https://twitter.com/crusaderkings/status/1703061184457367609?s=46&t=IW0MSOWK0Lh4VsB3wVLoOA
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# ? Sep 16, 2023 16:09 |
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# ? May 24, 2024 17:15 |
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It must be Vicky 4 ie IVicky
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# ? Sep 16, 2023 17:11 |
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Before that image I'd imagine them do an ancient world game, like Old World, but here we have clearly European architecture. I could also imagine them doing low fantasy game a la Stellaris but it'd be strange with AoW4 being right there. On the other hand, why would AoW4 be there between historical games? So my bet is it's Civ with magic.
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# ? Sep 16, 2023 18:20 |
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It's clearly a low-tech world in Battletech.
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# ? Sep 16, 2023 18:22 |
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they're adding china worldmap to ck3
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# ? Sep 16, 2023 18:29 |
If tomorrow’s teaser is “then suddenly humans found out they had magical powers” I’d be so in.
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# ? Sep 16, 2023 18:35 |
Dramicus posted:It's clearly a low-tech world in Battletech. I'd give my left nut for a Battletech GSG.
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# ? Sep 16, 2023 18:47 |
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Drone posted:I'd give my left nut for a Battletech GSG. The only reason we don't have one is because Paradox is in fact an Allied Mastercomputer and hates us.
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# ? Sep 16, 2023 18:50 |
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It's paradox's take on Banished
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# ? Sep 16, 2023 19:24 |
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I don't think just another Europa Universalis but it's set in 300 BC would have different gameplay mechanics, your guys would just be called unga bunga rock bonk instead of chevauché or pikeman So yeah I'm interested to see what they will change here
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# ? Sep 16, 2023 19:28 |
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King of Dragon Pass 2
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# ? Sep 16, 2023 19:29 |
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Drone posted:I'd give my left nut for a Battletech GSG.
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# ? Sep 16, 2023 19:29 |
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Alchenar posted:King of Dragon Pass 2
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# ? Sep 16, 2023 19:31 |
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GrossMurpel posted:I don't think just another Europa Universalis but it's set in 300 BC would have different gameplay mechanics, your guys would just be called unga bunga rock bonk instead of chevauché or pikeman I agree, I can't see a gsg take on the meso/Neolithic being fun or interesting. Even if material cultures did exist across giant swathes of the world, to pretend there was any direction or intentionality behind it doesn't really line up with our understanding of history. I'd be much more interested in a smaller scale game where maybe you take a tribe from the late Neolithic to the bronze age or something, in a dwarf fortress/banished style scale.
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# ? Sep 16, 2023 19:40 |
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Jeffrey of YOSPOS posted:I don't know if you're joking but this actually exists already as "Six Ages: Ride Like The Wind". The sequel to that one just came out as well!
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# ? Sep 16, 2023 19:40 |
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Vichan posted:The sequel to that one just came out as well! Oh hell yeah
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# ? Sep 16, 2023 19:43 |
Grevlek posted:I agree, I can't see a gsg take on the meso/Neolithic being fun or interesting. Even if material cultures did exist across giant swathes of the world, to pretend there was any direction or intentionality behind it doesn't really line up with our understanding of history ... i got bad news about post-neolithic society
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# ? Sep 16, 2023 19:45 |
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Accumulation and maintenance of power is a sort of intentionality
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# ? Sep 16, 2023 20:43 |
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Drone posted:I'd give my left nut for a Battletech GSG.
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# ? Sep 16, 2023 20:53 |
Drone posted:I'd give my left nut for a Battletech GSG. Give me an option to load battles into MW4 or Battletech and I'll probably die in the holodeck.
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# ? Sep 16, 2023 22:40 |
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Isn’t this just gonna be a CIV but not turn based?
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# ? Sep 17, 2023 05:14 |
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You mean Age of Empires?
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# ? Sep 17, 2023 05:21 |
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Half-wit posted:You mean
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# ? Sep 17, 2023 05:37 |
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Empire Earth was my jam. Difficulty levels in the campaigns were insane though. Only one I managed without cheating was the German one. Once the British campaign reached the Peninsular War it was game over.
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# ? Sep 17, 2023 06:39 |
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Not looking forward to epic memes about purge types in this one
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# ? Sep 17, 2023 06:52 |
Man, a game with the scope of Civ and the simulationist style of Paradox games would be wild. The thing is, over the whole arc of human history, you'll have to actually allow for, and basically ensure that empires fall apart. Maybe you're playing a game as tight as historical China, and you're more or less the same empire for thousands of years, but even they fell apart repeatedly and had to be reconstituted. Unfortunately this will never be satisfying gameplay for the player. There's also an issue of time scales. The rate of change keeps increasing. Hunter gatherer gameplay (if you include that) might last for 10 thousand years. Early urban settled people might stick around in more or less the same form for several thousands of years. But if you're going all the way to modern times, the global hegemonic order can trace its roots back like 500 years at most, with like 200 years of actual global dominance. Obviously hunter gatherers existed during that time, and reacted as dynamically as anyone else (see: plains Indians adopting horses and guns and utterly dominating the region for a century), but in general you're going to get totally different timescales for those different kinds of gameplay.
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# ? Sep 17, 2023 07:26 |
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I was skeptical of the civ thing, but that second picture with the recognizable Christian-European architecture after the hunter gatherer pic suggest pretty strongly going through many ages, especially with 5 more pics to come. I wonder how that can ever work in the framework Paradox used till now. Like even the most basic territorial unit should change massively between hunter gatherers, who for all intents and purposes might not even have clear territories at all, never mind big provinces like counties that are the smallest unit a player can be relegated to.
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# ? Sep 17, 2023 07:33 |
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Issues with time and scale become less troublesome if you limit the scope of it all to a city builder-esque setting. Not as focused on infrastructure as, say, CS:2 but more focused on societal change and the physical legacy of your settlement.
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# ? Sep 17, 2023 08:24 |
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It’s gonna be Stellaris but founding cities instead of finding and colonising planets.
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# ? Sep 17, 2023 09:04 |
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This is just going to be an official game converter from game to game.
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# ? Sep 17, 2023 09:09 |
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Half-wit posted:You mean But I'm betting more on Rise of Legends.
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# ? Sep 17, 2023 10:18 |
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Oh man Rise of Nations owned. Is this turning into a memberberry thread? Don’t know if I’d complain tbh
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# ? Sep 17, 2023 10:34 |
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I remember being so disappointed they didn't have any campaigns for Rise of Nations.
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# ? Sep 17, 2023 10:39 |
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Eiba posted:Man, a game with the scope of Civ and the simulationist style of Paradox games would be wild. The thing is, over the whole arc of human history, you'll have to actually allow for, and basically ensure that empires fall apart. Maybe you're playing a game as tight as historical China, and you're more or less the same empire for thousands of years, but even they fell apart repeatedly and had to be reconstituted. I think the one game I can think of that actually achieves the whole “empire collapse as an enjoyable game mechanic” is the board game Small World. You pick a fantasy race and explode onto the map conquering territory left and right, but eventually hit the peak of your expansion and find it hard to take new territory or hold your current land. And so part of the skill of being a good player is knowing when to flip your current empire into decline and switch to a new group. Maybe something of that is what’s needed to make empire collapse enjoyable, a tension between building a large empire and getting a tangible reward of some sort for deliberately crashing it into pieces at the exact right moment. I’m thinking like, imagine if you were playing as Persia, and then chose to swap to being Alexander, a dude with incredible bonuses to empire building but with an unshakeable trait that no matter what the empire you’d build would immediately explode on death, with some benefit to your next character/empire the larger you could make the explosion? Something like that, anyway, I’m no game designer. But I think the principle is sound, that empire collapse could be fun if you switch it from disaster to deliberate decision by the player somehow.
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# ? Sep 17, 2023 10:41 |
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Total War Pharao will incorporate the Bronze Age Collapse into the late game but it looks to be more of a “try to keep it together” than “climb out of the ruins” sort of thing.
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# ? Sep 17, 2023 11:07 |
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Reveilled posted:I think the one game I can think of that actually achieves the whole “empire collapse as an enjoyable game mechanic” is the board game Small World. You pick a fantasy race and explode onto the map conquering territory left and right, but eventually hit the peak of your expansion and find it hard to take new territory or hold your current land. And so part of the skill of being a good player is knowing when to flip your current empire into decline and switch to a new group. a sort of roguelike iterative death loop mechanic, could be cooking here
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# ? Sep 17, 2023 16:45 |
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The game is about playing as a language family and the balkanization of an empire can actually cause more spread.
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# ? Sep 17, 2023 17:29 |
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Empires don’t fall in civ; I’d love it if they do incorporate that but it’s hardly a hard requirement. Definitely think it’d need to be a different take on the paradox formula a la stellaris than just a normal province based map game though. E: honestly I wonder if an *extremely* enterprising modded couldn’t turn stellaris into a civ-like flow of history game Koramei fucked around with this message at 18:38 on Sep 17, 2023 |
# ? Sep 17, 2023 18:36 |
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Unless you come up with some kind of weird twist, I don't see any kind of strategy game where you go from cavemen to the modern day being in any way meaningfully different from Civilization except for some random minutia. The normal Paradox premise of historicity would be totally out the window trying to compress thousands of years into one person playing as one society.
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# ? Sep 17, 2023 19:09 |
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# ? May 24, 2024 17:15 |
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The fact that we can't imagine whole history game that is not a civ clone makes such a game a necessity. It's like in late 90s people couldn't imagine RTS game that was not s C&C or StarCraft clone.
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# ? Sep 17, 2023 19:18 |