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Cuttlefush
Jan 15, 2014

gotta have my purp
the new horizons mod is pretty cool and accurately captures the federation. also you can just make the terran empire or whatever the goatee version is called

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HallelujahLee
May 3, 2009

its pretty accurate for all the main ones, but it runs way worse than new civilizations but also has alot more features

if anyone plays it the klingons or fed are prob the two best to begin with or romulans

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
new horizons is fun but it really suffers from stellaris' tech system being awful

HallelujahLee
May 3, 2009

Raskolnikov38 posted:

new horizons is fun but it really suffers from stellaris' tech system being awful

the tech system pretty much screwed one of my cardassian runs didnt get a single ship upgrade until the ai had like 3 times my fleet strength that was fun

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
also you need to know TAS to do some of the missions which is always lmao

HallelujahLee
May 3, 2009

well that now makes sense

Parakeet vs. Phone
Nov 6, 2009

sirtommygunn posted:

Isn't 4x antithetical to the morality of star trek?

They loved colonizing unoccupied planets and adding in the occupied ones.

The New Horizons mod handled it pretty well, although it's been awhile since I played it. If you're playing true Federation and don't let an offshoot take over, I believe you're set up as one of the civics that can't really declare war for straight conquest without a decent reason. You might be able to do Ideology change wars, I can't remember. Your main expansion is through an event system. You use your regular diplomatic powers and events to befriend minor empires or a decent sized non-Klingon/Romulan empires and use the regular diplomacy system to lock them into an alliance/pact/regular federation and every 2 years you get to do the big Federation congress-thing. You can pick a few different perks if there's no one you want to add or you can choose to start the ascension process for a friendly empire. It takes time and I think a chunk of Unity depending on the number of pops and planets but at the end you get gifted the whole thing.

They'll probably just half-rear end it with the Stellaris vassel or federation system though :sigh:.

I remember the Borg feeling fun if kind of overpowered. But back when I played it the mod was clearly straining under all of Stellaris' systems.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
In Wrath of Khan, Kirk's son doesn't want to give up the Genesis device to the Reliant, because he thinks Starfleet is going to use the project as a weapon, and when he's told that the Reliant is working under Kirk's orders his suspicions are (falsely) confirmed

The Undiscovered Country is all about a faction of Starfleet that wants to make war on the Klingons after they've been weakened

Later Treks even had Section 31

It's always been possible to imagine a Federation that's compatible with the 4x genre, even if the implication is that this impulse keeps getting stopped by the Good Guys

Cuttlefush
Jan 15, 2014

gotta have my purp
starfleet curtis lemay

Pomeroy
Apr 20, 2020
The villain of Into Darkness was basically Starfleet John McCain

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Pomeroy posted:

The villain of Into Darkness was basically Starfleet John McCain

complete with Starfleet Meagan McCain!

(not exactly but she was his daughter)

my dad
Oct 17, 2012

this shall be humorous
There already exists a Star Trek 4X from... 1999? or so?

https://en.wikipedia.org/wiki/Star_Trek:_Birth_of_the_Federation

It's fairly fun, if ancient. You can befriend minor faction planets to join you, and it's generally beneficial to you to do so. You can, of course, conquer them, too, but it's not cheap and requires you to commit to planetary assault, as well as maintaining a military occupation. Federation's fleet can be summed up: Good but overcosted ships that can do OK in smaller numbers, until the Defiant class comes along at the highest tech tier and now you laugh because nobody can stop your fleet of mass produced OP. Espionage was an actual industry you had to commit serious resources to. Your population reacted to your foreign policy, Federation citizens supported diplomacy, Romulan citizens supported espionage and backstabbing, Klingon citizens supported beating people up but weren't fond of betraying allies, etc. It's kind of hilarious how a lot of subtlety tended to vanish once planets with Dylithium deposits are at stake.

The game had turn based (but shown as real time) fleet battles, and you could give orders to your ships groups.

https://www.youtube.com/watch?v=ggxsbf-KBrk

Kinda funny if you win by conquest as the Federation. We brought peace to this galaxy and now we're going to look for more galaxies to bring peace to

https://www.youtube.com/watch?v=rK9m4XSxX2k

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
botf owns, though cloaking was a “I win” button in battles as long as you weren’t horribly overmatched

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I was ruminating on it this morning and it occurs to me that part of the thing that "clicked" for me with Workers & Resources was the similarity with the Victoria (2) resource model.

that is, you begin with mining coal from the ground (in Victoria as an RGO), and then cement is one of the most basic things to produce; in Victoria it takes just coal as an input, presumably abstracting-away the gravel that W&R requires because it's such a basic resource, but every factory requires cement.

constructing a steel factory in Victoria requires coal and iron, and producing steel requires more of the same, and you need steel for a lot of things: steamers, small arms, railroads, but especially machine parts, and every factory requires machine parts

EDIT: and in the same way that steel factories have higher output if it's located in a state that already has a coal RGO, that sort of thing physically manifests in W&R where it's easier to supply your steel mill if it's colocated with some (or all) of the inputs rather than you having to haul coal all across the map

whereas in W&R there is this assumption that you can always import what you don't have, and the challenge is to set-up an export economy to let you draw enough of an income that you can afford to keep importing it, or produce it yourself, in Victoria... it's kind of the same thing: you want a high world-ranking so you have first dibs at the market, a health (export) economy so you have the cash with which to import what you need... and then you build factories to produce the goods, and engage in some light imperialism to secure RGOs for raw materials that you don't have

in both cases, there's a desire to have an autarky

I dunno, maybe it's a shallow comparison, but it tickled the brain

gradenko_2000 has issued a correction as of 13:22 on Sep 8, 2023

Mokotow
Apr 16, 2012

Hey gradenko, have you tried the new Supreme Ruler yet? It’s sitting on my Steam but haven’t gotten around to it.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Mokotow posted:

Hey gradenko, have you tried the new Supreme Ruler yet? It’s sitting on my Steam but haven’t gotten around to it.

I have not. I actually kinda forgot that series was a thing - the last one I remember was Supreme Ruler 1936, which was apparently all the way back in 2014, but it looks like they've done Supreme Ruler Ultimate, a Trump Rising DLC (lmao!), Supreme Ruler The Great War, Galactic Ruler, and Supreme Ruler 2030 is the latest one (and I can see Zelensky in one of the preview photos!)

I always got the impression that they were supremely (pun intended) janky

Mokotow
Apr 16, 2012

Yeah I remember you posting on their forums way back when, must have been ages ago.

Ultimate was pretty good, brought all the different era into one package. The space one was an incomprehensible mess but I think they got some Canadian public financing to make it and rewrote the game engine so bow they could redo SR2030z

I like the scope of these games and they sort of hit the spot of super light CMANO with HOI-light economy, even if they never actually stick the landing.

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

I wish the Supreme Ruler people hired someone for the loving UI! Why can't units be organized into brigades, divisions, corps?

I have to control a world war, at the battalion level?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Frosted Flake posted:

I have to control a world war, at the battalion level?

you know who else controlled a world war at the battalion level???

Mokotow
Apr 16, 2012

I always thought having a proper OOB system would be crucial for SR, but I think they’re not doing it because the AI wouldn’t be able to handle it and it’s easy to curbstomp it anyway with a properly organized front.

bedpan
Apr 23, 2008

Mokotow posted:

I always thought having a proper OOB system would be crucial for SR, but I think they’re not doing it because the AI wouldn’t be able to handle it and it’s easy to curbstomp it anyway with a properly organized front.

reminds me of HOI3 where the AI couldn't properly account for more than one nonsupport brigade in a division and so the meta was to make all the divisions with one brigade plus 3 or 4 support brigades.

Typo
Aug 19, 2009

Chernigov Military Aviation Lyceum
The Fighting Slowpokes

Mister Bates posted:

I want something like Vietnam '65 or Afghanistan 2011 where the default player side is the insurgents and not the COIN force

I was actually genuinely disappointed when I heard the Plague Inc guys were making a game called 'Rebel Inc' and it was about putting down a rebellion rather than carrying one out, lol. (a very very funny game in hindsight, for the same reason that Afghanistan 2011 is, since it's based on Western liberal misunderstandings of how the occupations of Iraq and Afghanistan worked that turned out to be completely false)

More specifically than that, something I'd really like to see is a Cuban Revolution wargame, Cuba Libre but as a groggy Gary Grigsby-esque simulationist thing instead of a board game. Have a bunch of alternate start scenarios like what if the attack on Moncada Barracks succeeds, what if the Granma landing isn't ambushed on the beach, what if the US decides to commit fully to supporting Batista, etc. It's a militarily very interesting conflict that saw the rebels come back from the brink of total annihilation like twice, and it almost never gets covered, with the closest thing being dozens of masturbatory fantasies about getting to take revenge on Castro for stealing all the sugar plantations and casinos

have you tried Labyrinth: the war on terror

Typo has issued a correction as of 19:48 on Sep 8, 2023

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


please dont because labyrinth is kinda bad

Lum_
Jun 5, 2006
re: Star Trek’s take on the Federation’s imperialism: like most things Trek, DS9 did it best, with Quark (ironically, the ultra-capitalist) accurately analyzing how the Federation conquered everything.

quote:

Quark: I want you to try something for me. Take a sip of this.
Garak: What is it?
Quark: A human drink. It's called root beer.
Garak: I don't know.
{ Garak scowls/snears }
Quark: Come on. Aren't you just a little bit curious?
{ Garak sighs, and cautiously drinks... }
Quark: What do you think?
Garak: It's vile.
Quark: I know. It's so bubbly and cloying and happy.
{ Garak smiles slowly as Quark speaks }
Garak: Just like the Federation.
Quark: But you know what's really frightening? If you drink enough of it, you begin to like it.
Garak: It's insidious.
Quark: Just like the Federation.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
Yo Gradenko, do you want to play War and Peace PBEM multiplayer?

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Oh poo poo the digital version is out?

sullat
Jan 9, 2012

my dad posted:

I have, rather unexpectedly, become a Dominions 6 playtester. Illwinter have politely asked us not to gossip too much, so I won't, but it's pretty interesting to see the actual changes play out.

Illwinter? Playtest? those are two words I did not expect to see together.

my dad
Oct 17, 2012

this shall be humorous
They do playtest things, but at the end of day Illwinter is Two Dudes In Sweden whose first game was made for the Atari in 1990, and they have their own ideas about how things are done. On one hand it can be annoying, but on the other I kind of have to respect that. Haven't interacted with Johan much, but Kristoff seems like an OK dude.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
There's always a Johan.

Speleothing
May 6, 2008

Spare batteries are pretty key.

sullat posted:

Illwinter? Playtest? those are two words I did not expect to see together.

The game works. It's not super balanced but it does work

BadOptics
Sep 11, 2012

https://store.steampowered.com/app/1089840/Armored_Brigade/

I see this is on sale; has anyone given it a try?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
still learning and discovering new things about Workers & Resources - I started a test game to teach myself how to:

- build more compact industrial complexes with conveyors to handle a lot of the inter-factory resource transfer

- learn how to use Distribution Offices - there's a lot of programmatic depth to this! you can set your DOs to NOT-drain a storage facility, such as if you're taking steel from a storage to export, but you leave behind enough so that there's steel left over for construction. Or like, a single DO has both open-topped and closed trucks, so that the same office handles shuffling steel to a storage facility, while also bringing steel to a mechanical components factory, and then delivering finished mechanical components to the warehouse.

- put residential buildings within walkable distance of factories so that you don't have to shuttle them around the map all the time - I assume this really only works if you're on easy difficulty where people won't mind pollution, but in the meantime it works really well

and in the process of learning all of this, I realized that not only can you import raw materials, you can even import them directly into the in-factory storage of a factory. I guess at some level I knew this to be true, but it didn't really click with me until yesterday that instead of building infra across half the map to get some iron ore, I could just import iron ore into an ore processing facility, and then conveyor that to a steel mill, and then the facility and the mill can be built right next to the coal operation that I already have.

Now I'm thinking if there's enough value-add that it would be possible to start a game with coal ore and iron ore processing, and you import the ores, then you feed the coal and iron into a steel mill, and jump right into exporting high-value steel.

___

as an aside, how would you get started on a game with realistic-building only? You can build free storage areas to import some of the basic materials, and then free construction offices... but you need workers for construction, and even the prefab flats need concrete and asphalt, and you can't store those, so you need the concrete/asphalt plants, but then those need to be manned for it to work, but you don't have houses yet, so???

Orange Devil posted:

Yo Gradenko, do you want to play War and Peace PBEM multiplayer?

I don't have the game, I just wishlisted it for now for a sale

PerniciousKnid
Sep 13, 2006

gradenko_2000 posted:

as an aside, how would you get started on a game with realistic-building only? You can build free storage areas to import some of the basic materials, and then free construction offices... but you need workers for construction, and even the prefab flats need concrete and asphalt, and you can't store those, so you need the concrete/asphalt plants, but then those need to be manned for it to work, but you don't have houses yet, so???

I assume you would be getting busses and importing workers from the border to start.

Lum_
Jun 5, 2006
there are also a tier of free infrastructure buildings so you can kickstart your construction industry, which you build next to a customs post for the workers and raw materials, and then go from there, gradually becoming more self-sufficient and less reliant on imports.

Mokotow
Apr 16, 2012

Two years ago when I last played there was a mod that allowed you to plop down pioneer tent cities which was a great 1-st tier idea.

I always thought I’d be great if they had a game start with some very rudimentary pre-war infrastructure set up so that the old towns dotting the map make more sense.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

gradenko_2000 posted:

I don't have the game, I just wishlisted it for now for a sale

Oh I see, that's too bad.

Minenfeld!
Aug 21, 2012



BadOptics posted:

https://store.steampowered.com/app/1089840/Armored_Brigade/

I see this is on sale; has anyone given it a try?

I like it. It's basically a cold war in Europe campaign generator where you choose your forces and where you're fighting on a map and go at it. It's cool but it's got some quirks. There's command delay in relaying orders to units. Generally NATO units have shorter relay times than Pact units, but you get a poo poo ton more artillery support as a Pact commander. Units don't really have much AI. You need to get really detailed about your units and their standard operating procedures. Most of your planning happens before you unpause the game at the start. Environmental modeling is reallying in depth with battlefield smoke increasing over time and obscuring vision. The worst part of the game hands down is how hard it can be to read terrain and LOS.

The DLCs I thought were neat. I really like the Soviets, French, Czechs, and Yugos. I once had an AMX-13 platoon in a good hull down position completely stop an entire Soviet mechanized company by themselves after the rest of my defenses had gotten blown the gently caress to pieces by Grads and dismounted infantry. I also had a single T-64 hold a town by itself against AMX-30s because its heavy ERA ate all the French HEAT rounds until they were out of ammo. Also called in napalm from Mirage IIIs which proceeded to drop them way off target onto my own troops because the battlefield had too much smoke.

Minenfeld! has issued a correction as of 16:57 on Sep 12, 2023

Mister Bates
Aug 4, 2010

gradenko_2000 posted:

still learning and discovering new things about Workers & Resources - I started a test game to teach myself how to:

- build more compact industrial complexes with conveyors to handle a lot of the inter-factory resource transfer

- learn how to use Distribution Offices - there's a lot of programmatic depth to this! you can set your DOs to NOT-drain a storage facility, such as if you're taking steel from a storage to export, but you leave behind enough so that there's steel left over for construction. Or like, a single DO has both open-topped and closed trucks, so that the same office handles shuffling steel to a storage facility, while also bringing steel to a mechanical components factory, and then delivering finished mechanical components to the warehouse.

- put residential buildings within walkable distance of factories so that you don't have to shuttle them around the map all the time - I assume this really only works if you're on easy difficulty where people won't mind pollution, but in the meantime it works really well

and in the process of learning all of this, I realized that not only can you import raw materials, you can even import them directly into the in-factory storage of a factory. I guess at some level I knew this to be true, but it didn't really click with me until yesterday that instead of building infra across half the map to get some iron ore, I could just import iron ore into an ore processing facility, and then conveyor that to a steel mill, and then the facility and the mill can be built right next to the coal operation that I already have.

Now I'm thinking if there's enough value-add that it would be possible to start a game with coal ore and iron ore processing, and you import the ores, then you feed the coal and iron into a steel mill, and jump right into exporting high-value steel.

___

as an aside, how would you get started on a game with realistic-building only? You can build free storage areas to import some of the basic materials, and then free construction offices... but you need workers for construction, and even the prefab flats need concrete and asphalt, and you can't store those, so you need the concrete/asphalt plants, but then those need to be manned for it to work, but you don't have houses yet, so???

I don't have the game, I just wishlisted it for now for a sale

you can't store concrete and asphalt but you can load up trucks with it at the border, so the very early game involves sending concrete trucks directly to the customs office and filling them up. you can also temporarily import foreign labor from those customs offices, giving you the initial supply of workers for your construction until you get some residential areas available.

you can also just start on a map that has existing pre-revolution towns and cities on it and use those to supply workers.

realistic mode is a ton of fun and is by far my preferred way to play the game, it's really satisfying to watch it go once all the pieces start coming together.


BadOptics posted:

https://store.steampowered.com/app/1089840/Armored_Brigade/

I see this is on sale; has anyone given it a try?

Armored Brigade is really good and the campaign system allows for a ton of variety and replay value. One little detail I really like about it is that, if you are using an on-map player commander unit, all of the audio you hear is generated based on where 'you' are on the battlefield, so stuff close to you will be very loud and stuff further away will be quiet or silent.

Damage to the map is also persistent from mission to mission in the same campaign, similar to Graviteam Tactics, so urban areas you're fighting over will gradually get shot to poo poo over the course of a campaign, it's neat.

BadOptics
Sep 11, 2012

Mister Bates posted:

you can't store concrete and asphalt but you can load up trucks with it at the border, so the very early game involves sending concrete trucks directly to the customs office and filling them up. you can also temporarily import foreign labor from those customs offices, giving you the initial supply of workers for your construction until you get some residential areas available.

you can also just start on a map that has existing pre-revolution towns and cities on it and use those to supply workers.

realistic mode is a ton of fun and is by far my preferred way to play the game, it's really satisfying to watch it go once all the pieces start coming together.

Armored Brigade is really good and the campaign system allows for a ton of variety and replay value. One little detail I really like about it is that, if you are using an on-map player commander unit, all of the audio you hear is generated based on where 'you' are on the battlefield, so stuff close to you will be very loud and stuff further away will be quiet or silent.

Damage to the map is also persistent from mission to mission in the same campaign, similar to Graviteam Tactics, so urban areas you're fighting over will gradually get shot to poo poo over the course of a campaign, it's neat.


Minenfeld! posted:

I like it. It's basically a cold war in Europe campaign generator where you choose your forces and where you're fighting on a map and go at it. It's cool but it's got some quirks. There's command delay in relaying orders to units. Generally NATO units have shorter relay times than Pact units, but you get a poo poo ton more artillery support as a Pact commander. Units don't really have much AI. You need to get really detailed about your units and their standard operating procedures. Most of your planning happens before you unpause the game at the start. Environmental modeling is reallying in depth with battlefield smoke increasing over time and obscuring vision. The worst part of the game hands down is how hard it can be to read terrain and LOS.

The DLCs I thought were neat. I really like the Soviets, French, Czechs, and Yugos. I once had an AMX-13 platoon in a good hull down position completely stop an entire Soviet mechanized company by themselves after the rest of my defenses had gotten blown the gently caress to pieces by Grads and dismounted infantry. I also had a single T-64 hold a town by itself against AMX-30s because its heavy ERA ate all the French HEAT rounds until they were out of ammo. Also called in napalm from Mirage IIIs which proceeded to drop them way off target onto my own troops because the battlefield had too much smoke.

Thanks! Sounds like Flashpoint Campaigns but not hex-based.

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Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

Minenfeld! posted:

Also called in napalm from Mirage IIIs which proceeded to drop them way off target onto my own troops because the battlefield had too much smoke.

Ukrainian tactics vindicated.

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