|
Issaries posted:No. I want to play CS2 now. Same. Its a city sim game, gently caress 4k gaming, if there is enough range in the graphics options that you can make the game look no worse than CS1, then all the new gameplay features are enough of a carrot for me to want to dive in.
|
# ? Oct 24, 2023 12:15 |
|
|
# ? May 23, 2024 13:04 |
|
I'm hoping the VRAM optimisations they've made will let my 2060 run it on medium (with the settings Grand Fromage posted ). I think it looks worse than CS1 on low, especially the water MikeJF posted:I doubt that's simulator fakery, the performance issues aren't CPU. I wouldn't be surprised if there was a render cap though. This is a good point. I don't think they're offloading sim to the GPU, agent based simulation just doesn't seem to fit with the things GPUs tend to be good at (although I freely admit that it's been 10 years since I wrote shader code so things may have changed significantly) This actually makes me hopeful for the potential improvements available through optimisation. You have a lot more wiggle room with graphics optimisation because loss of fidelity doesn't change how the game works mechanically
|
# ? Oct 24, 2023 12:49 |
|
Tarnop posted:This is a good point. I don't think they're offloading sim to the GPU, agent based simulation just doesn't seem to fit with the things GPUs tend to be good at (although I freely admit that it's been 10 years since I wrote shader code so things may have changed significantly) It is actually a thing GPUs can be pretty good at but I think at this point people would've already figured out if simulation was being offloaded to the GPU. And honestly, it seems like doing that kind of specialised coding is probably beyond what this team would be able to spend lots of resources on.
|
# ? Oct 24, 2023 13:27 |
|
That's fascinating stuff, thanks for the link
|
# ? Oct 24, 2023 14:14 |
|
MikeJF posted:It is actually a thing GPUs can be pretty good at but I think at this point people would've already figured out if simulation was being offloaded to the GPU. And honestly, it seems like doing that kind of specialised coding is probably beyond what this team would be able to spend lots of resources on. this isn't really the sort of thing that CS is doing so adapting it really would be way beyond what the team is probably capable of. it's also very unlikely that any game dev is going to pursue this type of functionality for the foreseeable future until GPU computing becomes more hardware agnostic, if CO did manage to wrangle something like this to run their simulation on that'd mean that their game would be limited to 20, 30 and 40 series RTX cards.
|
# ? Oct 24, 2023 14:29 |
|
Vulkan compute can do some interesting stuff in a vendor-agnostic way. But most simulation work is of the annoying variety that is hard to parallelise and thus utterly unsuitable for GPU compute.
|
# ? Oct 24, 2023 14:40 |
|
Antigravitas posted:Vulkan compute can do some interesting stuff in a vendor-agnostic way. Yeah this is what I was thinking when I made the initial comment about it not being the thing that GPUs are good at. The agent behaviours in CS seem too interdependent, even if only on a local scale like getting through a road junction
|
# ? Oct 24, 2023 14:44 |
|
CS does feel like a particularly hairy simulation due to citizens moving around needing to be updated at every frame, though you may be able to cheat between intersections a lot.
|
# ? Oct 24, 2023 14:49 |
|
Causality is why we can't have nice things. Anyway, it seems like CS2's issues aren't on the simulation side, but because of dumb poo poo like rendering people's teeth. A part of me wants to take renderdoc to look at the game, but the sane part of me is already planning an intervention…
|
# ? Oct 24, 2023 14:50 |
|
is this on sale yet
|
# ? Oct 24, 2023 14:52 |
|
smoobles posted:is this on sale yet its one dollar if you dont have gamepass! free* if you already do! *as in beer
|
# ? Oct 24, 2023 15:04 |
|
Antigravitas posted:Having a poly/texture/draw call budget has been with us basically forever. To me this is doubly curious since they were planning a console release all along so the targets were well known. Perhaps it is just inexperience because the team is tiny compared to other development houses? Archduke Frantz Fanon posted:its one dollar if you dont have gamepass! I am sure I will regret being an early adopter of subscription gaming when Microsoft owns everything but PC gamepass has generated a ton of value for me.
|
# ? Oct 24, 2023 15:08 |
|
here's a 100k pop save file that you can use for benchmarking https://download.gamestar.de/public/files/savegames/100k_Einwohner.zip should go in C:\Users\[Benutzername]\AppData\LocalLow\Colossal Order\Cities: Skylines II\Saves\[Steam ID]
|
# ? Oct 24, 2023 15:29 |
|
turn off the TV posted:here's a 100k pop save file that you can use for benchmarking Someone let us know if this pops achievements when loading in. Also, hour and half to go! I can’t wait to make my GPU cry.
|
# ? Oct 24, 2023 15:31 |
|
Pre-stream before the official release stream just started: https://www.youtube.com/watch?v=Cm3I4EzB4S8 The CEO came herself to answer some questions
|
# ? Oct 24, 2023 15:40 |
|
Stuck at the office this afternoon, good luck to everyone attempting to play this today o7
|
# ? Oct 24, 2023 16:49 |
|
I haven't been able to get CS1 to load for two weeks so this better be good.
|
# ? Oct 24, 2023 16:54 |
Working from home trying to not press the play button this afternoon.
|
|
# ? Oct 24, 2023 16:55 |
|
honestly super funny that there was so much doom posting about CS2's map size and CO have mentioned that you can just increase how big the total area is via mods
|
# ? Oct 24, 2023 16:57 |
|
Grand Fromage posted:I haven't been able to get CS1 to load for two weeks so this better be good. Weird. I just reinstalled and played it for a half hour last night--mod issue?
|
# ? Oct 24, 2023 16:58 |
|
Eric the Mauve posted:Weird. I just reinstalled and played it for a half hour last night--mod issue? I have no idea. I played a city for a few weeks, put it aside to play Cyberpunk, then came back and it CTDs on load every time. Literally nothing has changed between it working fine and turning into crashtown. Even ran hardware tests to look for a bad RAM stick or something, no luck. I'll futz with it more later. I got a notion about doing a Let's Play with the gimmick of playing both games at once but I need my CS1 city to work if I'm gonna do that. Grand Fromage fucked around with this message at 17:05 on Oct 24, 2023 |
# ? Oct 24, 2023 17:02 |
|
Eric the Mauve posted:Weird. I just reinstalled and played it for a half hour last night--mod issue? Most likely a mod issue - every time I come back from a break to play an old city, there's always some mod loving things up. Usually I get it to the point where a million errors pop up but the city still works
|
# ? Oct 24, 2023 17:02 |
|
It does unpack the 56,7GB on Game Pass. I just hope nobody installed it on a HDD..
|
# ? Oct 24, 2023 17:04 |
|
Yeah I made enough room for the 57 GB but don't have space to unpack it. So I'm playing steam install location juggling instead of CS2
|
# ? Oct 24, 2023 17:07 |
|
Steam just started unpacking! wooooo
|
# ? Oct 24, 2023 17:08 |
|
Cool that the map can be expanded, I noticed in a video about the maps that there are resources placed outside the boundaries so that made me suspect that might be the case. Also looks like the CEO said all the hardcoded limits are gone so no city dying because you hit the node limit. I wonder if the map's size affects performance. It would if it were full of course but like, if it's an empty map 5x the size of the base game, does that run worse? I'd love to be able to make truly spread out rural communities like you can in SC4, instead of having to just pretend that this little fishing village is actually rural instead of being a kilometer away from loving Manhattan but there's a hill in the way to block the view.
|
# ? Oct 24, 2023 17:09 |
|
Grand Fromage posted:Cool that the map can be expanded, I noticed in a video about the maps that there are resources placed outside the boundaries so that made me suspect that might be the case. Also looks like the CEO said all the hardcoded limits are gone so no city dying because you hit the node limit. It sounds like they've tried to architect this whole game so that there are no real hard limits beyond what they've happened to configure things like the map size to be limited to, in a way that mods can change. Expecting this to last a long time with computers that will get vastly more powerful.
|
# ? Oct 24, 2023 17:15 |
|
Grand Fromage posted:I'd love to be able to make truly spread out rural communities like you can in SC4, instead of having to just pretend that this little fishing village is actually rural instead of being a kilometer away from loving Manhattan but there's a hill in the way to block the view. staten island simulator, just put all the fire stations and police stations directly across the bridge from it to get the demographics right. rza's basement studio unique building
|
# ? Oct 24, 2023 17:17 |
|
Unpack faster please
|
# ? Oct 24, 2023 17:18 |
|
LASER BEAM DREAM posted:Someone let us know if this pops achievements when loading in. This does instantly pop off 8 achievements.
|
# ? Oct 24, 2023 17:21 |
|
Set it to borderless fullscreen, 4K resolution because desktop is that. Loaded to the menu, already lagging due to low framerate, and I'm not even in a city. This is a 7950X3D with a 3080. The gently caress did this make it to release. --edit: lmao, the Depth of Field setting to Physical, which is default(?), turns it into a slideshow on the menu. Disabling it gets me framezzz.
|
# ? Oct 24, 2023 17:27 |
|
i have a 3080 and a 3800x. with vsync off, volumetrics off, dof off and LOD set to medium and everything else at high the 100k benchmark city runs OK at 1080p during the rain. not incredible but definitely playable. around 50-60% cpu usage at 1x speed, 60%-80% at 3x and 80-90% GPU usage.
|
# ? Oct 24, 2023 17:29 |
As an Xbox gamer I might just buy the last CS1 expansions I missed and play that for the foreseeable future, until CS2 has a few DLCs behind it on console. (I'm aware it was also delayed)
|
|
# ? Oct 24, 2023 17:30 |
|
[hacker voice] i'm in
|
# ? Oct 24, 2023 17:31 |
|
Disabling "Depth of Field mode" increases my FPS from 40 to 114 in the main menu. I don't...what?
|
# ? Oct 24, 2023 17:37 |
|
lagidnam posted:Disabling "Depth of Field mode" increases my FPS from 40 to 114 in the main menu. On brand for a Paradox game.
|
# ? Oct 24, 2023 17:40 |
Well there's a city modeled in the background so I'm not surprised graphic options affect the main menu
|
|
# ? Oct 24, 2023 17:41 |
|
turn off the TV posted:here's a 100k pop save file that you can use for benchmarking I tried this on a 12thgen i7/32gb ram/3080 12gb and it's okay. Frames drop the most when moving around near the big skyscrapers at 1440p and LOD high. But it is playable and looks nice/high FPS when zoomed in. It also unlocked like 10 achievements so avoid that if you are going for those. err fucked around with this message at 17:49 on Oct 24, 2023 |
# ? Oct 24, 2023 17:41 |
|
The way how say service roads connect to things like water and sewage pumps is unsatisfying, because it doesn't line up.
|
# ? Oct 24, 2023 17:47 |
|
|
# ? May 23, 2024 13:04 |
|
I am not convinced anyone at CO has ever seen what a North American home with driveway looks like. Houses just sitting on enormous concrete pads that extend towards the road.
|
# ? Oct 24, 2023 17:52 |