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It took them over a year to put a texture on Cloud's neighbor's door.
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# ? Sep 14, 2023 21:51 |
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# ? May 26, 2024 02:26 |
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Ojjeorago posted:It took them over a year to put a texture on Cloud's neighbor's door. Thus ruining the game tbh.
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# ? Sep 14, 2023 21:53 |
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A couple devs spoke to Inverse for an interview on Variant/Criterion dungeons. It's mostly about the challenges in how they're so different from both regular dungeons and 8-player raids and worth reading (it's fairly short), but here's a few things I thought worth mentioning separately.quote:Inverse: What has the player reception been like to Variant and Criterion dungeons? How has that reception shaped your future plans? quote:Inverse: With the varying difficulty and the branching paths of these dungeons, how much work does it take to get things “right?” How long are they typically in development? quote:Inverse: How do you design the bosses for Variant and Criterion dungeons? How is it different from the boss design in standard dungeons?
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# ? Sep 14, 2023 21:53 |
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Did you know? If you tie in Frontline, everyone gets 6 tomes
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# ? Sep 14, 2023 22:14 |
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thats real pvp
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# ? Sep 14, 2023 22:21 |
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So they're aware rewards for criterion suck but they're not going to fix them this patch cycle is what I'm hearing.
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# ? Sep 14, 2023 22:37 |
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Honestly just ditch Criterion entirely and use those resources to make Variant even better
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# ? Sep 14, 2023 22:38 |
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Nah Criterion is fun as hell.
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# ? Sep 14, 2023 22:39 |
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I love the Variant dungeons because it's cool content that my wife and I can tackle as just the two of us at our own pace. There is an extreme lack of content for just two people. Almost everything is either solo, 4man, or 8man.
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# ? Sep 14, 2023 22:42 |
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Whenever Square talks about a game not meeting targets you have to remember that their targets make no sense, as far back as the Tomb Raider reboot. For XVI their hopes were something along the lines of a third of the PS5’s entire user base.
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# ? Sep 14, 2023 23:01 |
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Maxwell Lord posted:Whenever Square talks about a game not meeting targets you have to remember that their targets make no sense, as far back as the Tomb Raider reboot. For XVI their hopes were something along the lines of a third of the PS5’s entire user base. a whole 3 people
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# ? Sep 14, 2023 23:05 |
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A tiny change that would make a huge psychological difference is to put chests after each Criterion boss. Don't even make it more tokens, split them bu between the chests and have only the last one have a chance of dropping the mount. That way when you're learning you get some reward for progress that doesn't finish.
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# ? Sep 14, 2023 23:09 |
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goblin week posted:Did you know? If you tie in Frontline, everyone gets 6 tomes A draw is not a win.
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# ? Sep 14, 2023 23:11 |
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why exactly can't they make ilvl-appropriate gear a reward for Criterion? they're added months after savage tiers are added so the Devout Ones will have already gotten most of their gear (probably not weapons, but simply don't make weapons rewards) so i don't think that'd really cut into the feeling of accomplishment, especially if the comments in that article are true and they consider it as difficult as savage, if not moreso. even just offering accessories seems like a good repeatable option for people to gear up alt classes. i mean i'd be happy with other options as well, that's hardly the only one, but if they're really struggling it feels like accessories are an easy way to get people to do repeat runs.
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# ? Sep 14, 2023 23:19 |
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doing the criterion dungeons blind with friends is some of the most fun i had in the game, and im glad they said dawntrail will have more of them
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# ? Sep 14, 2023 23:20 |
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a cartoon duck posted:doing the criterion dungeons blind with friends is some of the most fun i had in the game, and im glad they said dawntrail will have more of them they're v. cool
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# ? Sep 14, 2023 23:21 |
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Varients are pretty fun blind too. I'm not sure why there's a rush to look up the 15 paths and then speedrun the whole thing.
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# ? Sep 14, 2023 23:21 |
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Orcs and Ostriches posted:Varients are pretty fun blind too. I'm not sure why there's a rush to look up the 15 paths and then speedrun the whole thing. My method has been to do each route once or twice and then look up what do to for the rest of them. It works pretty well.
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# ? Sep 14, 2023 23:22 |
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Mordiceius posted:My method has been to do each route once or twice and then look up what do to for the rest of them. It works pretty well. Yeah same. That way I feel like I did something but I'm also not bashing my head against a wall
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# ? Sep 14, 2023 23:30 |
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Orcs and Ostriches posted:Varients are pretty fun blind too. I'm not sure why there's a rush to look up the 15 paths and then speedrun the whole thing. Mostly I used the YT guides since it's the fastest way towards the rewards Also, I stopped right after I went back to my daily routines.
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# ? Sep 14, 2023 23:48 |
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I've done all routes blind with friends and we always have a blast.
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# ? Sep 15, 2023 00:30 |
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All blind is great, especially when you get to the non obvious ones that require a bit of thinking and reading the endings.
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# ? Sep 15, 2023 00:31 |
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Countblanc posted:why exactly can't they make ilvl-appropriate gear a reward for Criterion? they're added months after savage tiers are added so the Devout Ones will have already gotten most of their gear (probably not weapons, but simply don't make weapons rewards) so i don't think that'd really cut into the feeling of accomplishment, especially if the comments in that article are true and they consider it as difficult as savage, if not moreso. even just offering accessories seems like a good repeatable option for people to gear up alt classes. Nothing more than guesses on my end, but I think there's a couple things at play here. First, is that Raid sets have something that ties them together across each division, at least loosely. They usually try to have that 'something' tie into the source Raid aesthetically in at least a tangential manner*, and that wouldn't play nice with how they're approaching Criterion dungeons. From a gameplay perspective it feels okay to get a piece of Ascension armor from Mount Rokkon, but from a lore or immersion point of view it's really awkward. (Edit: I guess I should add here, just for completion's sake, that adding a whole extra design of armor sets just for Variant/Criterion almost certainly isn't feasible. It would be a significant increase in dev hours. Maybe it could be an option after they've gone through all the currently existing items and updated them for the graphics update. Maybe. Even then, I'm not expecting them to be done with that until 7.4 at the earliest if they do one expansion every patch.) Accessories are a good alternative, though, I agree. Those are often just retextures anyways, and there's enough out there they'd probably be able to find something that'd fit without requiring a ton of item design overhead. *Genji armor in Deltascape is about as far removed as they'll go, and even that still tangentially fits. It's a raid tier entirely built around references, and Genji/Samurai is about as referential FF item as you can get. As for how it looks, it's not like they aren't going to make it look Japanese, as that's the style it's been depicted as since FFII. Second is patch timing. In this expansion we've had them come out in 6.25 and 6.45 so far, which have both been 8-player Raid patches, but we're also getting one in 6.55. What gear should that drop? It'd be a bit awkward to have Alliance Raid gear come from something much more difficult, but it makes even less sense for it to give out gear from a previous patch that's outdated. That said, this isn't an insurmountable issue. In fact, accessories once again pop up, since Alliance Raids don't drop those. They could even have them at the Augmented ilvl, save people having to do that step in exchange for the jump in difficulty. Again, these are all just guesses and speculation, but I am curious what, if anything, they settle on doing. It probably won't be until Dawntrail, though it'd be nice to be pleasantly surprised. Onean fucked around with this message at 00:57 on Sep 15, 2023 |
# ? Sep 15, 2023 00:43 |
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OhFunny posted:A draw is not a win. Except for achievement/challenge log progress and your W/LR, where it counts as a win
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# ? Sep 15, 2023 01:10 |
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They should make Eureka 2 (or 3), where it's the exact same as the original Eureka but it's mirror flipped now. Please pay me for my brilliant ideas
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# ? Sep 15, 2023 01:32 |
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The easy answer is that Criterion Dungeons should award tomestone upgrade tokens or coins to trade for upgrade tokens, like Alliance Raids do. It speeds up a specific part of gear acquisition halfway into a patch that the hardcore raiders will already have 8 weeks to do and the casual audience will get next patch. Lord_Magmar fucked around with this message at 01:44 on Sep 15, 2023 |
# ? Sep 15, 2023 01:33 |
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Onean posted:
HW alliance raid series had an extra weekly source of accessories with the Ultima Weapon quest, so it's not unprecedented that there be three sets of endgame gear.
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# ? Sep 15, 2023 01:47 |
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Okay so when do we get this as a mount?
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# ? Sep 15, 2023 02:39 |
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the wind fire wheels are pretty close
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# ? Sep 15, 2023 03:21 |
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Up to WHM 87 and I think I'm over my healer anxiety but I also think I hate playing healer. See, when I'm dps or tank I focus on doing the best I can and self-improvement. Someone's playing badly oh well. But on a healer I notice every single mistake they make because I'm the one who has to patch them up afterwards. There is no "oh the BLM is spamming sleep at 83 I'll just dps twice as hard and hope somebody notices I'm trying to carry this" because I'm the one who has to keep the tank alive for twice as long as either of our cooldowns are prepared to do. I don't want to be this person. I have a very critical personality and I cope with this by aiming it inward, I can't do a role whose whole thing is watching what others are doing.
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# ? Sep 15, 2023 03:40 |
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It is the healer's burden to notice that there isn't a Summoner in the party but a Ruin Mage Who Won't Even Summon Carbuncle.
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# ? Sep 15, 2023 03:43 |
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Hogama posted:It is the healer's burden to notice that there isn't a Summoner in the party but a Ruin Mage Who Won't Even Summon Carbuncle. i reported one of those the other night it didn't really matter, since it was syrcus tower, but they were so snotty about it
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# ? Sep 15, 2023 05:01 |
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OhFunny posted:A draw is not a win.
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# ? Sep 15, 2023 07:12 |
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I barely even know what the criterion dungeons are, the party finder section for them is either empty 99% of the time or there's a group asking for ilvl I can't get (650). But since they require a 75 minute guide they are probably not the midcore content aimed at me that the game is sorely lacking anyway.
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# ? Sep 15, 2023 08:29 |
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Maxwell Lord posted:Whenever Square talks about a game not meeting targets you have to remember that their targets make no sense, as far back as the Tomb Raider reboot
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# ? Sep 15, 2023 09:56 |
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also ff16 actually did sell about a third of the ps5's install base in japan.
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# ? Sep 15, 2023 09:57 |
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Mr. Neutron posted:But since they require a 75 minute guide they are probably not the midcore content aimed at me that the game is sorely lacking anyway.
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# ? Sep 15, 2023 09:59 |
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Endorph posted:criterion dungeons do not require a 75 minute guide Criterion is the hard mode savage difficulty version which whilst 75 minutes of guide is still too long, do potentially require a guide as they are intended to be savage content for 4 players. Variant dungeons do not, and can be done by 1-4 people pretty easily. It's not helpfully named either way. But the basic idea is Variant is midcore content for 1-4 players. Criterion is savage content for strictly 4 players. Criterion(savage) is the same content with a strict time limit and no revives.
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# ? Sep 15, 2023 10:16 |
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Having gone through Another Sil'dihn Subterrane with some equally middle aged friends where three of us (including me) not having done hardmode raid stuff in at least a decade (and in WoW) two things about the experience stood out to me.
After clearing rear end we just kind of... collectively gave up. Didn't even need to talk about it, all four of us basically felt the same way; "this was fun but we have nothing to show for it and it's not worth the effort we put into it compared to any other content in the game". If we instead had found four more people and poked at actual savage raids we'd have weapons and gear and whatnot for the effort. Since Square doesn't seem to want to adjust the non-existent reward structure for Another Mount Rokkon I wouldn't be surprised to see maybe a third or less as many people complete it as did Sil'dah. The normal variants are great, the criterion bosses are incredibly well done, and I really want to see and do more of it but they need to slap whoever designed the reward structure. Asimo fucked around with this message at 05:28 on Sep 16, 2023 |
# ? Sep 15, 2023 11:32 |
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# ? May 26, 2024 02:26 |
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Yeah there's a reason criterion is popular on week of release and then dead, whereas savage raiding is still active months after the tier released. People like getting shinies when they kill bosses.
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# ? Sep 15, 2023 11:40 |