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Turin Turambar posted:tease for the next update of Tiny Rogues... looks fantastic soundtrack is banging as expected
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# ? Sep 24, 2023 10:10 |
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# ? May 27, 2024 08:49 |
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Another Hybrid Hopeful---that seems more inherently hopeful than many: Dungeon Dungeon! https://store.steampowered.com/app/2114380/Dungeon_Dungeon/ Has a Demo, starting the EA gauntlet quote:Dungeon Dungeon! is a turn-based RPG featuring roguelike elements and unique combat system. Recruit companions, upgrade skills, collect loot. Become a dungeon adventurer and lead your party to conquer the dungeons!
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# ? Sep 24, 2023 13:37 |
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Turin Turambar posted:tease for the next update of Tiny Rogues... Well, at least we have Revita 2.0 to look forwards to, which I'm sure we'll get an update about any day now since the last projected release date was fall 2023. Aaaaaany day now.
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# ? Sep 24, 2023 18:07 |
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Crop rotations meta is interesting, a slow progression of more complex seeds+ a higher success threshold. It doesn't feel very satisfying difficulty wise, like, just make it a score attack? But I dig it so far, very chill little engine builder with some deeper considerations and micro efficiencies to explore
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# ? Sep 24, 2023 21:19 |
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RoboCicero posted:Well, at least we have Revita 2.0 to look forwards to, which I'm sure we'll get an update about any day now since the last projected release date was fall 2023. Aaaaaany day now. I found a post on Steam: BenstarDev posted:Some proper announcements on that stuff soon. As always we did try our best, but to set expectations. Not great situation stuff right now, but potentially leading to some really hecking cool stuff in the future that I sadly can't talk about yet. The update has been in a weird situation for a while now due to some not so fun behind the scenes things and I'll try to have an information update on that ready as soon as I can (sometime the next few weeks) But it requires both my and the publishers consent so that is the reason for the current silence. Hope that is understandable, trying to be as transparent as I possibly can be =D That was on the 14th of this month.
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# ? Sep 24, 2023 21:23 |
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that reminds me, Roboquest continues it's really loving weird development process - 1.0 is in play test, but you have to sign an NDA to get in I like RQ quite a bit but everything about their early access and the trajectory of the development has just been... odd
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# ? Sep 24, 2023 21:41 |
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victrix posted:that reminds me, Roboquest continues it's really loving weird development process - 1.0 is in play test, but you have to sign an NDA to get in why the nda? I doubt the game have changed THAT MUCH, from the last beta version. Doing that, after a very long Early Access phase like they had is weird, for sure.
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# ? Sep 24, 2023 21:45 |
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Chaotic Flame posted:Anyone else play Astrea: Six Sided Oracles? It's a dice-building roguelite. Stumbled onto it the other day and played the demo a few times. Seemed like it has potential and really nice presentation and the full release is later today. Astrea is a lot of fun. Each run is pretty fast and encourages replay. Initial impressions could be better simply because the starter hero emphasizes a slow playstyle (and is overall on the weaker side), but the game really opens up after a bit of playtime. The first hero you unlock (Shark Oracle) is a blast, as are some of the later heroes. The optional superboss area (that you can access after securing at least one win with each hero) is very well done. ExiledTinkerer posted:Another Hybrid Hopeful---that seems more inherently hopeful than many: Dungeon Dungeon! Tried the demo. It's bad. Magitek fucked around with this message at 01:38 on Sep 25, 2023 |
# ? Sep 25, 2023 01:28 |
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Having played quite a bit more of Astrea: Six-Sided Oracles I feel like I can give it a "highly recommend" to anyone interested in deckbuilders. Finally beat the game once and I'm getting very similar vibes to when I first played Slay the Spire. The Purification/Corruption mechanic really shines and adds a lot of turn-to-turn complexity. The metaprogression is exactly the same a StS where as you play once of the six characters you level them up which unlocks progressively more dice and blessings (StS relics) that give you more options to build towards. Once you are used to the mechanics of how everything works runs seem to take around an hour or so and they feel nicely paced. The map is stripped down compared to StS where you pick what node you want to go and pick a path, but all the pathing is based on what you want to upgrade between your dice, sentinels (basically a pet with its own dice), or a random event, etc. All the fights you choose between a normal fight or a hard one that give you a passive relic at the end. It was sort of nice to always have the option to fight the equivalent of an elite without needing to path towards it. Hopefully this game has some lasting power. So far it seems like it will but I'll see what the ascension levels and different unlocks bring. According to the in-game compendium it looks like there are over 700 dices, 150ish relics and some other stuff. I imagine that will make for some interesting builds.
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# ? Sep 25, 2023 01:39 |
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Drone Incognito posted:Hopefully this game has some lasting power. So far it seems like it will but I'll see what the ascension levels and different unlocks bring. According to the in-game compendium it looks like there are over 700 dices, 150ish relics and some other stuff. I imagine that will make for some interesting builds. FWIW the first Ascension is a pretty big jump in difficulty, increasing each standard enemy's HP by 20-30%. I get the feeling that the game was initially tuned around these numbers, and then they dialed things back while people familiarize themselves with the general mechanics and the minutiae of each hero.
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# ? Sep 25, 2023 01:43 |
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I've also been really enjoying Astrea, it's genuinely incredible. I feel like a lot of dice games have a problem where you're always at the mercy of a bad hand; doesn't matter how good your dice are, if you roll the worst options on all of them you're SOL. Astrea just does such a great job of giving you so many options to fix your roll, between everyone having a reroll virtue, sentinels that can reroll or convert dice, and corruption even not explicitly being a bad thing, that you can almost always turn your hand into a positive one if you play well. I do wonder about balance between characters though. From what I played, Moonie and Cellarius are both pretty decent, well-rounded starter characters, and then Hevelius feels insanely goddamn powerful. Hell, the game even acknowledges that, what with the corruption virtue on his bar and only having two hearts. The second I got a hang of him I just absolutely tore through the game, with turrets auto-blasting for 20 damage per turn and getting stacks of thorns up to 18. I think his downside is supposed to be that he's basically powerless without sentinels, but enemies don't do enough AoE (and he does enough Light Shield) for that to actually matter. And then I unlocked Austra, and she feels like a joke character in comparison. Her main defining trait is...literally everything she does is RNG and it's extremely difficult to get stuff working. I can definitely see some build arounds, but it seems like a bunch of risky fragile combos that just don't compare to the strong and simple stuff the first 3 characters can do. And I really, really don't appreciate the Confuse 3 she has on her virtue bar, especially because you're required to use it every time it pops up.
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# ? Sep 25, 2023 01:56 |
ExiledTinkerer posted:Another Hybrid Hopeful---that seems more inherently hopeful than many: Dungeon Dungeon! See, here is actually a great summary of why I end up passing on most games I see nowadays. Nothing about this game's presentation encourages me to play it. It's just a checklist. quote:Dungeon Dungeon! is a turn-based RPG featuring roguelike elements and unique combat system. Recruit companions, upgrade skills, collect loot. Become a dungeon adventurer and lead your party to conquer the dungeons! quote:Recruit new companions each with unique skill and passives. quote:Explore different factions, fight mysterious creatures and monsters. quote:Over 30 skills. Every skill has its own skill tree. Define your very own build. The trailer and the screenshots are a confusing mess of contradictory colors and opaque UI elements. I understand I shouldn't judge a book by its cover, but when so many games are vying for my attention, openly advertising yourself as a paint-by-numbers game is not going to create the best first impression. Again, I haven't actually played the game -- maybe it's great -- but it's making an extremely poor pitch.
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# ? Sep 25, 2023 05:07 |
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Arzaac posted:Hevelius feels insanely goddamn powerful. Hell, the game even acknowledges that, what with the corruption virtue on his bar and only having two hearts. Hev's Corruption virtue isn't a drawback. It's there so he can shoot down his own Sentinels at will in the Repair/Rearm build. I agree that Austra is absolute trash design, though. She can get very, very powerful with the right setup, and you should take any blessing that causes you to deal additional Purification because it affects each hit of a multi-hit attack, but too often her run is ended literally in the first fight.
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# ? Sep 25, 2023 09:17 |
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Jedit posted:Hev's Corruption virtue isn't a drawback. It's there so he can shoot down his own Sentinels at will in the Repair/Rearm build. Hev corruption also activates the blessing that hurts enemies when you corrupt yourself/sentinels, and there is a sentinel that starts with vengence so you hurt it to empower. I guess there is also the die to heal sentinels to full and hurt all enemies for the difference but i was never tempted to pick it. My go-to Austra strat (after failing with her many times) is: Dodge, Riposte, pick every die with "meteor" in it (edit: forgot about skypiercer). Look for any blessing that purifies when you corrupt enemies. Later on you can also put dodge on enemies (what) if you get the blessing that purifies them for some ridiculous 40+ or whatever when it gets dodged. With smokebomb that is a flat 75% without eating the dodge. Usually at some point I dont even look at enemies anymore.
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# ? Sep 25, 2023 09:33 |
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SKULL.GIF posted:See, here is actually a great summary of why I end up passing on most games I see nowadays. Nothing about this game's presentation encourages me to play it. It's just a checklist. the thing that fucks me up is that if someone told me that description was AI-generated i would have no issue believing it
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# ? Sep 25, 2023 10:43 |
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SKULL.GIF posted:I understand I shouldn't judge a book by its cover, but when so many games are vying for my attention, openly advertising yourself as a paint-by-numbers game is not going to create the best first impression. The nature of marketing on Steam is a bit weird; it seems it's mostly two extremes, with big AAA stuff being the most overproduced mtx-infested stuff lacking any vision, or alternatively some small studio who's never heard of things like "an catchy hook" or "selling yourself" and could use a slap with a business 101 textbook or something. There's a few gems in the middle that seem keenly focused and well produced, but hooboy are they not the default I feel.
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# ? Sep 25, 2023 11:00 |
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For good and ill, despite how long running the scene actually is, the international game scene out of Greater Asia on the whole is still very much within the growing pains---the mistakes are about as baffling as they are in earnest as folks try To Try. We shall know them by their changelogs and convoluted roadmap executions though, as always, above all else.
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# ? Sep 25, 2023 12:31 |
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ExiledTinkerer posted:
What a great turn of phrase!
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# ? Sep 25, 2023 12:55 |
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Brut posted:Also haven't heard of this, gameplay seems interesting but it seem like it went in to early access over 5 years ago, is it ever actually coming out with a complete version? It's still under active development and what's already there is definitely worth the money, IMO. It's loads of fun, quite polished, has a gentle on-ramp if you aren't good at shmups and a very high skill ceiling if you are. And it should be going on sale later today as part of the Steam Shmupfest! It's in a bit of a hiatus right now because version 7 wrapped up earlier this year (consisting of dozens of small, frequent updates adding up to a new game mode, new characters, 17 new bosses, a shitload of new items, challenges, and events, balance tuning, a redesign of the charged shot mechanic, and a lot of scope creep) and the dev followed that with a brief vacation and some time working on other projects. So for a few months now it's basically just been getting bugfixes. The current roadmap is for version 8 to be a small number of larger updates adding the last major game mode and a bit more story, then version 9 adding the last two characters + the remaining final bosses and story content, and then leaving EA once v9 is all bugfixed. The dev estimates that this will take about a year, with the first v8 patch landing this fall and leaving EA sometime late 2024. I think that's a realistic timeline if he's able to keep scope creep to a minimum, but, well, version 7 was meant to take two months and add like 1/5th as much content as it actually did, so lol. To dig into how the metaprogression works in a bit more detail, since that's the main aspect you seemed interested in, it basically works like this: - completing optional objectives ("Dreams") unlocks new characters, game modes, monsters, and items (and cosmetic stuff like backgrounds and music tracks) - once unlocked, the new monsters and items can appear in-game but will be unidentified until fought or picked up - once encountered at least once, you can spend tetrids (the metaprogression currency, earned by playing on any mode) to "radiate" them, permanently identifying them and showing you detailed stats and flavour text - Tetrids can also be spent to permanently upgrade some features, like unlocking higher levels of Quickplay mode, or adding more slots to the Link Synapse (which lets you give up some items mid-run to get them at the start of your next run) The fact that unlocks are tied to completing specific objectives encourages you to mix things up a bit and develop specific skills; you can grind quickplay to get tetrids if you want, but you won't have anything to spend them on if you aren't also clearing new challenges. Each dream has a corresponding steam achievement so you can look at the full list to get an idea of what it's asking you to do -- there's a lot like A Wonderful Gift that you're basically guaranteed to unlock through normal play, but others that require specific effort to get (like Photo Finish), that encourage tinkering with special-purpose builds in Quickplay (like Burn It Down), or that just require you demonstrate a consistently high level of skill (like Perfect Ten). This is a game that I probably never would have given a look, just because I'm not that interested in shmups in general, but someone gifted it to me back in 2018 and since then it's become one of my all-time faves, and it's only gotten better with time. ToxicFrog fucked around with this message at 15:53 on Sep 25, 2023 |
# ? Sep 25, 2023 15:49 |
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Arzaac posted:I've also been really enjoying Astrea, it's genuinely incredible. I feel like a lot of dice games have a problem where you're always at the mercy of a bad hand; doesn't matter how good your dice are, if you roll the worst options on all of them you're SOL. Astrea just does such a great job of giving you so many options to fix your roll, between everyone having a reroll virtue, sentinels that can reroll or convert dice, and corruption even not explicitly being a bad thing, that you can almost always turn your hand into a positive one if you play well. Austra has a star blessing that makes her sentinels inherit part of her crit and have extra multi, that with the vengeance sent boosted to two dice blew up the final boss for me with two 50 damage crits .
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# ? Sep 25, 2023 16:02 |
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Jedit posted:Hev's Corruption virtue isn't a drawback. It's there so he can shoot down his own Sentinels at will in the Repair/Rearm build. I'd...still classify that as a drawback. It's easy enough to get a bunch of corruption off of risky dice that I feel like its usually a downside to get an extra guaranteed 3 corruption per turn. And especially so if you're not explicitly doing the one build that wants a bunch of corruption, like I was. And yeah, I do see how Austra can be really, really good, I just feel like she has a weak start and takes proportionally more stuff to actually get going. It's things like, if I want to get the meteor build going I'll need multiple sky piercers and multiple meteor dice and probably dodge dice to avoid too much damage and even then I can get blasted by an unlucky overcorrupt; or I can play Hev, pick up a single risky die that gives each of my sentinels 6 extra damage per turn, and oh look at that I'm set for like half the game
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# ? Sep 25, 2023 16:08 |
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I am by no means expert at the game, I've only played Austra once and won, obviously on A0 or wtver you want to call it. I just spam picked dodge and crit dice and ignored everything else because it sounded like too much setup. No idea how strong her other gimmicks are/how hard they are to setup.
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# ? Sep 25, 2023 16:23 |
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I really enjoyed Astrea's demo during Nextfest, sounds like I gotta pick this up and start losing runs by picking all risky die as a shark man.Mithross posted:I found a post on Steam:
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# ? Sep 25, 2023 18:25 |
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Off-topic but had to say I love and totally respect that og Talisman Toad card avatar.
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# ? Sep 25, 2023 18:44 |
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The Lite...it hungers~ Munch https://store.steampowered.com/app/2427050/Munch/ quote:A dark fantasy 3D action roguelite where you are what you eat! Evolve a creature and fight your way through a nightmarish world. Battle grotesque enemies, munch on their remains, and master new forms and abilities unlocked by your diet. Fight, feed, mutate, repeat!
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# ? Sep 26, 2023 03:08 |
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ExiledTinkerer posted:The Lite...it hungers~ giving off some insane cubivore vibes
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# ? Sep 26, 2023 03:14 |
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Infra Arcana also decided to bust out a meaty update as per fine tradition: v22.1.0 https://sites.google.com/site/infraarcana/ (not counting bugfixes) quote:# Backgrounds (classes)
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# ? Sep 26, 2023 03:34 |
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FishMcCool posted:
Appreciate it! There was some old board game thread where a dude was claiming anyone who liked Talisman had brain damage, but I've gotten a few kind words for my AV so I think that guy in fact had the broken brain! Re: Infra Arcana, has anyone gotten deep into it? Those updates are really intriguing but I can at best get to like the fifth floor with the stealth guy; I want to find cool magic artifacts and stuff but I'm usually dead before they show up, at least I'm assuming that's the case. And from the patch notes, somehow you go to Egypt??
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# ? Sep 26, 2023 04:00 |
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Boo, I managed a run to the final boss of Astronarch and he just happened to hard counter my build. I still nearly won despite that, but I'm still pretty unhappy.
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# ? Sep 26, 2023 10:08 |
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A Strange Aeon posted:Appreciate it! There was some old board game thread where a dude was claiming anyone who liked Talisman had brain damage, but I've gotten a few kind words for my AV so I think that guy in fact had the broken brain! I wouldn’t say brain damage but it is a very poorly designed game. I hear 4th ed is better, but without expansions even 3rd ed is pretty dire. Oh this is the roguelike thread. I’m back on my DCSS bullshit and I have been putting off playing ToME in anticipation of the next expansion, but it has been so long…
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# ? Sep 26, 2023 13:57 |
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ToME expansion or Big Bia, which will arrive first?
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# ? Sep 26, 2023 14:07 |
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Kchama posted:Boo, I managed a run to the final boss of Astronarch and he just happened to hard counter my build. I still nearly won despite that, but I'm still pretty unhappy. What happened?
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# ? Sep 26, 2023 14:30 |
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Magitek posted:ToME expansion or Big Bia, which will arrive first? lost lands is literally never going to release, so bia by default
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# ? Sep 26, 2023 14:44 |
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Chakan posted:I wouldn’t say brain damage but it is a very poorly designed game. I hear 4th ed is better, but without expansions even 3rd ed is pretty dire. Yes, I mean, I like Talisman in spite of the design because it has a lot of other stuff going for it, the art, the thousands of possible encounters, the narrative that ends up unwinding as you play so by the end you have a story with memorable incidents. I'd never claim it to be well balanced on the level of a Euro game, but I don't remember what happened in those games after a day or two, and I've played hundreds of them. For the truly depraved ameritrash Talisman fans, there's an Insane Clown Posse themed version called the Quest for Shangri-la which replaces the fantasy stuff with, well, a different flavor of fantasy, the outer board being Detroit and you get weed and guns instead of swords while you battle wrestlers and other weirdos from the Juggalo canon. To get to the middle board, you have to pay a crocodile who will let you cross a river of blood. Highly recommended if that sounds up your alley; it's almost outsider art.
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# ? Sep 26, 2023 14:50 |
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Magitek posted:ToME expansion or Big Bia, which will arrive first? Same time. Same game, in fact. It's a surprise crossover
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# ? Sep 26, 2023 15:19 |
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ToME5 will come out before Lost Lands does
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# ? Sep 26, 2023 15:29 |
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Okay yeah I think I misjudged Austra a bit. Don't get me wrong, I still think her randomness is a bit frustrating. I lost a heart myself with a random target confuse 12 through smoke bomb; this required a 25% chance to target me, a 50% chance to roll corruption, a 25% chance to bypass smoke bomb, and a 90% chance to actually hit. Which is like...a 3% chance? So that sucked. But anyways, I did her meteor build again and I think what I've hit on is that you can't force it. You can't just pick a bunch of Sky Piercer and hope that things work out. You need ways to avoid unlucky corruption via dodge or smoke bomb or blessings, and you probably need to start with the meteor dice that actually do something, namely the ones that let you draw/inflict serenity while raining meteors, especially because those are still useful even if the build works out. The blessings honestly make it kinda busted if you can put it together, because I ended up with a build that hit me with light shield every time I corrupted an opponent and gave them a serenity every time they overcorrupted, which basically turned most overcorrupts into "do no damage, take 1 more purification from all sources" and that got obscenely powerful really quickly. I still think Hevelius is kinda busted, but I'm at least fine with putting Austra on the same level as Cellarius or Moonie.
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# ? Sep 26, 2023 17:58 |
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Arzaac posted:Okay yeah I think I misjudged Austra a bit. Austra's damage scales exceptionally well due to crit, flat damage bonuses and multi-attacks. I had a run with her yesterday which was an absolute breeze -- the early game was cake due to bonus damage blessings and some Electrostatic Field dice to pinpoint randomly-targeted damage like her starter trait. By the end I had 28-52% crit chance, +6 bonus damage and numerous Thunderstorm, Lightning and heavy randomly-targeted nuke dice. The Act 3 boss encounter and beyond all ended on either turn 1 or moments into turn 2.
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# ? Sep 26, 2023 19:30 |
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Dear lord, the last char in Astrea is complicated to manage turns with. I am def not smart enough to do anything other than cast my orb 30 billion times.
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# ? Sep 26, 2023 20:31 |
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# ? May 27, 2024 08:49 |
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Astronarch, I am fundamentally not understanding this game. I've beaten asc 0 and 1 leaning entirely on the paladin and just kind of die without him but all the tier lists say he's terrible. I sort of just play it like TFT prioritizing a main carry and a main tank then giving overflow to my other units but maybe I'm not understanding how these units all scale idk.
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# ? Sep 26, 2023 20:41 |