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PoptartsNinja posted:It's a rough terrain hex, so it's just movement impediment. No surplus machine gun ammo and percussion caps?
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# ? Oct 14, 2023 01:17 |
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# ? Jun 3, 2024 21:57 |
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Captain Foo posted:Sentinel I think it'd be better if you went and helped our ally with the battlemaste and hunchback. 0920 won't have shots/los due to all the forest hexes in the way, anyhow. 0622 gets you shots on either, admittedly with some partial cover?
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# ? Oct 14, 2023 01:27 |
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Mongoose My initial thought was to go to 2512 and rely on the woods and my evasion to protect me. But I’m not sure that’s a good idea. I think I would have 3 evasion, 1 from the woods against the light mech and 2 against the heavier mech. It doesn’t seem like a bad idea, but these guys have actually good gunnery and getting close might spell my doom. What do you guys think?
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# ? Oct 14, 2023 02:04 |
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Hoplite I'm heading to 1410 to prep for hopping up on the berm firing position the following turn. I can lob a max range shot at the battlemaster, but that's about it. E: crap I can only make it to 1409, and I have neither range nor los. Ah well. Gwaihir fucked around with this message at 02:10 on Oct 14, 2023 |
# ? Oct 14, 2023 02:08 |
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Just to confirm, we're not using any optional tacops stuff like reckless movement right? I'm really feeling the pinch of this 4/6 profile on all these hills, so if I can roll dice to potentially fall in hilarious fashion, I'd be very happy.
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# ? Oct 14, 2023 02:15 |
Gwaihir posted:Hoplite Ardlen fucked around with this message at 03:27 on Oct 14, 2023 |
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# ? Oct 14, 2023 02:20 |
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Gwaihir posted:Hoplite I think you two might want to switch game plans since the mongoose can make it up to 1513 (or up the other side via 1610->1720) this turn;(but it may be better out in the field); but i figured both of you may want to run straight out and engage. How do you(hoplite) feel about 1808 and shooting the other unknown/talon? Otherwise, i think 2209 is an okay move for the mongoose. It lets you shoot medium 1 at 9 hexes, but puts tons of forests in the way of the other shots. I don't think 2310 is great even if you can make it there when you consider what it does to your shots. I'm not feeling great if its just me running out and taking shots; but I'll do it if you do. Overall, I think its on us(mongoose, hoplite, blackjack) to handle the top 3 mechs then swing south. TheParadigm fucked around with this message at 02:33 on Oct 14, 2023 |
# ? Oct 14, 2023 02:31 |
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Yeah I don't mind just charging out as fast as I can. I can shoot the Talos at 7 I believe.
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# ? Oct 14, 2023 03:28 |
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Cool, then I'll do the same. Lets get their attention! orders are as follows: Blackjack Run to 1515 facing 1615 Shoot the talos in 1816(range 2, the one right in my face) with 6 medium lasers + 1 flamer please TheParadigm fucked around with this message at 04:18 on Oct 14, 2023 |
# ? Oct 14, 2023 04:15 |
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TheParadigm posted:I think it'd be better if you went and helped our ally with the battlemaste and hunchback. 0920 won't have shots/los due to all the forest hexes in the way, anyhow. I think from 0622 I should still have Medium range shots with the AC at the hunchback without having to deal with partial cover. PTN, is that distance correct?
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# ? Oct 14, 2023 05:20 |
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Oof, Colonel Wendigo is going to be overwhelmed very quickly if he doesn't get support. Someone should definitely head down towards him to try and take some of the pressure off.
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# ? Oct 14, 2023 08:34 |
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I think that Hunchback has bad things in mind for Wendigo.
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# ? Oct 14, 2023 08:44 |
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Submitted orders 0622 and shooting hunchy. I’m traveling this weekend so i may not be able to send orders again until Sunday evening at best
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# ? Oct 14, 2023 14:21 |
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Whoops, one sec.
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# ? Oct 15, 2023 02:46 |
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Dragon’s Teeth 3-3 “Pretty sure that’s a Talos,” Rampart announced suddenly, as she got close enough to the bizarre-looking enemy ‘Mech to get a good look even as she lit it up with her medium lasers. “Heavy autocannon, mixed missile launchers. Kinda ungainly chicken legs.” “You’re sure?” Prodigal asked cautiously. “While you’ve been eating with the Captains, I’ve been studying Jane’s.” Rampart replied defensively. “Someone had to. And to be fair, there aren’t a lot of ‘Mechs flagged as ‘periphery’ units. The Talos is a major export of the Taurian Concordat—so it’s not Kuritan. The downside is, they’ve sold it to pretty much everyone except the Federated Suns in some numbers. The SLDF even has a few on garrison duty—it’s as generic a ‘Mech as they come. No secondary energy weapons, so in theory we can run them out of ammo—but in practice, I’d really prefer not to let them shoot at me that long.” “Agreed, on both counts,” Grandpa agreed. “Those are definitely Talos; and I don’t want to let them shoot at us if I can help it. The good news is: their autocannon is in the right arm, and the armor there is notoriously thin. We can potentially cripple them with a couple of good hits.” “Oh poo poo,” Ironhead cursed, the staccato sound of her autocannon nearly drowning her out. “That’s definitely a Hunchback stalking the Colonel!” Rampart’s blood ran cold. “Have you been reading Jane’s too, Ironhead?” “Who has time for that?” Ironhead replied. “I just know a goddamned Hunchback when I see one.” Movement Phase Sentinel (Player) - Insufficient MP to reach hex 0623: needs 10, has 9! Movement ends in hex 0622! Shooting Phase Mongoose (Player) - Fires ER Large Laser at Unknown Medium BattleMech #2 (4 Gunnery + 0 range + [1 stabilized weapon] movement + 1 enemy movement + 1 light woods = 7): rolled 7, hit Left Arm (2/10 armor remaining)! - Fires Medium Laser at Unknown Medium BattleMech #2 (4 Gunnery + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 10, hit Center Torso (17/22 armor remaining)! - Fires Medium Laser at Unknown Medium BattleMech #2 (4 Gunnery + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9): rolled 6, missed! Sentinel (Player) - Fires Ultra AC/5 [Ultra] at Hunchback (4 Gunnery - 1 autocannon specialist + 2 range + 2 movement +1 enemy movement = 8): rolled 12, with a cluster roll of 8: 2 shells hit Right Leg (15/20 armor remaining), Left Torso (15/20 armor remaining)! Blackjack (Player) - Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 8, hit Right Leg (11/16 armor remaining)! - Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 3, missed! - Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 6, missed! - Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 8, hit Left Torso (15/20 armor remaining)! - Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 6, missed! - Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 4, missed! - Fires Flamer [Damage] at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 7, missed! Hoplite (Player) - Fires LB-10X [Slug] at Talos #2 (2 Gunnery + 2 range + 2 movement + 1 enemy movement = 7): rolled 8, hit Right Arm (0/10 armor remaining) - Fires Medium Laser at Unknown Light BattleMech #1 (2 Gunnery + 4 range + 2 movement + 1 enemy movement + 1 light woods + 1 narrow profile + 1 secondary target = 12): Rolled 5, missed! - Fires Medium Laser at Unknown Light BattleMech #1 (2 Gunnery + 4 range + 2 movement + 1 enemy movement + 1 light woods + 1 narrow profile + 1 secondary target = 12): Rolled 8, missed! ArchBanshee HammerMaster (Ally) - Fires PPC at BattleMaster (3 Gunnery + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 6, missed! - Fires PPC at BattleMaster (3 Gunnery + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 8, hit Center Torso (30/40 armor remaining)! - Fires Medium Laser at BattleMaster (3 Gunnery + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 6, missed! - Fires Medium Laser at BattleMaster (3 Gunnery + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 6, missed! - Fires Medium Laser at BattleMaster (3 Gunnery + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 8, missed! Unknown Light BattleMech - Fires Medium Laser at Mongoose (4 Gunnery + 2 range + 1 movement + 3 enemy movement + 2 light woods = 12): rolled 6, missed! Talos #1 - Fires Autocannon/10 at Blackjack (3 Gunnery + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, missed! - Fires SRM-6 at Blackjack (3 Gunnery + 0 range + 2 movement + 3 enemy movement = 8): Rolled 12, with a cluster roll of 9: 5 missiles hit Center Torso (16/18 armor remaining), Left Torso (13/15 armor remaining), Right Leg (15/17 armor remaining), Left Torso (11/15 armor remaining), Center Torso (14/18 armor remaining)! Talos #2 - Fires Autocannon/10 at Hoplite (3 Gunnery + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, hit Right Arm (8/18 armor remaining)! - Fires LRM-5 at Hoplite (3 Gunnery + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, with a cluster roll of 7: 3 missiles hit Left Arm (15/18 armor remaining)! - Fires LRM-5 at Hoplite (3 Gunnery + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, missed! Hunchback - Holds fire! BattleMaster - Torso-twists to threaten hex 1328! - Fires ER PPC at ArchBanshee HammerMaster (3 Gunnery + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Center Torso (20/40 armor remaining)! - Fires ER PPC at ArchBanshee HammerMaster (3 Gunnery + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, missed! Melee Phase Heat Phase Mongoose (Player) - Gains 20 heat, sinks [22]! Sentinel (Player) - Gains 4 heat, sinks [12]! Blackjack (Player) - Gains 23 heat, sinks [20]! Overheating! Hoplite (Player) - Gains 10 heat, sinks [18]! ArchBanshee HammerMaster (Ally) - Gains 31 heat, sinks [27]! Overheating! Unknown Light BattleMech - Gains 5 heat, sinks [14]! Unknown Medium BattleMech #1 - Gains 9 heat, sinks [12]! Unknown Medium BattleMech #2 - Gains 9 heat, sinks [12]! Unknown Medium BattleMech #3 - Gains 2 heat, sinks [15]! BattleMaster - Gains 32 heat, sinks [36]! End Phase Next Turn’s Movement Phase: Map Link Objectives Primary Objective - Capture at least one Fake (0/1) - Defeat or drive off the Fake SLDF (0/5) Secondary Objective - Colonel Wendigo survives (0/1) - Recover the enemy BattleMaster with cockpit intact (0/1) Player Status: Ally Status: OpForce Status: Special Rules Bitter Cold: BattleMechs dissipate 2 additional heat per turn. Ejecting pilots suffer 1 automatic pilot damage. PTN’s note: Had three players brave enough to write their guesses about the OpForce into their orders; which is the only time I’ll change a ‘Mech’s name from “unknown.” Just be careful, I will gladly name change even if you’re wrong.
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# ? Oct 15, 2023 02:52 |
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I hope someone is brave enough to say what kind of Battlemaster that is because it's a big loving deal and I haven't seen a peep about it other than "yup that's a Battlemaster"
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# ? Oct 15, 2023 03:20 |
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nobody ever asks how is battlemaster
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# ? Oct 15, 2023 03:25 |
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Yeah that's a loving royal 1Gb. Fakes shouldn't have those, right? I'm considering staying still to do as much damage as I can to the Talos. Range 7 puts me at medium range for it's AC/long for the srm, which is a better defense than running forward considering my crappy movement profile.
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# ? Oct 15, 2023 03:45 |
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edit: early enter while still typing. one moment for the real post!
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# ? Oct 15, 2023 04:06 |
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Yeah we need to get these AC10s off the board. I'm going to ping it with cluster ammo to try and crit that gun off now that the armor is gone.
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# ? Oct 15, 2023 04:10 |
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Gwaihir posted:Yeah that's a loving royal 1Gb. Fakes shouldn't have those, right? Isn't the heat dissipation a bit low for a 1Gb? Could be a 1Gbc. Not just Royal tech but This year's Royal tech.
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# ? Oct 15, 2023 04:13 |
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AJ_Impy posted:Isn't the heat dissipation a bit low for a 1Gb? Could be a 1Gbc. Not just Royal tech but This year's Royal tech. Nah that's the normal 1Gb's dissipation. 17 doubles. The 1Gbc gets the tonnage for the command console from heatsinks and only has 14.
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# ? Oct 15, 2023 04:16 |
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PoptartsNinja posted:PTN’s note: Had three players brave enough to write their guesses about the OpForce into their orders; which is the only time I’ll change a ‘Mech’s name from “unknown.” Just be careful, I will gladly name change even if you’re wrong. Haha, I only used it because the thread did. I'll keep that in mind going forward! There's a potentially hilarious move for the mongoose to run straight down to 2319 and large laser the hunchback in the rear. Its long odds, though. 18 hexes, so... hit on 10's i think, including the stabilized quirk. Gwaihir posted:Yeah we need to get these AC10s off the board. I'm going to ping it with cluster ammo to try and crit that gun off now that the armor is gone. Gwaihir, I'm thinking I was going to do 2212 and help dunk on talos #2. Maybe if you shoot after me, you'll get lucky on the with the lb cluster? I'm not sure if that affects your movement decisions; a walk to 2210 looks OK, but I think maybe its not worth staying still just on the virtue of having grounds to cover.
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# ? Oct 15, 2023 04:19 |
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Mongoose I’ll have to sleep on it, but right now I think I can safely skip behind the enemy light mech or either Talos and carve into it from behind. Maybe I could kick them too, just to be a prick. No guarantee I can destroy anything, but a scattershot of lasers going off in your spine is a terrifying experience.
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# ? Oct 15, 2023 04:43 |
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Gwaihir posted:Yeah that's a loving royal 1Gb. Fakes shouldn't have those, right? Depends on who's supplying them. Rules out these being House Regulars masquerading as SLDF Royals but it doesn't rule out Amaris.
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# ? Oct 15, 2023 06:04 |
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It's eclectic. Two Concordat export models, a ubiquitous dangerous medium, and a very exclusive assault. How's the Falcon fall on that range?
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# ? Oct 15, 2023 06:16 |
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Runa posted:nobody ever asks how is battlemaster Ok, well, how is Battlemaster?
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# ? Oct 15, 2023 06:51 |
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Volmarias posted:Ok, well, how is Battlemaster? good question, haven't seen her post lately
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# ? Oct 15, 2023 07:17 |
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AJ_Impy posted:It's eclectic. Two Concordat export models, a ubiquitous dangerous medium, and a very exclusive assault. How's the Falcon fall on that range? Manufactured on Hesperus but not by DI, plus it's an old model that would be out of production at this point. Not much of a smoking gun on that front.
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# ? Oct 15, 2023 08:09 |
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looking at the sprite are we sure that isn't a mislabeled warhammer? I thought battlemasters were mostly torso lasers and one arm gun; the double big rear end peep is a warhammer thing.
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# ? Oct 15, 2023 08:13 |
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TheParadigm posted:looking at the sprite are we sure that isn't a mislabeled warhammer? https://www.sarna.net/wiki/BattleMaster#Variants Some of them put a gun in the other arm
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# ? Oct 15, 2023 08:26 |
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TheParadigm posted:looking at the sprite are we sure that isn't a mislabeled warhammer? The really hot poo poo SLDF model has 2 erppcs, and all the dhs/ff bells and whistles. It also has some mlas and an lpl in the torsos.
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# ? Oct 15, 2023 08:31 |
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TheParadigm posted:looking at the sprite are we sure that isn't a mislabeled warhammer? Warhammers are 15 tons lighter, and the vast majority of its spicy variants of the era retain the SRM. The one that doesn't has too many lasers for the record sheet we have in any case.
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# ? Oct 15, 2023 09:14 |
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The unidentified light is a Falcon - the rear-facing MGs are pretty distinctive - FLC-4N.
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# ? Oct 15, 2023 13:28 |
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sentinel I think i can go around the woods to 0526 and keep shooting at the hunchback from partial cover
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# ? Oct 15, 2023 15:32 |
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smdvogrin posted:The unidentified light is a Falcon - the rear-facing MGs are pretty distinctive - FLC-4N. Maybe I shouldn't try and backattack it then. No seriously though that's basically my plan. Walk to 2513 to shoot the Talos in the back, maybe kick it for funsies. I could do the same to 2713 to get the unknown light/Falcon, but maybe that's a bad idea. I think the Talos could torso twist, or the Falcon would shoot me with it's back machine guns glwgameplayer fucked around with this message at 16:18 on Oct 15, 2023 |
# ? Oct 15, 2023 15:59 |
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MG's don't do a ton of damage. its 2 damage (so 4 potential), and iirc there might be a targeting/secondary targets penalty for using rear guns. In addition, their long range is 3 and medium is 2, so just moving and keeping a bit of distance makes it pretty hard for them to hit. With the wood hexes in the way and MG's at medium, you're probably as safe as possible. Also, you probably have 4 points of armor to spare in case they DO connect. remember, if you want to kick the talos, you'll need to face 2612, but you should have the mp for that. It might also be worth it to use running move to get to the same spot, but take a 5 hex path there for the extra defense. However, I thought you were talking about going after talos #2 by moving to 2215, which is also a good move! If it helps you decide, i'm committing to talos 1 and hoping to pave the way for the hoplite to do some crits. blackjack run to 2212 facing 2312 Shoot the talos in 2512 (3 hexes away) with 6 medium lasers and one flamer.
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# ? Oct 15, 2023 21:30 |
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Firing at a secondary target is +1, firing at a secondary target that is in your rear or side arc is instead +2. If it's your primary target there's no penalty. It's very likely to have a primary target that isn't the thing behind it. If it doesn't, it's much more likely to want to torso twist and bring its laser to bear on what's behind it anyway, which will have no penalty.
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# ? Oct 15, 2023 21:40 |
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Captain Foo posted:sentinel I’m going to submit this
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# ? Oct 16, 2023 16:12 |
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# ? Jun 3, 2024 21:57 |
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Good luck! We're rooting for you!
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# ? Oct 16, 2023 16:57 |