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psilocybin laden
Jul 29, 2022
it gets worse!!! we were fighting loving rokhs!!! or at least that's what we were shooting on grid, other poo poo was there but lmao

take a wild guess at what rokhs resist profile is!!!! take a wild guess at what damage types tremor does!!!!


edit: i dont know was happening in the first of the two fleets since i was in fleet two not that it matters

psilocybin laden fucked around with this message at 06:13 on Oct 3, 2023

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Potato Salad
Oct 23, 2014

nobody cares


is the doctrinal response against rokhfleet no longer to refit 800 mm autocannons and a scrambler

hailthefish
Oct 24, 2010

Potato Salad posted:

is the doctrinal response against rokhfleet no longer to refit 800 mm autocannons and a scrambler

apparently it's now "shoot into their resist profiles from the drippy tip of your falloff range" lmao

floppyspud
Jul 21, 2022

psilocybin laden posted:

i'm going to make a post on goon fleet dot com about the absolute state of this alliance

lord forgive me but its time to go back to the old me

what did gs leadership do this time

Kazinsal
Dec 13, 2011


psilocybin laden posted:

it gets worse!!! we were fighting loving rokhs!!! or at least that's what we were shooting on grid, other poo poo was there but lmao

take a wild guess at what rokhs resist profile is!!!! take a wild guess at what damage types tremor does!!!!


edit: i dont know was happening in the first of the two fleets since i was in fleet two not that it matters

aar summary: "we are loving morons"

Elukka
Feb 18, 2011

For All Mankind
If you're in kitey nano frigates maybe don't repeatedly drive them into scram range of the slowest battlecruiser in the game.

https://www.youtube.com/watch?v=LhXvN4sjGaQ

also maybe take your drugs idk I was tired as hell

Andohz
Aug 15, 2004

World's Strongest Smelly Hobo
CCP finally managed to get our logo in the game :goose:

That Works
Jul 22, 2006

Every revolution evaporates and leaves behind only the slime of a new bureaucracy


Andohz posted:

CCP finally managed to get our logo in the game :goose:


awesome

Dalmuti
Apr 8, 2007
No sax, no glory

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

Andohz posted:

CCP finally managed to get our logo in the game :goose:


Finally lol

hailthefish
Oct 24, 2010

they put extra ccpoop on it but still, happy day

psilocybin laden
Jul 29, 2022

floppyspud posted:

what did gs leadership do this time

they're making me reveal the delta sqad secret

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO

Andohz posted:

CCP finally managed to get our logo in the game :goose:


it took months but i'm glad to see it's finally in :unsmith:

Fajita Queen
Jun 21, 2012

Oh gently caress yes

:honk:

floppyspud
Jul 21, 2022

psilocybin laden posted:

they're making me reveal the delta sqad secret

Is the delta sqad secret that they did nothing wrong

Dalmuti
Apr 8, 2007
thats just a stone cold fact, buster

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

Hefty gootse good gootse, no further comments, full marks on the presentation.

honk

Elukka
Feb 18, 2011

For All Mankind
Help I'm clueless about bombs.

Let's say I have the ability to summon about ten cruisers, including HACs and recons, into one very specific spot. I wanted to look into whether it would be worthwhile to bomb them. If Pyfa numbers are right, my conclusion is no, because it looks like one bomber does barely over 2k damage on a cruiser, so you'd need a dozen or two to do much. Am I right and bombs just aren't worth it on this scale?

Also trying to think of other funny things to do to those cruisers. A void bomb could mostly neut them out, but I'm gonna assume most of them have cap boosters.

Elchimpster
Mar 22, 2012
Did bombs get nerfed? I distinctly remember them being able to volley cruisers around 2011 if they forgot their mwd on

Elukka
Feb 18, 2011

For All Mankind
Oh yeah I didn't think of MWDs, that would probably change things.

Johnny Five-Jaces
Jan 21, 2009


Elukka posted:

Help I'm clueless about bombs.

Let's say I have the ability to summon about ten cruisers, including HACs and recons, into one very specific spot. I wanted to look into whether it would be worthwhile to bomb them. If Pyfa numbers are right, my conclusion is no, because it looks like one bomber does barely over 2k damage on a cruiser, so you'd need a dozen or two to do much. Am I right and bombs just aren't worth it on this scale?

Also trying to think of other funny things to do to those cruisers. A void bomb could mostly neut them out, but I'm gonna assume most of them have cap boosters.

you will not kill HACs with a bombing run. you can at most have 6-7 bombs in a single run because otherwise the ones that detonate first start blowing up the ones behind them. the number you can have in a run depends on the level of cov ops the pilots doing the run have trained

in general, having just bombers and no follow up doesn't really work on anything that isn't t1, sub-battleship hulls. they are however very powerful in doing a lot of damage to the whole fleet at once which stresses logi, and stresses logi further when every person in the fleet panics and mashes their "need shields/armor" keys, thus making it harder for logi to rep the actual primary of the fleet you ideally have shooting at them

void bombs can be good because most pvp fits arent cap stable. cruisers are hard to hit, but theyre used to great effect on, for example, nightmare fleets

Elukka
Feb 18, 2011

For All Mankind
By being hard to hit with void bombs, do you mean they have imperfect application or the cruisers just tend to move out of the way? I'm looking to hit a small fleet dropping in the same spot on a bubble and engaging something there (like assault frigates with ADC that the bombs should do roughly nothing against). But we could only get maybe 2-3 bombers at most so I'm not sure the damage is worth it.

Johnny Five-Jaces posted:

the number you can have in a run depends on the level of cov ops the pilots doing the run have trained
I thought the bomb launcher only launched one and then reloads for ages?

Elukka fucked around with this message at 18:52 on Oct 4, 2023

Sapphic Socialism
Jan 7, 2017

All your favourite video game characters are gay and trans.

Elukka posted:

I thought the bomb launcher only launched one and then reloads for ages?

A single bomber can only launch one bomb per run, but the bombs can take damage from AOE weapons, e.g. eachother. So if there's 8 bombers with covops 5, the 7th bomb to explode will kill the 8th bomb before it can explode, so a wave of 8+ bombers will only be as effective as 7 bombers.

Solus
May 31, 2011

Drongos.
nice meltdown

psilocybin laden
Jul 29, 2022

Solus posted:

nice meltdown

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Sapphic Socialism posted:

A single bomber can only launch one bomb per run, but the bombs can take damage from AOE weapons, e.g. eachother. So if there's 8 bombers with covops 5, the 7th bomb to explode will kill the 8th bomb before it can explode, so a wave of 8+ bombers will only be as effective as 7 bombers.

Couldn't you get around this by staggering your bomber squads with some good timing? Send in a bombing run of 7x bombers first, and then send the second one in time to launch bombs, so the first wave is already safely exploded 1–2 seconds before the next wave hits, and so on.

Nowadays with voice comms and poo poo that kind of coordination should be possible. Just collect 49 friends and train them in separate squads against some dummy targets in your own space until the timing works, and you are go.

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

Libluini posted:

Couldn't you get around this by staggering your bomber squads with some good timing? Send in a bombing run of 7x bombers first, and then send the second one in time to launch bombs, so the first wave is already safely exploded 1–2 seconds before the next wave hits, and so on.

Nowadays with voice comms and poo poo that kind of coordination should be possible. Just collect 49 friends and train them in separate squads against some dummy targets in your own space until the timing works, and you are go.

I've been in fleets that did this, but I've also been winning eve for a while now so haven't the slightest clue if it's still a thing

Elchimpster
Mar 22, 2012
I believe there are old youtube videos of mrvee coordinating bomber runs.
Ill see what I can find.

ShaneMacGowansTeeth
May 22, 2007



I think this is it... I think this is how it ends
During Beeitnam, INIT. blew up about 90b of HACs in one bombing run, then later that same day sent 145b of HACs to the graveyard on the same gate (though the battle report links in that article are dead now). I also remember being in a cerb fleet led by Apple Pear which got deleted by bombers on a gate

ShaneMacGowansTeeth fucked around with this message at 14:57 on Oct 5, 2023

WilWheaton
Oct 11, 2006

It'd be hard to get bored on this ship!
Ah yes, "the big push"

ShaneMacGowansTeeth
May 22, 2007



I think this is it... I think this is how it ends
Didn't DBRB try a bombing run once and ended up deleting his bomber fleet instead?

Hexyflexy
Sep 2, 2011

asymptotically approaching one

ShaneMacGowansTeeth posted:

Didn't DBRB try a bombing run once and ended up deleting his bomber fleet instead?

Once?

Roller Coast Guard
Aug 27, 2006

With this magnificent aircraft,
and my magnificent facial hair,
the British Empire will never fall!


The early days of bombs where they were much harder to coordinate because of the mutual decloak were amazing because everyone had written them off as a cumbersome gimmick that you didn't need to take precautions against, and then we'd get someone like Vee who could actually set up multiple squadrons for booking runs and just go out and vapourise 150 battleships in a single strike.

ShaneMacGowansTeeth
May 22, 2007



I think this is it... I think this is how it ends

goddamnit

Dirac Fourier
Aug 14, 2023
The best bombing run I ever went on was led by wheniaminspace. Flawless execution by the pizza master.

Second best was when nobody in TEST leadership bothered to tell silentmajority that PL was showing up to our timer to help TEST, and we bombed their fleet off the field.

Johnny Five-Jaces
Jan 21, 2009


Libluini posted:

Couldn't you get around this by staggering your bomber squads with some good timing? Send in a bombing run of 7x bombers first, and then send the second one in time to launch bombs, so the first wave is already safely exploded 1–2 seconds before the next wave hits, and so on.

you can, but that requires enough bomber pilots for multiple waves, plus enough pilots doing something that keeps the enemy engaged and on the grid long enough for you to line up the other run(s). i get the sense from elukka's post that they're running a relatively small operation with a few folks havin fun as opposed to having bloc-level fleet numbers at their disposal

Elchimpster
Mar 22, 2012
In that case I used to bomb into a drag bubble in mhc back in the day. Gotta have eyes when they warp and pretty good idea of their warp time to the bubble. Launch at like the 15 second mark and it would normally detonate as they burned out of the bubble or to the gate

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

gently caress I love drag bubbles

Johnny Five-Jaces
Jan 21, 2009


i have a spreadsheet somewhere for when you should launch bombs based on the warp speed of the ship and when they show up on your dscan at a particular range

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Potato Salad
Oct 23, 2014

nobody cares


Dirac Fourier posted:

The best bombing run I ever went on was led by wheniaminspace

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