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Shrimp or Shrimps posted:Mixed commercial residential would be great. Small apartment blocks with shops on the ground floor that kind of thing. Good news, we are getting that exact thing in CS2!
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# ? Sep 17, 2023 22:35 |
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# ? May 25, 2024 12:40 |
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Was about to say, that's literally the feature I'm most excited about lmao
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# ? Sep 17, 2023 22:46 |
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Oh wow that's great news. Hmmmm.,. It would be nice to have a million bucks in my bank account. E: nope didn't work
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# ? Sep 17, 2023 23:12 |
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Fishstick posted:Cant wait for the first mod that turns vacant commercial lots into Spirit Halloween stores UK version where they all turn into vape shops that also do mobile phone unlocking (this may not be limited to the UK I just haven't travelled for a few years)
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# ? Sep 17, 2023 23:25 |
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I want a growable minimall that contains a weed shop, a cheque cashing place, and a very good Chinese restaurant.
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# ? Sep 17, 2023 23:59 |
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same but with a bail bonds place and a bad chinese restuaraunt
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# ? Sep 18, 2023 00:01 |
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Cash for Gold please.
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# ? Sep 18, 2023 00:11 |
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Albino Squirrel posted:God yes. If I start up a city there's always an industrial zone close to the old town - I'd love to be able to have a repurposed industrial area into lofts or shops or public buildings. There's a mod that allows you to repurpose a building.
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# ? Sep 18, 2023 02:17 |
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Best strip mall combo I've ever seen was a magic the gathering card store right next to a payday loan shop. The sad stories practically write themselves
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# ? Sep 18, 2023 02:34 |
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Plans to make a model city lasted about 90 minutes. I started with everything unlocked, and didn't realise the mod would also give me 715k cash. I went nuts. Then I didn't do any hand placing but just designed an interesting city. Then I realised I had no idea what I should be placing as my city grew (without thinking about it.) And it didn't seem like "a challenge." So I loaded a new map and am just playing normally again. I wonder if I'll get above 100k people this time? The map is definitely more constrained in how I can grow though. So maybe? If CS2 really lets you make your own outside links it'll be great.
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# ? Sep 18, 2023 02:51 |
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You get a cash prize when you reach a milestone so the mod that unlocks everything also ends up giving you all the money as well. Which you need since you also need ALL of the services right from the beginning.
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# ? Sep 18, 2023 15:20 |
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Mrenda posted:Plans to make a model city lasted about 90 minutes. I started with everything unlocked, and didn't realise the mod would also give me 715k cash. I went nuts. Then I didn't do any hand placing but just designed an interesting city. Then I realised I had no idea what I should be placing as my city grew (without thinking about it.) And it didn't seem like "a challenge." So I loaded a new map and am just playing normally again. I wonder if I'll get above 100k people this time? The map is definitely more constrained in how I can grow though. So maybe? yea normal game play and "model" city or bonzai city play can be pretty different. You can try playing with the money limit on, this gives you a little breathing room to plan out your city.
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# ? Sep 18, 2023 16:56 |
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Mrenda posted:If CS2 really lets you make your own outside links it'll be great. You can do that in 1, use the Unlimited Outside Connections mod. Seems CO may have heard the complaints: Contour lines in that screen. They have not actually said anything about it though.
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# ? Sep 18, 2023 20:22 |
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Grand Fromage posted:You can do that in 1, use the Unlimited Outside Connections mod. excellent. Hope they release some info on mods, apparently there was a screenshot that showed some sort of CO Mod Support button on the main menu.
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# ? Sep 18, 2023 20:49 |
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I started yet another city after eliminating all the industry in my city but having no outside cargo connections so I might have been about to starve my commercial of goods with just some paltry highway connections. With this new save I said I'd reload my money whenever I feel like it. And unlocked the milestones up to buses. It's going well. But I've been telling myself to take it slow, and really come up with a reason for each district. Now I'm putting down props and it's a lot of fun, even though I don't think I'll notice a difference unless I get a hundred plus hours into this city and decide to revisit old areas. Still, enjoying it, more arrows to my bow of CS funtimes. And if anyone has any recommendations for prop packs on Steam I'd appreciate it. And tree packs. I'm already feeling slightly limited.
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# ? Sep 20, 2023 08:00 |
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They've added more options for customizing lanes based on feedback too, you can now make turn-only lanes instead of combined turn/straights. I may disagree with some choices but can't knock em for listening to feedback during the beta previews. I bet there are some more complicated things we've whined about that are due for future patches.
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# ? Sep 22, 2023 17:24 |
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With mods and the track record of post-launch support, I’ve no fear. All the things we hear about right now already are amazing, so if this is the starting point it means great promise for the future.
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# ? Sep 24, 2023 04:45 |
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I actually think the Hotels DLC was trialling some of the systems on a large market from CS2 in CS1. The idea of the general area around a building influencing the success of a building is something very important, seemingly, to CS2, and that's exactly what the Hotels DLC was. And it's a DLC I quite like, even if I think the area of effect influencing the hotels isn't big enough. I think that was almost a soft launch for some of what they're doing with CS2. They just didn't say it. All in all I'm really excited about CS2. Unless a streamer/youtuber points out an obvious big flaw it'll be a day 1 purchase for me.
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# ? Sep 24, 2023 21:29 |
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A lot of the systems from CS1 DLCs seem to be integrated, the emergency shelters, industry etc.
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# ? Sep 24, 2023 22:26 |
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Yeah, I'm just thinking Hotels was the last DLC, and it really seems to align with the idea that certain areas are affected, to a mechanics degree, by what's in proximity to them. In a far more advanced way than simple land value. It seems like a slimmed down version of what they're talking about with, say, low rent housing needing certain conditions in much the same way different hotels needed certain conditions.
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# ? Sep 24, 2023 23:05 |
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Sequel looks like it's going to be ace. The various interlocking systems design advancements seem reasonable and based on fairly adequate understanding of urban systems. Makes me quite excited for the simulationist side of the game, which was somewhat lacking in the first one. Though it seems they still want to carry over some meager design ideas from the previous game, such as the one about buildings "leveling up" to measure some kind of general advancement. That's kinda abstracted and gamey compared to the various other new systems they've shown off, which tend to have a somewhat more realistic and grounded underlying system of feedback loops to drive them. Looking at the other design advancements I would love to have seen them rework that into some kind of a working representation of a real estate market for instance. I love the more mature visual design in the new game as well. It's like going from sc3000 to Sim City 4. Echoing the sentiment that they could include more bonsai tools in the base game. Mods will ofc do it all but I'd pay for a well put together bonsai detailing dlc that implements all sperg detailing tools into the base game cleanly.
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# ? Sep 25, 2023 13:13 |
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Sumerian Telecom posted:Though it seems they still want to carry over some meager design ideas from the previous game, such as the one about buildings "leveling up" to measure some kind of general advancement. That's kinda abstracted and gamey compared to the various other new systems they've shown off, which tend to have a somewhat more realistic and grounded underlying system of feedback loops to drive them. Looking at the other design advancements I would love to have seen them rework that into some kind of a working representation of a real estate market for instance. It doesn't seem that bad to me - buildings level up and down to float their quality and 'niceness' towards what the residents can afford.
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# ? Sep 25, 2023 13:39 |
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I wonder is it systemically dynamic enough that "emerging neighbourhoods" could naturally emerge out of the systems at play? And how would the player know that their Old Town is now hot poo poo for the nouveau riche of their little city? Will the tweeter guy go off about all these new coffe shops opening up or do you gotta click all the houses to check the levels and put together the narrative yourself. The additional definition they've added to the agents and how it all together forms a life story for each individual is neat. I guess I wish individual houses could also record a well developed history. This house built for industry in the year xxxx, converted to residential in this year, a history of various businesses that have operated on the ground floor since then. Maybe something to look forward to in the third game some time next decade.
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# ? Sep 25, 2023 13:58 |
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Sumerian Telecom posted:I wonder is it systemically dynamic enough that "emerging neighbourhoods" could naturally emerge out of the systems at play? And how would the player know that their Old Town is now hot poo poo for the nouveau riche of their little city? Will the tweeter guy go off about all these new coffe shops opening up or do you gotta click all the houses to check the levels and put together the narrative yourself. There's visible changes for the different wealth levels, if I recall, you'll see the buildings get nicer finish and details. Renovation and new paint jobs as they go up in wealth. Poor buildings will probably be dirtier. Etc. I haven't seen any examples of it yet but that's what they said in the Dev diary. MikeJF fucked around with this message at 15:46 on Sep 25, 2023 |
# ? Sep 25, 2023 15:41 |
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I would assume that districts and policies for them will allow the development of more cohesive areas, I find it hard to imagine how it will work or how it will be trackable if you just slap stuff down wherever.
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# ? Sep 25, 2023 15:48 |
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If anyone needs some of the expansions, Humble is running a bundle with a lot of em which may or may not save you some money: https://www.humblebundle.com/games/cities-skylines-build-today-plan-for-tomorrow Speaking of that, spare codes for whoever wants em (lemme know if you took em and ill delete them from the post): Base game - *F3RD-8P2RW-2BL5M Snowfall DLC - *7PPF-88PB2-BFKL5 Mass Transit DLC - claimed Natural Disasters DLC - claimed * = the number that comes after six Cygni fucked around with this message at 22:18 on Sep 25, 2023 |
# ? Sep 25, 2023 22:08 |
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Cygni posted:If anyone needs some of the expansions, Humble is running a bundle with a lot of em which may or may not save you some money: took Natural Disasters and Mass Transit. thank you err fucked around with this message at 22:16 on Sep 25, 2023 |
# ? Sep 25, 2023 22:13 |
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Watching some of the new CS2 vids. I wish the income/expenditure numbers were consistent, like it displays income as 40,000 per hour then a building's maintenance is 55,000 per month. I wish they'd just pick a single timeframe and list everything as per week or month.
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# ? Sep 27, 2023 22:38 |
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Grand Fromage posted:Watching some of the new CS2 vids. I wish the income/expenditure numbers were consistent, like it displays income as 40,000 per hour then a building's maintenance is 55,000 per month. I wish they'd just pick a single timeframe and list everything as per week or month. 24*30ish isn't a very convenient conversion factor, either.
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# ? Sep 27, 2023 22:45 |
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A month is 24 in game hours.
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# ? Sep 27, 2023 22:58 |
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Cities Skylines 2 has been delayed for consoles Comes out normally on PC.
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# ? Sep 28, 2023 14:31 |
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Issaries posted:Cities Skylines 2 has been delayed for consoles They also bumped the minimum and recommended system requirements. Recommended for 1080p is now a 3080 and a 5800x, which seems like a lot for a game that looks like CS2 and supposedly has a lighter CPU footprint.
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# ? Sep 28, 2023 14:35 |
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drat. It doesn't look pretty enough to require that much
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# ? Sep 28, 2023 14:37 |
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turn off the TV posted:They also bumped the minimum and recommended system requirements. Recommended for 1080p is now a 3080 and a 5800x, which seems like a lot for a game that looks like CS2 and supposedly has a lighter CPU footprint. I'd bet it's their "No agent limit" thing. They put a release candidate to Microsoft and Sony, who actually tested it, and they said, "Nah, this poo poo doesn't run at the end game."
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# ? Sep 28, 2023 14:40 |
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There'll probably be mods for PC to turn off the super water fidelity and complex lighting so people without a top end gaming rig can play it above 10 FPS
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# ? Sep 28, 2023 15:10 |
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Negostrike posted:drat. It doesn't look pretty enough to require that much But, agents!
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# ? Sep 28, 2023 15:15 |
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Jesus, recommending a thousand dollar graphics card for a city builder is pretty drat extreme.Eric the Mauve posted:There'll probably be mods for PC to turn off the super water fidelity and complex lighting so people without a top end gaming rig can play it above 10 FPS There's a pretty wide gap between the minimum specs and the recommended specs, so I'm guessing you can turn that off already and it'll just look like poo poo. Count Roland posted:But, agents! For god's sake not everything can be blamed on agents. I very much doubt they're pushing the agent sim onto the GPU. MikeJF fucked around with this message at 15:24 on Sep 28, 2023 |
# ? Sep 28, 2023 15:15 |
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A 3080 for this game
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# ? Sep 28, 2023 15:46 |
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Games should be designed so that the recommended card is a high-ish end one? Gently put: you guys are being bit luddity here. The game shouldn’t be designed from the drat get go to be a gimped one. 3080 is the high end card of three years ago. It absolutely is a reasonable recommendation to be the good option for the game. It also leaves future space for graphicsl updates.
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# ? Sep 28, 2023 15:50 |
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# ? May 25, 2024 12:40 |
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I'm sure my 3060 will be just fine, but for being a 3-year old card a 3080 is still ludicrously priced.
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# ? Sep 28, 2023 15:58 |