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They really need to add way more variants of some of the proc-gen assets. I found three starship debris POIs in a system, and they were all identical.
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# ? Sep 23, 2023 12:18 |
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# ? Jun 3, 2024 13:15 |
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So can you just not use companions at all in the run up to the companion death quest? There was a bit where it said "you will not be able to dismiss X if you proceed" so I figured that was my point of no return. I wanted to finish some more stuff up, am I SOL? It's super railroady for a weirdly long series of quests if so.
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# ? Sep 23, 2023 12:49 |
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orcane posted:My game lags every time I open or close the hand scanner. Apparently that's because it tries to update traits etc. with the weapon switch to/from the cutter you carry in scanner mode, and having gear with mods (legendaries, but also Heller's Cutter instead of a default one) will make it worse There's a mod for that (fixing Bethesda's games): https://www.nexusmods.com/starfield/mods/2830
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# ? Sep 23, 2023 12:55 |
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Combat Pretzel posted:They really need to add way more variants of some of the proc-gen assets. I found three starship debris POIs in a system, and they were all identical. a lot of the stuff I'd find was identical too, even entire stations. maybe there's not a lot of proc gen assets or whatever but it almost makes me wonder if it's a bug
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# ? Sep 23, 2023 13:04 |
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toggle posted:sarah died! i'm finally free!!!
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# ? Sep 23, 2023 13:14 |
Deformed Church posted:So can you just not use companions at all in the run up to the companion death quest? There was a bit where it said "you will not be able to dismiss X if you proceed" so I figured that was my point of no return. I wanted to finish some more stuff up, am I SOL? It's super railroady for a weirdly long series of quests if so. I had to finish one of Barrett's things to finish The Crucible because it's bugged and they all go hostile automatically if you have an active companion lmao
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# ? Sep 23, 2023 13:22 |
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FFT posted:Companions are undismissable when you're on a companion-specific questline; that's what the warning is about. It's just so you can't do their quests without them. Yeah, that's the thing - I didn't do that. Everyone is sat in their repair spots on the Eye from the previous mission, since I'd backed out before that I figured I'd still be able to grab them for adventures and make sure to get their quests before the thing, but Barrett and Sarah (who I have affinity with) just have the ask questions option, and Sam and Andreja won't talk to me at all.
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# ? Sep 23, 2023 13:26 |
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You're locked-in now. You can have no follower, or your assigned follower. They're also no longer available as Crew until the plot cools down.
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# ? Sep 23, 2023 13:33 |
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Father Wendigo posted:Emil had an infamous not-TED Talk with some pretty great moments like 'You could write the greatest story ever, and players are just going to skip conversation to pick up more bullets. So why bother? I don't!' and 'This four dialogue option tree looks pretty cool, huh? Well let me tell ya, it's a bitch to code and write dialogue around! But it looks cool, and that's all that matters.' Problem here is that he also failed to have competent AI, interesting gunplay, interesting content, more than a handful of the same set piece 'dungeons' repeated forever, etc with all the time he saved doing the worst story writing in a Bethesda game to date. I still can't get over how horrifying the start of the game was. I didn't know a human could write up and produce something so terrible as the loving introductory hook for your big space adventure game. Spending a lot of time making cool Lego ships even though it doesn't matter cause ship combat is largely irrelevant and the ai doesn't actually exist as they only fly in loops shooting you. Also the decisions for the power system and how you have a max weapon load out regardless of ship class or weight etc means there's no reason to make a cool huge battleship that'll just evaporate enemies with a million fuckoff guns. Asproigerosis fucked around with this message at 13:40 on Sep 23, 2023 |
# ? Sep 23, 2023 13:36 |
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FFT posted:Companions are undismissable when you're on a companion-specific questline; that's what the warning is about. It's just so you can't do their quests without them.
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# ? Sep 23, 2023 13:38 |
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The Lone Badger posted:You're locked-in now. You can have no follower, or your assigned follower. lovely that they lock it in before the pop up that says "don't go any further or you'll get locked in" though. Although my follower at that point was Barrett, and it said I'd only be able to use Barrett, and I can't even get him to follow me. Bethesda, I guess. time to orphan sona again!
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# ? Sep 23, 2023 13:47 |
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The constant also needs the option to go dig through some archives to find their original claim. Have a whole space law plot that lets you use persuasion for something other than discounts.
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# ? Sep 23, 2023 13:48 |
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name one game with competent AI.
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# ? Sep 23, 2023 14:11 |
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GrunkleStalin posted:The constant also needs the option to go dig through some archives to find their original claim. Have a whole space law plot that lets you use persuasion for something other than discounts. Space-Law skill please
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# ? Sep 23, 2023 14:24 |
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Tankbuster posted:name one game with competent AI.
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# ? Sep 23, 2023 14:24 |
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ZombyDog posted:The Crucible bug is less about having active companions, as it can occur without them. If you leave any of the members of the aggressive faction alive after killing their leader they will de-aggress once their faction leader is dead and after you talk to the leader you favoured, those original faction members will become aggressive again, causing the entire camp to be aggressive towards you. I was able to work out that if you're unlucky enough a couple of the aggressive faction can spawn under a structure ( Sense Star Stuff is my favourite power ) and be near impossible to kill as a result, causing a player to miss them before you've killed their boss. Going back into your ship then back out fixed it for me for some reason.
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# ? Sep 23, 2023 14:29 |
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Tankbuster posted:name one game with competent AI. system shock I feel bad about stealing from Petrov, he seems cool. I hope someone mods something in where I can give it back to him when I'm done. Maybe throw in another one as interest. Deformed Church fucked around with this message at 14:51 on Sep 23, 2023 |
# ? Sep 23, 2023 14:29 |
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Combat Pretzel posted:They really need to add way more variants of some of the proc-gen assets. I found three starship debris POIs in a system, and they were all identical. Ive been to maybe 4 or 5 "ship debris" or "crashed ship" sites and they were all identical, so I stopped bothering.
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# ? Sep 23, 2023 14:57 |
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NG+ questions:
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# ? Sep 23, 2023 15:18 |
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whenever i see another Abandoned Muybridge Pharmaceuticals Lab i'm going to open up the dev console and disable the planet. it's amazing that they put that tiny but extremely specific storyline in with the randomization and let it show up over and over
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# ? Sep 23, 2023 15:20 |
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FeculentWizardTits posted:NG+ questions: Don’t know. Not really, no. A handful of dialogue lines that make no difference. Edit: Also theres a starborn trader random encounter in space. No reason I can think of. I can’t even be assed to console them. Enigma fucked around with this message at 15:25 on Sep 23, 2023 |
# ? Sep 23, 2023 15:21 |
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What are some good outpost locations? I know its pretty lame but I at least want to mess with it.
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# ? Sep 23, 2023 15:43 |
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Elendil004 posted:What are some good outpost locations? I know its pretty lame but I at least want to mess with it. Depends what you want to get out of it. Bessel III-b is the best place to grind adaptive frames, but it is just a barren rock.
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# ? Sep 23, 2023 16:00 |
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Any planet that you can mine aluminum, because outpost building you'll be constantly short on aluminum.
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# ? Sep 23, 2023 16:15 |
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FeculentWizardTits posted:NG+ questions: The first ng+ is always the standard constellation setup. Second ng+ and beyond there is like a 10% chance you get one of the altered setups. You discover if it's altered when you first walk into the lodge. Nothing outside of constellation changes, but you will sometimes get different [DIALOGUE] options for faction quests and sidequests. Redoing the temples is awful, you can upgrade powers with addperk in the console if you want them with slightly better numbers. Here is a site with the perk ids: https://game8.co/games/Starfield/archives/424931.
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# ? Sep 23, 2023 16:19 |
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Combat Pretzel posted:They really need to add way more variants of some of the proc-gen assets. I found three starship debris POIs in a system, and they were all identical. This is where I hope they'll devote some dev time, like sure, some random rear end modder might bring the count up but they'll inevitably be some variant of gotcha traps or horny places.
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# ? Sep 23, 2023 16:34 |
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WampaLord posted:So I just had a situation where Cora tells Sam a joke and he laughed and said "try that joke on Barrett next time you see him!" Loved when in the Freestar Rangers quest you discover that Ron Hope was behind it all the whole time and then you get back to Hopetown and Sam is immediately like 'Ron Hope? All around swell guy, a real humanitarian, bet he's a great lover too'. Come on dude, you were standing RIGHT THERE when we discovered that he's a bad guy! He got a lot of people killed! This happened like two minutes ago!
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# ? Sep 23, 2023 16:37 |
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No Sudden Moves is a perfect encapsulation of all the problems with Bethesda's games. If you explore the level you find vents and discover alternate ways to complete the mission but they're so well hidden that it takes a herculean effort to find them in all the visual clutter that it's not even worth doing. The most direct route takes you five to ten minutes, tops. The alternate paths? Probably 30 minutes just to find a way string together those paths and discovering info about some of them leads you into parts of the level where the guards get aggressive automatically. You can start a distraction but does that cause the aggressive guards to leave their post? No, because they didn't put any kind of scripting in it so they just point their guns in the general direction of the distraction and say within that area. You can really see the level designer went all out with that place but it ultimately didn't matter because the roundabout way of doing the level wasn't remotely worth the effort compared to the direct route. It also was hidden and set up like a labyrinth. It was just a whole lot of effort in service of nothing.
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# ? Sep 23, 2023 17:12 |
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I played through the Crucible shootout three times, with two different companions, and when they aggroed me the first time, I thought it was because I was returning to the town center with my weapons still drawn - reloading it and replaying it with holstered guns never triggered anyone. Guess I was lucky Deformed Church posted:lovely that they lock it in before the pop up that says "don't go any further or you'll get locked in" though. GrunkleStalin posted:The constant also needs the option to go dig through some archives to find their original claim. Have a whole space law plot that lets you use persuasion for something other than discounts. Nope. Grav drive or kill everyone. Or slavery I guess. Cavauro posted:whenever i see another Abandoned Muybridge Pharmaceuticals Lab i'm going to open up the dev console and disable the planet. it's amazing that they put that tiny but extremely specific storyline in with the randomization and let it show up over and over But yeah it's nice the individual PoIs have environmental stories like classic Skyrim/Fallout places, except they're copy-pasted to every location of the same type on every rock in the settled systems by the procgen, just why. Even spots that were pre-placed and show up on scans from orbit are usually using the exact same stuff you can find in randomly generated PoIs of the same type. orcane fucked around with this message at 17:19 on Sep 23, 2023 |
# ? Sep 23, 2023 17:17 |
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orcane posted:disable? the evilest option. then use MarkForDelete on top of that so its data disappears from your save!!!! hosed up
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# ? Sep 23, 2023 17:25 |
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Jimbot posted:No Sudden Moves is a perfect encapsulation of all the problems with Bethesda's games. If you explore the level you find vents and discover alternate ways to complete the mission but they're so well hidden that it takes a herculean effort to find them in all the visual clutter that it's not even worth doing. The most direct route takes you five to ten minutes, tops. The alternate paths? Probably 30 minutes just to find a way string together those paths and discovering info about some of them leads you into parts of the level where the guards get aggressive automatically. You can start a distraction but does that cause the aggressive guards to leave their post? No, because they didn't put any kind of scripting in it so they just point their guns in the general direction of the distraction and say within that area. god forbid you take your time in a stealth mission.
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# ? Sep 23, 2023 17:45 |
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isndl posted:It's pretty satisfying when everything is lined up and you just mash the button to slam everything in. Sometimes a little tricky trying to keep in mind which patterns are reserved for another layer, though. Also for anyone who's struggling at first: remember that the rings will turn different colors for every pattern that can be used (the outer ring will turn light blue, the inner rings a darker blue) or that can't be used with them (the outer ring will be white, the inner ones will be gray). Once I read that somewhere, it made figuring out lockpicking a lot easier. You will have patterns that can be used on multiple rings (the ones a given pattern will work on will change color accordingly), so it's still on the player to figure out which pattern to use in some cases. E: also, back out of a lockpicking session if you do get stumped. It only costs one digipick to start over again, and when you start over the rings reset into new patterns, so it's potentially more effective in terms of not burning through your digipicks by doing that (because you might luck out and get an easier pattern), instead of choosing the "Undo" option. Sydney Bottocks fucked around with this message at 17:55 on Sep 23, 2023 |
# ? Sep 23, 2023 17:52 |
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Tankbuster posted:god forbid you take your time in a stealth mission. What's even the point of stealth in that mission? You can just down him, get the artifact, and get out without fighting anyone else. They you go pay your measly 350 credit bounty at a self-service kiosk somewhere. You can do all that before you're even halfway done with the stealth option.
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# ? Sep 23, 2023 17:54 |
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Tankbuster posted:god forbid you take your time in a stealth mission. It’s all negatives for that though. For example in the Square Enix Deus Ex games going loud and deadly is significantly faster but you use more resources, get a lot less XP and get fewer rewards so while it is a valid route you are being “punished” for doing that. Stealth in a BGS game generally gets you less experience and fewer rewards so the only difference may be in dialog. It means you’re being “punished” every step of the way for role playing “correctly”.
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# ? Sep 23, 2023 17:54 |
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Sydney Bottocks posted:Also for anyone who's struggling at first: remember that the rings will turn different colors for every pattern that can be used (the outer ring will turn light blue, the inner rings a darker blue) or that can't be used with them (the outer ring will be white, the inner ones will be gray). Once I read that somewhere, it made figuring out lockpicking a lot easier. You will have patterns that can be used on multiple rings (the ones a given pattern will work on will change color accordingly), so it's still on the player to figure out which pattern to use in some cases. You do need the 2nd perk for this which feels like a terrible idea for game design. vvv In 2023 I’d say that qualifies as “ok”. If you look at the ini’s the AI is actually being handicapped too, there’s mods that remove delays between actions which makes them much better. Your companions are nutty with that change too. hobbesmaster fucked around with this message at 17:59 on Sep 23, 2023 |
# ? Sep 23, 2023 17:55 |
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Starfield's AI is good. Enemies take a lot of cover. They retreat if they're almost out of heath. They whack you with their rifle if you get in their face. It's better than enemies in Fallout or Skyrim. Not sure what people are expecting. It's not like enemies are just running at you like a Serious Sam game.
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# ? Sep 23, 2023 17:56 |
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ChocNitty posted:Starfield's AI is good. Enemies take a lot of cover. They retreat if they're almost out of heath. They whack you with their rifle if you get in their face. It's better than enemies in Fallout or Skyrim. Not sure what people are expecting. It's not like enemies are just running at you like a Serious Sam game. ngl it'd be pretty fun to mow down some Space Kamikazes with a microgun.
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# ? Sep 23, 2023 17:57 |
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Don't mind me guys, just fighting a magic space guy in the well, keep on moving, as you were. nice of the hunter to gently caress up everyone except cora, who's basically fine (trauma aside) Deformed Church fucked around with this message at 18:05 on Sep 23, 2023 |
# ? Sep 23, 2023 17:58 |
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hobbesmaster posted:You do need the 2nd perk for this which feels like a terrible idea. Agreed, I'd forgotten about that, and you're right that it was a terrible idea for Bethesda to lock it behind the 2nd perk.
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# ? Sep 23, 2023 17:59 |
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# ? Jun 3, 2024 13:15 |
Tankbuster posted:god forbid you take your time in a stealth mission. The issue with No Sudden Moves is that you can take all the time in the world to make sure no one knows what you're doing but the second you take the artifact you get a bounty and everyone aggroes. In other words: not only the stealth path takes forever, it's also completely useless.
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# ? Sep 23, 2023 17:59 |