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the new horizons mod is pretty cool and accurately captures the federation. also you can just make the terran empire or whatever the goatee version is called
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# ? Sep 8, 2023 02:27 |
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# ? May 24, 2024 20:06 |
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its pretty accurate for all the main ones, but it runs way worse than new civilizations but also has alot more features if anyone plays it the klingons or fed are prob the two best to begin with or romulans
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# ? Sep 8, 2023 02:30 |
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new horizons is fun but it really suffers from stellaris' tech system being awful
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# ? Sep 8, 2023 02:34 |
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Raskolnikov38 posted:new horizons is fun but it really suffers from stellaris' tech system being awful the tech system pretty much screwed one of my cardassian runs didnt get a single ship upgrade until the ai had like 3 times my fleet strength that was fun
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# ? Sep 8, 2023 02:35 |
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also you need to know TAS to do some of the missions which is always lmao
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# ? Sep 8, 2023 02:36 |
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well that now makes sense
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# ? Sep 8, 2023 02:40 |
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sirtommygunn posted:Isn't 4x antithetical to the morality of star trek? They loved colonizing unoccupied planets and adding in the occupied ones. The New Horizons mod handled it pretty well, although it's been awhile since I played it. If you're playing true Federation and don't let an offshoot take over, I believe you're set up as one of the civics that can't really declare war for straight conquest without a decent reason. You might be able to do Ideology change wars, I can't remember. Your main expansion is through an event system. You use your regular diplomatic powers and events to befriend minor empires or a decent sized non-Klingon/Romulan empires and use the regular diplomacy system to lock them into an alliance/pact/regular federation and every 2 years you get to do the big Federation congress-thing. You can pick a few different perks if there's no one you want to add or you can choose to start the ascension process for a friendly empire. It takes time and I think a chunk of Unity depending on the number of pops and planets but at the end you get gifted the whole thing. They'll probably just half-rear end it with the Stellaris vassel or federation system though . I remember the Borg feeling fun if kind of overpowered. But back when I played it the mod was clearly straining under all of Stellaris' systems.
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# ? Sep 8, 2023 03:12 |
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In Wrath of Khan, Kirk's son doesn't want to give up the Genesis device to the Reliant, because he thinks Starfleet is going to use the project as a weapon, and when he's told that the Reliant is working under Kirk's orders his suspicions are (falsely) confirmed The Undiscovered Country is all about a faction of Starfleet that wants to make war on the Klingons after they've been weakened Later Treks even had Section 31 It's always been possible to imagine a Federation that's compatible with the 4x genre, even if the implication is that this impulse keeps getting stopped by the Good Guys
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# ? Sep 8, 2023 03:34 |
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starfleet curtis lemay
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# ? Sep 8, 2023 03:38 |
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The villain of Into Darkness was basically Starfleet John McCain
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# ? Sep 8, 2023 04:34 |
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Pomeroy posted:The villain of Into Darkness was basically Starfleet John McCain complete with Starfleet Meagan McCain! (not exactly but she was his daughter)
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# ? Sep 8, 2023 04:37 |
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There already exists a Star Trek 4X from... 1999? or so? https://en.wikipedia.org/wiki/Star_Trek:_Birth_of_the_Federation It's fairly fun, if ancient. You can befriend minor faction planets to join you, and it's generally beneficial to you to do so. You can, of course, conquer them, too, but it's not cheap and requires you to commit to planetary assault, as well as maintaining a military occupation. Federation's fleet can be summed up: Good but overcosted ships that can do OK in smaller numbers, until the Defiant class comes along at the highest tech tier and now you laugh because nobody can stop your fleet of mass produced OP. Espionage was an actual industry you had to commit serious resources to. Your population reacted to your foreign policy, Federation citizens supported diplomacy, Romulan citizens supported espionage and backstabbing, Klingon citizens supported beating people up but weren't fond of betraying allies, etc. It's kind of hilarious how a lot of subtlety tended to vanish once planets with Dylithium deposits are at stake. The game had turn based (but shown as real time) fleet battles, and you could give orders to your ships groups. https://www.youtube.com/watch?v=ggxsbf-KBrk Kinda funny if you win by conquest as the Federation. We brought peace to this galaxy and now we're going to look for more galaxies to bring peace to https://www.youtube.com/watch?v=rK9m4XSxX2k
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# ? Sep 8, 2023 08:08 |
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botf owns, though cloaking was a “I win” button in battles as long as you weren’t horribly overmatched
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# ? Sep 8, 2023 11:15 |
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I was ruminating on it this morning and it occurs to me that part of the thing that "clicked" for me with Workers & Resources was the similarity with the Victoria (2) resource model. that is, you begin with mining coal from the ground (in Victoria as an RGO), and then cement is one of the most basic things to produce; in Victoria it takes just coal as an input, presumably abstracting-away the gravel that W&R requires because it's such a basic resource, but every factory requires cement. constructing a steel factory in Victoria requires coal and iron, and producing steel requires more of the same, and you need steel for a lot of things: steamers, small arms, railroads, but especially machine parts, and every factory requires machine parts EDIT: and in the same way that steel factories have higher output if it's located in a state that already has a coal RGO, that sort of thing physically manifests in W&R where it's easier to supply your steel mill if it's colocated with some (or all) of the inputs rather than you having to haul coal all across the map whereas in W&R there is this assumption that you can always import what you don't have, and the challenge is to set-up an export economy to let you draw enough of an income that you can afford to keep importing it, or produce it yourself, in Victoria... it's kind of the same thing: you want a high world-ranking so you have first dibs at the market, a health (export) economy so you have the cash with which to import what you need... and then you build factories to produce the goods, and engage in some light imperialism to secure RGOs for raw materials that you don't have in both cases, there's a desire to have an autarky I dunno, maybe it's a shallow comparison, but it tickled the brain gradenko_2000 has issued a correction as of 13:22 on Sep 8, 2023 |
# ? Sep 8, 2023 12:22 |
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Hey gradenko, have you tried the new Supreme Ruler yet? It’s sitting on my Steam but haven’t gotten around to it.
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# ? Sep 8, 2023 13:18 |
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Mokotow posted:Hey gradenko, have you tried the new Supreme Ruler yet? It’s sitting on my Steam but haven’t gotten around to it. I have not. I actually kinda forgot that series was a thing - the last one I remember was Supreme Ruler 1936, which was apparently all the way back in 2014, but it looks like they've done Supreme Ruler Ultimate, a Trump Rising DLC (lmao!), Supreme Ruler The Great War, Galactic Ruler, and Supreme Ruler 2030 is the latest one (and I can see Zelensky in one of the preview photos!) I always got the impression that they were supremely (pun intended) janky
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# ? Sep 8, 2023 13:29 |
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Yeah I remember you posting on their forums way back when, must have been ages ago. Ultimate was pretty good, brought all the different era into one package. The space one was an incomprehensible mess but I think they got some Canadian public financing to make it and rewrote the game engine so bow they could redo SR2030z I like the scope of these games and they sort of hit the spot of super light CMANO with HOI-light economy, even if they never actually stick the landing.
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# ? Sep 8, 2023 13:36 |
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I wish the Supreme Ruler people hired someone for the loving UI! Why can't units be organized into brigades, divisions, corps? I have to control a world war, at the battalion level?
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# ? Sep 8, 2023 13:38 |
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Frosted Flake posted:I have to control a world war, at the battalion level? you know who else controlled a world war at the battalion level???
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# ? Sep 8, 2023 13:42 |
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I always thought having a proper OOB system would be crucial for SR, but I think they’re not doing it because the AI wouldn’t be able to handle it and it’s easy to curbstomp it anyway with a properly organized front.
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# ? Sep 8, 2023 13:58 |
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Mokotow posted:I always thought having a proper OOB system would be crucial for SR, but I think they’re not doing it because the AI wouldn’t be able to handle it and it’s easy to curbstomp it anyway with a properly organized front. reminds me of HOI3 where the AI couldn't properly account for more than one nonsupport brigade in a division and so the meta was to make all the divisions with one brigade plus 3 or 4 support brigades.
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# ? Sep 8, 2023 15:52 |
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Mister Bates posted:I want something like Vietnam '65 or Afghanistan 2011 where the default player side is the insurgents and not the COIN force have you tried Labyrinth: the war on terror Typo has issued a correction as of 19:48 on Sep 8, 2023 |
# ? Sep 8, 2023 19:45 |
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please dont because labyrinth is kinda bad
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# ? Sep 8, 2023 20:37 |
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re: Star Trek’s take on the Federation’s imperialism: like most things Trek, DS9 did it best, with Quark (ironically, the ultra-capitalist) accurately analyzing how the Federation conquered everything.quote:Quark: I want you to try something for me. Take a sip of this.
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# ? Sep 9, 2023 05:24 |
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Yo Gradenko, do you want to play War and Peace PBEM multiplayer?
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# ? Sep 11, 2023 10:12 |
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Oh poo poo the digital version is out?
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# ? Sep 11, 2023 13:32 |
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my dad posted:I have, rather unexpectedly, become a Dominions 6 playtester. Illwinter have politely asked us not to gossip too much, so I won't, but it's pretty interesting to see the actual changes play out. Illwinter? Playtest? those are two words I did not expect to see together.
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# ? Sep 11, 2023 16:04 |
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They do playtest things, but at the end of day Illwinter is Two Dudes In Sweden whose first game was made for the Atari in 1990, and they have their own ideas about how things are done. On one hand it can be annoying, but on the other I kind of have to respect that. Haven't interacted with Johan much, but Kristoff seems like an OK dude.
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# ? Sep 11, 2023 21:25 |
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There's always a Johan.
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# ? Sep 11, 2023 21:34 |
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sullat posted:Illwinter? Playtest? those are two words I did not expect to see together. The game works. It's not super balanced but it does work
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# ? Sep 11, 2023 22:00 |
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https://store.steampowered.com/app/1089840/Armored_Brigade/ I see this is on sale; has anyone given it a try?
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# ? Sep 12, 2023 01:57 |
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still learning and discovering new things about Workers & Resources - I started a test game to teach myself how to: - build more compact industrial complexes with conveyors to handle a lot of the inter-factory resource transfer - learn how to use Distribution Offices - there's a lot of programmatic depth to this! you can set your DOs to NOT-drain a storage facility, such as if you're taking steel from a storage to export, but you leave behind enough so that there's steel left over for construction. Or like, a single DO has both open-topped and closed trucks, so that the same office handles shuffling steel to a storage facility, while also bringing steel to a mechanical components factory, and then delivering finished mechanical components to the warehouse. - put residential buildings within walkable distance of factories so that you don't have to shuttle them around the map all the time - I assume this really only works if you're on easy difficulty where people won't mind pollution, but in the meantime it works really well and in the process of learning all of this, I realized that not only can you import raw materials, you can even import them directly into the in-factory storage of a factory. I guess at some level I knew this to be true, but it didn't really click with me until yesterday that instead of building infra across half the map to get some iron ore, I could just import iron ore into an ore processing facility, and then conveyor that to a steel mill, and then the facility and the mill can be built right next to the coal operation that I already have. Now I'm thinking if there's enough value-add that it would be possible to start a game with coal ore and iron ore processing, and you import the ores, then you feed the coal and iron into a steel mill, and jump right into exporting high-value steel. ___ as an aside, how would you get started on a game with realistic-building only? You can build free storage areas to import some of the basic materials, and then free construction offices... but you need workers for construction, and even the prefab flats need concrete and asphalt, and you can't store those, so you need the concrete/asphalt plants, but then those need to be manned for it to work, but you don't have houses yet, so??? Orange Devil posted:Yo Gradenko, do you want to play War and Peace PBEM multiplayer? I don't have the game, I just wishlisted it for now for a sale
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# ? Sep 12, 2023 04:29 |
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gradenko_2000 posted:as an aside, how would you get started on a game with realistic-building only? You can build free storage areas to import some of the basic materials, and then free construction offices... but you need workers for construction, and even the prefab flats need concrete and asphalt, and you can't store those, so you need the concrete/asphalt plants, but then those need to be manned for it to work, but you don't have houses yet, so??? I assume you would be getting busses and importing workers from the border to start.
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# ? Sep 12, 2023 04:55 |
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there are also a tier of free infrastructure buildings so you can kickstart your construction industry, which you build next to a customs post for the workers and raw materials, and then go from there, gradually becoming more self-sufficient and less reliant on imports.
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# ? Sep 12, 2023 05:11 |
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Two years ago when I last played there was a mod that allowed you to plop down pioneer tent cities which was a great 1-st tier idea. I always thought I’d be great if they had a game start with some very rudimentary pre-war infrastructure set up so that the old towns dotting the map make more sense.
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# ? Sep 12, 2023 09:10 |
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gradenko_2000 posted:I don't have the game, I just wishlisted it for now for a sale Oh I see, that's too bad.
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# ? Sep 12, 2023 11:07 |
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BadOptics posted:https://store.steampowered.com/app/1089840/Armored_Brigade/ I like it. It's basically a cold war in Europe campaign generator where you choose your forces and where you're fighting on a map and go at it. It's cool but it's got some quirks. There's command delay in relaying orders to units. Generally NATO units have shorter relay times than Pact units, but you get a poo poo ton more artillery support as a Pact commander. Units don't really have much AI. You need to get really detailed about your units and their standard operating procedures. Most of your planning happens before you unpause the game at the start. Environmental modeling is reallying in depth with battlefield smoke increasing over time and obscuring vision. The worst part of the game hands down is how hard it can be to read terrain and LOS. The DLCs I thought were neat. I really like the Soviets, French, Czechs, and Yugos. I once had an AMX-13 platoon in a good hull down position completely stop an entire Soviet mechanized company by themselves after the rest of my defenses had gotten blown the gently caress to pieces by Grads and dismounted infantry. I also had a single T-64 hold a town by itself against AMX-30s because its heavy ERA ate all the French HEAT rounds until they were out of ammo. Also called in napalm from Mirage IIIs which proceeded to drop them way off target onto my own troops because the battlefield had too much smoke. Minenfeld! has issued a correction as of 16:57 on Sep 12, 2023 |
# ? Sep 12, 2023 16:54 |
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gradenko_2000 posted:still learning and discovering new things about Workers & Resources - I started a test game to teach myself how to: you can't store concrete and asphalt but you can load up trucks with it at the border, so the very early game involves sending concrete trucks directly to the customs office and filling them up. you can also temporarily import foreign labor from those customs offices, giving you the initial supply of workers for your construction until you get some residential areas available. you can also just start on a map that has existing pre-revolution towns and cities on it and use those to supply workers. realistic mode is a ton of fun and is by far my preferred way to play the game, it's really satisfying to watch it go once all the pieces start coming together. BadOptics posted:https://store.steampowered.com/app/1089840/Armored_Brigade/ Armored Brigade is really good and the campaign system allows for a ton of variety and replay value. One little detail I really like about it is that, if you are using an on-map player commander unit, all of the audio you hear is generated based on where 'you' are on the battlefield, so stuff close to you will be very loud and stuff further away will be quiet or silent. Damage to the map is also persistent from mission to mission in the same campaign, similar to Graviteam Tactics, so urban areas you're fighting over will gradually get shot to poo poo over the course of a campaign, it's neat.
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# ? Sep 12, 2023 18:38 |
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Mister Bates posted:you can't store concrete and asphalt but you can load up trucks with it at the border, so the very early game involves sending concrete trucks directly to the customs office and filling them up. you can also temporarily import foreign labor from those customs offices, giving you the initial supply of workers for your construction until you get some residential areas available. Minenfeld! posted:I like it. It's basically a cold war in Europe campaign generator where you choose your forces and where you're fighting on a map and go at it. It's cool but it's got some quirks. There's command delay in relaying orders to units. Generally NATO units have shorter relay times than Pact units, but you get a poo poo ton more artillery support as a Pact commander. Units don't really have much AI. You need to get really detailed about your units and their standard operating procedures. Most of your planning happens before you unpause the game at the start. Environmental modeling is reallying in depth with battlefield smoke increasing over time and obscuring vision. The worst part of the game hands down is how hard it can be to read terrain and LOS. Thanks! Sounds like Flashpoint Campaigns but not hex-based.
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# ? Sep 12, 2023 18:48 |
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# ? May 24, 2024 20:06 |
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Minenfeld! posted:Also called in napalm from Mirage IIIs which proceeded to drop them way off target onto my own troops because the battlefield had too much smoke. Ukrainian tactics vindicated.
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# ? Sep 12, 2023 19:03 |