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Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Look up. There’s actually a ton of ledges, catwalks, air vents, and the like which have enemies loitering around. Every so often the director will sic one on a ranged player to keep them on their toes, especially if they’re being particularly effective at that moment. Being thorough can reduce the frequency that this happens, but can’t completely eliminate it.

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MuffinsAndPie
May 20, 2015

megane posted:

Enemies about to melee you in the back always make a distinctive "snyaap" sort of noise. Learn to react to that by dodging or blocking.

To add to this, blocking is 360degrees, but you take more stamina to block something that isn't in front of you

Ra Ra Rasputin
Apr 2, 2011

Xun posted:

Super dumb question but I often find myself taking lots of unnecessary damage...from random melee enemies. It feels like after a big hoard or fight I end up loosely surrounded and always eat a few melee hits trying to reposition or worse, dont notice that there's like 1 or 2 stragglers behind me and welp two hits takes out my entire toughness bar while I try to face them. I don't really want to spin my camera around too often because that makes me extremely motionsick, but it is really annoying whenever this happens. What should I be doing?

Pretend enemies are like water running out of a faucet and you are a spoon, once they reach you they will spread out everywhere and surround you, keep making them move towards you in a line and retreat the way you came if you need to, deadliest place to be is somewhere with no room to retreat or holding your ground against 30 crushers and maulers that your team doesn't have the firepower to keep knocked down.

Reiley
Dec 16, 2007


Does the pushback from Chant work 360 degrees or only in a cone in front of you? Testing in the meat grinder felt inconsistent.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Pharmaskittle posted:

Everyone on the internet has crippling social anxiety but usually if you start talking and are helpful or complimentary rather than critical, they'll come out of their shells and before long you're all buds

edit: unless you leave your mic open and I can hear you eating, dogs barking, kids shrieking. In which case you should and will be drawn and quartered

Yeah that is why I like it… making new friends from around the world and having a happier game. Had a large group of buddies in VT who I met as randos doing pubbie groups. A bit old fashioned I guess. Sadly I did not notice you could tell a teammate’s ammo from the HUD. I guess I need to get with the times and stop being a grandpa. I did always hate people who leave their mics on tho…. Except once when some dude from the southern us got griped at by his wife/sister/mom for not cleaning their trailer while multiple babies screamed. It was terrible but wrapped back around to hilarious. “That ain’t yorn - leave it alone Joe Bob!”

Thinking of levelling a zealot and wanting to try knives and the middle tree aura special. Anyone have a pic of their build?

Gonna try to get him to 10 and my psyker to 20. Lightning or shards for psyker?

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Reiley posted:

Skabs are the flak and carapace armored versions of dregs (the armor is "scabs" they are covered in).

One could probably also use the slang usage of Scab as someone engaging in Strikebreaking, which here would be used in an ironic reversed sense since the Moebian 6th are the ones arguably on strike

uncalled for! posted:

wrongo. scabs are guardsmen who crossed the picket line and betrayed their own

Glad I'm not the only one who figured that out

Thirsty Dog posted:

The mod is only available from their Discord, unfortunately

I mean that is like barely a barrier at all, took me like 2 minutes to connect to it and find the mod and get it installed

Pharmaskittle posted:

Everyone on the internet has crippling social anxiety but usually if you start talking and are helpful or complimentary rather than critical, they'll come out of their shells and before long you're all buds

edit: unless you leave your mic open and I can hear you eating, dogs barking, kids shrieking. In which case you should and will be drawn and quartered

Agreed

Preechr posted:

Look at this sad little goon, who will never get to experience the pure joy of three other random Ogryn using voice chat entirely in-character.

Yup

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



KPC_Mammon posted:

This reminds me, did they stop magically spawning melee enemies directly behind players? I saw video proof of this happening: the player was spinning their camera around in a nauseating manner to catch enemies spawning behind them out of nowhere.

This is honestly the thing that pisses me off the most. I'll clear an area, spin around looking up and down, see that absolutely nothing is there. Then one little fucker poofs into existence.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

Ra Ra Rasputin posted:

The flipside of that is if you put "infinite horde" on the left side and "objective" on the right and you get my experience of people who root their feet in place because they don't know you can move while fighting.

That's a thing too, but it's not as frequent and not as infuriating. We're trying to move backwards while fighting and when I snap around to check you've got two names waaaaay out in front because there's clearly no baddies directly in front of them.

You see the same effect when defending against a timer with a centralized computer you have to keep fixing - if people aren't personally killing things right now they start going off on side adventures. When I see them about to get wrecked from behind I burn all my peril to cover them which just repeats the "problem" of nothing to kill and now I'm quelling while all the enemies in the world converge on me from a direction I could have been watching. It's like everyone is running a competitive scoreboard.

The only other weird thing (which is hard to graphically represent in a quick mspaint) in going to Heresy is now, for some reason, every Zealot is running their "have a pixel of life because more damage!" build and just getting owned repeatedly. Like, yeah, you oneshot that daemonhost, but the hundred other things in the room don't automatically stop attacking because they fear your dps.

DogsInSpace! posted:

Gonna try to get him to 10 and my psyker to 20. Lightning or shards for psyker?

Shards. Use them now when they're really, really good. Brain Burst may/may not get a better niche against very large things next patch, but Smite... ugh. I tried it in its intended, non-unlimited format as it will appear after the patch and it just felt awful. Assail is not the solution to all problems but at least it's a solution to some.

Ra Ra Rasputin
Apr 2, 2011
Has anyone had auric success with gunkers and if so, what abilities and gun? and did it ever feel more useful than just using a infinite ammo staff? whenever I tried gunker I just felt terrible hogging all the ammo for myself.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Mailer posted:

I tried it in its intended, non-unlimited format as it will appear after the patch and it just felt awful. Assail is not the solution to all problems but at least it's a solution to some.

From what I've seen, Smite's useful in 2 situations:

1) A substitute for Stun grenades. There's a doomstack of elites closing in and you need to buy your team some time to start peeling that onion and kill the most dangerous or tenacious targets.
2) Dealing with gigantic hordes. At a certain size it does become very good DPS, assuming you or a teammate don't have flames that do the same thing more effectively.

I don't use it myself, and most players drastically overuse it. They'll use it to lock down a single specialist when they could just pull out their Deimos Force Sword and one-shot it, or continue to channel on the remains of a horde after a teammate is almost done cleaning it up.

Personally I would only use it if paired with a Voidstrike staff. Smite only has a 15 yard range and completely giving up the ability to deal with long-range threats is an unnecessary gamble.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Mailer posted:

That's a thing too, but it's not as frequent and not as infuriating. We're trying to move backwards while fighting and when I snap around to check you've got two names waaaaay out in front because there's clearly no baddies directly in front of them.

Shards. Use them now when they're really, really good. Brain Burst may/may not get a better niche against very large things next patch, but Smite... ugh. I tried it in its intended, non-unlimited format as it will appear after the patch and it just felt awful. Assail is not the solution to all problems but at least it's a solution to some.

Thanks for the info. Yeah one of the reasons I’m doing zealot is they frustrate the piss out of me and I want to understand why they play like that.


Magitek posted:

From what I've seen, Smite's useful in 2 situations:

1) A substitute for Stun grenades. There's a doomstack of elites closing in and you need to buy your team some time to start peeling that onion and kill the most dangerous or tenacious targets.
2) Dealing with gigantic hordes. At a certain size it does become very good DPS, assuming you or a teammate don't have flames that do the same thing more effectively.

I don't use it myself, and most players drastically overuse it. They'll use it to lock down a single specialist when they could just pull out their Deimos Force Sword and one-shot it, or continue to channel on the remains of a horde after a teammate is almost done cleaning it up.

Personally I would only use it if paired with a Voidstrike staff. Smite only has a 15 yard range and completely giving up the ability to deal with long-range threats is an unnecessary gamble.
Haven’t tried staves much as the heat buildup is already high. I need to level and experiment so I learn how to mitigate heat with my abilities aka get gud

Mendrian
Jan 6, 2013

Xun posted:

Super dumb question but I often find myself taking lots of unnecessary damage...from random melee enemies. It feels like after a big hoard or fight I end up loosely surrounded and always eat a few melee hits trying to reposition or worse, dont notice that there's like 1 or 2 stragglers behind me and welp two hits takes out my entire toughness bar while I try to face them. I don't really want to spin my camera around too often because that makes me extremely motionsick, but it is really annoying whenever this happens. What should I be doing?

Basically, there is always an enemy behind you, even if you don't think that there is. Always take a moment to clear the space behind you and ideally fight with your back to a wall so you only have your flanks to deal with. The game will basically never afford you more than a couple of seconds where an enemy is not attacking you, so don't ever get into the habit of popping your gun into your hands and then just kind of zoning out as you click headshots. Don't forget you can dodge even with a gun, and consider binding dodge to a dedicated key to make it easier to execute. Ask yourself what you are doing when you are getting hit. Are you aiming? Focusing on something else? Attack, push, turn around. Block, push, attack, turn around. Dodge constantly, as it is more reliable than block for the most part. Repeat.

Ra Ra Rasputin
Apr 2, 2011

DogsInSpace! posted:

Thanks for the info. Yeah one of the reasons I’m doing zealot is they frustrate the piss out of me and I want to understand why they play like that.

Haven’t tried staves much as the heat buildup is already high. I need to level and experiment so I learn how to mitigate heat with my abilities aka get gud

Psyker benefits the most of any class to be max level, spam some low intensity heresy and get to 25+ asap so you can start finding max roll weapons, staves like having 80 in practically everything, but quell/blast/charge can be dumped very slightly in favor of max damage and warp resistance.

Ra Ra Rasputin fucked around with this message at 04:25 on Oct 22, 2023

Amazing Member
Apr 4, 2008

KPC_Mammon posted:

This reminds me, did they stop magically spawning melee enemies directly behind players? I saw video proof of this happening: the player was spinning their camera around in a nauseating manner to catch enemies spawning behind them out of nowhere.

Enemies will literally spawn in front of your face if the right conditions happen.

It seems to happen very noticeably from haz4 onward

toasterwarrior
Nov 11, 2011
in general, diff 4+ is when the game just goes gloves off and tries to murder you when it can, logic be damned. expect bullshit and trouble, and it helps that the new skill balance lets you pull off your own bullshit to make up for it

Evil Kit
May 29, 2013

I'm viable ladies.

DogsInSpace! posted:

Thanks for the info. Yeah one of the reasons I’m doing zealot is they frustrate the piss out of me and I want to understand why they play like that.


my brutal opinion on this particular tidbit is: they're doing that because they're new players and learning still so don't understand that that is bad. And also if you're getting left behind a lot you, personally, may be getting too much tunnel vision on a trickle of chaff when you should be breaking off to push forward. It's important to keep moving and not get distracted for too long, especially in neverending horde scenarios.

I did a decent chunk of pubstove today on 5s and you can tell any long term player by how they always stick together as a team when enemies are around and make sure to check how their teammates are doing and give them cover. Also that they keep pushing forward, because staying in one place too long is a slow but sure death.

Conversely it's easy to tell the new ones dipping their toes in Damnation because they get caught up shooting and get whacked from behind, or get too tunnel visioned doing a certain thing. Also reacting slowly in general to bad situations whether it be using abilities too slowly or not using grenades aggressively. Or my favorite, using Assail too much as Psyker when getting melee'd in the face by a group, though really Vets are also very easy to accuse this of too.

It's a long learning process that I went through too so I don't blame anyone for making this mistakes.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
Admittedly I may be getting melee'd as a veteran Veteran because I have kill with ranged contracts.

Reiley
Dec 16, 2007


DogsInSpace! posted:

Thanks for the info. Yeah one of the reasons I’m doing zealot is they frustrate the piss out of me and I want to understand why they play like that.

I've been trying the crit shout build lately instead of tanky wounds zealot and the game gives you an orange effect around your peripheral when you enter Crit Mode. Anyone killing anything near you maintains this, but critting also makes your shout come back quicker, which keeps you alive fir more killing. I have always stayed with my team but this kill-driven feedback loop felt like a dark compulsion to go forward and crit.

Internet Explorer
Jun 1, 2005





Mendrian posted:

If you need to hear this: dodge more. Like a lot more. No, more than that. Also push. Also put your drat gun away, there's a mob in your face.

This is the way.

Khizan
Jul 30, 2013


Mendrian posted:

Also put your drat gun away, there's a mob in your face.

Just hit them with your gun imo.

The Demilich
Apr 9, 2020

The First Rites of Men Were Mortuary, the First Altars Tombs.



As a knife zealot I love running way past everyone to the first instance where the game actually starts and just waiting there for everyone to catch up so we can junp down into the actual game together.

It's like my own little trick, making you think I'm an rear end in a top hat that runs ahead to die, but then you catch up to me in game right there and you discover I never leave the group (unless I'm running around the team to score mats)

DogsInSpace!
Sep 11, 2001


Fun Shoe

A Cool Video Game Too posted:

my brutal opinion on this particular tidbit is: they're doing that because they're new players and learning still so don't understand that that is bad. And also if you're getting left behind a lot you, personally, may be getting too much tunnel vision on a trickle of chaff when you should be breaking off to push forward. It's important to keep moving and not get distracted for too long, especially in neverending horde scenarios.

I did a decent chunk of pubstove today on 5s and you can tell any long term player by how they always stick together as a team when enemies are around and make sure to check how their teammates are doing and give them cover. Also that they keep pushing forward, because staying in one place too long is a slow but sure death.

Conversely it's easy to tell the new ones dipping their toes in Damnation because they get caught up shooting and get whacked from behind, or get too tunnel visioned doing a certain thing. Also reacting slowly in general to bad situations whether it be using abilities too slowly or not using grenades aggressively. Or my favorite, using Assail too much as Psyker when getting melee'd in the face by a group, though really Vets are also very easy to accuse this of too.

It's a long learning process that I went through too so I don't blame anyone for making this mistakes.

Guessing it’s the new guy thing. I mean I’m new to Darktide but not new to co-op multi. That’s good newbie advice btw. Just wondering why zealot so much more than other classes, as the base elf in VT at least had regen and super fast so that made some sense. Sedition so everyone is under 10. I would figure Ogryn or Psyker would be the more likely culprit.

Yeah my rule of thumb is “stick to the biggest guy around like glue as he’s easy to spot and rally by” unless I’m the big guy and then I just pick a buddy. I keep getting zealots who decide to go as fast as possible and die attacking a daemonhost solo or just pick fights trying to go solo. Gets old trying to get the group across the map to pick up a zealot who immediately does a Kerellian/Leroy Jenkins again. Even better a couple of it times I’m fighting the mob rush and turn around to find all three of my mates are legging it while I’m still stuck in. Like you are supposed to clear the mob rush right? I’m good at dodge and block so whatever. It’s a minor gripe but I swear… good thing no netter or doggo pops up while I’m surrounded. Hasn’t happened often and I do chuckle a bit while muttering about meeting a lion/bear in the wild. It is very 40k at least.

So copying one of your guys zealot builds from 5 pages ago and… holy poo poo throwing knives are a thing of beauty. Accurate as hell and so far deleting every special in one shot. Let’s me free up my ranged a lot for the flamer I’ve been waiting for. Still can’t wait for the eviscerator and thunder hammer. Hoping the chant you guys mentioned is cool as it feels right.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?
I just had the perfect game where everyone stuck together and it was wonderful. Especially after an hour of saying "loving zealots, man" after every loss.

DogsInSpace! posted:

Haven’t tried staves much as the heat buildup is already high. I need to level and experiment so I learn how to mitigate heat with my abilities aka get gud

I personally don't like Purgatus (the flamethrower) but Voidstrike is super ridiculous good until the next patch and Surge/Trauma are pretty nifty as well. Managing peril is something you get used to and we all blow up once in a while. You can take the vent ability to allow you to drop it even when you screw up but I'll give up my healing dome shield when they pry it from my cold, dead hands.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
I only play on 3, sometimes 4, but so far 90% of veterans take the +3% damage aura instead of ammo replenishment. They also take every single ammo drop, even when the HUD shows they are are mostly full and I'm nearly empty.

It is bad enough that I'm tempted to make my own Veteran so someone brings ammo replenishment. Does this get better at higher difficulties?

Captainicus
Feb 22, 2013



KPC_Mammon posted:

I only play on 3, sometimes 4, but so far 90% of veterans take the +3% damage aura instead of ammo replenishment. They also take every single ammo drop, even when the HUD shows they are are mostly full and I'm nearly empty.

It is bad enough that I'm tempted to make my own Veteran so someone brings ammo replenishment. Does this get better at higher difficulties?

Honestly, yes in my experience. Higher player levels means more gun stats means more ammo and damage per bullet, alongside the higher concentration of more skilled players. I don't find running out of ammo to actually be a problem unless its a high intensity map with tons of shooters.

ninjoatse.cx
Apr 9, 2005

Fun Shoe
What Darktide game are you guys playing?

All of my damnation games have idiots on the mic whistling or calling each other fa***ts, people quitting the first time they are downed, and everyone always near death as they always don't stick together and get themselves surrounded. Every game I've won it's been because I glue my Zealot to the most heavily armed and competent teammate and hope that the other two don't screw themselves too badly.

A Perfect Twist
Aug 15, 2007

"What have I done? I'll have to start again. To forget and to disappear. I'll head north, far-north, to that big question mark, the Northern Territory"

ninjoatse.cx posted:

What Darktide game are you guys playing?

All of my damnation games have idiots on the mic whistling or calling each other fa***ts, people quitting the first time they are downed, and everyone always near death as they always don't stick together and get themselves surrounded. Every game I've won it's been because I glue my Zealot to the most heavily armed and competent teammate and hope that the other two don't screw themselves too badly.

I used to get these types of games in Vermintide 2. If I was playing the elf they would tell me how poo poo she was and how useless she is while I carried them. How I was gay for playing her, blah, blah, blah. In Darktide the comms have mostly been silent.

Devorum
Jul 30, 2005

Reiley posted:

Does the pushback from Chant work 360 degrees or only in a cone in front of you? Testing in the meat grinder felt inconsistent.

It's 360. Definitely my favorite Zealot ability.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

A Perfect Twist posted:

I used to get these types of games in Vermintide 2. If I was playing the elf they would tell me how poo poo she was and how useless she is while I carried them. How I was gay for playing her, blah, blah, blah. In Darktide the comms have mostly been silent.

That's definitely true for my experience in malice. The higher levels tend to have more coms. Not sure how much they're really needed. DRG has me spoiled for everyone just kinda knowing their role.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Post over on the subreddit talking about ideas for a "summon" focused class since Fatshark will probably want to bring over the tech they made for Necromancer in Vermintide over to Darktide someday(though I imagine we'll see it first with a Genestealer Cult enemy faction so we can have enemy infighting between them and the Nurgle Cultists), and while the most obvious suggestion(AdMech character calling forth Servo Skulls) was brought up, someone suggested an even better idea, an Underhive Gang Leader, with his combat ability being calling for some of his gang members to pop out of hiding(using the same places enemies use to appear) to bash some heads in, with the variant abilities all sticking to that basic theme(unlike the existing classes) but changing around what and who comes out(so one branch just increases how many you call out, another swaps them out for tougher guys, and the third has one or two of the regular mooks swapped out for a friendly version of one of the Elite or Specialist enemies)

Previously I had felt that while an Underhive Gang related character was an obvious choice for a potential future class addition from a thematic angle I had a hard time thinking how it would be made distinct from either Veteran or Zealot in terms of gameplay, this suggestion gives them something to stand out as their own thing

Fishstick
Jul 9, 2005

Does not require preheating
Use the summoning mechanic to implement blue/pink horrors, cowards!

uncalled for!
Dec 26, 2006

DogsInSpace! posted:

Guessing it’s the new guy thing. I mean I’m new to Darktide but not new to co-op multi. That’s good newbie advice btw. Just wondering why zealot so much more than other classes, as the base elf in VT at least had regen and super fast so that made some sense. Sedition so everyone is under 10. I would figure Ogryn or Psyker would be the more likely culprit.

Yeah my rule of thumb is “stick to the biggest guy around like glue as he’s easy to spot and rally by” unless I’m the big guy and then I just pick a buddy. I keep getting zealots who decide to go as fast as possible and die attacking a daemonhost solo or just pick fights trying to go solo. Gets old trying to get the group across the map to pick up a zealot who immediately does a Kerellian/Leroy Jenkins again. Even better a couple of it times I’m fighting the mob rush and turn around to find all three of my mates are legging it while I’m still stuck in. Like you are supposed to clear the mob rush right? I’m good at dodge and block so whatever. It’s a minor gripe but I swear… good thing no netter or doggo pops up while I’m surrounded. Hasn’t happened often and I do chuckle a bit while muttering about meeting a lion/bear in the wild. It is very 40k at least.

So copying one of your guys zealot builds from 5 pages ago and… holy poo poo throwing knives are a thing of beauty. Accurate as hell and so far deleting every special in one shot. Let’s me free up my ranged a lot for the flamer I’ve been waiting for. Still can’t wait for the eviscerator and thunder hammer. Hoping the chant you guys mentioned is cool as it feels right.

I wish i'd followed this advice sooner: if you feel like you're babysitting your teammates it might be time to move up a difficulty level. you'll be surprised at how much easier the game gets when you can actually depend on your fellow rejects

Perestroika
Apr 8, 2010

Mailer posted:

I just had the perfect game where everyone stuck together and it was wonderful. Especially after an hour of saying "loving zealots, man" after every loss.

I personally don't like Purgatus (the flamethrower) but Voidstrike is super ridiculous good until the next patch and Surge/Trauma are pretty nifty as well. Managing peril is something you get used to and we all blow up once in a while. You can take the vent ability to allow you to drop it even when you screw up but I'll give up my healing dome shield when they pry it from my cold, dead hands.

Yeah, I've been giving Surge staff another try post-patch and it feels really nice now as a more single-target deal. Great for disabling and killing ranged specials, as well as making dents into shooter groups quickly since you're usually killing two at a time. I'm currently pairing it with Smite because I just like lightning, but it'd probably pair quite nicely with Assail as well.

Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?
A friend (in the butt-scooting, 450+ hours, insane category) wouldn't shut up about Damnation so we said screw it and went there. We won the first one and died in the second during a clutch situation where a grenade out of nowhere suddenly owned three people during a massive horde defense... which I'm going to count as an acceptable loss. After he left we switched back to Heresy and it's back to nohealth zealots getting owned six rooms ahead of the group and ragequitting.

I guess what I'm trying to say is skip Heresy.

A Perfect Twist posted:

I used to get these types of games in Vermintide 2. If I was playing the elf they would tell me how poo poo she was and how useless she is while I carried them. How I was gay for playing her, blah, blah, blah. In Darktide the comms have mostly been silent.

VT2 sure changed. When I was playing like half the playerbase was elf-only. It's the character I played the least because there was a slim chance of ever not having one already in the game. This is all pre-DLC and checking now there's like AUD58 worth of DLC to buy, ensuring I'll never find out. :v:

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
Having a dog horde suddenly pin literally an entire team seems kinda not cool.

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.
Dogs from the hound horde special mission are supposed to* get off after inflicting some damage even if they aren't hit, as opposed to the normal hound pin-to-death, I believe. Not that that's much help if all 4 are hounded at once while a gunner pack has just aggro'd, granted.
(*Caveat: Fatshark intent vs Fatshark implementation are two very separate things)

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



KPC_Mammon posted:

I only play on 3, sometimes 4, but so far 90% of veterans take the +3% damage aura instead of ammo replenishment. They also take every single ammo drop, even when the HUD shows they are are mostly full and I'm nearly empty.

It is bad enough that I'm tempted to make my own Veteran so someone brings ammo replenishment. Does this get better at higher difficulties?

If I'm using a Kantrael MKXII I take the damage aura because it is always (mildly) useful to everyone and I rarely ever need ammo. The problem with the ammo bonus is that it is useless for psychers and only potentially useful for the other classes depending on their setup (often Ogryns and Zealots aren't using a lot of ammo either). I honestly think the 1% is too low to be worth it most of the time, but that could just be me. I think it could be buffed quite a bit along with a bunch of other bad auras.

I did a few games last night with my psycher (the only 30 I had from back before launch) and at least in level 3s assail seems to be a bit overtuned compared to BB and smite. My voidstrike staff was still amazing and the dome shield turned out to be super clutch when things got dicey and it was constantly available due to warp charges lowering the cooldown. I was even able to save the whole team when everyone but me went down at once. Overall a lot of fun.

I also finished leveling my zealot and although I enjoyed it I think their aura selection blows. I think the new throwing daggers skill is a neat idea for taking care of elites/specialists for those who take flamers but could definitly use a buff.
I'd love to see some sort of 'charge up' for massive penetration so it didn't just take out a useless poxwalker who happened to walk in front of the specialist everytime. Also actually using the throwing daggers by hitting 'G' is no fun (wtf fatshark, let us bind multiple keys to skills already). Flamers in general don't seem to be as good as they used to so I ended up switching to a revolver for solving the 'my team is ignoring the sniper' problem.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer

Serpentis posted:

Dogs from the hound horde special mission are supposed to* get off after inflicting some damage even if they aren't hit, as opposed to the normal hound pin-to-death, I believe. Not that that's much help if all 4 are hounded at once while a gunner pack has just aggro'd, granted.
(*Caveat: Fatshark intent vs Fatshark implementation are two very separate things)

I thought so too! So i never complained but these hit and then just stayed. Do you have to like button mash or something to trigger the release?

Maybe just a bug or something

ZeusCannon fucked around with this message at 14:03 on Oct 22, 2023

Evil Kit
May 29, 2013

I'm viable ladies.

DogsInSpace! posted:

Guessing it’s the new guy thing. I mean I’m new to Darktide but not new to co-op multi. That’s good newbie advice btw. Just wondering why zealot so much more than other classes, as the base elf in VT at least had regen and super fast so that made some sense. Sedition so everyone is under 10. I would figure Ogryn or Psyker would be the more likely culprit.

Yeah my rule of thumb is “stick to the biggest guy around like glue as he’s easy to spot and rally by” unless I’m the big guy and then I just pick a buddy. I keep getting zealots who decide to go as fast as possible and die attacking a daemonhost solo or just pick fights trying to go solo. Gets old trying to get the group across the map to pick up a zealot who immediately does a Kerellian/Leroy Jenkins again. Even better a couple of it times I’m fighting the mob rush and turn around to find all three of my mates are legging it while I’m still stuck in. Like you are supposed to clear the mob rush right? I’m good at dodge and block so whatever. It’s a minor gripe but I swear… good thing no netter or doggo pops up while I’m surrounded. Hasn’t happened often and I do chuckle a bit while muttering about meeting a lion/bear in the wild. It is very 40k at least.

This is a bit more of random armchair game design psychology then actual fact but of all the classes in DT, Zealot def attracts the kind of players when starting out that read the class and go "oh I don't need any help if I play this!" not understanding that the tools Zealot does give them better instant get out of jail free cards but they lack in the ranged department where they can get overwhelmed easily. Also one disabler ruins any solo player's day.

Some more actual newbie advice btw is just, turn the gently caress around occasionally. It's a core habit to learn, it clears your back if there are no enemies AND lets you check on your teammates. And if you had some random poxwalker charging you you're now aware and can handle it quickly before going back to maintaining the line or gunning specials/shooters/elites down, depending on your class.

To touch on the mob rush question, it's actually not a straightforward answer. Generally if they're too thick to even try to move through you gotta stay in place, but if it's just like 5-7 guys you can be backing up or getting cover from your teammates to move. One of my most common call outs in pubs is just letting a person know I've got them covered so they can start to move! And y'know, covering them.

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Stanley Pain
Jun 16, 2001

by Fluffdaddy

drrockso20 posted:

Post over on the subreddit talking about ideas for a "summon" focused class since Fatshark will probably want to bring over the tech they made for Necromancer in Vermintide over to Darktide someday(though I imagine we'll see it first with a Genestealer Cult enemy faction so we can have enemy infighting between them and the Nurgle Cultists), and while the most obvious suggestion(AdMech character calling forth Servo Skulls) was brought up, someone suggested an even better idea, an Underhive Gang Leader, with his combat ability being calling for some of his gang members to pop out of hiding(using the same places enemies use to appear) to bash some heads in, with the variant abilities all sticking to that basic theme(unlike the existing classes) but changing around what and who comes out(so one branch just increases how many you call out, another swaps them out for tougher guys, and the third has one or two of the regular mooks swapped out for a friendly version of one of the Elite or Specialist enemies)

Previously I had felt that while an Underhive Gang related character was an obvious choice for a potential future class addition from a thematic angle I had a hard time thinking how it would be made distinct from either Veteran or Zealot in terms of gameplay, this suggestion gives them something to stand out as their own thing

What if we got a Adeptus Arbites Arbitrator that can summon a Cyber-Mastif?

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