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it is a little funny how the first three milestones go Grand -> Big -> Large like it's getting less impressive each time
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# ? Sep 28, 2023 23:28 |
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# ? May 25, 2024 01:21 |
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turn off the TV posted:yea but you don't get the pre-order theme on gamepass. it's hosed up. Are those things even worth it? It is an extra map and some car models.
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# ? Sep 28, 2023 23:54 |
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Jewmanji posted:I hope they put arcologies in the game. Except instead of making them a utopian endgame trigger like old times, they can be a dystopian Musk/Thiel disaster where half your population moves into an un-taxable offshore habitat. As long as it implodes a few years later, possibly unleashing an army of mutants.
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# ? Sep 30, 2023 18:31 |
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11 days!
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# ? Oct 14, 2023 03:14 |
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VostokProgram posted:it is a little funny how the first three milestones go Grand -> Big -> Large like it's getting less impressive each time https://www.youtube.com/watch?v=1Pr8xnNi7OM&t=22s
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# ? Oct 14, 2023 04:48 |
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Digital Jedi posted:11 days! The release I'm most hyped about this year. Looking at Steam, I didn't actually put too many hours into the first game, but I'm hoping 2 scratches more of the simulation itch.
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# ? Oct 14, 2023 05:26 |
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I'm looking forward to it despite my complaints. For anyone complaining about the graphics, the beta people got a patch a few days ago that added high res textures and stuff and it looks way better. Biffa shows it off a bit: https://www.youtube.com/watch?v=H4qam2L1HAo&t=1698s
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# ? Oct 14, 2023 05:58 |
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I want to play Sea of Stars and Chained Memories anyway, so I'll buy a month of Gamepass and if CS2 is bad somehow I can play cool RPGs until they unfuck it
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# ? Oct 14, 2023 06:02 |
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Grand Fromage posted:I'm looking forward to it despite my complaints. For anyone complaining about the graphics, the beta people got a patch a few days ago that added high res textures and stuff and it looks way better. Wow, that looks so good.
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# ? Oct 14, 2023 06:07 |
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err posted:Wow, that looks so good. All kinds of little improvements in there too, like motorcycles have proper animations now.
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# ? Oct 14, 2023 06:09 |
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Posting to register my excitement at the excitement registry department. I wonder if I should do a burgsville whatevertown first to feel it out or go for a mountain valley chain of villages along a river from the get go. With scary mountain roads for the bravest motorists. There are traffic accidents now, right? I wonder if they'll take a tumble off a cliffside in case of a crash. Though vanilla elevations are a bit naff, I don't think I've seen any retaining wall type stuff from any of the videos. Nor sheer cliffs. Anyone already sketching layouts and town concepts for what your first town is going to be like?
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# ? Oct 14, 2023 11:16 |
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Biffa just uploaded a 45 minute video where he talks about his impression of CS2 so far. https://www.youtube.com/watch?v=geHlGVR1CsU
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# ? Oct 14, 2023 12:05 |
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Grand Fromage posted:For anyone complaining about the graphics, the beta people got a patch a few days ago that added high res textures and stuff and it looks way better. As one of those people that was complaining, it has been nice to see them rolling out some of these graphic updates. One of my big complaints was shadow fidelity and they addressed that as well. I think there are still a few things that are more stylistic decisions that are annoying me, but I gotta give credit where credit is due. The game looks a LOT better than it did even a month ago, which I was not expecting given that we're now just days from launch. It has certainly reassured me that they're committed to addressing non-gameplay issues where they can spare the resources and that makes me much more interested in picking it up knowing they'll continue releasing updates (at least, hopefully).
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# ? Oct 14, 2023 17:51 |
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lagidnam posted:Biffa just uploaded a 45 minute video where he talks about his impression of CS2 so far. Seems promising. Lots of peoples' concerns are missing QOL stuff and comparing it to CS1 with years of mods/assets/updates.
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# ? Oct 14, 2023 21:13 |
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A brief FAQ regarding mods and performance Biggest thing of note is that Steam Workshop is out, mods will be distributed through Paradox's mod platform, ostensibly so they're universal across different stores and platforms and so they can hook up an in-game mod browser better. As expected, consoles will have asset mods but not code-modification mods, while PC will have both. MikeJF fucked around with this message at 14:08 on Oct 16, 2023 |
# ? Oct 16, 2023 14:01 |
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MikeJF posted:A brief FAQ regarding mods and performance 1. Really happy for console users, even if its only asset mods, their lack of workshop mods was a big drag for them (although led a lot of creativity on their part to fill in the gaps with assets) 2. Really hope the CO mod platform is better suited for the game than Steam's. Steam's is such a pain in the rear end at times, and you end up subscribing to hundreds (thousands?) of individual mods with no easy controls on working with your now-vast mod collection. Then an author takes down their mod and everyone's saves break.
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# ? Oct 16, 2023 14:59 |
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I also hope if they have access to customise the mod browsing system they can maybe set things up so you can see and filter with more meaningful information and classification about assets than the relatively simple categories the steam system allowed.
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# ? Oct 16, 2023 15:10 |
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piratepilates posted:2. Really hope the CO mod platform is better suited for the game than Steam's. Steam's is such a pain in the rear end at times, and you end up subscribing to hundreds (thousands?) of individual mods with no easy controls on working with your now-vast mod collection. Then an author takes down their mod and everyone's saves break. i have bad news for you https://mods.paradoxplaza.com/games/cities_skylines
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# ? Oct 16, 2023 15:21 |
MikeJF posted:A brief FAQ regarding mods and performance Would asset mods include stuff like culdesac ends for the roads, or would that mean changing the code too? Are assets strictly reskins?
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# ? Oct 16, 2023 15:30 |
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"No worse than Steam Workshop" is a low, low bar to clear, but yeah I doubt they will clear it by much.
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# ? Oct 16, 2023 15:41 |
PriorMarcus posted:Would asset mods include stuff like culdesac ends for the roads, or would that mean changing the code too? Since roads have gotten a major rework in how they are built and rendered, cul-de-sac ends for roads is probably a bad example that's not going to be remotely comparable. Assets can probably be most things that don't change the rules, but can be defined entirely with "data". So new 3D models and textures for buildings, new lot layouts, new stats for lots, new vehicle models, new trees, perhaps also transit-enabled lots like a bus station that connects to the road network, but that's getting into the questionable territory.
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# ? Oct 16, 2023 15:45 |
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MikeJF posted:A brief FAQ regarding mods and performance Have the streamers been complaining about performance issues? Kind of a weird FAQ to (apparently) acknowledge that the performance sucks without any PR spin and just say yeah we are working on it.
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# ? Oct 16, 2023 15:48 |
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Bold Robot posted:Have the streamers been complaining about performance issues? Kind of a weird FAQ to (apparently) acknowledge that the performance sucks without any PR spin and just say yeah we are working on it. I think performance is one of the things they might not be allowed to talk about yet.
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# ? Oct 16, 2023 15:49 |
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I assume it's a response to the backlash when they updated the recommended specs to a 3080.
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# ? Oct 16, 2023 15:50 |
nielsm posted:Since roads have gotten a major rework in how they are built and rendered, cul-de-sac ends for roads is probably a bad example that's not going to be remotely comparable. I used that example because a lot of the content creator videos has complained about having to use small roundabouts as the end of cul-de-sacs in the current build, and how they hope modders will fix it. Maybe they will be added to the official game any way, seeing as I've seen it come up multiple times.
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# ? Oct 16, 2023 15:56 |
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rarbatrol posted:I think performance is one of the things they might not be allowed to talk about yet. biffa talks about it a bit in his last video but im not sure how much he can talk about the downsides. Basically he said he wasn't having problems when they dropped the finalized textures. based on the FAQ it seems it's probably certain features not playing nice with certain hardware, so it'll be a jungle of everyone figuring out what works for their setup.
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# ? Oct 16, 2023 15:58 |
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Eric the Mauve posted:"No worse than Steam Workshop" is a low, low bar to clear, but yeah I doubt they will clear it by much. Note that Vicky 3 uses steam workshop, so good chance they'll faceplant straight into the bar and crash groaning under it as the first significant game to use Paradox's own setup.
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# ? Oct 16, 2023 16:06 |
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So all I need is the kind of 22nd century rig biffa doubtless has and all will be well. More seriously I expect the game will be cool and good but for those of us without cutting edge gaming rigs, we'll hit Dwarf Fortress-like FPS death when the city gets past medium size. Eric the Mauve fucked around with this message at 16:26 on Oct 16, 2023 |
# ? Oct 16, 2023 16:06 |
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Maps are big but only a part is playable. Hardware requirements are high. Content creators aren't allowed to talk about the performance. Cinematic mode looks ten times better then the normal game. This can only mean one thing. THE POOP AGENTS ARE BACK!
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# ? Oct 16, 2023 16:25 |
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I haven't been following CS2 news fully, are they going to feed us QOL stuff that was found in the DLC from 1 the same way, or is a lot of it included in the base CS2 game? I know stuff like water pipes attaching to roads, but a lot of the assets included in the DLC were nice to have
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# ? Oct 16, 2023 16:40 |
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lagidnam posted:Content creators aren't allowed to talk about the performance.
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# ? Oct 16, 2023 17:48 |
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Poil posted:That sure is a good sign. It's likely not a super bad sign. Test builds are constantly in flux and if they keep removing and adding things at last minute every day, sometimes performance tanks. Having some streamer go "boooo my frames went super down" the day after you introduce a new highway asset and forgot the LODs is just lovely and doesn't help anyone.
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# ? Oct 16, 2023 17:53 |
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Poil posted:That sure is a good sign. They've been very strict about what people can talk about, but the embargo ends this week. Also that isn't exactly true, Biffa's last video talked performance a bit and he said it wasn't stressing his system too much. Performance discussion about a beta has little value anyway. Nervous about the whole Paradox Mods concept since the workshop works so well. But I'm happy to hear literally anything about mods, and I'd heard rumor that some modders had early access and were already working on stuff so nice to see that was true.
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# ? Oct 16, 2023 17:53 |
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Vahakyla posted:It's likely not a super bad sign. Yeah, the fact that they rolled out a massive graphics change a few days ago, well after the creators got started, is a good example of why certain things aren't meaningful until very close, because that would've changed a lot of things with performance.
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# ? Oct 16, 2023 17:59 |
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City Planner Plays talked about why he hasn't mentioned performance, he used to work as a game tester and optimization is the last step so game performance changes wildly in the last few weeks before release. I think it was also Biffa that mentioned all the people with beta access have a Discord and they talk about the game there, and some of them have PCs that are below minimum spec and are still playing it fine.
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# ? Oct 16, 2023 18:11 |
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Grand Fromage posted:City Planner Plays talked about why he hasn't mentioned performance, he used to work as a game tester and optimization is the last step so game performance changes wildly in the last few weeks before release. CPP bought a bunch of gear, various manufacturers, from old processors and GPUs all the way up to modern high end stuff, as well as various amounts of RAM. His plan is to create savepoints at various sizes of city and test it with a specific camera movement on the different gear. I presume this is when the embargo lifts as they'd be on a version that's pretty much close to what it is when it launches. It should give some indication. Although I agree with what someone said earlier. I think the problems will come when you build a massive city. And I've said it before that that's why I think it's being pushed back on consoles. I imagine they did testing, or the consoles did, and they said "Yeah, nah. This doesn't run like it should on big cities. You're gonna have to rethink."
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# ? Oct 16, 2023 18:27 |
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Mrenda posted:CPP bought a bunch of gear, various manufacturers, from old processors and GPUs all the way up to modern high end stuff, as well as various amounts of RAM. His plan is to create savepoints at various sizes of city and test it with a specific camera movement on the different gear. I presume this is when the embargo lifts as they'd be on a version that's pretty much close to what it is when it launches. It should give some indication. Oh yeah I saw that earlier. It's going to be a monster test. quote:Now, I want to address the second half of the message as much as I can @everyone. I have been anticipating this message for a little bit, I have decided to put together a hardware guide for CS2. But I don't want this to be a super general look at the settings, I want to be bring you all more value. I personally thought it was a good sign when the requirements went up since they seem to be planning for people to play this game for years and years. With CS1 they had no idea what the response was going to be. It's full of hard limits that are pretty easy to run into and kill your city if you play too long. CS2 not having those is a positive. They mentioned removing the agents limit already, not anything about the others but I'm assuming that also means stuff like the node limit are gone. I hope.
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# ? Oct 16, 2023 18:33 |
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Thinking of getting CS2, will it have good support for building walkable/cycleable/transit heavy cities from the get go?
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# ? Oct 16, 2023 18:48 |
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mila kunis posted:Thinking of getting CS2, will it have good support for building walkable/cycleable/transit heavy cities from the get go? Should be better than OG CS. You can even have zones on streets that only support utility vehicles and the public has to use walking or trams or etc, you can configure what occupies the street width and have most or all being a big promenade. The one big thing missing is bikes, though. That's pretty blatantly probably going to be the first expansion. MikeJF fucked around with this message at 18:59 on Oct 16, 2023 |
# ? Oct 16, 2023 18:55 |
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# ? May 25, 2024 01:21 |
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Can you have pedestrian only streets/public commons?
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# ? Oct 16, 2023 19:05 |