't understand, if you just suspend your disbelief about ten thousand different counter factuals all at once like panther transmission reliability, Caucasian oil fields, allied air interdiction etc etc this is a totally plausible historical scenario where the cool looking sharp dressers win

Minenfeld!
Aug 21, 2012



tbf I think people genuinely enjoy the whole "what if" thing of "can the nazis not entirely fail at warfare" and poo poo.

Mister Bates
Aug 4, 2010
I enjoy what-if scenarios and counterfactuals a whole lot, but also I don't want to play as the fascists, and I feel like there's plenty of interesting alt-history scenarios you can explore in wargaming that do not involve playable Hitler

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

Regarde Aduck posted:

not allowed

i've been wanting Battlefront.com to have some kind of epiphany and licence an actual engine for the combat mission games. But it can't happen. Can't have grog elements that really add something to the feel of the game AND have good graphics and UI

It's heartbreaking. They had to be dragged to Steam kicking and screaming and have not released anything of note in the past two years.

gradenko_2000 posted:

there's really no excuse to not make a vibrant and detailed Allied campaign for a WW2 operational-level game, even with hypotheticals, besides actively choosing not to do so

I like War in the West, but managing the air war is a huge pain.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


*spendings hours and hours trying to come up with an interesting counter-factual*: what if...the axis won??

Cerebral Bore
Apr 21, 2010


Fun Shoe
on the one hand "what if the axis win" is dumb and overplayed, but on the other hand "what if the axis did worse than irl" means that germany gets completely curbstomped very early on and that wouldn't make for a very interesting game

Slavvy
Dec 11, 2012

I would enjoy a counterfactual battle of France campaign where France isn't automatically doomed and you can turn things around

I would also enjoy a counterfactual Barbarossa where the Germans didn't previously to to war with France and Britain

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Controlling Soviet armies against Army Group North is pretty much ignored, when there could be fighting around Lake Ilmen/Novgorod, or a defense of Tikhvin, or even the Demyansk pocket.

Similarly, Army Group South is largely ignored except for a Sep-1941 battle for Kiev, when there could be any number of scenarios about Odessa, or Sevastopol, or the fighting around Kharkov or Dnepnopetrovsk, or the late-December counter-attacks out of Rostov-on-Don.

The Winter counteroffensive itself could be a whole thing (as UOC has demonstrated). Or the Glantz-ian scholarship about massive Soviet counterattacks around Smolensk in Aug-Sep-1941, and again around Bryansk in October of the same year.

Operation Mars deserves some scenarios. The post-Kursk drive into Ukraine and across the Dnieper could be a whole thing, culminating in the recapture of Kiev. The Korsun Pocket. The Siege of Budapest. The relief of the Siege of Leningrad and the closing of the Courland Pocket.

In the West, Operation Anvil hasn't really had a good representation since the original Panzer General (when you were still playing as the Germans repelling the assault). What if Operation Fortitude was real and the landings were along the Pas-de-Calais? What about Operation Jupiter? The Torch landings are usually treated as a tutorial or beginner mission for the Americans, and maybe a second mission around Kasserine, but the encirclement of Tunisia was an entire campaign. What if Churchill had his way and there were landings in the Balkans? If we're going to bend history so far that "Germany invades America" is the stakes, why not the one where the Allies build battleships with extra anti-torpedo bulges and they land in Denmark/Northern Germany? Hell, you could run it twice: a 1939 (or earlier) version, and a 1944 one, the same way Panzer General lets Sealion take place in either 1940 or 1943.

And most of these have some representation in some game, somewhere, but for a developer to do year-by-year deep dive German DLCs, for both of their games, back-to-back, is a deliberate choice that deserves to be looked-at askance.

EDIT: Slavvy's post also reminded me of that Turtledove hypothetical where war breaks out in 1938 over a Czechoslovakia that resists the Munich Pact.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


IMO the more interesting counterfactuals are the ones that develop from looking at campaigns from an operational perspective. Like when I played a GCACW game that was about the campaign that lead to the battle of Antietam and the big battle occurred on the Monocacy rather than Antietam itself.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
Games have for as long as I remember depicted the German invasion of the SU as one huge attacker vs defender battle, twice, first in '41, then again in '42, where the Soviets just need to fall back in as good order as possible, establish a line along as good terrain bonuses as possible so that their inferior units can hold out against the Germans. Then later this suddenly turns around completely, with the Soviets being the only attackers and the Germans purely defenders. How the switch happens tends to depend on whatever the game chose to model. Either German supply lines and overall supplies get stretched too thin rendering its units less and less combat capable, or Soviet technology advances to bring them at parity but they have higher numbers, or just Soviet industrial production being higher than the Germans eventually evening the odds and then outmatching the Germans.


Unfortunately all of this is total hokum when you look at the actual history. Soviets did lots of attacking in '41 and '42. Germans did plenty of attacking in '43 and also some in '44. And as has been extensively discussed, the Soviets didn't win through human waves overwhelming technologically superior veteran (and thus more combat capable) German units with sheer numbers. Even in DC: Barbarossa though, you'd mostly be mad trying to attack when playing the Soviets.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Tekopo posted:

*spendings hours and hours trying to come up with an interesting counter-factual*: what if...the axis won??

It's really funny how all the ww2 games are really interested in counterfactual Axis wins and all colonial era wargaming is just designed around letting you play the European ubermenschen

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


the legacy of wargaming is that it has always been held captive by the interest of the American hegemony to propagandise against perceived enemies, or as a vehicle for neo-nazis to live out their fantasies

the myth of the eastern front goes into this wrt to both the small-press books eulogising the Wehrmacht as well as the the nascent war gaming industry

Minenfeld!
Aug 21, 2012



I was more suggesting that "what if the losers won" is an obvious counter factual for a scenario. There's a fuckton of layers to peel back around why war gamers seem to really like certain losers.

Mister Bates
Aug 4, 2010
early Battle of Cuito Cuanavale, except the Angolan attack across the Lomba River succeeds and we get a hypothetical, never-happened battle for the old Portuguese colonial fortress at Mavinga

Bay of Pigs invasion playing as the Cubans, except the enemy tries to invade at one of the multiple considered alternate landing sites, or the diversionary landings that in real life never happened actually occur, or the enemy has more air support than they did historically, or all of the above

the Allies decide Market Garden is a stupid idea and try something else instead

the French landing attempt in Ireland in 1796 succeeds, and the 1798 Rising happens two years early and supported by 15,000 veteran French troops instead of the fewer than 1,000 who actually made it to the island in real life

Grenada invasion except that US intelligence is actually correct and all of those guys who in real life turned out to be bemused, unarmed construction workers really are hardened Cuban special forces

John Brown manages to assemble the 200-man force he actually intended for the Harper's Ferry raid

all kinds of interesting stuff you could do that will never happen because wargamers are obsessed with acting out fantasies of putting the uppity savages back in their place or 'what if the Nazis won?'

StashAugustine posted:

It's really funny how all the ww2 games are really interested in counterfactual Axis wins and all colonial era wargaming is just designed around letting you play the European ubermenschen

it drives me up the loving wall lmao

Mister Bates has issued a correction as of 17:51 on Sep 7, 2023

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
The Napoleon in Russia game from wargameDS/John Tiller has an alternate scenario where Kutuzov makes his stand right up against Moscow

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Someone make a ripoff of Empire of the Sun covering War Plan Red (US vs UK)

Impermanent
Apr 1, 2010
playing T&T so that I can entertain the counterfactual of "what if russia came out of world war two as a unipolar superpower"

Slavvy
Dec 11, 2012

StashAugustine posted:

It's really funny how all the ww2 games are really interested in counterfactual Axis wins and all colonial era wargaming is just designed around letting you play the European ubermenschen

It isn't even the axis, it's just the Nazis

I have never seen a game with a counterfactual about trying to win as Japan for example

StashAugustine posted:

Someone make a ripoff of Empire of the Sun covering War Plan Red (US vs UK)

I'd play a game about operation unthinkable but that's just red alert

my dad
Oct 17, 2012

this shall be humorous

Slavvy posted:

I have never seen a game with a counterfactual about trying to win as Japan for example

There's a bunch of old strategy games by KOEI that cover a lot of stuff, including the War in the Pacific. I'm sure there's more modern stuff too.

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

Slavvy posted:

It isn't even the axis, it's just the Nazis

I have never seen a game with a counterfactual about trying to win as Japan for example

One of the Axis and Allies video games had this and it was fking nuts, like the final mission was Japan marching all the way across Siberia to siege Moscow together with the Germans

Mister Bates
Aug 4, 2010
I want something like Vietnam '65 or Afghanistan 2011 where the default player side is the insurgents and not the COIN force

I was actually genuinely disappointed when I heard the Plague Inc guys were making a game called 'Rebel Inc' and it was about putting down a rebellion rather than carrying one out, lol. (a very very funny game in hindsight, for the same reason that Afghanistan 2011 is, since it's based on Western liberal misunderstandings of how the occupations of Iraq and Afghanistan worked that turned out to be completely false)

More specifically than that, something I'd really like to see is a Cuban Revolution wargame, Cuba Libre but as a groggy Gary Grigsby-esque simulationist thing instead of a board game. Have a bunch of alternate start scenarios like what if the attack on Moncada Barracks succeeds, what if the Granma landing isn't ambushed on the beach, what if the US decides to commit fully to supporting Batista, etc. It's a militarily very interesting conflict that saw the rebels come back from the brink of total annihilation like twice, and it almost never gets covered, with the closest thing being dozens of masturbatory fantasies about getting to take revenge on Castro for stealing all the sugar plantations and casinos

Regarde Aduck
Oct 19, 2012

c l o u d k i t t e n
Grimey Drawer
combat mission: shock force 2 has individual missions where you can play as Syria but they never made a Syrian army/insurgent campaign. As far as I know it's the only CM game where one of the sides has no campaign

Mister Bates
Aug 4, 2010

Regarde Aduck posted:

combat mission: shock force 2 has individual missions where you can play as Syria but they never made a Syrian army/insurgent campaign. As far as I know it's the only CM game where one of the sides has no campaign

There are a couple of extremely good red-side fanmade campaigns for it (although almost all of them are Red vs. Red), but yeah, the absence of any red campaign in the official release is pretty glaring, especially considering its steep price.

Slavvy
Dec 11, 2012

Paradox are making a star trek 4x game

Set phasers to maximum cringe

sirtommygunn
Mar 7, 2013



Isn't 4x antithetical to the morality of star trek?

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
eXamine
eXhort
eXtinguish fires
eXemplify

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

sirtommygunn posted:

Isn't 4x antithetical to the morality of star trek?

There's always been an undercurrent in Star Trek of having to grapple with the idea that Starfleet is an empire.

Slavvy
Dec 11, 2012

sirtommygunn posted:

Isn't 4x antithetical to the morality of star trek?

It would make sense if you could play as anyone other than the federation but lol you know it isn't going to be like that and you'll have a bunch of enterprise D's seizing bajor instead

Danann
Aug 4, 2013

day one exploit of teleporting redshirt divisions until they physically cause the enemy to collapse into an artificial singularity

including the borg

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

sirtommygunn posted:

Isn't 4x antithetical to the morality of star trek?

The Federation is constantly trying to get planets to join. They expand, they just (prefer to) use persuasion rather than force.

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HallelujahLee
May 3, 2009

theres two good mods for stellaris on star trek new horizons and new civilizations

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