|
I loved the feeling of being lost on a massive space station myself. Same as on System Shock 2 when i were a nipper, finding a storeroom on a random deck (near a lift for easy access) and using it to store stuff. And i felt it was surprisingly easy to get around later on in the game. Different strokes, i guess.
|
# ? Oct 7, 2023 18:16 |
|
|
# ? Jun 5, 2024 06:40 |
|
muscles like this! posted:Keeping the big ones would be fine if you could clear them out of an area and not have them respawn until you hit story checkpoints. Because as is it was just annoying to constantly have to deal with respawning enemies every time you returned to a place. With the crown being the lobby, where thanks to technical jank your only option upon riding the elevator down and seeing one of every big nasty roaming around is to hop out facefirst into the mess. Phigs posted:They can keep the Mimics in. They weren't awesome combat but they were pretty inoffensive in that regard and really added to the atmosphere. Just you, a wrench, a gloo gun, and a whole lot of mimics. I could totally vibe with a version of Prey that was more of a puzzle/Metroidvania kinda thing with minimal to zero combat. Incidentally, if any of y'all are unfamiliar with Ctrl Alt Ego, I would suggest giving that a look.
|
# ? Oct 7, 2023 18:38 |
|
Ctrl Alt Ego looks like entirely my poo poo, thanks
|
# ? Oct 7, 2023 19:49 |
|
Mimics were cool at first when they were novel and an actual threat. Really made me paranoid. That's a weird place for a cup, was that there before? I think I would've noticed. Ah, just a cup but oh poo poo I completely missed that new trash can gently caress gently caress gently caress. Once they stopped being a threat and weren't novel anymore they became an annoyance.
|
# ? Oct 7, 2023 20:14 |
|
Philippe posted:Ctrl Alt Ego looks like entirely my poo poo, thanks
|
# ? Oct 7, 2023 20:16 |
|
In case anyone missed it, they put out a Mimic Hide and Seek dlc that's pretty fun
|
# ? Oct 7, 2023 20:51 |
|
The layout in Prey was the least of my problems with it, and I liked the game. I somehow nerfed myself and, at a certain point, was way too weak to handle the enemies that were being thrown at me. Which I've heard was next to impossible but, trust me, I pulled it off. It was a really cool game but I never finished it.
|
# ? Oct 7, 2023 21:02 |
|
I felt like I was playing the game badly or I had set up my skills or whatever wrong, because every battle felt like an epic confrontation where I had to use everything against it and just barely was able to walk away. Really works well for the immersive horror part of it, but gets old
|
# ? Oct 7, 2023 21:05 |
|
The other experience is you max out the human combat tree and just cast timestop and murder everything before any of them get a turn. Or you max an offensive Typhon power and delete enemies with your alien mind powers.
|
# ? Oct 7, 2023 21:08 |
|
Don't forget dumping weapon upgrade kits into trusty and reliable things like shotgun damage vs. I dunno Q-Beam reload time or some poo poo. The game isn't like, an absolute straight decline of difficulty and there are harder sections of note but by the end you should be streamrolling over aliens pretty effortlessly. FWIW there is also a lot of dumb chaff or redundant crap in the skill trees that may have decoyed you or like was touched on earlier you're one of the people who were absolutely terrified to take any alien abilities at all whatsoever because the game makes the absolutely boneheaded decision to make it sound like there will dire consequences for doing so. Oh and a nice layer of poorly (or outright un-)explained combat mechanics like how literally any kind of status effect (including Gloo Gun goo) makes enemies take extra damage or that there's steatlh crits you can abuse. Edit: That was ultimately another weird part of the game, despite looks to the contrary a lot of the combat mechanics would be right at home in the D&D game they were playing on the station. John Murdoch has a new favorite as of 21:36 on Oct 7, 2023 |
# ? Oct 7, 2023 21:26 |
|
John Murdoch posted:With the crown being the lobby, where thanks to technical jank your only option upon riding the elevator down and seeing one of every big nasty roaming around is to hop out facefirst into the mess. There is Shadows of Doubt https://store.steampowered.com/app/986130/Shadows_of_Doubt/ Which is a basically a procedural Deus Ex style game about sneaking around in a city. There was a demo available during the Next Fest.
|
# ? Oct 7, 2023 22:45 |
|
Alhazred posted:I would argue that the One really, really bad day quest is even better. An incredible quest. First playthrough I immediately kicked him off the cliff for an instakill the second the dialog finished. Second playthrough I romanced him because OBVIOUSLY Kassandra would want to try out the Eagle Bearer. Then I immediately kicked him off the cliff for an instakill the second the romance scene finished.
|
# ? Oct 7, 2023 23:52 |
|
It's possible to play through Prey without using a single neuromod, so I wouldn't say you can really mess any upgrade choices up to the point of unplayability.
|
# ? Oct 8, 2023 04:31 |
|
The Quarry is a pretty fun game and I'm really digging it but there are two things that are really bothering me about it. A) Too much teeth. I don't know what's up with the mo-cap but I've never seen so much goddamn teeth on display when people are talking. It's like, you know that guy, you all know at least one person, whose upper lip just goes up way too high and their top teeth are just constantly there? That's everyone in this game, except for Ryan, the best character, whose mouth bizarrely barely opens at all, and sometimes I'm absolutely certain his mouth isn't moving while he's talking. okay but really the thing that bothers me about this game is B) What's with the VHS tapes and CRT stuff? The main menu, the UI, it all has this huge 80s/90s aesthetic, but the game itself takes place in modern times, with smart phones and podcasts. So what's with the 80s thing? Is it just because this game kinda sorta is like an 80s slasher? There's so much 80s goofiness going on in the UI that I'm certain the plot twist is going to be that this game actually takes place in the 80s somehow. Okay but what I really like about this game: You can kill off the obnoxious teenagers. The game kind of treats this like you did something bad, and will even take away a "life" from you if you want to save them, but -- hell no, half of these kids are borderline date rapists and deserve to get slashed / beheaded / burned / drowned / turned into a The Descent thing edit to add more annoying stuff: C) There's a dude complaining about how he woke up fully nude but he's just shirtless. He goes on for a few lines about how naked he is. He's wearing jeans. I wonder if the publisher was like at the last minute, no no, no nudity here, but they couldn't change the dialogue? credburn has a new favorite as of 06:31 on Oct 8, 2023 |
# ? Oct 8, 2023 05:01 |
|
darkwasthenight posted:An incredible quest. First playthrough I immediately kicked him off the cliff for an instakill the second the dialog finished. Second playthrough I romanced him because OBVIOUSLY Kassandra would want to try out the Eagle Bearer. Then I immediately kicked him off the cliff for an instakill the second the romance scene finished.
|
# ? Oct 8, 2023 10:56 |
|
I've started playing Empires of the Undregrowth, and it's a fun take on RTS games where you play as a colony of ants. That being said, while you can upgrade rooms to enhance their effects, and the tutorial messages say that leveling a room up to 3 unlocks a special ability for that ant, I can't actually find anything saying if upgrading a room makes that ant twice as good, or if you're better off just building another chamber so you get another ant. The upgraded ants SEEM to kill insects faster, but i don't know if they're actually killing the enemies faster, or it's just RNG that the ants are swarming one insect at a time rather than attacking all of them at once.
|
# ? Oct 9, 2023 04:12 |
|
All games should have the option of easy mode. They just should.
|
# ? Oct 9, 2023 04:27 |
|
more like oldskilless
|
# ? Oct 9, 2023 04:29 |
|
oldpainless posted:All games should have the option of easy mode. They just should. They hated him because he told them the truth
|
# ? Oct 9, 2023 04:29 |
|
I gave From Heaven to Earth another go from the PSN but despite the interesting level theming the game is just kind of annoying to play because the 5th world is a huge maze of white towers on a white background with invisible bridges everywhere that makes navigation a nightmare, but also the game is broken as the trophies don't trigger at the right times. Sometimes I find a secret and the trophy for it just doesn't activate, or the trophies for clearing a world activate in the first level of that world and aren't even labelled correctly with the 4th area giving the trophy for area 11.
|
# ? Oct 9, 2023 06:37 |
|
We can make easy modes mandatory, but as a compromise we also need to bring back the difficulty level names that make fun of you for choosing it.
|
# ? Oct 9, 2023 14:20 |
|
Easy Mode is called "watching somebody else play it on Youtube" these days.
|
# ? Oct 9, 2023 14:43 |
|
Snake Maze posted:We can make easy modes mandatory, but as a compromise we also need to bring back the difficulty level names that make fun of you for choosing it. Maidenless Baby mode for Big Babies that Can't Git Gud
|
# ? Oct 9, 2023 14:46 |
|
credburn posted:The Quarry is a pretty fun game and I'm really digging it but there are two things that are really bothering me about it. B - Yes. It’s exactly that. It’s just pointing out “hey this is part of our inspiration.” C - Yeah, there were probably rewrites. Overall I think it’s a good game. You can tell they actually had a budget this time around. If you wanna see that type of game without a budget go play the Dark Pictures games because yikes does the quality control go to poo poo. Doesn’t help they’re putting out a game a year.
|
# ? Oct 9, 2023 14:47 |
|
Snake Maze posted:We can make easy modes mandatory, but as a compromise we also need to bring back the difficulty level names that make fun of you for choosing it. Okay, but what if we flip the convention and name the harder difficulty modes in ways that make fun of people for it? I'm thinking stuff like 'Too Much Time On Your Hands', 'Not As Impressive As You Think', and of course, 'I Want To Make Smug Youtube Comments'.
|
# ? Oct 9, 2023 15:01 |
|
Cleretic posted:Okay, but what if we flip the convention and name the harder difficulty modes in ways that make fun of people for it? "Maidenless but for the Opposite Reasons Mode"
|
# ? Oct 9, 2023 15:05 |
|
I’m going to have to take a level in rogue just to get Sleight of Hand on a party member in BG3 because 5e sucks rear end.
|
# ? Oct 9, 2023 15:06 |
|
The chickenhat in MGSV is really bad, though, still.
|
# ? Oct 9, 2023 15:28 |
|
There should be a difficulty where if you fail instead of a game over the enemies just point and laugh at you and let you progress out of pity
|
# ? Oct 9, 2023 15:30 |
|
Leal posted:There should be a difficulty where if you fail instead of a game over the enemies just point and laugh at you and let you progress out of pity That's the chicken hat, my friend.
|
# ? Oct 9, 2023 15:34 |
|
And it's a thing of beauty
|
# ? Oct 9, 2023 15:37 |
|
Philippe posted:The chickenhat in MGSV is really bad, though, still. Bad as in good?
|
# ? Oct 9, 2023 15:39 |
|
oldpainless posted:All games should have the option of easy mode. They just should.
|
# ? Oct 9, 2023 15:39 |
|
I'm prepared to die on this hill. I don't like the chickenhat. I'd rather it wasn't in the game to begin with.
|
# ? Oct 9, 2023 15:41 |
|
Cleretic posted:Okay, but what if we flip the convention and name the harder difficulty modes in ways that make fun of people for it? Easy "Normal" Actual Normal Hard Tryhard Get a real job We're just loving with you there's not even an achievement for this one EZ-mode for scrubs
|
# ? Oct 9, 2023 15:45 |
|
Splicer posted:My favourite is where one mode is too easy and the next step up is basically a blender. Oh you want friendly fire on? Cool, cool, also everything has three times the health and you have half the ammo lol. Max Payne 1 and 2 are buck wild about this. You start off with only Fugitive (Normal, according to the game files) and then after beating it unlock Hard-Boiled (Nightmare) and Dead On Arrival (Hell). There is no hard mode. It just jumps right from you and enemies both having 1.0x health, to enemies having 1.5x and you having 0.4x, meaning you die in one deagle shot. edit: Alan Wake would do the exact same thing years later to a slightly more frustrating effect because it also gave enemies more shielding!
|
# ? Oct 9, 2023 15:49 |
|
Give your players a shot of confidence by giving the hard difficulties easy names.
|
# ? Oct 9, 2023 15:53 |
|
Lobok posted:Give your players a shot of confidence by giving the hard difficulties easy names. Rise of the Triad has the best one of these. "No one shall live". Yeah, including you, the player
|
# ? Oct 9, 2023 15:58 |
|
It was a very simple sentence that I screwed up somehow but I meant to say "make the hardest-sounding difficulties actually be the easiest ones."
|
# ? Oct 9, 2023 16:07 |
|
|
# ? Jun 5, 2024 06:40 |
|
I really wish Falcom had an overseas subsidiary. I don't give a poo poo about Trails but I don't want to wait a year and a half for Ys X to get localized.
|
# ? Oct 9, 2023 16:13 |