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How in the heck did they miss that the description for Psychenetic Wrath is wrong/not working?
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# ? Oct 5, 2023 14:23 |
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# ? Jun 6, 2024 00:51 |
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Kaddish posted:How in the heck did they miss that the description for Psychenetic Wrath is wrong/not working?
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# ? Oct 5, 2023 14:25 |
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Mendrian posted:*There's a talent that's supposed to heal a small amount of corruption every tic, does that work? I didn't see it work once. I think you might be right. I think it might be broken. I didn't test extensively, but I noticed the same thing. And I assume it won't heal grim corruption, but in the cases I was watching it, it didn't seem to be working for normal corruption.
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# ? Oct 5, 2023 14:49 |
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Mendrian posted:*There's a talent that's supposed to heal a small amount of corruption every tic, does that work? I didn't see it work once. Instead you probably want to have just 2 wounds with it.
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# ? Oct 5, 2023 15:06 |
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Internet Explorer posted:I think you might be right. I think it might be broken. I didn't test extensively, but I noticed the same thing. And I assume it won't heal grim corruption, but in the cases I was watching it, it didn't seem to be working for normal corruption. Which is funny because there's a vet talent to make medpack heal corruption and it works on overdrive, clearing all corruption in literal seconds.
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# ? Oct 5, 2023 15:10 |
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Internet Explorer posted:I think you might be right. I think it might be broken. I didn't test extensively, but I noticed the same thing. And I assume it won't heal grim corruption, but in the cases I was watching it, it didn't seem to be working for normal corruption. I can confirm it works, in a goon group we tried picking up a Grimoire and aside from the flat amount of corruption for having one picked up, the trickle corruption was getting countered by my aura. I think the reason it looks like it doesn't work is that it doesn't seem to get rid of the last point of corruption in a wound, probably as a coding thing to stop it from jumping to another wound. It looks extra weird when you're full health but it won't heal that last purple tick.
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# ? Oct 5, 2023 15:21 |
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Ah, that may be it. I need to look more carefully.
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# ? Oct 5, 2023 15:25 |
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drrockso20 posted:Admittedly part of the problem is I'm on Veteran, also man I've been having the worst luck on Xbox in finding any guns that are actually usable, like I try the Las Pistol out and the thing is hideously awful, does poo poo damage, is incredibly inaccurate even when using the sight(in fact I think it might actually be more inaccurate), and to add insult to injury it even has a somewhat smaller ammo pool than many of the Las Rifles, pretty similar results with one of the assault rifle type guns except also add that it has ludicrous recoil so you can't really use it for anything but tap firing but it's still really inaccurate even with single shots and even basic trash mobs need multiple shots to kill The las pistol isn't exactly top tier but it is decent. Its gimmick is that it does a lot of damage on weak spot and critical hits so you need as much crit as possible and to be hitting weak spots.
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# ? Oct 5, 2023 15:33 |
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Still no new maps? Any word on new maps in the pipeline?
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# ? Oct 5, 2023 15:48 |
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Evil Kit posted:I can confirm it works, in a goon group we tried picking up a Grimoire and aside from the flat amount of corruption for having one picked up, the trickle corruption was getting countered by my aura. I wonder if it just removes like 1.5% of what ever your current corruption is each tick, and when it gets to the last little bit it just hits rounding errors, leaving the purple nubbin. I started playing around with more melee centric ogryn builds last night (because vets don't like to share ammo ) . I don't think I really like the taunt ability. Like, yeah, it'll get a crusher swarm off your psyker, but the bull charge does the same thing and gives you a bunch of toughness and has a way shorter cooldown. I've been going more aggressive tank, using the slab shield and the bullgryn charge and bleed passives. Slab Shield heavy attacks with +impact traits already stunlock everything but bosses and will pretty reliably bleed out big swarms of bullshit and crushers / maulers / ragers alike. Edit: also, my life for a proper 2h ogryn weapon. Give them the concrete and rebar hammer like the crushers get. DeathSandwich fucked around with this message at 16:15 on Oct 5, 2023 |
# ? Oct 5, 2023 16:09 |
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Kaddish posted:Still no new maps? Any word on new maps in the pipeline? I doubt were getting anything anytime soon. Console release, Skill tree update, and the map reworks would have consumed all their resources for the last few months.
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# ? Oct 5, 2023 16:33 |
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As far as I can tell from playing, the Infiltrate Vet's primary job is to: 1. Pick up teammates who downed themselves in the worst positions possible 2. Delete shooter groups by running behind them and decapitating them all while they're suppressed 3. "Nothing personal, kid"-ing Snipers Aside from that you are a discount Zealot with a bigger toughness pool. To that end, you absolutely need the 2nd charge on Infiltrate so you can get out of bad situations/buff your attacks more frequently. Take high-mobility equipment for quick-swapping and all the sprinting you need to do.
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# ? Oct 5, 2023 17:11 |
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Vet needs to get to dual wield pistols and swords
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# ? Oct 5, 2023 17:13 |
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ChickenHeart posted:As far as I can tell from playing, the Infiltrate Vet's primary job is to: I really think this branch of the tree is missing weapon support or something to make it fully realized. Otherwise, why not just bring a Zealot, instead of "Wal-Mart Zealot"?
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# ? Oct 5, 2023 17:40 |
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general consensus seems to be that Zealot, Ogryn, and Psyker all got nice meaty buffs with fun exciting new things while Vet essentially got nerfed and lacks the kind of cool impact abilities everyone else got. Why didn't they give Vet's keystones? Bolter Vet much worse which is sad thats my most played kit Layout of the skills is weird cuz every other class gets easy access to their toughness perks where as vet's are spread out on the tree, and the ammo economy is much worse than the old skill tree and confined to a specific part of the new skill tree which means you're hard up for ammo with most guns. They also changed the ult cooldown to start at its conclusion instead of its activation so you can't chain ults through skillful target prioritization, while also just making it baseline worse overall. Psyker is craaaaaaaaaazy strong now, which is a very funny role reversal. Psyker getting an auto aim projectile that effortlessly kills elites, specials, and shooters leaves Vet with very little to do lol
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# ? Oct 5, 2023 17:51 |
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Something about the psyker blitzes and passives seems fairly mixed up. We know for sure that Surge (lightning) is getting a perils reduction from the center keystone that it shouldn't be getting, so it doesn't seem impossible that the knives are getting a substantial damage boost from somewhere that maybe it shouldn't be getting.
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# ? Oct 5, 2023 17:56 |
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I spent a fair chunk of this summer outfitting my Zealot and Vet with "meta" weapons & blessings, like power sword w/PC4 & SL4, Bolters w/PF4, Heavy Sword 9 w/Headtaker & Rampage. I understand pinning fire got nerfed severely, did the other blessings experience the same? Are my meta weapons garbage if I start playing again? Pretty sad to hear that Vet overall got hit with the nerf bat
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# ? Oct 5, 2023 18:05 |
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Legit Businessman posted:I really think this branch of the tree is missing weapon support or something to make it fully realized. Otherwise, why not just bring a Zealot, instead of "Wal-Mart Zealot"? I feel like differentiating their ults would help - make the Zealot's cloak short in duration and cooldown so they can use it to frequently reposition for that sweet backstab damage, whilst giving the Veteran a longer-running infiltrate and some loner bonuses for shenanigans in the backfield. More bonuses for swapping between your ranged and melee would also help make them feel less like a Great Value Zealot. edit: Once again, I implore you all to not sleep on the Devil's Claw
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# ? Oct 5, 2023 18:09 |
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Now that I am returning to the game, I note that my curios have additional slots to gently caress with. What are the current meta builds for vet curios? or is it too early to tell with everything else that has been changed?
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# ? Oct 5, 2023 18:12 |
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Been leveling a psyker and while all the changes are good, I am questioning whether a "tree" format for perks was ideal. It takes a loong time to respec, and the tree is so open that I don't see anything interesting coming from selecting a path vs. selecting what kind of skills you want, like the old way. I like that there's more nodes and more choices, and that the nodes and choices are good, but it's a lot of work to swap things around. Compare to VT2 where you pick a class and then have six choices and you're done. Still a great patch. The game hasn't progressed as far as I'd hoped it would in one year, but still lots of fun. Still desperate for some new visually distinct maps, new objective types, and more exciting finales.
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# ? Oct 5, 2023 18:17 |
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Anti-Hero posted:I spent a fair chunk of this summer outfitting my Zealot and Vet with "meta" weapons & blessings, like power sword w/PC4 & SL4, Bolters w/PF4, Heavy Sword 9 w/Headtaker & Rampage. I understand pinning fire got nerfed severely, did the other blessings experience the same? Are my meta weapons garbage if I start playing again? Eh, I would just ignore all of the complaints. The update was affected everything and has only been out a few days, people are still trying things out. I made a Rending Veteran build with a VLD recon las that's been a hoot on Damnation and I'm still playing with the talent tree for that one build. Ignore the Psyker powerlevel for now, some of their kit is literally broken and behaving in an unintended fashion.
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# ? Oct 5, 2023 18:24 |
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https://darktide.gameslantern.com/build-editor You can mess around with the skill tree here if you're like me and thinking about this poo poo at work!!
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# ? Oct 5, 2023 18:28 |
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Jerkface posted:https://darktide.gameslantern.com/build-editor Am I blind or is the Vet "reload speed increase on Elite kill" skill completely gone?
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# ? Oct 5, 2023 18:38 |
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Legit Businessman posted:Now that I am returning to the game, I note that my curios have additional slots to gently caress with. The theorycrafter who did some prior weapon testing did some for curios a few months ago, and just updated it with auric missions. Seems like a mix of health and toughness as the main perk depending on class and then just stack health/toughness/toughness regen for the three lesser perks. Makes sense and was what I was already running for lack of bothering to figure out anything else. Works all the time, works against everything, don't have to figure out what a gunner is or if they're what's actually killing me. https://www.reddit.com/r/DarkTide/comments/14iynw5/curio_data_from_700_public_high_intensity/?rdt=64899 https://www.reddit.com/r/DarkTide/comments/16ppmad/curio_data_from_1000_public_auric_high_intensity/
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# ? Oct 5, 2023 18:40 |
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Anti-Hero posted:Am I blind or is the Vet "reload speed increase on Elite kill" skill completely gone? It's the one of the 2nd pickable talents on the left side. .Z. fucked around with this message at 18:46 on Oct 5, 2023 |
# ? Oct 5, 2023 18:42 |
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.Z. posted:It's the one of the 2nd pickable talents on the left side. I'm dumb. So it looks like one could rebuild their old Vet reasonably closely and modify from there.
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# ? Oct 5, 2023 18:46 |
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Anti-Hero posted:I'm dumb. Its hard to get an exact match, the toughness regen on elite kill is at the bottom of the middle tree, and all the good grenade talents are now spread out across all 3 or sitting in the middle tree. Also annoying is the anti ogryn damage talent is in the middle tree too!!! I just wanna gently caress over big creatures and elites with my bolter
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# ? Oct 5, 2023 18:50 |
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Is there a guide for important blessings to look for in order to rip out of gear? I'm assuming rank 4 only from Melk's? I played a ton for a few months after launch but never got deep into perfecting item stats
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# ? Oct 5, 2023 18:51 |
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big cummers ONLY posted:Is there a guide for important blessings to look for in order to rip out of gear? I'm assuming rank 4 only from Melk's? I played a ton for a few months after launch but never got deep into perfecting item stats Tier 3/4 mostly came from upgrading weapons all the way to transcendent, emperor's gift end of round reward, or buying from Melk. I got most of the tier 4 blessings for bolter, plasmagun, powersword, lasguns, autoguns etc from upgrading greys.
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# ? Oct 5, 2023 18:56 |
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Jerkface posted:Its hard to get an exact match, the toughness regen on elite kill is at the bottom of the middle tree, and all the good grenade talents are now spread out across all 3 or sitting in the middle tree. Also annoying is the anti ogryn damage talent is in the middle tree too!!! Same! I just played around with a build that looks close. I'm listing the path for the optional perks. Middle Branch down to Demolition Team Left branch down through 3rd tier (Volley Adept, Get Back in the Fight!, Opening Salvo, Relentless) then hop over to middle tree and right tree and work down Middle tree (Bring it Down!) and end at Confirmed Kill Right tree (Agile Engagement, Onslaught, Skirmisher) down to Close Quarters Killzone What do you think?
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# ? Oct 5, 2023 19:00 |
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Anti-Hero posted:I spent a fair chunk of this summer outfitting my Zealot and Vet with "meta" weapons & blessings, like power sword w/PC4 & SL4, Bolters w/PF4, Heavy Sword 9 w/Headtaker & Rampage. I understand pinning fire got nerfed severely, did the other blessings experience the same? Are my meta weapons garbage if I start playing again? Pinning Fire, Slaughterer and Brutal Momentum all got (deservedly) nerfbatted. +100% power for a trivial conditional (staggering enemies) was gonna get gutted sooner or later. Pinning Fire is still good imo, just not slam pick no other option anymore. Shattering Impact actually got a buff because the way rending works was changed, you now get an actual benefit for "over rending" something. Power Sword also ate a nerf to the first target heavy attack damage, it was kinda too good still tho. Heavy Sword is eating good though, Headtaker stayed the same and Rampage got a huge buff, it affects power now instead of just damage (in-game text wasn't changed from "damage" wording) and you have easy access to crit build for any weapon now, now just knives only benefitting. Zealot overall is a blast ATM.
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# ? Oct 5, 2023 19:16 |
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The Ogryn bullrush goes so loving far, it owns. Gunlugger and Bodyguard are also great fun, the stun off the taunt is great CC and really clutch for saving teammates from daemonhosts and such. Also the gorgon heavy stubber loving owns, I love being able to hit a sniper with it Improbable Lobster fucked around with this message at 19:42 on Oct 5, 2023 |
# ? Oct 5, 2023 19:31 |
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there's a talent that makes it so you can taunt things just by blocking or shoving them, crucially you don't need your active ability for it. it just works! Gonna remake a tanky bleed shieldgryn at some point
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# ? Oct 5, 2023 19:33 |
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For all the vets crying about things, try a crit build with the fire shotgun + flechette blessing. VERY ammo efficient and fun. Before the patch I wouldn't run that on anything more than Malice. Now it's very Damnation friendly.
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# ? Oct 5, 2023 19:34 |
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Jerkface posted:Tier 3/4 mostly came from upgrading weapons all the way to transcendent, emperor's gift end of round reward, or buying from Melk. I got most of the tier 4 blessings for bolter, plasmagun, powersword, lasguns, autoguns etc from upgrading greys. I made my question too awkward and wordy, I really just meant "what blessings are real good"
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# ? Oct 5, 2023 19:39 |
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Evil Kit posted:there's a talent that makes it so you can taunt things just by blocking or shoving them, crucially you don't need your active ability for it. it just works! It's super good if you're in a big crowd and also very funny to shove another ogryn from behind to start a big boy brawl
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# ? Oct 5, 2023 19:45 |
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Jerkface posted:general consensus seems to be that Zealot, Ogryn, and Psyker all got nice meaty buffs with fun exciting new things while Vet essentially got nerfed and lacks the kind of cool impact abilities everyone else got. Why didn't they give Vet's keystones? Bolter Vet much worse which is sad thats my most played kit Layout of the skills is weird cuz every other class gets easy access to their toughness perks where as vet's are spread out on the tree, and the ammo economy is much worse than the old skill tree and confined to a specific part of the new skill tree which means you're hard up for ammo with most guns. They also changed the ult cooldown to start at its conclusion instead of its activation so you can't chain ults through skillful target prioritization, while also just making it baseline worse overall. Also yes the +ammo passive being at the almost very bottom of the left tree sucks because unless I beeline straight for it I can't grab it and the +rending passive, which as an autogun fiend I desperately want.
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# ? Oct 5, 2023 19:47 |
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BeeSeeBee posted:The theorycrafter who did some prior weapon testing did some for curios a few months ago, and just updated it with auric missions. Seems like a mix of health and toughness as the main perk depending on class and then just stack health/toughness/toughness regen for the three lesser perks. Makes sense and was what I was already running for lack of bothering to figure out anything else. Works all the time, works against everything, don't have to figure out what a gunner is or if they're what's actually killing me. I find it weird that gunner resist was the hot poo poo in the start, and now it's not useful, or at least not worth taking
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# ? Oct 5, 2023 19:48 |
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Evil Kit posted:Heavy Sword is eating good though, Headtaker stayed the same and Rampage got a huge buff, it affects power now instead of just damage (in-game text wasn't changed from "damage" wording) and you have easy access to crit build for any weapon now, now just knives only benefitting. Zealot overall is a blast ATM. edit: stacking a revolver's speedload blessing with the zealot's sainted gunslinger skill is quite fun: https://i.imgur.com/3Z5FM5o.mp4 this is only a level 2 speedload too, it can go even faster Exodee fucked around with this message at 20:08 on Oct 5, 2023 |
# ? Oct 5, 2023 19:52 |
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# ? Jun 6, 2024 00:51 |
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big cummers ONLY posted:I made my question too awkward and wordy, I really just meant "what blessings are real good" anything that's +power or helps fix a weapon's issue if it has enough damage but not enough cleave/reload/crit or if a blessing has a unique thing that's particularly useful. While nerfed Pinning Fire and Slaughterer are both still good just not earth shatteringly OP. Not sure about Brutal Momentum yet. Weird blessings that are unique: Adhesive Charge is *very* good, let's you get rumbler grenades through Bulwark shields and ensures you do massive damage to monsters. Infernus of any level is now v good on Recon las guns, and in general has way more support for other weapons thanks to better crit support in skill trees.
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# ? Oct 5, 2023 20:33 |