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Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Ra Ra Rasputin posted:

What are people finding to work best on zealot?

Fury of the Faithful and Momentum turn you into an untouchable berserker that absolutely tears through the backline like a fox in a henhouse. I’ve blindly charged into a group of 3 reapers, 15+ scab shooters and a half-dozen gunners and taken zero health damage by the end. Massive attack speed and damage bonuses allow a heavy Antax to one-shot flak bruisers, 2-shot gunners and kill reapers in 3-4 swings. It’s actually nutty how much more lethal this class feels against mixed melee compared to pre-patch.

Just don’t drop your guard against crushers, as an overhead will still one-shot you.

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FrancisFukyomama
Feb 4, 2019

I hope we get an impact and/or sticky m79 at some point even though the explosion might feel a bit underpowered since the rumbler’s splash damage was designed to take into account how far from the target it will usually end up

toasterwarrior
Nov 11, 2011
brainstorming a build that goes full on doomguy as the ogryn with the gun lugger ability, reload perks, and a kickback shotty

Internet Explorer
Jun 1, 2005





I want to go full Doomguy with the Vet. The more aggro the better. Anyone got a build? And which shotgun?

toasterwarrior
Nov 11, 2011
i gotta admit, i did try my initial aggro melee sergeant build with an agripiina shotty but it couldn't really clear mobs and did much worse against elites and specials vs the revolver. you can ramp up your melee prowess with the right final branch but all three of the non-ogryn shotguns dont seem to scale well

Internet Explorer
Jun 1, 2005





Saaaaad. That makes me sad.

Sestze
Jun 6, 2004



Cybernetic Crumb

FrancisFukyomama posted:

I hope we get an impact and/or sticky m79 at some point even though the explosion might feel a bit underpowered since the rumbler’s splash damage was designed to take into account how far from the target it will usually end up
You can get adhesive charge for the Rumbler (Melk sells these pretty often) as well as Shattering Impact. I run it with Gun Lugger with extra lucky bullet chances, letting me spam tons of grenades into monstrousities and other enemy ogryns (or just saturate a wide area with explosions)

ninjoatse.cx
Apr 9, 2005

Fun Shoe

megane posted:

This is what I've liked the best:

Used an eviscerator and a revolver. You go really, really fast. You can just sort of walk out of most dangerous situations, and anytime somebody needs to run somewhere to do a thing (objectives, rescuing people, etc) you get there and have it done before anyone else has their boots on. I might replace the ult with Chorus, I'm so fast I barely need the charge.

Thank you for this. I just ran this with the devil's claw sword and I think I got hit maybe 2 or 3 times the entire mission. Guess I need to pick up on my builds.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Psyker is definitely improved in most respects by this update but Brain Burst/Rupture and Soulblaze are both still underperforming quite a bit, the former is still way too loving slow(so you still have the problem where about 85% of the time you try and use it one of your teammates will just kill them anyways making you waste both time and peril like a jackass), and the latter both takes too much effort to activate(since only a handful of things can actually trigger it) and does too little even when you do get it going(like I'm not sure I've ever actually seen it kill anything), both are in dire need of much larger buffs* than they currently have

*BB needs its casting speed cut down to like a third of the current time, and SB needs both what triggers it to be more frequent(for example the Perilous Combustion & Wildfire passive traits should just be inherent universal aspects of it baked in rather than things you have to actively include in a build) and for its damage to be increased as well

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

toasterwarrior posted:

i gotta admit, i did try my initial aggro melee sergeant build with an agripiina shotty but it couldn't really clear mobs and did much worse against elites and specials vs the revolver. you can ramp up your melee prowess with the right final branch but all three of the non-ogryn shotguns dont seem to scale well

The shotguns aren't in the best spot right this moment with the changes to enemy stats; On Damnation, Maulers and Ragers now require 2+ hits to knock down at close range, and Crushers/Bulwarks easily eat half a magazine before they stagger (Fire Shotgun's a bit better at this). Combined with the hit to ammo longevity and reloading stats being split up across the Veteran tree, using them effectively without sucking up every ammo pickup has become a challenge.

They still do good work, but you won't be bowling over entire groups of Crushers and you'll feel every whiffed shot post patch.

.Z.
Jan 12, 2008

Internet Explorer posted:

I want to go full Doomguy with the Vet. The more aggro the better. Anyone got a build? And which shotgun?

Not really a engage in close range to slaughter them build, but everything not a horde enemy dies at range so it doesn't matter. Get a Vld recon las with Headhunter and Infernus blessings. Couple with Rending Strikes, Exploit Weakness, and Shock Trooper to rip through everything with extreme ammo efficiency. When targetting their head, a Damnation Crush goes down in 2.5 seconds and only 10% of the clip is used.

Deptfordx
Dec 23, 2013

drrockso20 posted:

Psyker is definitely improved in most respects by this update but Brain Burst/Rupture and Soulblaze are both still underperforming quite a bit, the former is still way too loving slow(so you still have the problem where about 85% of the time you try and use it one of your teammates will just kill them anyways making you waste both time and peril like a jackass), and the latter both takes too much effort to activate(since only a handful of things can actually trigger it) and does too little even when you do get it going(like I'm not sure I've ever actually seen it kill anything), both are in dire need of much larger buffs* than they currently have

*BB needs its casting speed cut down to like a third of the current time, and SB needs both what triggers it to be more frequent(for example the Perilous Combustion & Wildfire passive traits should just be inherent universal aspects of it baked in rather than things you have to actively include in a build) and for its damage to be increased as well

My friend have you heard about our new lord and saviour, TK knives?

Reiley
Dec 16, 2007


Ra Ra Rasputin posted:

What are people finding to work best on zealot?

This has been what I'm making.

I want to saw things in half but also survive when things don't work. I can chainsaw most elite things with a revved eviscerator on level 4 but I can also stand in front of a horde and hold the whole line on my own. I have two +wound curios so when I am close to death I have a ton of damage reduction and sweeping a hords with defense attack keeps replenishing toughness. I've been liking a Boltgun for shooting snipers and gunners and chunking a crowd when I need some space.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Internet Explorer posted:

I want to go full Doomguy with the Vet. The more aggro the better. Anyone got a build? And which shotgun?

you gotta really hunt headshots and rely very heavily on the +50% damage from your active, but it's doable with something like this

Kith posted:



This is what I'm using with the Agripinaa MkVII Combat Shotgun and it slaps pretty drat hard. Buckshot for most threats, Slug for Snipers, Krak for Crushers, Press F To Pay Respects With An Enormous Damage Bonus. I dipped for Suppression Immunity because gently caress it why not :shrug:

combat shotguns feel bad atm and definitely need some love though. i switched back to an agripinaa braced AG and i felt like i was doing twice as much with half the effort.

Ra Ra Rasputin
Apr 2, 2011
Got a question, now that curio's are easier to min/max, has anyone tried a 65% sprint efficiency build?

Fishstick
Jul 9, 2005

Does not require preheating
Am I missing something about Assail? It feels like using assail ends up being less damage output and more heat than just using a good voidstrike with the passive bonuses get from those sides of the tree. This is on Malice. I seem to need 2 knives for some armored elites when i can just lob a charged voidstrike in their face and be done with it, am I building wrong?

Fast brainpop with shriek is a lot of fun tho.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


also holy poo poo psyker knives are loving insane, who let this go live

Perestroika
Apr 8, 2010

Gave my vet a whirl post-patch and man the Lucius feels better than ever. Found one just powerful enough to one-tap soldiers to the body, which makes thinning out groups and hordes feel super satisfying. Even got a blessing on it offering quicker charge times on successive charged shots, which really helps pouring on the damage against bosses and Ogryns.

Kaddish
Feb 7, 2002

Fishstick posted:

Am I missing something about Assail? It feels like using assail ends up being less damage output and more heat than just using a good voidstrike with the passive bonuses get from those sides of the tree. This is on Malice. I seem to need 2 knives for some armored elites when i can just lob a charged voidstrike in their face and be done with it, am I building wrong?

Fast brainpop with shriek is a lot of fun tho.

Assail it for anything not armored, and charged voidstrike for armored. At least that's how I've been doing it.

toasterwarrior
Nov 11, 2011

Perestroika posted:

Gave my vet a whirl post-patch and man the Lucius feels better than ever. Found one just powerful enough to one-tap soldiers to the body, which makes thinning out groups and hordes feel super satisfying. Even got a blessing on it offering quicker charge times on successive charged shots, which really helps pouring on the damage against bosses and Ogryns.

can you tell me what weapon model and damage stats you need to get one-taps on soldiers, ive been trying desperately to get a helbore working and it's been a frustrating nightmare

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

drrockso20 posted:

Psyker is definitely improved in most respects by this update but Brain Burst/Rupture and Soulblaze are both still underperforming quite a bit

I’ve been having good results with both. The thing about Soulblaze is that its damage growth is geometric, so 4 stacks is utterly worthless while 6 stacks is enough to kill any non-elite. My build skips both Perilous Combustion and Wildfire, but sees heavy use of the Creeping Flames node on the Venting Shriek ability. This means that on a 12-18 sec cooldown I can apply lethal damage to every non-elite in a cone in front of me, ignoring walls. Routinely deleting entire hordes or a dozen troublesome shooters on high ground behind cover is excellent value.

As for BB, while it is more niche it can still be immensely useful nonetheless. Psyker lacks any other strong tools for killing specials and elites at long range, specifically snipers, gunners and bombers at 50+ yards. The vast majority of team wipes I’ve seen when I’m on a non-Psyker character has involved those enemies pinning the entire team down and restricting our ability to deal with close-range threats (or just killing us outright in one case).

Fake edit: This recent video uses a setup similar to mine that demonstrates both to good effect.

Real edit: Voidstrike is very overpowered right now with the right talents and blessings. You can spam double-damage blasts every second with no risk of capping peril. Don’t use it as a metric to compare the other Psyker tools.

Magitek fucked around with this message at 13:07 on Oct 7, 2023

Fishstick
Jul 9, 2005

Does not require preheating

Kaddish posted:

Assail it for anything not armored, and charged voidstrike for armored. At least that's how I've been doing it.

Sure, but a semi-charged voidstrike also just wipes out entire hordes of non-armored targets, and you dont have to keep switching between it and space knives.

Ra Ra Rasputin
Apr 2, 2011
My gunner ogyn has 235 toughness and still room for 4% more with perfect curio's, life is good.

(take those small +25's at the top)

Ra Ra Rasputin fucked around with this message at 13:10 on Oct 7, 2023

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Ra Ra Rasputin posted:

What are people finding to work best on zealot?
I find Blazing Piety (keystone on the bottom left) to work well on basically everything, since you get so much crit chance with it active that even thunderhammers can easily keep Enduring Faith activated (passive at the top right). And it's super trivial to activate too since any small group of enemies will do it, after which you can maintain indefinitely it just by occasionally killing a dude. Plus it works on both melee and ranged, so it's great for revolvers and headhunters too.

Otherwise I keep switching between Chorus and Fury which are both (still) great. Shroudfield I find a bit too selfish for my tastes, since you're dropping all your aggro despite being such a tanky mf'er.

Honestly the only thing I'm disappointed by are the throwing daggers. They seem lackluster for how quickly they can run out (then again maybe Assail in its current state skews things too much comparatively)

Kaddish
Feb 7, 2002

Fishstick posted:

Sure, but a semi-charged voidstrike also just wipes out entire hordes of non-armored targets, and you dont have to keep switching between it and space knives.

I mean, that definitely works too! It's just that lightning and BB seem lackluster compared to the knives IMO. Probably lightning for the CC would be the choice if you don't care for the knives.

Knives + scriers gaze = I'm 100% going to blow up at least once.

Kaddish fucked around with this message at 13:54 on Oct 7, 2023

tangy yet delightful
Sep 13, 2005



Played the new patch for the first time last night, had a blast on Psyker and Ogryn. Looking forward to creating a variety of builds and trying them out but loving my Voidstrike setup and then getting to still have my big charge + nuke on Ogryn? Yes sir that poo poo slaps.

I need to do some testing to see if I'm better voidstriking monsters or brain bursting, I'm assuming the creature spawner mod still works?

Perestroika
Apr 8, 2010

toasterwarrior posted:

can you tell me what weapon model and damage stats you need to get one-taps on soldiers, ive been trying desperately to get a helbore working and it's been a frustrating nightmare

I'm using the Mark II (with the pointy bayonet), which IIRC tends to have the highest base damage in exchange for lower charge damage. The one I'm currently using has 165 base damage, which combined with various damage buffs from the skills seems to be just enough to take down ranged flak enemies in one hit.

Note that this is on Malice, which is where I'm still mostly loving around. On Heresy you need around a half-charge (about a quarter second) on bodyshots. Takes a bit to get used to, but once you find the rhythm for it it quickly becomes second nature.

Evil Kit
May 29, 2013

I'm viable ladies.

I will say for the record that most of the veteran players in the thread when talking about balance consider Damnation difficulty as the bar.


You can do literally anything you want on Malice or below as long as you know how to play the game adequately. Things are so squishy and there's way, way less elites and specialists lol.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!
On damnation I can get frustratingly close to one-shotting a dreg shooter with a fully charged Helbore mark 2 blast, I think one with an 80% damage roll might be able to do it. Although you do still have the issue that hitting them in the arm halves your damage of course.

Neo_Crimson
Aug 15, 2011

"Is that your final dandy?"
I've been getting back into the game with the update and I'm trying to make a build for the playstyle I was used to back at launch: a sharpshooter-y Vet using either the Kantrael MG XII Lasgun or a Bolter.

Anyone have any ideas? I've been going down the left side of the talent tree but I'm not sure what's actually good.

Valtonen
May 13, 2014

Tanks still suck but you don't gotta hand it to the Axis either.
What blessings / traits for voidstrike? Mine does not feel OP the slightest

skaianDestiny
Jan 13, 2017

beep boop

Neo_Crimson posted:

I've been getting back into the game with the update and I'm trying to make a build for the playstyle I was used to back at launch: a sharpshooter-y Vet using either the Kantrael MG XII Lasgun or a Bolter.

Anyone have any ideas? I've been going down the left side of the talent tree but I'm not sure what's actually good.

This was what an avid fan of that play style on the discord was using:

.Z.
Jan 12, 2008

Fishstick posted:

Am I missing something about Assail? It feels like using assail ends up being less damage output and more heat than just using a good voidstrike with the passive bonuses get from those sides of the tree. This is on Malice. I seem to need 2 knives for some armored elites when i can just lob a charged voidstrike in their face and be done with it, am I building wrong?

Fast brainpop with shriek is a lot of fun tho.

Here's some clips from an Auric runner using the shards.
https://www.youtube.com/watch?v=I_G-UIyVMLM

Valtonen posted:

What blessings / traits for voidstrike? Mine does not feel OP the slightest

+Crit Chance Perk
Blessing 1: Surge
Blessing 2: Transfer Peril

If you don't have Surge, Warp Flurry can work. But it's not as powerful as triggering double strikes.

For talents, this is an example:


The stuff circled in red are things you really want on the way down to Scrier's Gaze and Disrupt Destiny. But the path there can be whatever your like.
I go Reality Anchor over Precognition to maximize uptime with Scrier's Gaze. And similar story for Lingering Influence over Perfectionism for Disrupt Destiny.
Extra points are spent to grab Warp Rider for damage and Solidity to help recover after hitting peak Peril with Scriers. After that I spend everything else up top on the various toughness generation talents, your choice there as well.

Pop Scrier's Gaze when things get spicy and remember to keep an eye on your peril as it's active as the amount Scrier's Gaze generates steadily increases over time. You will eventually hit 100% peril regardless of how much peril you manage to transfer

.Z. fucked around with this message at 19:19 on Oct 7, 2023

Neo_Crimson
Aug 15, 2011

"Is that your final dandy?"

skaianDestiny posted:

This was what an avid fan of that play style on the discord was using:



Thanks, this isn't far off from what I was doing. I guess I'll have to miss out on the capstone skills at the very bottom though.

.Z.
Jan 12, 2008

Neo_Crimson posted:

Thanks, this isn't far off from what I was doing. I guess I'll have to miss out on the capstone skills at the very bottom though.

The Marksman capstone is actually kinda bad if you take Relentless with Executioner's Stance, since Marksman doesn't get refreshed.

Reiley
Dec 16, 2007


I really like how reload animations are handled in this game. It's a minor detail but the way there seem to be breakpoints in a reload is really clever. Like the boltgun detaches the magazine and then you insert a new one and charge the action, and its a long animation, but if you need to run and interrupt the reload it isn't playing the whole thing from the start again, you resume from the last breakpoint. I haven't seen a FPS do that before and I just want to post about how clever it is.

e: Real question but what does Stamina actually do if you can keep running while its empty? Is it just for blocking? Is there a glossary for some of the mechanics, like Impact Damage or whatever else?

Reiley fucked around with this message at 20:01 on Oct 7, 2023

apostateCourier
Oct 9, 2012


Reiley posted:

I really like how reload animations are handled in this game. It's a minor detail but the way there seem to be breakpoints in a reload is really clever. Like the boltgun detaches the magazine and then you insert a new one and charge the action, and its a long animation, but if you need to run and interrupt the reload it isn't playing the whole thing from the start again, you resume from the last breakpoint. I haven't seen a FPS do that before and I just want to post about how clever it is.

e: Real question but what does Stamina actually do if you can keep running while its empty? Is it just for blocking? Is there a glossary for some of the mechanics, like Impact Damage or whatever else?

You can keep running, but you do slow down quite a bit at zero stamina. Additionally, you'll get staggered if you bottom out of stamina while blocking.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!
Also without enough stamina your shoves barely do anything, especially against the more elite enemies.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Well, Fatshark hosed up and pissed off their community enormously.

Xbox version of Darktide's $60 package comes with Imperial Edition and 14,000 Aquilas.
Steam version of Darktide's $60 package comes with Imperial Edition.

Instead of saying literally anything intelligent about the situation, one of the community managers said that people upset about missing out on all of the cash shop funbux were "clutching pearls".

Really smart how they immediately set fire to all of that goodwill that had built up from the skill tree rework.

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apostateCourier
Oct 9, 2012


Wait. Fourteen thousand!? I heard Xbox users got more, but what the gently caress?

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