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it gets worse!!! we were fighting loving rokhs!!! or at least that's what we were shooting on grid, other poo poo was there but lmao take a wild guess at what rokhs resist profile is!!!! take a wild guess at what damage types tremor does!!!! edit: i dont know was happening in the first of the two fleets since i was in fleet two not that it matters psilocybin laden fucked around with this message at 06:13 on Oct 3, 2023 |
# ? Oct 3, 2023 05:50 |
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# ? May 19, 2024 19:49 |
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is the doctrinal response against rokhfleet no longer to refit 800 mm autocannons and a scrambler
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# ? Oct 3, 2023 06:07 |
Potato Salad posted:is the doctrinal response against rokhfleet no longer to refit 800 mm autocannons and a scrambler apparently it's now "shoot into their resist profiles from the drippy tip of your falloff range" lmao
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# ? Oct 3, 2023 06:08 |
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psilocybin laden posted:i'm going to make a post on goon fleet dot com about the absolute state of this alliance what did gs leadership do this time
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# ? Oct 3, 2023 06:36 |
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psilocybin laden posted:it gets worse!!! we were fighting loving rokhs!!! or at least that's what we were shooting on grid, other poo poo was there but lmao aar summary: "we are loving morons"
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# ? Oct 3, 2023 09:27 |
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If you're in kitey nano frigates maybe don't repeatedly drive them into scram range of the slowest battlecruiser in the game. https://www.youtube.com/watch?v=LhXvN4sjGaQ also maybe take your drugs idk I was tired as hell
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# ? Oct 3, 2023 11:25 |
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CCP finally managed to get our logo in the game
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# ? Oct 3, 2023 16:09 |
Andohz posted:CCP finally managed to get our logo in the game awesome
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# ? Oct 3, 2023 16:10 |
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No sax, no glory
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# ? Oct 3, 2023 16:20 |
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Andohz posted:CCP finally managed to get our logo in the game Finally lol
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# ? Oct 3, 2023 16:22 |
they put extra ccpoop on it but still, happy day
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# ? Oct 3, 2023 19:07 |
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floppyspud posted:what did gs leadership do this time they're making me reveal the delta sqad secret
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# ? Oct 3, 2023 19:25 |
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Andohz posted:CCP finally managed to get our logo in the game it took months but i'm glad to see it's finally in
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# ? Oct 3, 2023 19:45 |
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Oh gently caress yes
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# ? Oct 3, 2023 20:01 |
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psilocybin laden posted:they're making me reveal the delta sqad secret Is the delta sqad secret that they did nothing wrong
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# ? Oct 3, 2023 22:21 |
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thats just a stone cold fact, buster
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# ? Oct 3, 2023 23:01 |
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Hefty gootse good gootse, no further comments, full marks on the presentation. honk
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# ? Oct 4, 2023 06:38 |
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Help I'm clueless about bombs. Let's say I have the ability to summon about ten cruisers, including HACs and recons, into one very specific spot. I wanted to look into whether it would be worthwhile to bomb them. If Pyfa numbers are right, my conclusion is no, because it looks like one bomber does barely over 2k damage on a cruiser, so you'd need a dozen or two to do much. Am I right and bombs just aren't worth it on this scale? Also trying to think of other funny things to do to those cruisers. A void bomb could mostly neut them out, but I'm gonna assume most of them have cap boosters.
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# ? Oct 4, 2023 09:38 |
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Did bombs get nerfed? I distinctly remember them being able to volley cruisers around 2011 if they forgot their mwd on
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# ? Oct 4, 2023 10:25 |
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Oh yeah I didn't think of MWDs, that would probably change things.
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# ? Oct 4, 2023 10:28 |
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Elukka posted:Help I'm clueless about bombs. you will not kill HACs with a bombing run. you can at most have 6-7 bombs in a single run because otherwise the ones that detonate first start blowing up the ones behind them. the number you can have in a run depends on the level of cov ops the pilots doing the run have trained in general, having just bombers and no follow up doesn't really work on anything that isn't t1, sub-battleship hulls. they are however very powerful in doing a lot of damage to the whole fleet at once which stresses logi, and stresses logi further when every person in the fleet panics and mashes their "need shields/armor" keys, thus making it harder for logi to rep the actual primary of the fleet you ideally have shooting at them void bombs can be good because most pvp fits arent cap stable. cruisers are hard to hit, but theyre used to great effect on, for example, nightmare fleets
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# ? Oct 4, 2023 17:09 |
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By being hard to hit with void bombs, do you mean they have imperfect application or the cruisers just tend to move out of the way? I'm looking to hit a small fleet dropping in the same spot on a bubble and engaging something there (like assault frigates with ADC that the bombs should do roughly nothing against). But we could only get maybe 2-3 bombers at most so I'm not sure the damage is worth it.Johnny Five-Jaces posted:the number you can have in a run depends on the level of cov ops the pilots doing the run have trained Elukka fucked around with this message at 18:52 on Oct 4, 2023 |
# ? Oct 4, 2023 18:50 |
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Elukka posted:I thought the bomb launcher only launched one and then reloads for ages? A single bomber can only launch one bomb per run, but the bombs can take damage from AOE weapons, e.g. eachother. So if there's 8 bombers with covops 5, the 7th bomb to explode will kill the 8th bomb before it can explode, so a wave of 8+ bombers will only be as effective as 7 bombers.
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# ? Oct 4, 2023 19:45 |
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nice meltdown
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# ? Oct 5, 2023 02:21 |
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Solus posted:nice meltdown
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# ? Oct 5, 2023 07:30 |
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Sapphic Socialism posted:A single bomber can only launch one bomb per run, but the bombs can take damage from AOE weapons, e.g. eachother. So if there's 8 bombers with covops 5, the 7th bomb to explode will kill the 8th bomb before it can explode, so a wave of 8+ bombers will only be as effective as 7 bombers. Couldn't you get around this by staggering your bomber squads with some good timing? Send in a bombing run of 7x bombers first, and then send the second one in time to launch bombs, so the first wave is already safely exploded 1–2 seconds before the next wave hits, and so on. Nowadays with voice comms and poo poo that kind of coordination should be possible. Just collect 49 friends and train them in separate squads against some dummy targets in your own space until the timing works, and you are go.
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# ? Oct 5, 2023 13:52 |
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Libluini posted:Couldn't you get around this by staggering your bomber squads with some good timing? Send in a bombing run of 7x bombers first, and then send the second one in time to launch bombs, so the first wave is already safely exploded 1–2 seconds before the next wave hits, and so on. I've been in fleets that did this, but I've also been winning eve for a while now so haven't the slightest clue if it's still a thing
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# ? Oct 5, 2023 14:01 |
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I believe there are old youtube videos of mrvee coordinating bomber runs. Ill see what I can find.
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# ? Oct 5, 2023 14:05 |
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During Beeitnam, INIT. blew up about 90b of HACs in one bombing run, then later that same day sent 145b of HACs to the graveyard on the same gate (though the battle report links in that article are dead now). I also remember being in a cerb fleet led by Apple Pear which got deleted by bombers on a gate
ShaneMacGowansTeeth fucked around with this message at 14:57 on Oct 5, 2023 |
# ? Oct 5, 2023 14:53 |
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Ah yes, "the big push"
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# ? Oct 5, 2023 15:52 |
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Didn't DBRB try a bombing run once and ended up deleting his bomber fleet instead?
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# ? Oct 5, 2023 19:19 |
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ShaneMacGowansTeeth posted:Didn't DBRB try a bombing run once and ended up deleting his bomber fleet instead? Once?
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# ? Oct 5, 2023 19:22 |
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The early days of bombs where they were much harder to coordinate because of the mutual decloak were amazing because everyone had written them off as a cumbersome gimmick that you didn't need to take precautions against, and then we'd get someone like Vee who could actually set up multiple squadrons for booking runs and just go out and vapourise 150 battleships in a single strike.
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# ? Oct 5, 2023 19:28 |
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Hexyflexy posted:Once? goddamnit
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# ? Oct 5, 2023 19:30 |
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The best bombing run I ever went on was led by wheniaminspace. Flawless execution by the pizza master. Second best was when nobody in TEST leadership bothered to tell silentmajority that PL was showing up to our timer to help TEST, and we bombed their fleet off the field.
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# ? Oct 5, 2023 21:04 |
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Libluini posted:Couldn't you get around this by staggering your bomber squads with some good timing? Send in a bombing run of 7x bombers first, and then send the second one in time to launch bombs, so the first wave is already safely exploded 1–2 seconds before the next wave hits, and so on. you can, but that requires enough bomber pilots for multiple waves, plus enough pilots doing something that keeps the enemy engaged and on the grid long enough for you to line up the other run(s). i get the sense from elukka's post that they're running a relatively small operation with a few folks havin fun as opposed to having bloc-level fleet numbers at their disposal
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# ? Oct 5, 2023 21:29 |
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In that case I used to bomb into a drag bubble in mhc back in the day. Gotta have eyes when they warp and pretty good idea of their warp time to the bubble. Launch at like the 15 second mark and it would normally detonate as they burned out of the bubble or to the gate
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# ? Oct 6, 2023 03:00 |
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gently caress I love drag bubbles
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# ? Oct 6, 2023 03:17 |
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i have a spreadsheet somewhere for when you should launch bombs based on the warp speed of the ship and when they show up on your dscan at a particular range
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# ? Oct 6, 2023 05:38 |
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# ? May 19, 2024 19:49 |
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Dirac Fourier posted:The best bombing run I ever went on was led by wheniaminspace
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# ? Oct 6, 2023 05:50 |