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Is Frenzied Flame’s ending End of Evangelion
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# ? Oct 19, 2023 01:19 |
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# ? Jun 13, 2024 04:33 |
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Steve Yun posted:Is Frenzied Flame’s ending End of Evangelion If a pscyho had control over human instrumentality.
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# ? Oct 19, 2023 01:21 |
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SHISHKABOB posted:If a pscyho had control over human instrumentality. I have bad news about Yui
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# ? Oct 19, 2023 01:23 |
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skasion posted:I have bad news about Yui Well I have good news over who had their hands on the wheel when the big decisions were made! Wait...
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# ? Oct 19, 2023 01:24 |
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I enjoyed Frenzied Flame over Ranni simply because rejecting Melina felt like a meaningful choice.
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# ? Oct 19, 2023 01:24 |
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Frenzied Flame isn't a "good" ending in terms of "this is what we should wish for diegetically" but it's a sympathetic one in that it's basically a suicidal shriek of despair from people in a living Hell who have been denied even the dignity of death. there's also a neat cross-game symmetry between the "burn it all down / seize control" endings in Elden Ring and Dark Souls 3, where the tone and implications of each are switched
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# ? Oct 19, 2023 01:30 |
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Mentat Radnor posted:Mostly unrelated, Ranni's ending is the only one that hard requires killing Radahn right? Wasn't he the main defense against more Astel aliens raining down on the Lands, or am I getting that wrong? I feel like there's so much room for DLC/ER2 story to go weird places, which is cool imo. SardonicTyrant fucked around with this message at 02:19 on Oct 19, 2023 |
# ? Oct 19, 2023 02:15 |
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SardonicTyrant posted:I think the answer is more straightforward; the Selians are known assassins, Ranni was seemingly assassinated, so Radahn murdered them all and stopped the movement of the stars. But, irony of ironies, this had the side effect of preventing Ranni from completing her quest to kill her two fingers. Ranni explicitly states that she "slew mine own Empyrean flesh, casting it away" so I don't think she got assassinated. Rather, being in that body was somehow subjugating her to the Two Fingers' will and she found a way to escape their hold. Unfortunately that method involved stealing the Rune of Death, and splitting it or something so Godwyn the Golden's soul became an unintended casualty and now there's fuggin' deathroot everywhere whoops.
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# ? Oct 19, 2023 04:14 |
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seemingly assassinated. To an outside oberserver she'd probably have been taken for another casualty of the Black Knives
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# ? Oct 19, 2023 04:26 |
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Mentat Radnor posted:Ranni explicitly states that she "slew mine own Empyrean flesh, casting it away" so I don't think she got assassinated. Rather, being in that body was somehow subjugating her to the Two Fingers' will and she found a way to escape their hold. Unfortunately that method involved stealing the Rune of Death, and splitting it or something so Godwyn the Golden's soul became an unintended casualty and now there's fuggin' deathroot everywhere whoops. Godwyn's soul was an intended casualty. Also Ranni's plan is indeed to make the essence of the Outer Gods like the Greater Will removed from the Lands Between. Unsurprisingly much like the Bloodborne Moon God being in opposition to the influences of the other Great Ones. She's taking the certainty of the Elden Ring away. As far as the endings where you restore it, you place Marika's head back on her statue corpse presumably reviving her and the Elden Ring without the Elden Beast. Marika pretty clearly has some sort of plan to free herself from her current binding to the Greater Will. The Perfect Order also doesn't force the Greater Will to do anything I don't think. It shackles the Gods, Marika and her family, so they can't abuse the system or cheat. That's why Goldmask needs the revelation that Radagon is Marika to complete the rune. She was circumventing the Elden Ring and Golden Order. Once Goldmask knows that this is possible he designs a rune to make it impossible.
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# ? Oct 19, 2023 04:29 |
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I love Goldmask. STEM kid Jesus rules-lawyers the gods with math, it's beautiful.
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# ? Oct 19, 2023 05:22 |
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Can't see a Lords of the Fallen thread, but I've been playing it and the start is a bit rocky, but once it opens up it's got some of the best world design I've seen, on par with DS1 in how massive and interconnected everything is, and the verticality of it. Definitely recommend giving it a try.
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# ? Oct 19, 2023 10:03 |
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what kept me out of DS1 was the puzzlework level design, I just couldn't remember where everything was, how to get back there granted I play most of these games stinking drunk so I might not be the best reviewer of these games but I found that the more areas to explore in a non-linear fashion made it easier to get stuff and levels here and there and return to somewhere to continue the storyline
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# ? Oct 19, 2023 10:09 |
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My friend said something similar and he really enjoyed DS2 which has a flower-like level design where everything radiates out from Majula and you can port back at the tips. It's interesting how each Souls game has a distinctly different way of world traversal.
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# ? Oct 19, 2023 10:25 |
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I completely understand why DS1's level design is the way it is and it's an incredible use of the resources they had to create a "seamless" experience given the technology of the time. Whenever I rode a way-too-long elevator or climbed a way-too-long ladder I was like "I get it." and then promptly forgot where that ladder or elevator was so the next time I respawned at a bonfire I was like "haha drat."
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# ? Oct 19, 2023 10:53 |
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General Fromsoft question: why was dark souls the breakout hit for them and not demons souls
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# ? Oct 19, 2023 11:04 |
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Steve Yun posted:General Fromsoft question: why was dark souls the breakout hit for them and not demons souls Multiplatform
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# ? Oct 19, 2023 11:06 |
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Steve Yun posted:General Fromsoft question: why was dark souls the breakout hit for them and not demons souls They made the blacksmith a smokin' hot, shirtless bear instead of an emaciated twunk.
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# ? Oct 19, 2023 11:16 |
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BasicLich posted:what kept me out of DS1 was the puzzlework level design, I just couldn't remember where everything was, how to get back there What kept me out of souls games until Elden Ring was a fear of overly confounding level design. Now that I'm over 1k hours invested into ER, I think the incredibly well-thought-out level design of the big dungeons (and the 3 catacombs that trick the player) is one of my very favorite aspects of the game. I should probably play DS1-3 now that I "get it", and also Bloodborne if it ever gets a PC release.
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# ? Oct 19, 2023 11:21 |
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Mentat Radnor posted:also Bloodborne if it ever gets a PC release. It won't, Sony sucks rear end. Lies of P is the best we get (and honestly it's really loving solid).
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# ? Oct 19, 2023 11:50 |
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Steve Yun posted:General Fromsoft question: why was dark souls the breakout hit for them and not demons souls Demon's Souls primed everything. It had an initial, very small release if I recall right in Japan and Hong Kong (this is where 'this is harsh. evaluate me' broken English came from) and spread by word of mouth that it was a very very special game. Dark Souls just carried that on, across multiple platforms worldwide. From never expected the success it got with DeS and DS.
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# ? Oct 19, 2023 12:03 |
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Yeah, I never had a PS3 but Demon's Souls really caught my attention, so when they made a spiritual sequel that was on the 360 too I was all over it. I expect that's a fairly common story
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# ? Oct 19, 2023 12:07 |
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Mentat Radnor posted:Ranni explicitly states that she "slew mine own Empyrean flesh, casting it away" so I don't think she got assassinated. Rather, being in that body was somehow subjugating her to the Two Fingers' will and she found a way to escape their hold. Unfortunately that method involved stealing the Rune of Death, and splitting it or something so Godwyn the Golden's soul became an unintended casualty and now there's fuggin' deathroot everywhere whoops.
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# ? Oct 19, 2023 12:31 |
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No Dignity posted:Yeah, I never had a PS3 but Demon's Souls really caught my attention, so when they made a spiritual sequel that was on the 360 too I was all over it. I expect that's a fairly common story I kept hearing about a game Dark Souls, and it was REALLY hard. Caught my attention because games I get really into I tend to play to the point of breaking them over my knee - particularly challenging ones. Been that way since being a Young Goon in the early 80s (lol old). Saw a used copy in GameStop for like $20 and figured why not. Weirdly it was also the game which made me purchase my first HD tv, because the loading screen item descriptions were so blurry as to be unreadable on the ancient CRT tv I had at the time. That made me bounce off the game hard the first time - not due to difficulty, but because I literally had no idea what anything did. Went and got an HD tv, tried again, and fell in love. :3 Went back and played Demon's after probably 10 plays of Dark Souls. Probably because I played Dark Souls first, Demon's felt like (and still feels like) a half-finished, extremely experimental game. Like all the basics are there, but nothing is polished or refined. Upgrades are as obtuse as possible in Demon's. WAY too many materials, and some paths start at +3 and some at +7 and some you have to do this one first THEN the one you want. It's awful. The bosses are mostly bad, and the thing everyone says about the levels being the bosses is basically true. There are some genuine "gently caress you, player" level moments. But the atmosphere is unparalleled, the sound design (in the PS3 version - SUPER mad they hosed it up so bad in the remaster) was amazing, and there were just SO many new ideas no one had really done before.
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# ? Oct 19, 2023 12:55 |
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FROM have been making essentially the same game for years. Darks Souls was the one to hit it big due to the technology finally catching up the ambition, the formula getting refined to the point it appealed to more people, the wide availability, and crucially it hit at a time mainstream gaming was in a deep rut of extremely easy, streamlined and shallow games. There was a lot of chance in Dark Souls being the one that broke out and had a few things been different we'd probably be talking about things being like the Demon Souls of x.
Bug Squash fucked around with this message at 13:52 on Oct 19, 2023 |
# ? Oct 19, 2023 13:18 |
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Oscar Wild posted:I enjoyed Frenzied Flame over Ranni simply because rejecting Melina felt like a meaningful choice. I loving love Melina's dialogue on the mountaintops and down in the three fingers basement. She's just so loving firm about, "Look, this isn't anyone's destiny or anyone's plan, it's my decision and I refuse to let anyone decide for me." Yass queen, you go off! I've never been able to do the Frenzied Flame, or even the take-backsies with Miquella's Needle because I'm just so swept up in Melina's energy.
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# ? Oct 19, 2023 15:50 |
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BasicLich posted:what kept me out of DS1 was the puzzlework level design, I just couldn't remember where everything was, how to get back there The exact opposite of my experience. The joys of finding and understanding the convoluted and interconnected world are what made DS1 my #1 all-time game for years afterwords. I still bring up the DS1 world design when people ask what makes a great game
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# ? Oct 19, 2023 16:27 |
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You kick down the ladder on the bridge after the Taurus demon, and it leads to the bonfire in Undead Burg. You smile and nod. Yeah that's pretty cool. You go into the elevator in the undead church and it leads you right back to Firelink Shrine, and you should be cheering and clapping like a circus seal. That's when you realise this is something special.
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# ? Oct 19, 2023 16:38 |
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Shyrka posted:I loving love Melina's dialogue on the mountaintops and down in the three fingers basement. She's just so loving firm about, "Look, this isn't anyone's destiny or anyone's plan, it's my decision and I refuse to let anyone decide for me." Yass queen, you go off! It's amusing that Shabriri makes such a big deal about "oh no, you'll be burning your maiden, what will the rest of the world think of you", and then if you do what he wants you burn your replacement maiden anyway. Totally not a demonic figure who offers you a bargain but arranges things so the benefit you were supposed to get from the bargain becomes worthless to you!
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# ? Oct 19, 2023 16:44 |
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Dark Souls came out during open world fatigue and I think that helped. Being able to see That from There and know that everything between it was a hand crafted dungeon instead of an open world field was really novel back in 2011, the year Elder Scrolls V Skyrim was the best selling video game.
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# ? Oct 19, 2023 16:47 |
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Shyrka posted:I loving love Melina's dialogue on the mountaintops and down in the three fingers basement. She's just so loving firm about, "Look, this isn't anyone's destiny or anyone's plan, it's my decision and I refuse to let anyone decide for me." Yass queen, you go off! Really? Miquellas needle lets you keep her from burning herself because you do it yourself.
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# ? Oct 19, 2023 16:49 |
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Bug Squash posted:You go into the elevator in the undead church and it leads you right back to Firelink Shrine, and you should be cheering and clapping like a circus seal. That's when you realise this is something special. I can't decide whether to upgrade my uchigatana or lordsworn straight sword past +3. Was going to go with the short spear but it just feels a bit cheesy since you can just hide behind your shield even more. Straight sword seems faster and is great fun with battle cry, but also unsheathe is so much fun. I like the kaiden armour.
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# ? Oct 19, 2023 17:34 |
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Bobby Deluxe posted:I'm pretty much at this point in Elden Ring in Stonething castle. I thought I was horrifyingly lost, and then suddenly I find a shortcut back to the nearest grace and feel like gently caress yes this rules, now I can get back to the courtyard, grab my 6k runes and all I have to do is get past one fairly easily cheesed grafted. Try the heavy thrusting sword that you can get in limgrave. great estoc I think it's called? Really fun weapon. It's from a chest in a camp in the south east above the bridge to weeping.
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# ? Oct 19, 2023 17:43 |
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Bobby Deluxe posted:I'm pretty much at this point in Elden Ring in Stonething castle. I thought I was horrifyingly lost, and then suddenly I find a shortcut back to the nearest grace and feel like gently caress yes this rules, now I can get back to the courtyard, grab my 6k runes and all I have to do is get past one fairly easily cheesed grafted. Have you used the default skill of the straight swords, Square Off? It's practically identical to unsheathe but is a lot beefier. Straight swords are really good, either one will be great but imho the straight swords are better though when you're just learning the ropes the extra reach on a katana with the bleed buildup is really, really helpful Shield poking actually isn't too great, you're just doing R1 damage and it annihilates your stam bar. The real deal with shields is guard counters. Straight swords have a nice quick one that chunks and does huge posture damage, not sure about katana counters tho I've never used them
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# ? Oct 19, 2023 17:44 |
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I am pretty addicted to guard countering, yes. It's somehow even more satisfying than circle backstabbing or parrying (which I never got the hang of the timing on anyway), and I have the talisman that gives me health back on a crit as well. It's only annoying when I get something like those big silver knight bastards that have more poise than me. I'll try the great estoc, I think I got it with the help of my Godrick Knight ashes who have been incredibly useful so far.
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# ? Oct 19, 2023 17:51 |
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I tried to play some demons souls when it came out. I finally became whole again after the phalanx, and then immediately after a player killed me in 2 shots (I had no idea what was happening) and then it's back to half HP, and the world tendency is now harder. It was far too punishing for new players. There's no time to figure poo poo out. Now that I've had time with the gameplay and formula it's much more doable, but brand new it was just very unappealing because it felt like there was no room for mistakes and therefore no room to learn and improve.
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# ? Oct 19, 2023 18:37 |
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i got demons souls pretty much as soon as the NA localization was released because i'd heard importers say good things about it. my most vivid memory is getting lost circling 2-2 for hours before finally finding flamelurker's room
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# ? Oct 19, 2023 18:48 |
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Silynt posted:The exact opposite of my experience. The joys of finding and understanding the convoluted and interconnected world are what made DS1 my #1 all-time game for years afterwords. I still bring up the DS1 world design when people ask what makes a great game Same for me. I really recommend checking out Lords of The Fallen, once you get into it, it'll give you that ds1 feeling again.
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# ? Oct 19, 2023 19:58 |
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The old Demons Souls thread basically got me hooked and I am sure a number of us too. People were importing it in huge numbers then it was gonna come out in North America. Does anyone have a link to that thread?
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# ? Oct 19, 2023 20:12 |
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# ? Jun 13, 2024 04:33 |
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Vintersorg posted:The old Demons Souls thread basically got me hooked and I am sure a number of us too. People were importing it in huge numbers then it was gonna come out in North America. Does anyone have a link to that thread? https://forums.somethingawful.com/showthread.php?threadid=3106674&perpage=40&noseen=1#post358592899 I think anyway.
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# ? Oct 19, 2023 20:28 |