Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
AnimeIsTrash
Jun 30, 2018

https://www.youtube.com/watch?v=CX7rdMrUUHo

The new AOE 4 expansion looks sick.

Adbot
ADBOT LOVES YOU

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

BYZANTINES! lets loving go!

Stairmaster
Jun 8, 2012

skooma512 posted:


Although now that I think about it, a modern city builder explicitly with no cars does sound pretty cool, and it's 20 years old already. You have to build a walkable island, you have no other choice.

might i interest you in workers and resources

John Charity Spring
Nov 4, 2009

SCREEEEE
Paradox have announced their new Civilization-style game by a studio called C Prompt

https://www.youtube.com/watch?v=bPy5nn7I8IA

seems like the main selling point is that advancement is based on Ages and you can advance into variant alt-history ages based on fulfilling prerequisites. which is kind of neat but also I'm very tired of Civ and all Civ type games

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
Colonization was the better Sid Meier game because it was more materialist and slightly less lib-brained in spite of its subject matter.

And yet nobody makes a Colonization 2. Don't even talk to me about the "remake".

AnimeIsTrash
Jun 30, 2018

John Charity Spring posted:

Paradox have announced their new Civilization-style game by a studio called C Prompt

https://www.youtube.com/watch?v=bPy5nn7I8IA

seems like the main selling point is that advancement is based on Ages and you can advance into variant alt-history ages based on fulfilling prerequisites. which is kind of neat but also I'm very tired of Civ and all Civ type games

oh hell yes theyre adding spreadsheets to civ

Lostconfused
Oct 1, 2008

Did Civ not already have spreadsheets? Civ VI already had a ton of poo poo going on in it that was kind of too much and tedious.

FrancisFukyomama
Feb 4, 2019

Orange Devil posted:

Colonization was the better Sid Meier game because it was more materialist and slightly less lib-brained in spite of its subject matter.

And yet nobody makes a Colonization 2. Don't even talk to me about the "remake".

it was kinda funny how colonization wanted to be inoffensive so they just removed the concept of slavery entirely from the game and all your plantations are worked by white dudes and the triangle trade is just two way

honestly I hope the paradox civ takes off since humankind seemed to have flopped and firaxis has been getting really sloppy with civ 6 without any competition

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

There are also scenarios for TAOW and wars around the world about counterinsurgencies at the end of empire. John Tiller’s Squad level titles also include Algeria and Indochina iirc

PerniciousKnid
Sep 13, 2006

Orange Devil posted:

Tropico 2 might be the worst sequel in PC gaming history. I still remember how I felt after playing it for about an hour or two. It wasn't good.

I'm struggling to think of a sequel that comes close to being such a step down from previous entries in the series.

MOO3?

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
Didnt play that so couldnt tell you.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

The theme of this page is Biggest Strategy Game Flops of 2003 :v:

my dad
Oct 17, 2012

this shall be humorous
Master of Orion 3 ambitiously reached for the stars and failed (miserably) due to not having the right tools for it. People trying to reach for those same stars later could look at it and be able to avoid a repeat. It's not really the same kind of failure as some others.

PerniciousKnid
Sep 13, 2006

my dad posted:

Master of Orion 3 ambitiously reached for the stars and failed (miserably) due to not having the right tools for it. People trying to reach for those same stars later could look at it and be able to avoid a repeat. It's not really the same kind of failure as some others.

Made by the guy who coined the term 4X, but sadly it was too 4X.

The Chad Jihad
Feb 24, 2007


Let none speak more of the fools who claim to have revealed the false Fifth X

Slavvy
Dec 11, 2012

Let him who hath understanding reckon the number of the X

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
20 years ago, I got a game called Republic: The Revolution for my birthday. I was a nerd, sue me.

The previews made it seem like a politics simulation where you lead a party to power in this post-Soviet republic. It has a nice looking 3D engine that still looks pretty good even today. The 3D engine was however, mostly just for vibes and barely had any gameplay attached. The gameplay was mostly allocating actions in a board game-esque interface and a card game that was easy to cheese when you needed to persuade someone. The populace speak a Simlish version of Russian. I heard the voice clips so many times I can probably imitate them from memory to this day. The vestigial 3D engine would later go on to power Evil Genius, and you can see they reused the Mi-8 model in that game which still has the symbol of Novistrana on it.



You manage points that are "ideology": Force, Wealth, and Influence, which you spend doing actions to take territory, depicted as pie charts of public opinion. No political ideology is depicted, beyond some factions having hammer and sickle imagery as their icon. Your party does not have and does not make any demands other than the removal of the current President (:chaostrump:) and the installation of you instead. When you beat the game, you become the President and that's it. Power is the end, not the means to an end, and it is never asked what you would like to do with it. The current guy mostly uses his power to eliminate rivals, the usual.

This game was quite instructive in how much bullshit previews are, and I learned my lesson lol. The box even has E3 awards, from its previews.

Verdict: Not socialist, at least not in any way other than as an aesthetic.

While looking for screenshots, I see someone here already did a Let's Play.

https://lparchive.org/Republic-The-Revolution/

BadOptics
Sep 11, 2012

Orange Devil posted:

Tropico 2 might be the worst sequel in PC gaming history. I still remember how I felt after playing it for about an hour or two. It wasn't good.

I'm struggling to think of a sequel that comes close to being such a step down from previous entries in the series.

Sword of the Stars 2

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


skooma512 posted:

20 years ago, I got a game called Republic: The Revolution for my birthday. I was a nerd, sue me.

The previews made it seem like a politics simulation where you lead a party to power in this post-Soviet republic. It has a nice looking 3D engine that still looks pretty good even today. The 3D engine was however, mostly just for vibes and barely had any gameplay attached. The gameplay was mostly allocating actions in a board game-esque interface and a card game that was easy to cheese when you needed to persuade someone. The populace speak a Simlish version of Russian. I heard the voice clips so many times I can probably imitate them from memory to this day. The vestigial 3D engine would later go on to power Evil Genius, and you can see they reused the Mi-8 model in that game which still has the symbol of Novistrana on it.



You manage points that are "ideology": Force, Wealth, and Influence, which you spend doing actions to take territory, depicted as pie charts of public opinion. No political ideology is depicted, beyond some factions having hammer and sickle imagery as their icon. Your party does not have and does not make any demands other than the removal of the current President (:chaostrump:) and the installation of you instead. When you beat the game, you become the President and that's it. Power is the end, not the means to an end, and it is never asked what you would like to do with it. The current guy mostly uses his power to eliminate rivals, the usual.

This game was quite instructive in how much bullshit previews are, and I learned my lesson lol. The box even has E3 awards, from its previews.

Verdict: Not socialist, at least not in any way other than as an aesthetic.

While looking for screenshots, I see someone here already did a Let's Play.

https://lparchive.org/Republic-The-Revolution/

I remember having this game and not understanding it in the slightest

FirstnameLastname
Jul 10, 2022

John Charity Spring posted:

Paradox have announced their new Civilization-style game by a studio called C Prompt

https://www.youtube.com/watch?v=bPy5nn7I8IA

seems like the main selling point is that advancement is based on Ages and you can advance into variant alt-history ages based on fulfilling prerequisites. which is kind of neat but also I'm very tired of Civ and all Civ type games

so essentially stellaris civtypes but for eras of human development? dope. i hope it doesn't have stellaris' economy/pop system

forkboy84
Jun 13, 2012

Corgis love bread. And Puro


skooma512 posted:

20 years ago, I got a game called Republic: The Revolution for my birthday. I was a nerd, sue me.

The previews made it seem like a politics simulation where you lead a party to power in this post-Soviet republic. It has a nice looking 3D engine that still looks pretty good even today. The 3D engine was however, mostly just for vibes and barely had any gameplay attached. The gameplay was mostly allocating actions in a board game-esque interface and a card game that was easy to cheese when you needed to persuade someone. The populace speak a Simlish version of Russian. I heard the voice clips so many times I can probably imitate them from memory to this day. The vestigial 3D engine would later go on to power Evil Genius, and you can see they reused the Mi-8 model in that game which still has the symbol of Novistrana on it.



You manage points that are "ideology": Force, Wealth, and Influence, which you spend doing actions to take territory, depicted as pie charts of public opinion. No political ideology is depicted, beyond some factions having hammer and sickle imagery as their icon. Your party does not have and does not make any demands other than the removal of the current President (:chaostrump:) and the installation of you instead. When you beat the game, you become the President and that's it. Power is the end, not the means to an end, and it is never asked what you would like to do with it. The current guy mostly uses his power to eliminate rivals, the usual.

This game was quite instructive in how much bullshit previews are, and I learned my lesson lol. The box even has E3 awards, from its previews.

Verdict: Not socialist, at least not in any way other than as an aesthetic.

While looking for screenshots, I see someone here already did a Let's Play.

https://lparchive.org/Republic-The-Revolution/

God young me was so excited for this and so utterly disappointed with the execution

Parakeet vs. Phone
Nov 6, 2009

Endman posted:

I remember having this game and not understanding it in the slightest

For whatever reason I remember that being a thing among gaming boards and communities. People, myself including, winding up with used copies that may or may not have a manual and just being confused by the whole thing. Partly because it is a whole "political" game that boils down to playing cards and points in rock-paper-scissor games that aren't really connected to one another.

Huge bummer since the concept is great but they just do nothing with it.

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

https://www.youtube.com/watch?v=Sym9KXe_wfA

Mokotow
Apr 16, 2012

When Republic was first announced in the mid 90s - it was in development for a long time! - the things it promised was downright shocking. Not only were you supposed to be able to run the whole country down to every citizen, you could also zoom in to them in full 3D. this was insanity in 1996, but by the time the game came out, it wasn’t that big of a deal, plus the gameplay, as described above, was lackluster.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
https://twitter.com/antony1959/status/1705220310696419648?t=ZKHswz-osp_R1Cjkgfb79w&s=19

Thread meetup when

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique


Go to staff college and then do a visiting assignment in Canada

bing bong so simple

BadOptics
Sep 11, 2012

Frosted Flake posted:

Go to staff college and then do a visiting assignment in Canada

bing bong so simple

I know it's a thing that the wargaming community is full of "political people", but going to the source is too much to ask.



When I get old I wanna be the cool grandpa with the huge desk to play wargames.

Edit: Lol that 40K kill team box.

AnimeIsTrash
Jun 30, 2018

On the topic of civ games, what was the final verdict on Humankind?

Stairmaster
Jun 8, 2012

I had fun with it for about 35 hours then stopped playing. The core concept of switching cultures between ages is definitely not perfect.

Tankbuster
Oct 1, 2021

AnimeIsTrash posted:

On the topic of civ games, what was the final verdict on Humankind?

probably the best combat in a civ clone but oftentimes it's main gimmick was annoying.

AnimeIsTrash
Jun 30, 2018

Stairmaster posted:

I had fun with it for about 35 hours then stopped playing. The core concept of switching cultures between ages is definitely not perfect.

I feel like this is my experience with most civ games, the only one I really religiously played was 4 because of the modding community.

AnimeIsTrash
Jun 30, 2018

https://forums.civfanatics.com/threads/caveman-2-cosmos.288570/

KomradeX
Oct 29, 2011

Frosted Flake posted:

Go to staff college and then do a visiting assignment in Canada

bing bong so simple

Yeah but it'll be one Soviet player and a dozen German

Frosted Flake
Sep 13, 2011

Semper Shitpost Ubique

KomradeX posted:

Yeah but it'll be one Soviet player and a dozen German

This is a bit of a joke in the staff college, and I've heard among the grog wargaming community as well, but the Soviet players usually won back in the day.

There was a nice long form article on playing the Soviets on a war gamers blog some years ago, I can't remember the title.

e: and at the American Fort Irwin NTC, the Soviets nearly always won as well, iirc.

KomradeX
Oct 29, 2011

Frosted Flake posted:

This is a bit of a joke in the staff college, and I've heard among the grog wargaming community as well, but the Soviet players usually won back in the day.

There was a nice long form article on playing the Soviets on a war gamers blog some years ago, I can't remember the title.

e: and at the American Fort Irwin NTC, the Soviets nearly always won as well, iirc.

I think I remember that article, got posted here, or maybe one of the Ukraine threads, where the guy used actual Soviet doctrine and just always rolled the US/NATO player

my dad
Oct 17, 2012

this shall be humorous
There were two articles, the original and the response to it, which points out, with good arguments, that the original misrepresents the Soviet doctrine in some ways, including playing up the 'brute force' aspects of it. I know I have them both somewhere on my computer as PDFs, but it's in a hive of ancient folders I don't dare disturb.


I do however have to note that I have a comparable experience when playing Dominions, which is a stupidly complicated fantasy wargame with A LOT of poo poo to manage, and a delayed response time which means it's difficult to adjust plans on the move if you didn't already previously prepare some means of doing so. I'm not really up for a long writeup right now (there's a lot of stuff I've noticed over the years that I think would be pretty cool to talk about), but basically - understanding that you, yourself, are a resource and a game piece (even if you're not on the board), understanding that your opponent is also an enemy resource and game piece, and making plans that account for your ability to implement them, goes a long way. I have defeated people who are far better players of the video game Dominions 5 than I'll ever be (my total dominions 5 game count is 11 or 12 depending on how you count, and there are people who have played hundreds if not thousands of games e: ok, maybe not thousands unless we count dominions 3 and 4 games) by accounting for my flaws, not trying for "skilled" plays that i can't reliably pull off, and instead going with a robust plan that focuses on achiveving my goals without much in the way of subtlety but allows me to pounce on enemy mistakes once they make them. I've gotten a reputation for weird, tricky, 2 steps ahead plans mostly because of how spectaculalry things go wrong when they go wrong for the enemy. I don't need to predict where you are going to make a mistake if I have a reserve that can reach any place you could have made one.


e2: ugh, shortening the length of what I was trying to say but keeping the parts where i emphasize that i'm not saying this from a position of theorycrafter but as someone who has succesfully leveraged this to win games made this sound really high handed boasty. Apologies, it wasn't intended to sound like that, just take it as a "this actually works, in practice"

my dad has issued a correction as of 19:57 on Sep 23, 2023

palindrome
Feb 3, 2020

I love reading dominions posts, I've only played 2-3 games of dom4 I think but it's fun tooling around in single player against incompetent AI. And I understand what you are saying. The human player is definitely a resource. Your time and energy can be consumed, or you may not have 2 hours that day to pay perfect attention to every detail. Accounting for that reality is sound strategy. The instinct of computer gamers is usually to go for perfect play it seems.

A months long game of once-per-day turns sure is something. I can imagine games of chess by mail now.

FrancisFukyomama
Feb 4, 2019

palindrome posted:

I love reading dominions posts, I've only played 2-3 games of dom4 I think but it's fun tooling around in single player against incompetent AI.

A months long game of once-per-day turns sure is something. I can imagine games of chess by mail now.

I’ve only played single player and there are so many spells that are clearly just to gently caress with and play mind games with human players

like an ai isn’t going to care that a random mage every turn dies but that would be so irritating to happen to you

1stGear
Jan 16, 2010

Here's to the new us.

KomradeX posted:

I think I remember that article, got posted here, or maybe one of the Ukraine threads, where the guy used actual Soviet doctrine and just always rolled the US/NATO player

If we're remembering the same article, I think my favorite part of it was that Soviet doctrine emphasized really simple plans. So the NATO side would be laying out really intricate clockwork of how they're going to advance, when air support will strike, when artillery barrages will start/end, phase lines, the works. And the Soviet team would just say "We're all gonna go forward at once, whichever axis has success will be reinforced" and be done with their planning in like thirty minutes. It was apparently extremely successful at unnerving the NATO players.

Adbot
ADBOT LOVES YOU

John Charity Spring
Nov 4, 2009

SCREEEEE

AnimeIsTrash posted:

On the topic of civ games, what was the final verdict on Humankind?

it's Endless Legend again but with a Whig History theme instead of fantasy. if that appeals then you'll have some fun with it. I don't think it's very good

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply