|
I'm glad I held off buying a new laptop; I had to ditch my (aging) desktop when I moved and was planning on buying a gaming laptop to replace it, setting my specs ceiling/budget pretty much entirely for C:S2. For budget reasons I decided to put it off until the end of the year, turned out to be a good idea. I had meant to look into whether any of the streaming gaming services offered it, appreciate the post from a few pages back! May try out the middle tier and see how I go.
|
# ? Oct 19, 2023 22:41 |
|
|
# ? May 23, 2024 09:03 |
|
Here's the CPP stream btw: https://www.youtube.com/watch?v=A9_5opzu8HU
|
# ? Oct 19, 2023 22:43 |
|
VostokProgram posted:Isn't Nanite only performant for truly static geometry, like completely baked into the scene at development time? CS2 buildings are static but they aren't that static, they appear and disappear and can be moved at any time. OwlFancier posted:Doesn't the video say that an empty but big city runs a lot better than one with agents, which suggests it is either agent based or the rendering of the agents which is causing it. Combat Pretzel fucked around with this message at 22:57 on Oct 19, 2023 |
# ? Oct 19, 2023 22:52 |
Eh still pre-ordered this. I remember musing when I got my 3060Ti that I wondered if I was going to actually use it to its fully potential for a game I actually wanted to play and here's the monkey paw curling. That said, knowing what I know about software I wouldn't be surprised if they had to just had to stop wasting time troubleshooting optimization. I doubt that performance will get better, but every so often to get some dumb thing like like 4000000 tri's screw or silly_function() doing something non-obvious and calling the GPU 1000000x a frame for a shoe. Or a mod that changes all agents to featureless unshaded cubes. Cube city. Get some cyberpunk LUTs going on that one.
|
|
# ? Oct 20, 2023 00:26 |
|
There's a CS1 mod that doubles your framerate by fixing a very stupid choice? bug? in how the UI is rendered, so who knows what might be possible here.
|
# ? Oct 20, 2023 00:37 |
|
Grand Fromage posted:There's a CS1 mod that doubles your framerate by fixing a very stupid choice? bug? in how the UI is rendered, so who knows what might be possible here. The nature of the problem appears to be the game gobbling up VRAM making me think its a texture issue.
|
# ? Oct 20, 2023 01:35 |
|
I saw some goons curious with my performance with the two PCs I have but I went ahead and withdrew my pre order. I am tired of spending money on games that are not finished and make terrible promises and I won't make that mistake again. I will be waiting until Paradox fixes their poo poo. Ill still be playing regular cities as I love that game. With that said: Grand Fromage posted:There's a CS1 mod that doubles your framerate by fixing a very stupid choice? bug? in how the UI is rendered, so who knows what might be possible here. What mod is this?
|
# ? Oct 20, 2023 01:57 |
|
Yeah I cancelled my preorder. I may still get it day one depending on what I see for more performance testing but right now I'm not confident enough to buy. Thinking about a couple days ago when I said I can't imagine what would surprise me at this point. I knew it was going to require a beefy machine but "chugs on a 4090" is well beyond what I was thinking.Katamari Democracy posted:What mod is this? FPS Booster. Grand Fromage fucked around with this message at 02:04 on Oct 20, 2023 |
# ? Oct 20, 2023 02:02 |
|
So it's the new Crysis? Neat.
|
# ? Oct 20, 2023 02:03 |
|
Yep, went ahead and canceled my order. Will purchase once I update my system or they push out a optimization fix.
|
# ? Oct 20, 2023 02:48 |
|
I've had this on the wish list for a long time, but didn't pre-order. Since I'm not really in the mood for a city-builder right now anyway I'm just gonna let this one cook for a while also and hope they work out the performance issues.
|
# ? Oct 20, 2023 02:50 |
|
While I maintain that no one should pre-order anything, I have come across a few videos that seem to indicate you might live even with below "recommended" settings. https://www.youtube.com/watch?v=5Gug8IxDaws The good news is that the game appears highly customisable wrt graphics. The advanced options on display and the tweaks this guy in particular made on an 3060Ti makes me think you can and will be able to tweak settings so that you can run it at like 20-30 fps. Big thing I see is LoD seems to have a huge impact and people aren't turning off/down Ambient occlusion and shadow quality which in many games is a major driver for performance. I personally am running a 5600X with a 3080 10GB model and will report on launch how it goes.
|
# ? Oct 20, 2023 03:00 |
|
Yeah I said it before but with this bad press and reaction and withdrawing of preorders they really should allow a demo install at some point.
|
# ? Oct 20, 2023 03:03 |
|
MikeC posted:While I maintain that no one should pre-order anything, I have come across a few videos that seem to indicate you might live even with below "recommended" settings.
|
# ? Oct 20, 2023 03:05 |
|
FSR 1.0 upscaler appears to be in the game as well.
|
# ? Oct 20, 2023 03:09 |
|
MikeJF posted:Yeah I said it before but with this bad press and reaction and withdrawing of preorders they really should allow a demo install at some point. It is called PC Game pass, OP.
|
# ? Oct 20, 2023 03:10 |
|
am I insane or has nobody ever mentioned CS2 having RTGI and RT reflections because I feel like that maybe explains a lot of things
|
# ? Oct 20, 2023 03:13 |
|
I've never investigated game pass but looks like there's a $1 two week demo of it, that might be a good idea for this. Wonder if I'd be able to move a savegame over to Steam if it runs okay.
|
# ? Oct 20, 2023 03:13 |
|
Hah, just checked and my just-built PC is just a hair below recommended specs. Well, it will finally give it some exercise, I guess.
|
# ? Oct 20, 2023 03:20 |
|
MikeC posted:While I maintain that no one should pre-order anything, I have come across a few videos that seem to indicate you might live even with below "recommended" settings. That sounds promising. It is weird that people are using low angle shots, when doing these performance checks though. I'll probably play with high / top down angle for 90+% of time. I assume that needs less resources.
|
# ? Oct 20, 2023 03:20 |
|
turn off the TV posted:am I insane or has nobody ever mentioned CS2 having RTGI and RT reflections because I feel like that maybe explains a lot of things It isn't ray tracing. The settings you screen capped showing ray stepping refer to techniques like screenspace reflections as well (which is also can be very taxing). A lot of these options seem to have a straight up "off" setting as well. Might not be doom and gloom if you are willing to spend half an hour diving into settings.
|
# ? Oct 20, 2023 03:25 |
|
MikeC posted:It isn't ray tracing. The settings you screen capped showing ray stepping refer to techniques like screenspace reflections as well (which is also can be very taxing). A lot of these options seem to have a straight up "off" setting as well. Might not be doom and gloom if you are willing to spend half an hour diving into settings. i have never seen GI denoisers talked about outside of the term referring to AI image reconstruction techniques used for ray tracing e: "Half Resolution Denoiser," "Second Denoiser Pass" and "Denoiser Radius" are specifically settings for Unity's AI denoiser algorithm used with its ray traced global illumination implementation turn off the TV fucked around with this message at 03:33 on Oct 20, 2023 |
# ? Oct 20, 2023 03:30 |
|
turn off the TV posted:i have never seen GI denoisers talked about outside of the term referring to AI image reconstruction techniques used for ray tracing I am not a programmer so I dunno what to tell you but when the cursor was highlighted on the setting, it clearly stated "Selects the quality of the screen space global illumination". As far as I understand it, that clearly means it isn't RTGI. VVVVVV: I mean that better be loving day one patched.
|
# ? Oct 20, 2023 03:38 |
|
MikeC posted:FSR 1.0 upscaler appears to be in the game as well. But given what we know about the game not handling resolutions properly, quite possibly also currently borked.
|
# ? Oct 20, 2023 03:38 |
|
MikeC posted:I am not a programmer so I dunno what to tell you but when the cursor was highlighted on the setting, it clearly stated "Selects the quality of the screen space global illumination". As far as I understand it, that clearly means it isn't RTGI. i just looked at the actual documentation and they've got a mix of RTGI and SSGI options there lol https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.2/manual/Override-Screen-Space-GI.html cities skylines 2 looking great so far
|
# ? Oct 20, 2023 03:44 |
|
... They made a highly scalability-sensitive game in Unity...?
|
# ? Oct 20, 2023 03:50 |
|
Grade A car-brain. I'm going to wait and ask this thread if I can build a transit-oriented city where car enjoyers are banished to Texas.
|
# ? Oct 20, 2023 04:45 |
|
There are no pocket cars, you can control parking, and the base game has zonable pedestrian-only roads so a transit city should be doable out of the box. Theoretically.
|
# ? Oct 20, 2023 04:52 |
|
Whether or not they drive or take transit in 2 is based on a whole multi-factor balance calculation including cost, time, convenience, parking, comfort and demographic preferences, so there's numerous tools available to you to lean them away from cars. But also you can seemingly just build no-car streets and force the issue. No idea how that'll actually work out in practice. MikeJF fucked around with this message at 05:19 on Oct 20, 2023 |
# ? Oct 20, 2023 04:56 |
|
Citizens in 1 were already pretty willing to take transit or walk, the biggest problem IMO were the pocket cars. There was just no way to force people to use transit when at the slightest inconvenience they transform into a truck. In 2 if someone takes a train from home to somewhere, they have to take transit back because they don't have a car with them. And any car has to be parked, so if there simply is no parking at the destination then they won't drive. None of us know how practical this is since the game's not out. Unless someone's released a video on it? I haven't seen anyone focus on transit yet. All that said the road tools look really cool and I'm putting highways everywhere in my first city. Grand Fromage fucked around with this message at 05:01 on Oct 20, 2023 |
# ? Oct 20, 2023 04:59 |
|
MikeJF posted:Yeah I said it before but with this bad press and reaction and withdrawing of preorders they really should allow a demo install at some point. Issaries posted:It is called PC Game pass, OP. This and also every Steam game has a built in 2 hour demo
|
# ? Oct 20, 2023 05:13 |
|
It's stealth arg foreshadowing for the Transformers crossover
|
# ? Oct 20, 2023 06:15 |
|
The performance is panned everywhere. Local game magazine reviewer said with 5700X and 3090 he’s only getting 5-10fps in 70k pop city. And the game really begins only after 50k pops in his opinion. Can’t remember another game release with this bad performance, maybe ever.
|
# ? Oct 20, 2023 06:28 |
|
German tech site Computerbase has a short preview of the test version. They are saying that the game definitely has performance issues but you can do a lot with the graphic settings. Disabling depth of field and a setting called "Volumetric" improves fps by 75%. I feel like there might be an issue in the implementation. Right now the game only supports AMD FSR1. FSR 2, Nvidia DLSS or Intel XeSS are missing. The game folder does however contain a file called nvngx_dlss.dll, which is used for Nvidia's Super Resolution Sampling. They have an example of a town with a population of 40000. The AMD Ryzen 9 7950X3D was doing a good amount of work but the limiting factor, even in 1080p, was still the RTX 4090. https://www.computerbase.de/2023-10/cities-skylines-ii-erste-eigene-erfahrungen-mit-der-pc-version/ I really hope Digital Foundry are taking a look at this one. lagidnam fucked around with this message at 06:44 on Oct 20, 2023 |
# ? Oct 20, 2023 06:29 |
|
OddObserver posted:... They made a highly scalability-sensitive game in Unity...? That's unironically why CS1 has such an active modding scene. E: Like I'm not kidding. A lot of the really good mods came from Unity's file structure being fairly easy to reverse engineer and its game code being C# which is very easy to break into. All mods that modify game behaviors or UI owe their origins to .NET's facilities for modifying code at runtime and inserting or replacing functions. Had it been C++ or whatever it would've needed much more time and dedication. Kyte fucked around with this message at 08:24 on Oct 20, 2023 |
# ? Oct 20, 2023 06:53 |
|
You would be an idiot to start a new project in Unity now, but it's a perfectly fine choice if you want to get a game out the door in a reasonable amount of time. All the grisly simulation stuff is going to live in custom code anyway.
|
# ? Oct 20, 2023 08:17 |
|
Well, I was looking forward to very few games, this was one of them, and it looks like I'll be skipping it too because I don't have a supercomputer at home. After the first CS it's a disappointment, I don't know who this game is supposedly for. Maybe sometime in the future, at least for now I'll save myself the install time and money. Dwesa fucked around with this message at 09:54 on Oct 20, 2023 |
# ? Oct 20, 2023 09:49 |
|
I have a 2060 still but games have been pretty good about running on it others I do on my PS5 but no way in hell would I ever do a game like this on a console, this performance poo poo is the worst.
|
# ? Oct 20, 2023 10:01 |
|
Wasn't planning any pre-order anyways, Paradox has burned way to much goodwill for that to be a consideration.
|
# ? Oct 20, 2023 11:11 |
|
|
# ? May 23, 2024 09:03 |
|
lagidnam posted:Right now the game only supports AMD FSR1.
|
# ? Oct 20, 2023 12:09 |