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voiceless anal fricative
May 6, 2007

DeadButDelicious posted:

Although I haven't tried it myself you can apparently nuke a dragons' magic resistance with the priest spell magic resistance which the earliest you can get is with a level 9 cleric. Since there is no save you'll drop the dragons' MR to double the cleric's level, so in an ideal situation it goes down from 60 MR to 18, should save you a couple of casts. The problem is that unlike Lower Resistance it's a touch spell so you gotta get your cleric up close to the dragon.

Oh right, I always forget about this. It is also a very viable strat, I just find it too cheesy personally. That's a personal judgement though, use whatever tools the game give you!

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Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

Rappaport posted:



This kitty has the Hemingway gene, it seems. But nice wand.

Portrait for a polydactyl paladin!

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


In the last forest area before the bandit camp, hit my first set of bandits, who turned out to be elites, and those magic arrows were nasty. Checking online and it seems to suggest doing this level 4-7 (!) so I am likely still under leveled. Might go clear out some of the southern wilderness areas to grind levels, and finish out some other side quests that take me more to the east first.

SirSamVimes
Jul 21, 2008

~* Challenge *~


In my blind playthrough I found the best source of exp is quests so talk to everyone you can. I recommend checking upstairs in every inn you can find.

Meanwhile my problem in 2 is that I keep getting hard walled by stone golems that cannot be touched by my +1 weapons. Maybe I should spend 16k on the sword of balduran

voiceless anal fricative
May 6, 2007

There are a bunch of +2 and +3 weapons available pretty easily from quests, and also plenty of +2/+3 weapons you can buy that aren't poo poo like the sword of Balduran.

Do the quest in the sewers under the copper coronet for a +3 2h sword, for example. Bernard and Joluv at the copper coronet both sell a bunch of +2 and +3 weapons too which you'll probably want to keep around for the whole game - Azuredge, Defender of East Haven, and Mauler's Arm especially.

Jay Rust
Sep 27, 2011

I can never keep golem or slime immunities straight. Idk if there’s a mnemonic device that helps

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
Golems are straightforward. Only clay requires a specific damage type (blunt). Flesh and clay +1, stone +2, iron and adamantite +3.

voiceless anal fricative
May 6, 2007

I've never bothered remembering anything other than clay needing blunt and the magic golems in TOB/WK needing non-magical weapons, because there's otherwise such an abundance of weapons that can kill the other ones that it isn't a problem.

Same with slimes other than fission ones.

Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


Just lol if you aren't looking at a PDF of the 2E Monster Manual to figure out monster weaknesses.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

bike tory posted:

I've never bothered remembering anything other than clay needing blunt and the magic golems in TOB/WK needing non-magical weapons, because there's otherwise such an abundance of weapons that can kill the other ones that it isn't a problem.

Same with slimes other than fission ones.

Iron/Adamantite Golems are particularly nasty early on if you haven't yet found +3 weapons to deal with them. Though there aren't many you would run into early. The main ones would be the Iron Golem in Dearnise Keep which has several +3 weapons lying around for you to use against it (Flail of Ages + Frostreaver Axe) and the Adamantium Golem in Firkraag's Lair.

I believe an Iron Golem can also spawn when you go to put the heart in the machine during the Planar Sphere quest but I haven't always seen it spawn so I don't know if it spawning is tied to level or what. Sometimes I get a nasty pack of golems wandering around that machine and sometimes I don't. And I feel like even SCS still has me confused on that since I haven't always seen those golem packs there either. But I do remember them being in vanilla as well.

Zulily Zoetrope
Jun 1, 2011

Muldoon
I think the golems in the planar sphere core are a random fog of war spawn, of all things. At least I clearly remember wandering back and forth to check for treasure containers before triggering anything, and as I doubled back to the plot mouth, they were just suddenly there.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Vargatron posted:

Just lol if you aren't looking at a PDF of the 2E Monster Manual to figure out monster weaknesses.
On my last playthrough I had not just the manuals to the games but also Volo'a Guide to the Sword Coast and Volo's Guide to Baldur's Gate 2 for reference whenever I went into a new area.

If you can imagine I learned precisely nothing of value from this endeavor

But I definitely did enjoy the handful of times you could see the background material the designers took to heart when creating the areas in-game

SirSamVimes
Jul 21, 2008

~* Challenge *~


Zulily Zoetrope posted:

I think the golems in the planar sphere core are a random fog of war spawn, of all things. At least I clearly remember wandering back and forth to check for treasure containers before triggering anything, and as I doubled back to the plot mouth, they were just suddenly there.

Random fog of war spawns suck. Having to deal with random trolls in that one keep even though it's been fully cleared is deeply frustrating.

biscuits and crazy
Oct 10, 2012

Zulily Zoetrope posted:

I think the golems in the planar sphere core are a random fog of war spawn, of all things. At least I clearly remember wandering back and forth to check for treasure containers before triggering anything, and as I doubled back to the plot mouth, they were just suddenly there.

They trigger if you walk over a certain part of the pathway. I'm not sure exactly where, but the bgwiki says "there is a trigger area on a platform in the corridor leading right from the chamber entrance," which is true, but still impressively vague given that there's 2 entrances to the room. :v:

biscuits and crazy fucked around with this message at 23:36 on Sep 16, 2023

Bobfly
Apr 22, 2007
EGADS!

Vargatron posted:

Just lol if you aren't looking at a PDF of the 2E Monster Manual to figure out monster weaknesses.

May I recommend looking into the BG Radar Overlay mod. It's pretty unobtrusive, but gives the ability to look up monster stats with a few clicks. So it's perhaps a bit much, but it saves on referrals to the wiki.

Your Brain on Hugs
Aug 20, 2006
I think the InfinityUI++ has a bestiary page too, I haven't tried it yet because it had a conflict with SCS when in tried to install them. Might see if I can get it working for my IWD run, with the extended spell menu too.

v1ld
Apr 16, 2012

Haven't used Infinity UI but its predecessor mod's conflict with SCS was they both added a menu entry in the same settings screen. That was harmless and you got both menus as you'd expect. I.e., a harmless conflict.

Bobfly
Apr 22, 2007
EGADS!

Your Brain on Hugs posted:

I think the InfinityUI++ has a bestiary page too, I haven't tried it yet because it had a conflict with SCS when in tried to install them. Might see if I can get it working for my IWD run, with the extended spell menu too.

They work together if you set "force difficulty widget" to 1 in the scs ini file before installing that.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

Vargatron posted:

Just lol if you aren't looking at a PDF of the 2E Monster Manual to figure out monster weaknesses.

Is this what I was supposed to do when I played through BG? There are those spell descriptions that say, 'this spell will insta-kill any enemy with a hit dice of <x>, but the game never tells you anything about an enemy's hit dice.

Max Wilco fucked around with this message at 15:51 on Sep 17, 2023

Lucas Archer
Dec 1, 2007
Falling...
I have over 450 hours in BG1 EE. I have beaten the game with multiple characters. I was today years old when I discovered the button to allow me to pick up items on the ground without clicking on the individual loot piles. I am so smrt.

Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


Max Wilco posted:

Is this what I was supposed to do when I played through BG? There are those spell descriptions that say, 'this spell will insta-kill any enemy with a hit dice of <x>, but the game never tells you anything about an enemy's hit dice.

That was more of a joke. But most of the monster stats are lifted straight from the Monster Manual.

Hollismason
Jun 30, 2007
An alright dude.

Lucas Archer posted:

I have over 450 hours in BG1 EE. I have beaten the game with multiple characters. I was today years old when I discovered the button to allow me to pick up items on the ground without clicking on the individual loot piles. I am so smrt.

I'm sorry there is a what.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.

Hollismason posted:

I'm sorry there is a what.

The red diamond by the text box. Enhanced edition only.

Max Wilco posted:

Is this what I was supposed to do when I played through BG? There are those spell descriptions that say, 'this spell will insta-kill any enemy with a hit dice of <x>, but the game never tells you anything about an enemy's hit dice.

Hit dice = level.

goblin week
Jan 26, 2019

Absolute clown.

Suspicious posted:

Hit dice = level.

You are not told these either

Jimbot
Jul 22, 2008

Lucas Archer posted:

I have over 450 hours in BG1 EE. I have beaten the game with multiple characters. I was today years old when I discovered the button to allow me to pick up items on the ground without clicking on the individual loot piles. I am so smrt.

Sup, buddy! It's a giant godsdamn diamond off to the side and not once in my 2 1/2 playthroughs have thought to press it to see what happened. Changed my life.

CainsDescendant
Dec 6, 2007

Human nature




Area loot was a big part of what sold me on the EE to begin with.

Apologies while I laugh at your pain a little bit

voiceless anal fricative
May 6, 2007

Oh no, you poor bastards. It's a huge QOL improvement over the vanilla games.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

goblin week posted:

You are not told these either

I was going to say, I don't recall being able to know the level of an enemy. That said, if you're fighting non-monster enemies, the Monster Manual wouldn't be much help.

What I learned recently though, from reading PlayItHardcore again, was that there's actually a fair number of enemies that are susceptible to the Death Spell (which was the one I was thinking of):

https://pihwiki.bgforge.net/Baldur%27s_Gate:_Arcane_Spells_List#Death_Spell posted:

Level 6 Spells

Death Spell

Description: When a Death Spell is cast, it snuffs out the life force of creatures within the area of effect, instantly and irrevocably. Creatures with more than 8 Hit Dice are immune to this spell with the exception of summoned creatures, which are automatically slain. Only enemies are affected by this spell.

Comments: Good for cleaning up trash mobs as well as the always-annoying summons from enemy mages. You'll want to memorize this. Notable creatures susceptible to Death Spell include Umber Hulks, most Trolls, Mordenkainen's Sword, Myconids and their Spore Colonies, Goblins and Hobgoblins, Orcs, Ogres, some Kuo-toa, Fire Salamanders, Mephits, Imps and Quasits, and a surprising number of fighter-type enemies in ToB, such as Gromnir's soldiers, Yaga-Shura's soldiers, the Tethyrian army encounter in the oasis, and Sendai's Derro dwarf army.

With no saving throw, being able to insta-kill a group of enemies with the spell is pretty nice to trivialize some encounters, but if you don't know what the hit dice are, then you're probably not going to waste a spell slot on it, because you figure either the enemies aren't affected by it, or the one that are don't really warrant the use.

That could just be me, though. I find that I tend to ignore any kind of insta-kill spells/abilities like that in an RPG, because I figure anything you'd want to kill instantly is most likely immune to it, or it's just a waste of a turn if they save against it when you could've cast something that does damage.

-

Another thing I learned that the game doesn't tell you (unless it's in one of the manuals): Liches are not affected by any spells at or below Level 5.

Max Wilco fucked around with this message at 00:10 on Sep 18, 2023

zedprime
Jun 9, 2007

yospos
I think lich magic immunity is in the manual but rakshasa is not. Or vice versa.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



It's weird to me that, unmodded anyway, Liches have all these immunities to higher level spells but you take a +2 Mace of Disruption to their face and they are just as likely to die to it as anything else. It's quite hilarious.

SirSamVimes
Jul 21, 2008

~* Challenge *~


these mini beholders that spam spells in random directions even while held loving suck

edit: okay I discovered their eye beams don't target summons so I just sat offscreen while a sword spider and a crawler ate them

SirSamVimes fucked around with this message at 05:22 on Sep 18, 2023

Rappaport
Oct 2, 2013
Probation
Can't post for 5 hours!


yes I know it's a different Sam shaddap

SirSamVimes
Jul 21, 2008

~* Challenge *~


What shield?

voiceless anal fricative
May 6, 2007

The shield of Balduran, which you can buy in the adventurers mart from the woman up the back, reflects behold rays. It completely neuters them.

goblin week
Jan 26, 2019

Absolute clown.

The Shame Boy posted:

It's weird to me that, unmodded anyway, Liches have all these immunities to higher level spells but you take a +2 Mace of Disruption to their face and they are just as likely to die to it as anything else. It's quite hilarious.

Unlimited magical power will not prevent you from getting your skull caved in by a large chunk of metal

Fuligin
Oct 27, 2010

wait what the fuck??

every thousand year old necro-master's got a spell sequencer until they get a mace in the face

SirSamVimes
Jul 21, 2008

~* Challenge *~


hell yeah I finally got a +3 weapon and it's a 2h sword, perfect for minsc

oh no

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

SirSamVimes posted:

hell yeah I finally got a +3 weapon and it's a 2h sword, perfect for minsc

oh no

Be nice, he never had any formal edumacation.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
Deathblow sucks, but greater deathblow kills a surprising amount of non-trivial enemies. Mind flayers, beholders, demons. Works with ranged attacks. Works with AoE attacks (arrows of detonation, fire seeds, big metal unit grenades.

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Lil Swamp Booger Baby
Aug 1, 1981

Q: What would you call Irenicus if he was from Philadelphia?

A: Jawn Irenicus

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