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Macichne Leainig
Jul 26, 2012

by VG

Devorum posted:

It's not, though. If it was Skyrim in Space then when I explored I could find cool, handcrafted locations instead of hoofing it across Dollar Tree No Man's Sky to find the same Drill Rig + Cave combo for the eighth time. And I wouldn't have to leave the planet and find a new one when I hit an invisible wall.

I don't think this game is great but let's not pretend Skyrim didn't also have copy paste dungeons. Maybe not 1 to 1 in layout, but many of them were still incredibly samey

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Volte
Oct 4, 2004

woosh woosh
Did people ever really just wander around the wilderness in Skyrim going into random mines and caves and think "wow this is so cool and handcrafted"? I'm not missing that aspect of it at all.

Also it seems weird that people are fixating on the "Budget No Man's Sky" take (pretty inexplicably considering how big budget this game is and how much people loving hated No Man's Sky to the point where some people are still pissed off that the creator isn't literally in prison) when it's just one relatively minor aspect of the game and you can safely ignore it if you don't like it.

Volte fucked around with this message at 15:41 on Sep 10, 2023

Devorum
Jul 30, 2005

Macichne Leainig posted:

I don't think this game is great but let's not pretend Skyrim didn't also have copy paste dungeons. Maybe not 1 to 1 in layout, but many of them were still incredibly samey

Sure, but 8 times now I've found the exact same structure + cave. Same layout, same enemy positions, everything. Twice on the same planet. I've yet to find anything actually interesting outside of scripted missions.

Volte posted:

Did people ever really just wander around the wilderness in Skyrim going into random mines and caves and think "wow this is so cool and handcrafted"? I'm not missing that aspect of it at all.

Also it seems weird that people are fixating on the "Budget No Man's Sky" take (pretty inexplicably considering how big budget this game is and how much people loving hated No Man's Sky to the point where some people are still pissed off that the creator isn't literally in prison) when it's just one relatively minor aspect of the game and you can safely ignore it if you don't like it.

Yes, I did do that. I enjoyed exploring Skyrim, and FO4 to a lesser extent.

I can't help if BGS spent a decade and millions of dollars to end up with Great Value NMS, but they did. Scanning and mining feel like half-baked afterthoughts. It's not even a small part of the game... it's the activity on every planet and has part of a skill tree dedicated to it.

Devorum fucked around with this message at 15:45 on Sep 10, 2023

Macichne Leainig
Jul 26, 2012

by VG
Yeah they biffed exploration bigtime, which is disappointing in the videogame about Exploring The Galaxy. Just another reason why I think the game came out unfinished, surely someone at Bethesda noticed the exact same assets all over the place.

Either that or lol and lmao.

Rock Puncher
Jul 26, 2014
I dislike Bethesda game studios and have never thought they've made a great game but I have spent a good chunk of time playing their games and then getting angry about them. That's value imo

Macichne Leainig
Jul 26, 2012

by VG

Rock Puncher posted:

I have spent a good chunk of time playing their games

:mods:

victrix
Oct 30, 2007


They should have either dropped ammo entirely or made it a 'kit' that you equipped when leaving your ship with varying maximums determined by perks/gear/etc so you might actually run dry and switch weapons or scavenge in the field

The current implementation is infinite ammo with stupid extra steps

Oh well, one more thing for mods to adjust :shepface:

Tei
Feb 19, 2011
Probation
Can't post for 7 days!

Volte posted:

Did people ever really just wander around the wilderness in Skyrim going into random mines and caves and think "wow this is so cool and handcrafted"? I'm not missing that aspect of it at all.

yes, and I think some games like New Vegas where designed thinking on that type of players, but is a type of player, there are many

Tiny Timbs
Sep 6, 2008

Volte posted:

Did people ever really just wander around the wilderness in Skyrim going into random mines and caves and think "wow this is so cool and handcrafted"? I'm not missing that aspect of it at all.

Yeah they did because a lot of stuff wasn’t that

Khanstant
Apr 5, 2007

Panzeh posted:

RPG systems where you have to learn by doing are really not good for the gameplay, as realistic as they sound.

Lol leveling up suit design by adding and removing the same mods to a helmet over and over again

Tankbuster
Oct 1, 2021
What does the research system add really? Can I get a nerd crewmember to do it for me?

Saltpowered
Apr 12, 2010

Chief Executive Officer
Awful Industries, LLC

Tankbuster posted:

What does the research system add really? Can I get a nerd crewmember to do it for me?

More mods, buildings, Chems, etc.

You can totally ignore it if you don’t care about outposts and just use the weapons you find.

Volte
Oct 4, 2004

woosh woosh

Tiny Timbs posted:

Yeah they did because a lot of stuff wasn’t that
There's a lot of stuff that isn't that in Starfield too, if you don't specifically ignore it to make a point. You just don't wander around aimlessly to find it. I didn't wander around aimlessly to find it in Skyrim either.

Panzeh
Nov 27, 2006

"..The high ground"

Khanstant posted:

Lol leveling up suit design by adding and removing the same mods to a helmet over and over again

Just like, here you need to do something so many times you're tired of the thing by the time you actually get to the level you want.

It's also why mount and blade bannerlord's leveling sucks.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


If we're keeping records, I've played for 29 hours and I've crashed none. Maybe it's a question of the capabilities of the user? That sort of "case" or "situation" or a similar synonym? Who knows!

mistermojo
Jul 3, 2004

the problem is the quests make you go all over the place and they dump so many quests on you all at once that you just end up teleporting back and forth which makes everything blur together

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
if you fast travel i feel bad for you son i got 99 problems but exploring aint one

Macichne Leainig
Jul 26, 2012

by VG

mistermojo posted:

the problem is the quests make you go all over the place and they dump so many quests on you all at once that you just end up teleporting back and forth which makes everything blur together

Yeah at 20 hours in I'm still getting random NPC chatter quests dumped into my log.

On one hand it's great that there's a lot of quests!

On the other hand jesus christ give me a loving minute to catch my breath

Mullitt
Jun 27, 2008
I downloaded and played this for awhile yesterday on Xbox. Not really surprised because I had read a lot of this thread, but I definitely already have started to feel bored because of just how rigid and robotic playing the game feels. I never finished Fallout 4 because of how samey it felt to the other Bethesda games, and this is even worse to me. I also can't believe every individual part and important building is still a separate instance behind a loading screen. It just has a bad feeling to it, very unimmersive and lifeless. The graphics also have better detail but essentially look the same as Skyrim to me. It's the bad lighting, maybe? It's ugly.

JerikTelorian
Jan 19, 2007



Volte posted:

Did people ever really just wander around the wilderness in Skyrim going into random mines and caves and think "wow this is so cool and handcrafted"? I'm not missing that aspect of it at all.

Also, it's not like handcrafted poo poo doesn't exist; anywhere you see 3 dots on a planet there is a bespoke construction. The procgen poo poo is mostly just there so you can easily find a location to go shoot people in the head at and get some loot.

If the bespoke constructions also seem kinda samey, welcome to Bethesda games?

Macichne Leainig posted:

Yeah at 20 hours in I'm still getting random NPC chatter quests dumped into my log.

On one hand it's great that there's a lot of quests!

On the other hand jesus christ give me a loving minute to catch my breath

"Lady, please, I just want to sell some things, I don't need your life story"

Khanstant
Apr 5, 2007

Volte posted:

Also it seems weird that people are fixating on the "Budget No Man's Sky" take (pretty inexplicably considering how big budget this game is and how much people loving hated No Man's Sky to the point where some people are still pissed off that the creator isn't literally in prison) when it's just one relatively minor aspect of the game and you can safely ignore it if you don't like it.

[Homers car.gif]

Lol at anyone still mad at NMS, but I think you just haven't updated your take on the game in years. People were salty and letdown at first, but by now they've updated the game so much that not only is there everything they showed in the original trailers that got everyone excited but way more new poo poo that wasn't in that.
Starfield feels like a budget NMS because it only has a fraction of the systems and does all of them in a way that feels cheap or inferior.

TeaJay
Oct 9, 2012


I'm like 3 hours in and having fun so far. Got to New Atlantis and in a true Bethesda fashion I didn't even get to the main quest yet since side quests keep popping up. Liked the space combat, for what little it was, and can't wait for ship building - although it does seem quite overwhelming.

I do agree that the lack of a local map is pretty annoying and sometimes when quests are in different areas it would be nice to know that. Although I just realized that the scanner will show you a marked path to quest objective, so that's something.

Tankbuster
Oct 1, 2021

Saltpowered posted:

More mods, buildings, Chems, etc.

You can totally ignore it if you don’t care about outposts and just use the weapons you find.

yeah but you would think that getting weapons specialists would give you that.

Khanstant
Apr 5, 2007

Al! posted:

if you fast travel i feel bad for you son i got 99 problems but exploring aint one

It definitely sounds like of your 99 problems "exploring" is one

Edit: your post might've made some ignoble sense in Skyrim but lmao at being precious over walking straight 200-1000m to your quest objective on a procgen map.

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
look if i knew the only way i was going to see my problems resolved or any fulfilment in life is to shout quests at the Chosen One as they go to the grocery store i sure as hell would do the same thing

Alchenar
Apr 9, 2008

One of the best things about the experience of playing Skyrim was running across the landscape towards a location for a quest and having the marker for something else appear on your map and being able to decide to just go check it out. And yes it would be a dungeon with a chest at the end with some loot, but there'd often be something bespoke dropped in by the devs. And maybe you'd stumble across a dragon's lair, or find a new shout at the end.

My views on Starfield are still very much moving back and forth but it absolutely offers that 'hey there's a thing over there' feeling that you can chase forever if that's your thing.

Earwicker
Jan 6, 2003

Macichne Leainig posted:

Yeah at 20 hours in I'm still getting random NPC chatter quests dumped into my log.

On one hand it's great that there's a lot of quests!

On the other hand jesus christ give me a loving minute to catch my breath

i think it would be a cool "feature" if a quest only went into my quest log if i, the player, actively indicated by pressing a button or something that i was actually interested in that quest. i dont like this "every random thing you hear goes in the log" nonsense at all

Earwicker
Jan 6, 2003

Alchenar posted:

One of the best things about the experience of playing Skyrim was running across the landscape towards a location for a quest and having the marker for something else appear on your map and being able to decide to just go check it out. And yes it would be a dungeon with a chest at the end with some loot, but there'd often be something bespoke dropped in by the devs. And maybe you'd stumble across a dragon's lair, or find a new shout at the end.

My views on Starfield are still very much moving back and forth but it absolutely offers that 'hey there's a thing over there' feeling that you can chase forever if that's your thing.

i've had that experience but it depends on the planet. like i went to the city of Akila, was walking on the walls and saw a cool mountain in the distance and wondered if i could go there and get a nice view of the city. I could! except it was raining by the time i got up there. but i did find some interesting stuff out there just wandering around, like some guy hiding in a bunker system that i was supposed to rescue but ignored him and he just kind of kept following me like a puppy until i went back to my ship. anyway the landscape around the city seemed pretty large and interesting and had a bunch of other stuff to check out

AndrewP
Apr 21, 2010

Earwicker posted:

i think it would be a cool "feature" if a quest only went into my quest log if i, the player, actively indicated by pressing a button or something that i was actually interested in that quest. i dont like this "every random thing you hear goes in the log" nonsense at all

will it notify you if you're nearby a quest that you could follow up on? like say I talk to a guy and he says do a thing at planet X and I forget, but I go to planet X later.

Tankbuster
Oct 1, 2021
thankful that we won't have to deal with arthmoor's open cities anymore

Rock Puncher
Jul 26, 2014
Full my void with your radiance todd

sloppy portmanteau
Feb 4, 2019
What the hell is going on in Walters quest? This rival CEO wants his stolen artifact back, so he traps us in his building. Ok, cool. We fight our way up to see him and then just suddenly he's just fine with it, and wants us to pick the thief's fate? And then when we let him go that's no problem at all, in fact the CEO makes arrangements so he's fine?

So far pretty much every storyline has moments of whiplash like this. Like in the UC Vanguard line when you're arguing your case in front of the cabinet and there's this debate going back and forth until you go "actually, the research isn't even dangerous" and every single cabinet member suddenly responds with "now that.. that's the greatest point I've ever heard, I never even thought of that, we're now completely sold"

At least the opening of the game really sets you up for what the writing will be like going forward.

runaway dog
Dec 11, 2005

I rarely go into the field, motherfucker.

Tankbuster posted:

thankful that we won't have to deal with arthmoor's open cities anymore

you'll have to wait for arthmoor open space where all of space is connected but there's an oblivion gate inside every ship module.

Earwicker
Jan 6, 2003

AndrewP posted:

will it notify you if you're nearby a quest that you could follow up on? like say I talk to a guy and he says do a thing at planet X and I forget, but I go to planet X later.

no i think it will stay in your quest log but i dont think it'll notify you if you come back again after leaving and moving on to a different quest or something.

Gadzuko
Feb 14, 2005

GruntyThrst posted:

Well, take BG3 for example. You can do anything with any character from level 1 in that game. You might not do it WELL, but you aren't locked out of persuasion because you didn't put a skill point in persuasion. And there's many, many ways you can broaden what you can do. For example, your companions can cover weak spots in your skills. That doesn't happen in Starfield, a companion with 4 star Piloting doesn't let you fly B and C class ships. There's equipment that covers deficits too: my Paladin in BG3 has 8 dex but I just tossed the Gloves of Dexterity on him and whoops now he has a +4 modifier instead of a -1. There's no Gloves of Weapon Crafting in Starfield.

There are a few instances where companion skills do apply to you. The most notable I have found so far is Heller, he has the outpost building skill at level 3 so you can build on all but the worst planets as long as you have him as your active companion.

E: oops wrote Barrett first. It's Heller

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
the random chatter usually goes into the activities log but yeah i think the only bethesda game that i had a clean quest log at any point for was fallout 3, because there were like 12 sidequests in that one

George Sex - REAL
Dec 1, 2005

Bisssssssexual
I'm not really a Starfield fan, but anyone holding up NMS as gameplay Starfield should aspire toward... I disagree. I feel like Starfield is head and shoulders above NMS in terms of gameplay. I know there are systems that appear more seamless in NMS but for all the inventory problems Starfield has, it's much less of the game than NMS. The systems in NMS, though numerous, are all extremely shallow

George Sex - REAL fucked around with this message at 16:45 on Sep 10, 2023

afkmacro
Mar 29, 2009



Honestly a lot of the problems with the game can be solved by just cheating with the console commands, add perks into the basic poo poo like scanning, set 9999 carry weight and just play the game without wasting extra time running back and forth. My personal gripe is that I found a basic/common regulator pistol on Akila the first time I went there early game and finished the main story with that one gun. I did it upgrade it all the way to like ~250 dmg per shot but that was towards the end-game anyway. Same for armor, never found anything better than that one set in the Lodge's basement.

OctaMurk
Jun 21, 2013
I like blowing up space ships but it seems tough to find encounters? Like unless I go to the mission board, which always gives me easy missions. OTOH I can land on a planet and theres always pirates at structures to shoot. Where can I go to find spaceships to shoot easily

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Tankbuster
Oct 1, 2021
The regulator rules.

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