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AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

PoptartsNinja posted:

It's a rough terrain hex, so it's just movement impediment.

The locals didn't have any mines, so they installed rocks.

No surplus machine gun ammo and percussion caps?

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TheParadigm
Dec 10, 2009

Captain Foo posted:

Sentinel

I think I can swing around to 0920 and get some shots in at the mech in 1816?

I think it'd be better if you went and helped our ally with the battlemaste and hunchback. 0920 won't have shots/los due to all the forest hexes in the way, anyhow.

0622 gets you shots on either, admittedly with some partial cover?

glwgameplayer
Nov 16, 2022
Mongoose

My initial thought was to go to 2512 and rely on the woods and my evasion to protect me. But I’m not sure that’s a good idea. I think I would have 3 evasion, 1 from the woods against the light mech and 2 against the heavier mech.

It doesn’t seem like a bad idea, but these guys have actually good gunnery and getting close might spell my doom. What do you guys think?

Gwaihir
Dec 8, 2009
Hair Elf
Hoplite

I'm heading to 1410 to prep for hopping up on the berm firing position the following turn. I can lob a max range shot at the battlemaster, but that's about it.

E: crap I can only make it to 1409, and I have neither range nor los. Ah well.

Gwaihir fucked around with this message at 02:10 on Oct 14, 2023

Gwaihir
Dec 8, 2009
Hair Elf
Just to confirm, we're not using any optional tacops stuff like reckless movement right? I'm really feeling the pinch of this 4/6 profile on all these hills, so if I can roll dice to potentially fall in hilarious fashion, I'd be very happy.

Ardlen
Sep 30, 2005
WoT



Gwaihir posted:

Hoplite

I'm heading to 1410 to prep for hopping up on the berm firing position the following turn. I can lob a max range shot at the battlemaster, but that's about it.

E: crap I can only make it to 1409, and I have neither range nor los. Ah well.
You could also do 1608 facing south (giving you a shot at the unknown in 2614) to prep for getting on the berm at 1612 if you like that firing position better.

Ardlen fucked around with this message at 03:27 on Oct 14, 2023

TheParadigm
Dec 10, 2009

Gwaihir posted:

Hoplite

I'm heading to 1410 to prep for hopping up on the berm firing position the following turn. I can lob a max range shot at the battlemaster, but that's about it.

E: crap I can only make it to 1409, and I have neither range nor los. Ah well.

I think you two might want to switch game plans since the mongoose can make it up to 1513 (or up the other side via 1610->1720) this turn;(but it may be better out in the field); but i figured both of you may want to run straight out and engage. How do you(hoplite) feel about 1808 and shooting the other unknown/talon?

Otherwise, i think 2209 is an okay move for the mongoose. It lets you shoot medium 1 at 9 hexes, but puts tons of forests in the way of the other shots. I don't think 2310 is great even if you can make it there when you consider what it does to your shots.

I'm not feeling great if its just me running out and taking shots; but I'll do it if you do.

Overall, I think its on us(mongoose, hoplite, blackjack) to handle the top 3 mechs then swing south.

TheParadigm fucked around with this message at 02:33 on Oct 14, 2023

Gwaihir
Dec 8, 2009
Hair Elf
Yeah I don't mind just charging out as fast as I can. I can shoot the Talos at 7 I believe.

TheParadigm
Dec 10, 2009

Cool, then I'll do the same. Lets get their attention!

orders are as follows:
Blackjack
Run to 1515 facing 1615
Shoot the talos in 1816(range 2, the one right in my face) with 6 medium lasers + 1 flamer please

TheParadigm fucked around with this message at 04:18 on Oct 14, 2023

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

TheParadigm posted:

I think it'd be better if you went and helped our ally with the battlemaste and hunchback. 0920 won't have shots/los due to all the forest hexes in the way, anyhow.

0622 gets you shots on either, admittedly with some partial cover?

I think from 0622 I should still have Medium range shots with the AC at the hunchback without having to deal with partial cover. PTN, is that distance correct?

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Oof, Colonel Wendigo is going to be overwhelmed very quickly if he doesn't get support. Someone should definitely head down towards him to try and take some of the pressure off.

aniviron
Sep 11, 2014

I think that Hunchback has bad things in mind for Wendigo. :ohdear:

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Submitted orders 0622 and shooting hunchy. I’m traveling this weekend so i may not be able to send orders again until Sunday evening at best

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Whoops, one sec.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Dragon’s Teeth 3-3

“Pretty sure that’s a Talos,” Rampart announced suddenly, as she got close enough to the bizarre-looking enemy ‘Mech to get a good look even as she lit it up with her medium lasers. “Heavy autocannon, mixed missile launchers. Kinda ungainly chicken legs.”

“You’re sure?” Prodigal asked cautiously.

“While you’ve been eating with the Captains, I’ve been studying Jane’s.” Rampart replied defensively. “Someone had to. And to be fair, there aren’t a lot of ‘Mechs flagged as ‘periphery’ units. The Talos is a major export of the Taurian Concordat—so it’s not Kuritan. The downside is, they’ve sold it to pretty much everyone except the Federated Suns in some numbers. The SLDF even has a few on garrison duty—it’s as generic a ‘Mech as they come. No secondary energy weapons, so in theory we can run them out of ammo—but in practice, I’d really prefer not to let them shoot at me that long.”

“Agreed, on both counts,” Grandpa agreed. “Those are definitely Talos; and I don’t want to let them shoot at us if I can help it. The good news is: their autocannon is in the right arm, and the armor there is notoriously thin. We can potentially cripple them with a couple of good hits.”

“Oh poo poo,” Ironhead cursed, the staccato sound of her autocannon nearly drowning her out. “That’s definitely a Hunchback stalking the Colonel!”

Rampart’s blood ran cold. “Have you been reading Jane’s too, Ironhead?”

“Who has time for that?” Ironhead replied. “I just know a goddamned Hunchback when I see one.”







Movement Phase
Sentinel (Player)
- Insufficient MP to reach hex 0623: needs 10, has 9! Movement ends in hex 0622!


Shooting Phase
Mongoose (Player)
- Fires ER Large Laser at Unknown Medium BattleMech #2 (4 Gunnery + 0 range + [1 stabilized weapon] movement + 1 enemy movement + 1 light woods = 7): rolled 7, hit Left Arm (2/10 armor remaining)!
- Fires Medium Laser at Unknown Medium BattleMech #2 (4 Gunnery + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 10, hit Center Torso (17/22 armor remaining)!
- Fires Medium Laser at Unknown Medium BattleMech #2 (4 Gunnery + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9): rolled 6, missed!

Sentinel (Player)
- Fires Ultra AC/5 [Ultra] at Hunchback (4 Gunnery - 1 autocannon specialist + 2 range + 2 movement +1 enemy movement = 8): rolled 12, with a cluster roll of 8: 2 shells hit Right Leg (15/20 armor remaining), Left Torso (15/20 armor remaining)!

Blackjack (Player)
- Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 8, hit Right Leg (11/16 armor remaining)!
- Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 3, missed!
- Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 6, missed!
- Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 8, hit Left Torso (15/20 armor remaining)!
- Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 6, missed!
- Fires Medium Laser at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 4, missed!
- Fires Flamer [Damage] at Talos #1 (4 Gunnery + 0 range + 2 movement +1 enemy movement + 1 light woods = 8): rolled 7, missed!

Hoplite (Player)
- Fires LB-10X [Slug] at Talos #2 (2 Gunnery + 2 range + 2 movement + 1 enemy movement = 7): rolled 8, hit Right Arm (0/10 armor remaining)
- Fires Medium Laser at Unknown Light BattleMech #1 (2 Gunnery + 4 range + 2 movement + 1 enemy movement + 1 light woods + 1 narrow profile + 1 secondary target = 12): Rolled 5, missed!
- Fires Medium Laser at Unknown Light BattleMech #1 (2 Gunnery + 4 range + 2 movement + 1 enemy movement + 1 light woods + 1 narrow profile + 1 secondary target = 12): Rolled 8, missed!

ArchBanshee HammerMaster (Ally)
- Fires PPC at BattleMaster (3 Gunnery + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 6, missed!
- Fires PPC at BattleMaster (3 Gunnery + 0 range + 2 movement + 1 enemy movement + 1 partial cover = 7): rolled 8, hit Center Torso (30/40 armor remaining)!
- Fires Medium Laser at BattleMaster (3 Gunnery + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 6, missed!
- Fires Medium Laser at BattleMaster (3 Gunnery + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 6, missed!
- Fires Medium Laser at BattleMaster (3 Gunnery + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9): rolled 8, missed!

Unknown Light BattleMech
- Fires Medium Laser at Mongoose (4 Gunnery + 2 range + 1 movement + 3 enemy movement + 2 light woods = 12): rolled 6, missed!

Talos #1
- Fires Autocannon/10 at Blackjack (3 Gunnery + 0 range + 2 movement + 3 enemy movement = 8): rolled 6, missed!
- Fires SRM-6 at Blackjack (3 Gunnery + 0 range + 2 movement + 3 enemy movement = 8): Rolled 12, with a cluster roll of 9: 5 missiles hit Center Torso (16/18 armor remaining), Left Torso (13/15 armor remaining), Right Leg (15/17 armor remaining), Left Torso (11/15 armor remaining), Center Torso (14/18 armor remaining)!

Talos #2
- Fires Autocannon/10 at Hoplite (3 Gunnery + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, hit Right Arm (8/18 armor remaining)!
- Fires LRM-5 at Hoplite (3 Gunnery + 2 range + 2 movement + 2 enemy movement = 9): rolled 10, with a cluster roll of 7: 3 missiles hit Left Arm (15/18 armor remaining)!
- Fires LRM-5 at Hoplite (3 Gunnery + 2 range + 2 movement + 2 enemy movement = 9): rolled 7, missed!

Hunchback
- Holds fire!

BattleMaster
- Torso-twists to threaten hex 1328!
- Fires ER PPC at ArchBanshee HammerMaster (3 Gunnery + 0 range + 2 movement + 1 enemy movement = 6): rolled 9, hit Center Torso (20/40 armor remaining)!
- Fires ER PPC at ArchBanshee HammerMaster (3 Gunnery + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, missed!


Melee Phase


Heat Phase
Mongoose (Player)
- Gains 20 heat, sinks [22]!

Sentinel (Player)
- Gains 4 heat, sinks [12]!

Blackjack (Player)
- Gains 23 heat, sinks [20]! Overheating!

Hoplite (Player)
- Gains 10 heat, sinks [18]!

ArchBanshee HammerMaster (Ally)
- Gains 31 heat, sinks [27]! Overheating!

Unknown Light BattleMech
- Gains 5 heat, sinks [14]!

Unknown Medium BattleMech #1
- Gains 9 heat, sinks [12]!

Unknown Medium BattleMech #2
- Gains 9 heat, sinks [12]!

Unknown Medium BattleMech #3
- Gains 2 heat, sinks [15]!

BattleMaster
- Gains 32 heat, sinks [36]!


End Phase


Next Turn’s Movement Phase:





Map Link


Objectives
Primary Objective
- Capture at least one Fake (0/1)
- Defeat or drive off the Fake SLDF (0/5)

Secondary Objective
- Colonel Wendigo survives (0/1)
- Recover the enemy BattleMaster with cockpit intact (0/1)


Player Status:




Ally Status:



OpForce Status:






Special Rules
Bitter Cold: BattleMechs dissipate 2 additional heat per turn. Ejecting pilots suffer 1 automatic pilot damage.

PTN’s note: Had three players brave enough to write their guesses about the OpForce into their orders; which is the only time I’ll change a ‘Mech’s name from “unknown.” Just be careful, I will gladly name change even if you’re wrong. :ssh:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I hope someone is brave enough to say what kind of Battlemaster that is because it's a big loving deal and I haven't seen a peep about it other than "yup that's a Battlemaster"

Runa
Feb 13, 2011

nobody ever asks how is battlemaster

Gwaihir
Dec 8, 2009
Hair Elf
Yeah that's a loving royal 1Gb. Fakes shouldn't have those, right?

I'm considering staying still to do as much damage as I can to the Talos. Range 7 puts me at medium range for it's AC/long for the srm, which is a better defense than running forward considering my crappy movement profile.

TheParadigm
Dec 10, 2009

edit: early enter while still typing. one moment for the real post!

Gwaihir
Dec 8, 2009
Hair Elf
Yeah we need to get these AC10s off the board. I'm going to ping it with cluster ammo to try and crit that gun off now that the armor is gone.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

Gwaihir posted:

Yeah that's a loving royal 1Gb. Fakes shouldn't have those, right?

Isn't the heat dissipation a bit low for a 1Gb? Could be a 1Gbc. Not just Royal tech but This year's Royal tech.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

AJ_Impy posted:

Isn't the heat dissipation a bit low for a 1Gb? Could be a 1Gbc. Not just Royal tech but This year's Royal tech.

Nah that's the normal 1Gb's dissipation. 17 doubles. The 1Gbc gets the tonnage for the command console from heatsinks and only has 14.

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

PTN’s note: Had three players brave enough to write their guesses about the OpForce into their orders; which is the only time I’ll change a ‘Mech’s name from “unknown.” Just be careful, I will gladly name change even if you’re wrong. :ssh:

Haha, I only used it because the thread did. I'll keep that in mind going forward!


There's a potentially hilarious move for the mongoose to run straight down to 2319 and large laser the hunchback in the rear. Its long odds, though. 18 hexes, so... hit on 10's i think, including the stabilized quirk.

Gwaihir posted:

Yeah we need to get these AC10s off the board. I'm going to ping it with cluster ammo to try and crit that gun off now that the armor is gone.

Gwaihir, I'm thinking I was going to do 2212 and help dunk on talos #2.
Maybe if you shoot after me, you'll get lucky on the with the lb cluster?

I'm not sure if that affects your movement decisions; a walk to 2210 looks OK, but I think maybe its not worth staying still just on the virtue of having grounds to cover.

glwgameplayer
Nov 16, 2022
Mongoose

I’ll have to sleep on it, but right now I think I can safely skip behind the enemy light mech or either Talos and carve into it from behind. Maybe I could kick them too, just to be a prick. No guarantee I can destroy anything, but a scattershot of lasers going off in your spine is a terrifying experience.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Gwaihir posted:

Yeah that's a loving royal 1Gb. Fakes shouldn't have those, right?

Depends on who's supplying them. Rules out these being House Regulars masquerading as SLDF Royals but it doesn't rule out Amaris.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
It's eclectic. Two Concordat export models, a ubiquitous dangerous medium, and a very exclusive assault. How's the Falcon fall on that range?

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Runa posted:

nobody ever asks how is battlemaster

Ok, well, how is Battlemaster?

Runa
Feb 13, 2011

Volmarias posted:

Ok, well, how is Battlemaster?

good question, haven't seen her post lately

Defiance Industries
Jul 22, 2010

A five-star manufacturer


AJ_Impy posted:

It's eclectic. Two Concordat export models, a ubiquitous dangerous medium, and a very exclusive assault. How's the Falcon fall on that range?

Manufactured on Hesperus but not by DI, plus it's an old model that would be out of production at this point. Not much of a smoking gun on that front.

TheParadigm
Dec 10, 2009

looking at the sprite are we sure that isn't a mislabeled warhammer?

I thought battlemasters were mostly torso lasers and one arm gun; the double big rear end peep is a warhammer thing.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


TheParadigm posted:

looking at the sprite are we sure that isn't a mislabeled warhammer?

I thought battlemasters were mostly torso lasers and one arm gun; the double big rear end peep is a warhammer thing.

https://www.sarna.net/wiki/BattleMaster#Variants

Some of them put a gun in the other arm

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


TheParadigm posted:

looking at the sprite are we sure that isn't a mislabeled warhammer?

I thought battlemasters were mostly torso lasers and one arm gun; the double big rear end peep is a warhammer thing.

The really hot poo poo SLDF model has 2 erppcs, and all the dhs/ff bells and whistles. It also has some mlas and an lpl in the torsos.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

TheParadigm posted:

looking at the sprite are we sure that isn't a mislabeled warhammer?

Warhammers are 15 tons lighter, and the vast majority of its spicy variants of the era retain the SRM. The one that doesn't has too many lasers for the record sheet we have in any case.

smdvogrin
Mar 8, 2019
The unidentified light is a Falcon - the rear-facing MGs are pretty distinctive - FLC-4N.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

sentinel

I think i can go around the woods to 0526 and keep shooting at the hunchback from partial cover

glwgameplayer
Nov 16, 2022

smdvogrin posted:

The unidentified light is a Falcon - the rear-facing MGs are pretty distinctive - FLC-4N.

Maybe I shouldn't try and backattack it then.

No seriously though that's basically my plan. Walk to 2513 to shoot the Talos in the back, maybe kick it for funsies. I could do the same to 2713 to get the unknown light/Falcon, but maybe that's a bad idea. I think the Talos could torso twist, or the Falcon would shoot me with it's back machine guns

glwgameplayer fucked around with this message at 16:18 on Oct 15, 2023

TheParadigm
Dec 10, 2009

MG's don't do a ton of damage. its 2 damage (so 4 potential), and iirc there might be a targeting/secondary targets penalty for using rear guns. In addition, their long range is 3 and medium is 2, so just moving and keeping a bit of distance makes it pretty hard for them to hit. With the wood hexes in the way and MG's at medium, you're probably as safe as possible.
Also, you probably have 4 points of armor to spare in case they DO connect.

remember, if you want to kick the talos, you'll need to face 2612, but you should have the mp for that. It might also be worth it to use running move to get to the same spot, but take a 5 hex path there for the extra defense.

However, I thought you were talking about going after talos #2 by moving to 2215, which is also a good move!

If it helps you decide, i'm committing to talos 1 and hoping to pave the way for the hoplite to do some crits.

blackjack
run to 2212 facing 2312
Shoot the talos in 2512 (3 hexes away) with 6 medium lasers and one flamer.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Firing at a secondary target is +1, firing at a secondary target that is in your rear or side arc is instead +2. If it's your primary target there's no penalty. It's very likely to have a primary target that isn't the thing behind it. If it doesn't, it's much more likely to want to torso twist and bring its laser to bear on what's behind it anyway, which will have no penalty.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Captain Foo posted:

sentinel

I think i can go around the woods to 0526 and keep shooting at the hunchback from partial cover

I’m going to submit this

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TheParadigm
Dec 10, 2009

Good luck! We're rooting for you!

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