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deep dish peat moss
Jul 27, 2006

The other SMGs all feel like trash to me but the FIK PC9 is the weapon I keep going back to.

It gets a lot of good mods that only have ADS speed as a negative but they severely reduce all the hipfire recoil and spread to the point where it's easy as hell to hipfire headshots from any distance.

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padijun
Feb 5, 2004

murderbears forever

deep dish peat moss posted:

The other SMGs all feel like trash to me but the FIK PC9 is the weapon I keep going back to.

It gets a lot of good mods that only have ADS speed as a negative but they severely reduce all the hipfire recoil and spread to the point where it's easy as hell to hipfire headshots from any distance.

It’s great for ADS haters. I wish they gave it a silencer that would fit into the shroud instead of the generic obelisk though

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
Anyone make it to the double barrel yet

Legit Businessman
Sep 2, 2007


ZeusCannon posted:

Anyone make it to the double barrel yet

Yes. It is much like your username suggests. You do need to support it with the enforcer tree of skills, but it's basically designed for it.

The two shot mag size leads to some weird interactions with the "bullets into the mag" skill, so if you've got grit and edge up, the triple click to unload and start the reload isn't advised. Spacing your shots out a bit allows the bullets to teleport into your gun more reliably and keep a steady stream of buckshot flowing. Or is it blowing?

:shrug:

TwatHammer
Sep 29, 2014

Now, I'm not saying Biel has been drinking but, I'm saying he's had a fair few.

Kikas
Oct 30, 2012
The delay in receiving XP and unlocks is annoying, I hate resetting after every heist to play with the new stuff. However the randomization of stuff to do is way better this time around, a lot of replayability in stealth. It also changes with difficutly, another nice touch.

I wish there was a way to know I've applied Camera Loop to a camera when looking through it, not just that the camera has a blue light when looking at it from the outside. Made me think the skill was bugged :v:

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.

Kikas posted:

I wish there was a way to know I've applied Camera Loop to a camera when looking through it, not just that the camera has a blue light when looking at it from the outside. Made me think the skill was bugged :v:

I need this, plus I need the box corresponding to the camera my teammate just pinged to turn red. What do you mean "could you hack this camera for me", there's like thirty cameras listed in an arbitrary order

Kikas
Oct 30, 2012
Also you can ping through any camera, you just won't see your own, or any other, pings when on a camera.

Kikas
Oct 30, 2012
There are actually a lot of hidden mechanics for hostage negotiation it seems. Maybe I missed the prompt about it when poo poo went down, but it seems that the cops will not want to trade when:
-someone with a gun shows themselves outside
-someone shoots someone outside
-an unsilenced shot is fired inside
All of these will end the negotiation phase and go straight to the "Assault incoming" phase.

Wang
Apr 10, 2003

dance dance ferret revolution

Just got up to the vault in G&S silent and bagged up money threw it on the ground and it was gone. Same happened to everything else in the vault. Restarted mission got right back to vault and it happened again. Cool game very fun!

Edit: Just reloaded level next day and it worked, also found out if you buy a zipline that removes the guard patrolling the roof which makes it super simple to drop the bags off the roof onto the garage drive way below.

Wang fucked around with this message at 00:28 on Sep 28, 2023

Revitalized
Sep 13, 2007

A free custom title is a free custom title

Lipstick Apathy

Kikas posted:

There are actually a lot of hidden mechanics for hostage negotiation it seems. Maybe I missed the prompt about it when poo poo went down, but it seems that the cops will not want to trade when:
-someone with a gun shows themselves outside
-someone shoots someone outside
-an unsilenced shot is fired inside
All of these will end the negotiation phase and go straight to the "Assault incoming" phase.

I suspected something like this, and it makes sense thematically.



Something that's been really annoying is having a bot on your team during a stealth run. Someone gets cuffed, and if they try to ping, the contextual action is "break me out" and the bot will mask up and just start shooting guards (and uncuffing the dude)

Elendil004
Mar 22, 2003

The prognosis
is not good.


We tried some Overkill Stealths last night, seems like the roaming guard is really the toughest add. In even Very Hard, you can lock an area down. Sure, you might lose a pager and have to shuffle civs but you can lock down the 2nd floor in the first bank, or the back hallway. With the wandering guard, not so much.

We had one cheeseball idea which was one person just keeps getting escorted by him, but that sounds unfun. The fact that it's infinite pagers is also annoying, two pagers makes sense, infinite just flies in the face of the stealth aspect.

Wintermutant
Oct 2, 2009




Dinosaur Gum

Legit Businessman posted:

2) we're not sure, but the current theory is just completing other maps (as a soft way of preventing people from bad rats-ing the same map over and over).

That definitely seems to track, and I almost wonder if the drops aren't weighted towards your lesser-played maps. I haven't touched the art gallery heist since the headstart and when I went in last night, I had a total of eight map-specific favors banked for it. For comparison, I've only gotten 1-2 for any of the other maps.

CuddleCryptid
Jan 11, 2013

Things could be going better

Elendil004 posted:

We tried some Overkill Stealths last night, seems like the roaming guard is really the toughest add. In even Very Hard, you can lock an area down. Sure, you might lose a pager and have to shuffle civs but you can lock down the 2nd floor in the first bank, or the back hallway. With the wandering guard, not so much.

We had one cheeseball idea which was one person just keeps getting escorted by him, but that sounds unfun. The fact that it's infinite pagers is also annoying, two pagers makes sense, infinite just flies in the face of the stealth aspect.

I think that you can only be escorted by each guard once before you get arrested, no?

padijun
Feb 5, 2004

murderbears forever
The high end weapon upgrades are cutting into my glove budget

deep dish peat moss
Jul 27, 2006

I've been trying to farm combat challenges on Normal today and it made me realize something... the escalating police response isn't a matter of time, they escalate along with your objective progression. If you start a shootout but never do objectives, they never bring in the stronger Specials or start an endless assault.

Not a huge deal but it's kind of takes some of the tension out of the game knowing that there's no mechanical encouragement to do things faster... it doesn't let you get further into the heist before the police escalate, and no matter what you do the police will always escalate to their maximum escalation level before the end of a loud heist. Can't remember if that's the way it worked in Payday 2 or not though

CuddleCryptid
Jan 11, 2013

Things could be going better

deep dish peat moss posted:

I've been trying to farm combat challenges on Normal today and it made me realize something... the escalating police response isn't a matter of time, they escalate along with your objective progression. If you start a shootout but never do objectives, they never bring in the stronger Specials or start an endless assault.

Not a huge deal but it's kind of takes some of the tension out of the game knowing that there's no mechanical encouragement to do things faster... it doesn't let you get further into the heist before the police escalate, and no matter what you do the police will always escalate to their maximum escalation level before the end of a loud heist. Can't remember if that's the way it worked in Payday 2 or not though

I'd disagree to some extent because there is a mechanical encouragement to doing things faster, it's just that your ammo and now armor are limited. You might come out the other side of a fight having broken neutral on ammo but your armor is almost always going to have taken some substantial damage, so you do need to get a move on. It's not "rush rush rush because the dozers are coming" but it does mean you can't just sit around either.

On normal it's not so bad but once you get into the high levels you feel a lot more pressure.

CuddleCryptid fucked around with this message at 18:49 on Sep 28, 2023

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


It looks like a case where you should rush because of the Sabotage team. Like sure, you could casually shoot cops for minutes on end. But then said team can just sap both resources AND objective progress if left to their devices.

padijun
Feb 5, 2004

murderbears forever

deep dish peat moss posted:

I've been trying to farm combat challenges on Normal today and it made me realize something... the escalating police response isn't a matter of time, they escalate along with your objective progression. If you start a shootout but never do objectives, they never bring in the stronger Specials or start an endless assault.

Not a huge deal but it's kind of takes some of the tension out of the game knowing that there's no mechanical encouragement to do things faster... it doesn't let you get further into the heist before the police escalate, and no matter what you do the police will always escalate to their maximum escalation level before the end of a loud heist. Can't remember if that's the way it worked in Payday 2 or not though

This is actually good because it rewards doing prep work. golden shark is a lot easier if you go loud at the vault opposed to the front door

Broken Cog
Dec 29, 2009

We're all friends here
https://www.youtube.com/watch?v=Aom3rf0jW6E

deep dish peat moss
Jul 27, 2006

I finally remembered to swap to the Overkill Sniper Rifle and it's literally the Farsight from Perfect Dark :allears: Its scope gives you wallhacks and can shoot straight through level geometry

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
https://www.youtube.com/watch?v=gQplnd3uWYE

:thunk:

Kikas
Oct 30, 2012
Did we get some bad luck or did they run out of ideas at the end? Because Suprhaze, 99 Boxes, Gold and Sharke and Touch the Sky all feature the "stand here to speed up progress hacking" in loud, a mechanic lifted straight out of GTFO. I don't know if I prefer it more than "ooops all drills" or straight up waiting from Payday 2. Touch The Sky has some feeling of loud Framing Frame, as the cops can also disrupt the hack via the PC.

I mean it's fine if it was in some places, like Suprhaze it makes sense because they are supposed to have wack-rear end security, and it does both work faster and is more interactive than just standing around... but 4 heists in a row?

Remulak
Jun 8, 2001
I can't count to four.
Yams Fan
Is Payday 3 campaign worthwhile? I’ve given up on Xbox (and PS5) multiplayer for reasons, but have fond memories of the original back in da day.

Kikas
Oct 30, 2012
Having now run all the heists I gotta say it's all... fine? Like UI issues aside the game works, the new mechanics and objectives work together, the tracks are good enough, stealth progress carries over to loud in a lot of cases and stealth engages multiple players, we almost finished the night club completely unmasked. Don't have most of the skills but overall the system seems to allow for some really nice combos. I thought I was gonna wish that Edge, Grit and Rush either stacked or had more substantial bonuses than +10% of something, but since they enable most of the skills they create this interesting dynamic of doing one thing to earn them and spending them on big boosts somewhere else (clearing locks with Rush is so good), which is fun.

Also things that obviously came with engine change, like consistent line of sight mechanics, leg hitboxes (and overall regional/armor hitboxes on cops), armor shredding from regular cops, vaulting and sliding (complete with faster sliding from stairs) are good and welcome. Dunno about the challenge/XP system, with that ultimately time will tell. We also never gone above Very Hard, wonder how that will change.


I have to knock a few points off for the shittiest UI imaginable. It's easy to see that they focused on the maps first, and then just cobbled a UI together to allow level transitions but it's horrible. Off the top of my head:
-you can't un-ready
-there is no place to check what kind of favors you have, not for those you buy, nor for those heist specific you get for completing a heist - this is not even explained anywhere!
-no stealth/loud filter/preference for matchmaking,
-skills have different descriptions on the post-game unlock screen and the skill tree - I didn't know that the first Demolitionist skill gives you full resistance to my own explosions on top of them doing 20% more damage? You wouldn't, because that part is only shown once you mouse over the skill after unlocking it in post-game screen. I mean at least in the Polish version, the English one might be fine
-the loving keybinds for everything in the menus and mouse click working only sometimes to go deeper into the menus. It is especially annoying since I know this is a simple 1-1 remapping of controller settings, with no regard what would be actually comfortable for a keyboard user and you can't re-bind menu controls
-you can only modify the items you have equipped. why?

-the loving cameras overall. Okay, first of all points in favor of PD3 that you can actually control the cameras smoothly and help your teammates with them. But goddamn, doing anything else is a pain in the rear end - there is no info how many "Routines" you have for loop/automarker. There is also no feedback for when you apply it when you are inside the system, only your team sees the blue light on the camera. They don't explain that you can't apply Loop and automarking to the same camera at once. The cameras are not numbered, named or tagged, they are also not sorted well and you only can move between them in order. You can't see objective markers or pings, despite being able to ping yourself. You can't also see which one of the cameras your teammate has tagged if you are currently looking through a camera. I thought I was gonna scream when I saw that despite all this, the gallery has 20+ cameras.

-the challenges are not sorted in an intuitive manner and filtering is a joke - there isn't even a heist specific filter! Also you can't track them in game in any way.

Overall it's a good game and a solid base to work on, but coming from Payday 2 will be a disappointment in user experience, but it's nothing that can't be improved with patches. Payday 2 didn't become the smash hit it was at launch either, so I have hope.

Oh yeah and the story does nothing for me. It's nice that they bring out so many elements from both previous games (shame about almost all of PD2 being end-of-life DLC, which none of our group have played) but all the cutscenes feel so :effort:

Kikas fucked around with this message at 08:32 on Sep 29, 2023

RandolphCarter
Jul 30, 2005


Remulak posted:

Is Payday 3 campaign worthwhile? I’ve given up on Xbox (and PS5) multiplayer for reasons, but have fond memories of the original back in da day.

You can do the jobs solo but you still need gold/ps+ because there is no offline mode.

Drone_Fragger
May 9, 2007


Payday 3 is uh, crashing my graphics card (vega 56) and then somehow corrupting my drivers. Really not sure what is causing it since it worked when payday 3 launched and now its doing it. Very wierd.

Ghislaine of YOSPOS
Apr 19, 2020

having a ton of fun with this, my first payday experience. I was kind of expecting multiplayer Hitman but I’m happy with Left for Dead 3.

padijun
Feb 5, 2004

murderbears forever

This explains the phantom weapon levels. I’ve seen my weapon go up a level on the round summary, say upgrade unlocked etc. but then not actually level up or unlock the upgrade. I wonder if it’s based on how many times you personally cross the line, or if it’s when the last teammate crosses.


Kikas posted:

I have to knock a few points off for the shittiest UI imaginable.

100% agree, the gameplay being solid even with the poo poo UI and launch problems leaves me cautiously optimistic about the life span of this game

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

Kikas posted:

Overall it's a good game and a solid base to work on, but coming from Payday 2 will be a disappointment in user experience, but it's nothing that can't be improved with patches. Payday 2 didn't become the smash hit it was at launch either, so I have hope.

Oh yeah and the story does nothing for me. It's nice that they bring out so many elements from both previous games (shame about almost all of PD2 being end-of-life DLC, which none of our group have played) but all the cutscenes feel so :effort:

This is why I wasn't jumping in at launch. I played so much Payday 2 with goons and look forward to Payday 3, but I figured this would be a bit of a train wreck to start.

Anime Store Adventure
May 6, 2009


I can't play until my friends get free later on tonight, but I was in game just to eyeball skill synergies and..

If you take:
-Grifter: Walk The Walk (With Rush, you can't be seen in private areas by Cameras,) Social Engineering (With Rush, Employees ignore illegal actions)
-Escapist: Battering Ram (If you have Rush, sprint through locked doors to breach them)

and use either the Grifter or Escapist first skills to maintain rush...

Can you just be The Turbo Team and sprint through private areas unlocking every door? It might not be crazy useful but it sounds fun as hell.

CuddleCryptid
Jan 11, 2013

Things could be going better

Anime Store Adventure posted:

I can't play until my friends get free later on tonight, but I was in game just to eyeball skill synergies and..

If you take:
-Grifter: Walk The Walk (With Rush, you can't be seen in private areas by Cameras,) Social Engineering (With Rush, Employees ignore illegal actions)
-Escapist: Battering Ram (If you have Rush, sprint through locked doors to breach them)

and use either the Grifter or Escapist first skills to maintain rush...

Can you just be The Turbo Team and sprint through private areas unlocking every door? It might not be crazy useful but it sounds fun as hell.

The problem is the guards, Social Engineering works on civs but if you bust through a door then the guards will notice. Cameras with the perk also won't see you moving through an area but if you do an illegal action, which surely Battering Ram must be, it'll still see it.

Anime Store Adventure
May 6, 2009


CuddleCryptid posted:

The problem is the guards, Social Engineering works on civs but if you bust through a door then the guards will notice. Cameras with the perk also won't see you moving through an area but if you do an illegal action, which surely Battering Ram must be, it'll still see it.

yeah but what if I'm still sprinting, you can't catch me coppers

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Anime Store Adventure posted:

yeah but what if I'm still sprinting, you can't catch me coppers

deep dish peat moss
Jul 27, 2006

padijun posted:

This explains the phantom weapon levels. I’ve seen my weapon go up a level on the round summary, say upgrade unlocked etc. but then not actually level up or unlock the upgrade. I wonder if it’s based on how many times you personally cross the line, or if it’s when the last teammate crosses.

Those phantom weapon levels will be counted correctly if you wait a few minutes then close and re-open the game, the same thing happens with normal legitimately-gained levels.

Also this exploit is specific to 99boxes, I tried on other maps and it doesn't work. On 99boxes every time you enter the escape zone your character yells a "YEAH WE DID IT!" voice line, which doesn't happen on other maps, which seems to be indicative of whatever is triggering to add xp. I had someone doing this in a 99boxes match I was in before seeing that video and I didn't get any extra xp, but tried it myself solo and I indeed got a ton.

If you want to do this with bots it's best to stealth the map, if you go loud the bots will start dying right around the time you're escaping... and from what I can tell bots dying is a triggered event that happens on the escape, rather than a thing that actually happens due to combat. They can survive all fights indefinitely (or at least very rarely get downed) until you start the escape, at which point they start going down like flies. (at least on Normal - so I'm guessing they get some kind of insane damage mitigation on Normal until the end of the heist)

deep dish peat moss fucked around with this message at 18:02 on Sep 29, 2023

Blue On Blue
Nov 14, 2012

Please. Payday 3 let us toggle things and have them stay

Such as toggle off heist videos when selecting your heist

You can click it off each time but then it just comes back again ugh

Oh and please for the love of everything let us skip / mute the briefings

Anime Store Adventure
May 6, 2009


Blue On Blue posted:

Please. Payday 3 let us toggle things and have them stay

Such as toggle off heist videos when selecting your heist

You can click it off each time but then it just comes back again ugh

Oh and please for the love of everything let us skip / mute the briefings

You can back out of the briefing and it will still queue you for matchmaking, so you can effectively leave the minute you hit OK.

Blue On Blue
Nov 14, 2012

Anime Store Adventure posted:

You can back out of the briefing and it will still queue you for matchmaking, so you can effectively leave the minute you hit OK.

Oh thank you !

padijun
Feb 5, 2004

murderbears forever

deep dish peat moss posted:

Those phantom weapon levels will be counted correctly if you wait a few minutes then close and re-open the game, the same thing happens with normal legitimately-gained levels.

Also this exploit is specific to 99boxes, I tried on other maps and it doesn't work. On 99boxes every time you enter the escape zone your character yells a "YEAH WE DID IT!" voice line, which doesn't happen on other maps, which seems to be indicative of whatever is triggering to add xp. I had someone doing this in a 99boxes match I was in before seeing that video and I didn't get any extra xp, but tried it myself solo and I indeed got a ton.

If you want to do this with bots it's best to stealth the map, if you go loud the bots will start dying right around the time you're escaping... and from what I can tell bots dying is a triggered event that happens on the escape, rather than a thing that actually happens due to combat. They can survive all fights indefinitely (or at least very rarely get downed) until you start the escape, at which point they start going down like flies. (at least on Normal - so I'm guessing they get some kind of insane damage mitigation on Normal until the end of the heist)

I did it a couple times last night, I just stealthed as far as I could until getting caught. Even during the final charge with the bots getting lit up I was able to trigger it 50x. Wasn’t even enough to max out the ku57, lol

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TwatHammer
Sep 29, 2014

At this point. I'm convinced the game is actively loving with me. Anyone else been having issues with the Reinfield 900S just straight up not unlocking the next stage of challenges? Or any weapons doing the same thing.


:negative:

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