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Jerkface posted:Space Marine 2 looks loving insane (seriously check out SkillUp's gameplay preview or whatever it looks bonkers) but I don't think it is actually a replacement for Darktide because DT nails a completely different aspect of 40k. Yeah thematically they are different but I think both do a great job on the visceral aspects of the combat they portray. I was leery of SM2 until I saw SkillUp's gameplay. Eagerly awaiting the game now
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# ? Sep 8, 2023 23:10 |
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# ? Jun 6, 2024 05:58 |
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Stanley Pain posted:Yeah, I think maybe Space Marine 2 will be able to get close to how good DT feels for shootiness and melee. it's not going to, but not because it's going to be bad, just significantly different. Even Boltgun felt satisfying and fun to play and is more closely comparable, but I wouldn't put them in the same boat because it's a boomer shooter vs a more modern shooter. I'm really looking forward to SM2 (especially since it's gonna be against my fave faction, 'Nids), but I'm gonna be enjoying it for vastly different reasons than I do Darktide.
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# ? Sep 8, 2023 23:15 |
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I'm actually just a scoche disappointed in the SM2 footage because after Darktide watching whole squads of AM troopers evaporate the instant any Tyranids show up on screen was disappointing. I keep hoping it's more of a Halo situation where your lowly rescued marines/Imperial Guard can actually pick up weapons and fight with you relatively effectively instead of just being redshirts.
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# ? Sep 8, 2023 23:17 |
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Dr. Red Ranger posted:I'm actually just a scoche disappointed in the SM2 footage because after Darktide watching whole squads of AM troopers evaporate the instant any Tyranids show up on screen was disappointing. I keep hoping it's more of a Halo situation where your lowly rescued marines/Imperial Guard can actually pick up weapons and fight with you relatively effectively instead of just being redshirts. the Rejects are explicitly benefiting from the Main Character powers of being part of an Inquistor's Retinue, and the chaos incursion on Atoma at the moment is only a slight notch above "run of the mill heretic mutiny", which is what the guard is designed to deal with. Hell, all the dialogue with the Rejects being like "why we ain't get any space marines guv?" and the response being "because they have better things to do than be here stomping a very minor chaos incursion." hell, the only reason Atoma is getting the major support from an Inquisitorial retinue that it got in the first place is because it's a significant enough manufacturing world to warrant it. A full on 'Nid invasion is far, far above what's happening on Atoma at the moment. I can understand the disappointment, but I guess my point is that Darktide is literally the setting in which the IG thrive and deal with by themselves, with the SM2 setting being what Space Marines are primarily meant to show up to help deal with.
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# ? Sep 8, 2023 23:38 |
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It’s cool that my little guy in pajamas can blow up 500 bad guys every mission
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# ? Sep 8, 2023 23:47 |
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Remember that every Scab we face is a veteran professional soldier, a member of the highly decorated Moebian 6th Regiment. Our dudes can run in and kill a couple dozen of them at once with a knife.
Magitek fucked around with this message at 00:56 on Sep 9, 2023 |
# ? Sep 9, 2023 00:19 |
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Don’t space marines still die to a magdump of bolts to the noggin? Like it isn’t physically impossible for a squad of dudes with plasma rifles and bolters to take down a chaos marine
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# ? Sep 9, 2023 00:23 |
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How tough space marines are largely depends on which book you're looking at and varies from "they die to a few good boltgun hits" to "the planet could be vaporized under their feet and they would be mildly bruised"
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# ? Sep 9, 2023 00:24 |
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Evil Kit posted:it's not going to, but not because it's going to be bad, just significantly different. Even Boltgun felt satisfying and fun to play and is more closely comparable, but I wouldn't put them in the same boat because it's a boomer shooter vs a more modern shooter. Going to be getting it just to try modding Karl Kopinskis tyranid art style in. The pics from the first few bid codexes are very rad
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# ? Sep 9, 2023 00:32 |
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Evil Kit posted:
That's all fair. I guess it's just more entertaining to me and more, I dunno, congruent with my expectations of a professional military used to fighting star system scale existential engagements. It's more fun to me if they occasionally get to do rad things and show moments of competence before the game brutally reminds you of why you got called in in the first place. Moments that you would remember if you were playing as them instead, like that setpiece where the chimera crushes an entire swarm of hormagaunts under it's treads by running down a hallway. You could even have cool 80's buddy action scenes too. Say an early mission involves relieving a badly mauled platoon on the front line that's about to collapse, then later on you have to go behind enemy lines for a mcguffin but get trapped in a last stand scenario. You're out of health stims, out of grenades, and on your last clip of bolter ammo fighting through neverending swarms of bugs when a Carnifex turns the corner. Camera backs up to center it, the Carnifex roars, and then it's head evaporates as that platoon and supporting armor arrive to return the favor. Ideally with the now-eyepatch sporting Sargeant saying some ludicrously British, pithy remark like "Rescue? You!? Wouldn't dream of it sir. Merely providing fire support, sir". Dr. Red Ranger fucked around with this message at 01:18 on Sep 9, 2023 |
# ? Sep 9, 2023 00:41 |
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Dr. Red Ranger posted:That's all fair. I guess it's just more entertaining to me and more, I dunno, congruent with my expectations of a professional military used to fighting star system scale existential engagements. It's more fun to me if they occasionally get to do rad things and show moments of competence before the game brutally reminds you of why you got called in in the first place. Moments that you would remember if you were playing as them instead, like that setpiece where the chimera crushes an entire swarm of hormagaunts under it's treads by running down a hallway. I mean hey, you might just get it! We'll find out when the game hits.
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# ? Sep 9, 2023 04:02 |
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It'd be a bit of a waste to make a Chaos marine just another bullet sponge. Given how slow/tough they're meant to be it'd probably be a good opportunity for more of a set-piece boss fight. Something you need to use the environment to kill. Did people enjoy those in VT2? Having to hit the chains and drop the bell, that kind of thing? The SM2 clips show the guardsmen pretty overwhelmingly outnumbered. I think the expectation is that those planets you fight on in that game will fall to the 'nids, and Titus and Co. are just there to do Solblade stuff and assassinate synapse creatures, or rescue a VIP/recover a mcguffin, or etc.. Probably not really meant defeat the tyranids or save the guardsmen's lives.
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# ? Sep 9, 2023 13:54 |
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Im glad the tanks and poo poo seem to be helping at least. Was annoying in DT to just see them static doing nothing
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# ? Sep 9, 2023 17:36 |
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One thing Fatshark needs to do better on are the finales, so many are too samey or stop specials from spawning or can be solved by sitting in a safe spot or chopping up the horde by swinging at a closed door before they can get through.
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# ? Sep 9, 2023 18:41 |
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Ra Ra Rasputin posted:One thing Fatshark needs to do better on are the finales, so many are too samey or stop specials from spawning or can be solved by sitting in a safe spot or chopping up the horde by swinging at a closed door before they can get through. "Hey Devs we need something for an end event" - "Hmm... how about a circular arena with a pit in the middle and an outside border?"
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# ? Sep 10, 2023 10:08 |
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New hotfix is out and oh boy did we get
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# ? Sep 15, 2023 04:10 |
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oh baby!!!
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# ? Sep 15, 2023 04:19 |
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Dead game...
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# ? Sep 15, 2023 04:36 |
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Bespoke game.
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# ? Sep 15, 2023 04:39 |
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TwatHammer posted:New hotfix is out and oh boy did we get
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# ? Sep 15, 2023 07:34 |
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TwatHammer posted:New hotfix is out and oh boy did we get No way to prevent this, says only developer where this keeps happening
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# ? Sep 15, 2023 07:54 |
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One day they'll figure it out. Maybe.
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# ? Sep 15, 2023 08:30 |
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There's also a beneficial bug right now. If you spend plasteel or diamantine upgrading a weapon, and then go to the psykhanium, do a mission, or change operative and log back into your character, once you're back on the Mourningstar, you get about 80% of it refunded. So get in while the gettings good BeeSeeBee fucked around with this message at 05:21 on Sep 16, 2023 |
# ? Sep 16, 2023 05:16 |
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BeeSeeBee posted:
About that Didnt make it out of character select this time. Great to see the progress after a year.
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# ? Sep 16, 2023 09:02 |
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Fishstick posted:About that At this point unless the devs themselves have told you they have no idea what is causing your specific issue I think you need to make a thread in their bug report forums and see if you can get some direct help.
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# ? Sep 16, 2023 21:28 |
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Fishstick posted:About that
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# ? Sep 16, 2023 21:56 |
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Still playing VT2 a whole lot, but just recently felt the itch for some VT1. Gotta say, the map and mission design feels WORLDS better in VT1, as is the color palette which hosts more than a constant greyish greenbrown. Whole problem is the reward design in VT2 which prohibits maps like ramparts or black powder since everything needs to have 5 books which makes every map in the game feel essentially the same. If there were more than 7 people in the world still playing part 1, id probably be too.
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# ? Sep 18, 2023 09:30 |
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https://forums.fatsharkgames.com/t/dev-blog-class-overhaul/82971quote:Hello Devoted Rejects!
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# ? Sep 21, 2023 18:21 |
I know they're going to fatshark it somehow but man I hope this update is vaguely playable and function when released, it sounds exactly like what this game needs
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# ? Sep 21, 2023 18:26 |
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Either way playing a Deathcult maniac chucking knives everywhere sounds like a good time
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# ? Sep 21, 2023 18:30 |
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I need to see an example of one I think, like obviously loads of games do talent trees so it's not like I can't imagine the concept, I just need to see what Fatshark considers 3 or so distinct, meaningful and interesting playstyles for all 4 classes. Annoyingly I really enjoyed the gameplay of the base game, just felt this was exactly what it needed for variety and longevity, it probably should have launched with it and it's baffling they didn't. Unfortunately, I suspect my friends are unlikely to want to jump back in or take the plunge and actually buy it now just because the initial launch was so underwhelming in their eyes. It needs to come out and work as well of course, that's quite important.
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# ? Sep 21, 2023 18:40 |
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While I would prefer new maps, enemies, and better finales, good talent trees are good, and will being me back for a bit. If they don't reaaaally result in big changes to how you gear up or play the game, idk how long it will keep me.
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# ? Sep 21, 2023 18:52 |
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Looks good to me, between this and Payday 3 dropping I'm gonna have some really strong co-op options
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# ? Sep 21, 2023 18:58 |
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TIDE Megathread: the principle of “the udder and the teats”
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# ? Sep 21, 2023 19:05 |
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TIDE Megathread: these are some grimdark cows that we're modeling
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# ? Sep 21, 2023 20:00 |
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tangy yet delightful posted:TIDE Megathread: the principle of “the udder and the teats”
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# ? Sep 21, 2023 20:18 |
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fanart when
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# ? Sep 21, 2023 20:25 |
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Hopefully they add some new Steam cheevos! Judging by Verm 2 that won't be the case, though.
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# ? Sep 21, 2023 22:15 |
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Magitek posted:fanart when There is no cow tide.
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# ? Sep 21, 2023 22:47 |
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# ? Jun 6, 2024 05:58 |
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it is the grim darkness of the 41st moollennium
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# ? Sep 21, 2023 23:00 |