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SgtScruffy posted:I'm finally playing through this game after wanting to for years! I'm going to make hella slow progress because I have a toddler so I'll get like 3 hours a week tops. Beacons, yes. Throw down beacons everywhere you think "I might want to come back here". Color code them for convenience. It's going to take a while before you know the world well-enough to head in a direction and roughly know where you're going. Lots of small bases wasn't that necessary I thought. I build a big one somewhat central, and then a much, much deeper one later which turned out to not really be necessary either. There are some base blueprints that got added from Below Zero and they made building one, large base more sensible for me. But in the end, just build whatever, wherever, if you think it might be useful. The game is great for going into blind. If you're stuck, the solution is usually "go deeper", or just explore more.
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# ? Sep 18, 2023 12:09 |
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# ? May 22, 2024 16:54 |
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Build a compass as well, it'll help for directions. A bit at least.
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# ? Sep 18, 2023 12:12 |
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The game is about exploration and fiddling around with novel plant samples from start to finish. They just add a bit of push back after a few hours, to keep things from getting [too] repetitive. Unspoilered advice? I'd say "Don't freak out, it's literally impossible to screw anything up, all setbacks are temporary". Oh, and smack everything you see with the knife, they occasionally drop neat samples.
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# ? Sep 18, 2023 12:20 |
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Don’t be afraid to venture out. I kept to the shallows far too long on my first play through. Prioritize getting the better scuba tank and sea glide, hopefully you’ve got your scanner going by now. Look for wrecks, they’ll have what you need to break out of the early game into the mid game base building fun. Follow all the story queues and distress beacon bread crumbs. Enjoy the story, it’s really good.
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# ? Sep 18, 2023 12:23 |
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There's (without mods) no in-game map. It may be a good idea to draw one of your own.
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# ? Sep 18, 2023 12:25 |
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If you're feeling a little paranoid about going too deep and running out of air, build a second tank and keep it topped off. You can switch tanks just fine underwater, and it can give you enough time to get out of where you got stuck. (The second tank takes up inventory space, though, so it may not be worth it eventually.)
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# ? Sep 18, 2023 12:26 |
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A non-spoiler piece of advice I have that I could have used even in my second playthrough is, when you find a new area and are searching for stuff, be thorough. Especially keep your eyes peeled for data tablets.
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# ? Sep 18, 2023 14:18 |
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Explore wrecks
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# ? Sep 18, 2023 14:46 |
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I only built a single base, but part of the fun for me is having a big base with a large aquarium etc.
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# ? Sep 18, 2023 14:48 |
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My absolute favorite thing was my main base with the aquarium floor. If only I could have had a ceiling as well!
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# ? Sep 18, 2023 15:03 |
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You have to have a base with: 1. Storage area 2. Agri/aquacultural area 3. Office (never used) 4. Chill spot to relax (never used) 5. Parking
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# ? Sep 18, 2023 15:44 |
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My father in law just got a switch and he's been playing it, and he's really enjoyed throwing up a one-room base with a couple of lockers in a few different areas. There's really no wrong way to play the game, just explore and have fun.
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# ? Sep 18, 2023 15:56 |
When you build a scanner room, remove any upgrade modules before deconstructing it, or you will be sad.
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# ? Sep 18, 2023 15:58 |
Thanks all for the tips! When I asked for first-time advice a few friends in a Discord said to "Let me know when it happens" so that's a fun thing to have looming nebulously
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# ? Sep 18, 2023 16:08 |
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Bad Munki posted:When you build a scanner room, remove any upgrade modules before deconstructing it, or you will be sad. A million times this, it’s a mistake which I keep on making despite knowing about the problem for years
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# ? Sep 18, 2023 16:41 |
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SgtScruffy posted:Thanks all for the tips! Hey, to add to that, I don't know what they're referring to. Not because there's no "it" moment; it's because I don't know which one.
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# ? Sep 18, 2023 16:41 |
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It's probably when the batteries are all depleted and you can't find the battery charger
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# ? Sep 18, 2023 16:50 |
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ThisIsJohnWayne posted:It's probably when the batteries are all depleted and you can't find the battery charger Just make new ones and throw dead batteries in the sea, who gives a gently caress it's not your planet
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# ? Sep 18, 2023 16:57 |
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It's when you run out of air before getting to the surface, then remember that your last save was two hours ago.
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# ? Sep 18, 2023 16:58 |
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sebzilla posted:Just make new ones and throw dead batteries in the sea, who gives a gently caress it's not your planet THE BATTERIES WILL BE RECHARGED. I'm not going out there to get more copper do you hear me child
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# ? Sep 18, 2023 17:07 |
Just fyi, to recharge spare air tanks, you must put them on while at/above the surface. Merely having them in your pocket does not suffice. That was a disappointing discovery at depth.
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# ? Sep 18, 2023 19:08 |
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I coulda swore they fixed it so scanner room upgrades return to your inventory when you deconstruct them
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# ? Sep 18, 2023 19:12 |
I’ll never know, won’t risk it, been hurt too many times
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# ? Sep 18, 2023 19:15 |
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sebzilla posted:Just make new ones and throw dead batteries in the sea, who gives a gently caress it's not your planet 2 dead batteries plus 1 rubber equals 1 full- charge power cell I’ve never had battery charger issues, though, it’s the wall charger for cells I usually lack. Fortunately the moon pool is way better for that!
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# ? Sep 18, 2023 20:02 |
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I'm curious what the dev's response to the upcoming unity pricing scheme is. Is Subnautica 3 going to use a different engine now?
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# ? Sep 18, 2023 21:05 |
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Captain Monkey posted:There's really no wrong way to play the game, just explore and have fun. There is a wrong way to play this game though, and it's making a base that's not 100% glass seaworld.
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# ? Sep 18, 2023 21:07 |
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chainchompz posted:I'm curious what the dev's response to the upcoming unity pricing scheme is. Is Subnautica 3 going to use a different engine now? The response is to watch nintendo and microsoft sue unity into oblivion. Then use a new engine because either way unity probably wont be used too much in the future.
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# ? Sep 18, 2023 21:25 |
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Bad Munki posted:Just fyi, to recharge spare air tanks, you must put them on while at/above the surface. Merely having them in your pocket does not suffice. That was a disappointing discovery at depth. Extra air tanks are so fiddly and you don't need them.
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# ? Sep 18, 2023 22:57 |
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Sassy Sasquatch posted:There is a wrong way to play this game though, and it's making a base that's not 100% glass seaworld. I refuse to get that many barracuda teeth.
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# ? Sep 18, 2023 23:37 |
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withak posted:You have to have a base with: 6: Toilet
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# ? Sep 18, 2023 23:53 |
Zesty posted:Extra air tanks are so fiddly and you don't need them. Yeah I never used them, until one time I tried to in a pinch, and was immediately disappointed.
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# ? Sep 18, 2023 23:53 |
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Cartoon Man posted:6: Toilet That's #4.
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# ? Sep 18, 2023 23:55 |
withak posted:That's 4 #2
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# ? Sep 19, 2023 01:23 |
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Zesty posted:Extra air tanks are so fiddly and you don't need them. You don’t need them, but they are extremely useful. It’s worth the inventory space to have one in my opinion.
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# ? Sep 19, 2023 06:32 |
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Just eat a bladderfish, that's like 5 air
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# ? Sep 19, 2023 06:39 |
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Did they backport being able to breathe from the emergency bladder? Or was it only just making it good at it's basic job?
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# ? Sep 19, 2023 11:10 |
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Bad Munki posted:When you build a scanner room, remove any upgrade modules before deconstructing it, or you will be sad. Also, speed upgrades are useless, go for maximum range.
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# ? Sep 19, 2023 13:02 |
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Hannibal Rex posted:Also, speed upgrades are useless, go for maximum range. The most true thing so far. The way it works out mathematically feels a little counterintuitive. Adding 50m per range extender doesn’t feel like a lot, but you’re adding it along the entire diameter of your already-existing search area and the way we calculate circle area is pi * radius^2, so adding even a little bit to the radius dramatically increases your search area. You’ll cover ~2.75x more area with a fully upgraded scanner room vs a base one (provided I did the math right ). The upgrade modules are slightly cheaper than building a whole new scanner room with an airlock and 3 solar panels, provided you’ve got the ingredients laying around.
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# ? Sep 19, 2023 13:19 |
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Serephina posted:Did they backport being able to breathe from the emergency bladder? Or was it only just making it good at it's basic job? Yes, they back-ported it and it is worth crafting in Sub1.
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# ? Sep 19, 2023 17:40 |
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# ? May 22, 2024 16:54 |
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I wish they'd backport the recycler. drat that thing was so useful.
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# ? Sep 19, 2023 17:51 |