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Why are the 99% so bad? Does it disable frame gen periodically?
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# ? Sep 30, 2023 00:54 |
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# ? May 30, 2024 10:23 |
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My guess (entirely unburdened by data or expertise) is that FMF is expensive, and some part of it scales with an element of scene complexity, so when things bog down FMF makes them even worse. Sort of calls into question the value of the whole exercise, to me.
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# ? Sep 30, 2023 00:58 |
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Subjunctive posted:I figured that the FMF list was some set of exe names that can be edited in the binary, or similar. The list of "supported" AFMF games is just the games that work when you enable the "HYPR-RX" preset or enable AFMF in the global graphics options. You are able to force AFMF on for individual games via the per-app overrides. So, global setting = pre-tested games. Per-app setting = forced on for any DX11/DX12 game.
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# ? Sep 30, 2023 01:50 |
repiv posted:video game food looks so delicious
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# ? Sep 30, 2023 01:54 |
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Zedsdeadbaby posted:
Where we're going, we won't need frames to play.
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# ? Sep 30, 2023 01:57 |
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If everyone hates FSR3 what was with DF's glowing preview? Hands-on makes all the difference?
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# ? Sep 30, 2023 02:09 |
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Just spent two hours trying to figure out why I was only getting 40fps in Cyberpunk with DLSS Quality+FG+PT+RR, trying all sorts of settings until I checked 3DMark and found that my system was way underperforming for its hardware (4090/7800X3D). Turns out that Afterburner had my power limit set to zero, so it was stuck at about 220MHz core clock through the benchmarks and such. Back to the profile at 80% and things are much better (~105 fps at 3440x1440), but now I'm impressed at how well the flatlined card did!
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# ? Sep 30, 2023 03:18 |
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drat, how many watts was it it pulling at 220? Someone throw that in a steamdeck.
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# ? Sep 30, 2023 06:17 |
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ConanTheLibrarian posted:Where we're going, we won't need frames to play. tiger handhelds?
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# ? Sep 30, 2023 07:30 |
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Rinkles posted:If everyone hates FSR3 what was with DF's glowing preview? Hands-on makes all the difference? the lack of VRR support wouldn't stick out in the preview if they carefully set it up to ensure that the FPS stuck to the monitors max refresh rate i can't see myself using it until they at least get VRR working
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# ? Sep 30, 2023 10:33 |
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Same same, no VRR no interest from me. VRR is essential not just for image consistency but input latency. I just can't imagine not using it. The days of vsync are forever consigned to the dustbin for me and have been ever since I first got a gtx 970.
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# ? Sep 30, 2023 11:09 |
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oh and at least as it's integrated in forspoken you have to use FSR upscaling/antialiasing to enable FSR framegen, they don't let you mix and match not sure if they'll let you enable reflex with it in games that have both (or if that's even technically feasible) but I doubt it
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# ? Sep 30, 2023 12:13 |
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Its been almost a month, where are my 7700xt discounts thread? You guys promised!
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# ? Sep 30, 2023 12:32 |
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Wait, so, AFMF automatically disables itself when you most want smooth motion because that's also when it's most liable to gently caress up? I'm sure this doesn't feel bad at all edit: fixed image
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# ? Sep 30, 2023 12:47 |
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Dr. Video Games 0031 posted:
It doesn't disable instantly on any mouse movement like Boost, but the threshold is really low.
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# ? Sep 30, 2023 12:50 |
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https://www.dsogaming.com/pc-performance-analyses/immortals-of-aveum-native-4k-vs-nvidia-dlss-3-vs-amd-fsr-3-0-benchmarks/quote:What’s also interesting here is that you can enable NVIDIA Reflex when using AMD FSR 3.0. This is a must-have for all future FSR 3.0 games. With NVIDIA Reflex, we didn’t really feel the extra input latency of FSR 3.0 Frame Generation. oh that does work
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# ? Sep 30, 2023 13:13 |
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In the Daniel Owen video, he didn't see a decrease in nvidia's PC latency figure when enabling reflex with FSR3 also enabled, so I'm still not sure if it does work. I don't trust DSOGaming one bit, they're a super unreliable site.
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# ? Sep 30, 2023 13:16 |
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3000 series gets AMD frame gen while still having access to Reflex Pandemic purchasers stay winning Edit: lol https://twitter.com/HardwareUnboxed/status/1708085292807389555?t=BY605P4IJZ5bHILa_myFuQ&s=19
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# ? Sep 30, 2023 13:17 |
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gradenko_2000 posted:3000 series gets AMD frame gen while still having access to Reflex Yeah right now there is no VRR support with FSR3, and you need to use VSync which means you're adding additional lag from that on top of the standard frame generation lab.
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# ? Sep 30, 2023 13:25 |
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Dr. Video Games 0031 posted:In the Daniel Owen video, he didn't see a decrease in nvidia's PC latency figure when enabling reflex with FSR3 also enabled, so I'm still not sure if it does work. I don't trust DSOGaming one bit, they're a super unreliable site. i'm not sure i'd trust nvidias latency figure either, whatever FSR3 is doing that breaks VRR is highly unusual and might be breaking some assumptions in that measurement it's almost like FSR3 is taking over the duties of repeating frames to match vsync that would normally be handled by the driver, so the game presents at the monitor refresh rate regardless of the framerate, but FPS monitoring tools are able to see the real framerate so i have no idea exactly what's going on unless it's just that FSR3 quantizes presentation to what the vsync interval would be if VRR weren't enabled, so you end up with psuedo-vsync frame pacing inside a VRR container (which might explain the erratic readout on my monitor OSD) repiv fucked around with this message at 13:49 on Sep 30, 2023 |
# ? Sep 30, 2023 13:35 |
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another thing i tried was reducing my monitors refresh rate on the desktop to something that's easier to hit consistently (e.g. 120hz) but at least in forspoken it overrides that and locks to 165hz anyway, so i'd have to hit a consistent 165fps for smooth frame pacing 82.5fps would technically also be smooth but then it would be working from a base framerate of 41fps and the latency is going to be really bad at that point
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# ? Sep 30, 2023 14:11 |
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Alex Battaglia from DF made a twitter thread talking about VSync/VRR weirdness with FSR3: https://twitter.com/Dachsjaeger/status/1707793390610403356
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# ? Sep 30, 2023 14:37 |
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Subjunctive posted:Just spent two hours trying to figure out why I was only getting 40fps in Cyberpunk with DLSS Quality+FG+PT+RR, trying all sorts of settings until I checked 3DMark and found that my system was way underperforming for its hardware (4090/7800X3D). Yep, that sounds about the fps corridors you should get. I am hovering between 90-120 fps with Pathtracing Ultra/Psychosettings and DLSS Quality, RR and FG as well on a 13900K @ UWQHD, depending on the environment and ingame action. Really curious to test AFMF as well and compare.
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# ? Sep 30, 2023 21:11 |
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My laugh will be heard on the other side of the world if Apple ends up surpassing AMD someday soon in both the hardware and software stacks, performance-wise (at least on macOS, lol).
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# ? Sep 30, 2023 21:30 |
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apple could have the best gaming hardware period and they'd still somehow find a way to ward off everything that isn't a farmville clone or waifu gacha
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# ? Sep 30, 2023 21:34 |
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SourKraut posted:My laugh will be heard on the other side of the world if Apple ends up surpassing AMD someday soon in both the hardware and software stacks, performance-wise (at least on macOS, lol). All that performance is no good if they demand that anyone & everyone who coughs in their general direction wear a chastity device two sizes too small
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# ? Sep 30, 2023 21:41 |
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Zedsdeadbaby posted:All that performance is no good if they demand that anyone & everyone who coughs in their general direction wear a chastity device two sizes too small
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# ? Sep 30, 2023 21:49 |
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Zedsdeadbaby posted:All that performance is no good if they demand that anyone & everyone who coughs in their general direction wear a chastity device two sizes too small Where have they done anything like this? Anime Schoolgirl posted:yeah i'm only going to believe apple is entering both the high-performance gaming space and the high-end workstation computing space when they goatman their dev pipeline and there is absolutely no indication they're willing to do that I don’t think they have any interest in going seriously into the high performance workstation computing space. I also feel like that mindset that high performance gaming is linked to high performance workstation/computing is an nvidia/AMD relic and not applicable to the likes of Apple. I’m not saying they want to or plan to, but if Apple wanted to expand into the higher-performance gaming experience on Macs, they’d do like they frequently have and slow walk features and improvements until they feel it’s ready, which is basically what we see them doing now. Build up their GPU capabilities, slowly develop/improve the software stack, add more and more hardware features to their in-house designs. They can basically test and improve a lot of it on the iPhone and iPad where gaming performance expectations are much less, to flesh out what they might want to do on the Mac side. I don’t think Apple would have any interest in pursuing the halo-tier GPU product owners, because that’s such a small % of the market and they’d never likely compete 1:1 with it at all or enough to convince those users to convert to macOS. But target those who are using 4060s, 4070s, 7800 XTs and the like? Sure, why not. If a higher-tier Mac mini or the base Studio can crank out performance equivalent or greater, for a total cost that is provably comparable to the person’s desktop system, then that’s a decent sales increase/path. Plus, with Apple Silicon, they might be able to sell it up as a desktop + switch type of experience, where someone has good performance on their Mac, but can resume playing on their iPhone or iPad on the go. Like I said, I don’t know that Apple really cares, but they’ve been taking some interesting steps and making some interesting changes for a company that traditionally didn’t care about gaming. And if there’s anyone who could afford to go after some part of the market, it’s Apple. I think people sometimes forget that Apple is sitting on cash and total asset reserves that’d make even Jensen blush.
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# ? Sep 30, 2023 22:11 |
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Jesus, what kinda voodoo is nvidea using for this DLSS stuff? Back when I got my 4060 a few weeks ago, I tested it with cyberpunk and the ultra setting for ray tracing barely broke an average of 10fps on the benchmark. I pop on this new overdrive mode which enables frame generation and ray reconstruction, and I'm now hitting 30fps with the ultra settings.
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# ? Sep 30, 2023 23:45 |
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hitting 30 fps using interpolation sounds like a bad time
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# ? Oct 1, 2023 01:18 |
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What are you talking about, >100ms of latency sounds entirely acceptable.
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# ? Oct 1, 2023 01:25 |
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FG at a base frame rate of 10 going to 30 is going to be bad, but not as bad at 10 fps
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# ? Oct 1, 2023 01:26 |
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K8.0 posted:What are you talking about, >100ms of latency sounds entirely acceptable. I played a lot of Quake with that latency! I won sometimes!
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# ? Oct 1, 2023 01:27 |
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I think there was probably a mistake made in the settings menu if he was only getting 10 fps with RT Ultra enabled while using DLSS. The 4060 is capable of better than that at native 1080p or 1440p.
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# ? Oct 1, 2023 01:37 |
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Dr. Video Games 0031 posted:I think there was probably a mistake made in the settings menu if he was only getting 10 fps with RT Ultra enabled while using DLSS. The 4060 is capable of better than that at native 1080p or 1440p. edit: nm, misread you were talking about the RT ultra part, not the overdrive mode
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# ? Oct 1, 2023 02:04 |
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Dr. Video Games 0031 posted:I think there was probably a mistake made in the settings menu if he was only getting 10 fps with RT Ultra enabled while using DLSS. The 4060 is capable of better than that at native 1080p or 1440p. They're using Path Tracing/RT Overdrive, which a 4060 is woefully inadequate for. Hell on my RTX 3080, Path Tracing takes me down to ~40 FPS at 3440x1440 with DLSS Balanced. If they were using RT Ultra they'd probably be in the 40s to high 50s with frame gen.
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# ? Oct 1, 2023 02:06 |
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SourKraut posted:Where have they done anything like this? Gamers aren't going to spend Apple prices for the most part, especially with an OS that doesn't let you do a ton of things.
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# ? Oct 1, 2023 02:08 |
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not sure the entry level gaming dGPU market is big enough for them to care about. if they ever wanted to make moves in gaming, it'd be with their phones, tablets, and apple tvs
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# ? Oct 1, 2023 02:11 |
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If you're using path tracing do the other settings still matter? Like, is setting everything else to Low, then turning on PT going to yield some results?
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# ? Oct 1, 2023 02:13 |
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# ? May 30, 2024 10:23 |
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gradenko_2000 posted:If you're using path tracing do the other settings still matter? Like, is setting everything else to Low, then turning on PT going to yield some results? yeah, I believe you get low-resolution textures and volumetrics? (I thought doing that was causing bad colour banding but it turns out that’s just how that part of the benchmark looks even on maximum colour precision!)
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# ? Oct 1, 2023 02:18 |