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Azhais
Feb 5, 2007
Switchblade Switcharoo

uber_stoat posted:

to be honest AI generated text isn't much of a downgrade from the writing in previous stardock games.

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Jack Trades
Nov 30, 2010

uber_stoat posted:

to be honest AI generated text isn't much of a downgrade from the writing

Impermanent
Apr 1, 2010
ai generated text but we just run it through alpha centauri and nothing else

uber_stoat
Jan 21, 2001



Pillbug
i know games writing is generally not so great but go read Brad's old elemental novel if you really hate yourself.

toasterwarrior
Nov 11, 2011
I have a particular dislike of Galactic Civilizations too because people like to point at it as an example of "actually good 4x AI" when the game itself is so shallow. No poo poo the AI looks "competent," there isn't much to be competent about

Jazerus
May 24, 2011


galciv 2 was fun in the mid-00s when space 4x was in hibernation as a genre. these days i can't imagine anyone bothering with the series when stellaris exists and does all of the galciv stuff better and with less loathsome politics, except out of historical curiosity

Autsj
Nov 9, 2011

toasterwarrior posted:

I have a particular dislike of Galactic Civilizations too because people like to point at it as an example of "actually good 4x AI" when the game itself is so shallow. No poo poo the AI looks "competent," there isn't much to be competent about

It wasn't even really true, at least going back to 2 which was the last one I played. The bits people hold out as being so good were actually just scripted triggers and the last big revision of the game which added more racial diversity broke several ais because they didn't understand the new buildings. I don't think that was ever really fixed.

Ardryn
Oct 27, 2007

Rolling around at the speed of sound.


Everyone knows the real place the action was at was the weird Elite knock-off game where you conquer/colonize poo poo by dragging entire starbases behind your ship and slamming them into enemy/empty planets.

Shivers
Oct 31, 2011

Jazerus posted:

galciv 2 was fun in the mid-00s when space 4x was in hibernation as a genre. these days i can't imagine anyone bothering with the series when stellaris exists and does all of the galciv stuff better and with less loathsome politics, except out of historical curiosity

I feel the same. I have fond memories of GalCiv 2, because I played it alot at the time. I bought GalCiv 3 a few years back on a deep sale based on those feelings and found it to be one of the most soulless games I've ever played.

I suspect I won't like what I'll find if I ever go back to 2 and I'd rather not. I think the GalCiv games are just stuck in the Master of Orion 2 deadend of 4x game development.

Kvlt!
May 19, 2012



Ardryn posted:

Everyone knows the real place the action was at was the weird Elite knock-off game where you conquer/colonize poo poo by dragging entire starbases behind your ship and slamming them into enemy/empty planets.

what was this game

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

toasterwarrior posted:

I have a particular dislike of Galactic Civilizations too because people like to point at it as an example of "actually good 4x AI" when the game itself is so shallow. No poo poo the AI looks "competent," there isn't much to be competent about

To be fair, I am a big fan of the games being simplified to the point where the AI can actually handle it. MoO had a lot of strategic decisions with respect to how much to direct towards research, towards shipbuilding, towards setting up new planets, towards generating funds, towards spying, etc. Its planet management, however, is dead simple compared even to MoO2. But MoO2 didn't really add a lot of complexity, it mostly just added a lot of tedium in having to add things to a build queue to build buildings.

Ardryn
Oct 27, 2007

Rolling around at the speed of sound.


Kvlt! posted:

what was this game

A super early stardock game, I can't even recall the name otherwise I would've mentioned it. All I can recall for certain was it had the Drengin and maybe one of the neutral races in it alongside humans and maybe one other. You could select any race in a given scenario, which meant some starts were almost impossible. There were several sizes of ship that you could upgrade to if you got enough cash/prestige from blowing up ships and conquering planets. I think tech was also a thing? Though I don't recall if you could control research as I distinctly remember just controlling my one ship.
The game was limited to one solar system per scenario and of course a few were Sol, which I think had all the planets? All the inner planets at least.

Oh, looked it up on wikipedia, it was Stellar Frontier.

Ardryn fucked around with this message at 22:21 on Oct 25, 2023

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?
My only recollection at this point of the GalCiv games was that they had a really bad case of "You've discovered Lasers!"

"Oooh, you've discovered Lasers II - they do 1% more damage than Lasers!"

"Oooh, you've discovered Lasers III . . . . ."

Impermanent
Apr 1, 2010
hey if anyone was on the fence about Hexarchy, check it out. I grabbed it on a whim and I'm really impressed. Feels like they took a bit of the magic of Through the Ages and made it work with a map.

Theswarms
Dec 20, 2005

Impermanent posted:

hey if anyone was on the fence about Hexarchy, check it out. I grabbed it on a whim and I'm really impressed. Feels like they took a bit of the magic of Through the Ages and made it work with a map.

If you are like me and go "oh no save options? it must autosave" be warned it doesn't. No saves!

The game itself was pretty cool and interesting but thats a deal breaker for me.

Lowen
Mar 16, 2007

Adorable.

Theswarms posted:

If you are like me and go "oh no save options? it must autosave" be warned it doesn't. No saves!

The game itself was pretty cool and interesting but thats a deal breaker for me.

Yeah it also sucks that the game will notify you that you can play single player while waiting for a multiplayer game to start,
but doesn't tell you you can't resume your single player game after the MP match is over. Or at all.

Why bother with that?

Hexarchy is good, I hope it does well and gets a little extra cutting edge luxury features, like ~~~game saves~~~.

OctaMurk
Jun 21, 2013
I likes GalCiv1 the most tbh. Ship designers, beyond optional aesthetics, are imaginary depth that dont add anything to the game and make the ai worse.

LLSix
Jan 20, 2010

The real power behind countless overlords

Impermanent posted:

ai generated text but we just run it through alpha centauri and nothing else

Alpha Centauri is probably my most played game of all time. Beyond Earth was such a disappointment.

Tendales
Mar 9, 2012

OctaMurk posted:

I likes GalCiv1 the most tbh. Ship designers, beyond optional aesthetics, are imaginary depth that dont add anything to the game and make the ai worse.

Ship designers should never be any more complex than the one in Spaceward Ho!.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
I like Galciv 1. Also 2. Never played 3 or 4, though. Vaguely interested, but more worried about the space and the price, mostly. Everything's so big these days.

Though one can easily see tone early from Altarian Prophecy(Galciv 1 expansion); the race description of the Drath has 'blah blah blah' in it. Shame, because the Galciv 1 Drath music is really cool,. Ups and downs, I guess.

Bloodly fucked around with this message at 06:09 on Oct 26, 2023

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys
It's hard to be impressed by any 4x's faction design after playing Endless Legend.
Here are the chivalrous knights, who are also vampires, and also money specialists. The science faction and the mad religious zealot faction are the same people. The forest elves are great at industry...

e: are there any space 4x games where the bird-people suck at space combat? That'd be a fun twist.

toasterwarrior
Nov 11, 2011
Yeah, well, shame about Amplitude being real basic and kinda bad with their game design. The aesthetic carries most of their games (ES1 and 2, EL when you're not wrangling the weird rear end combat system) but Humankind is loving naff, holy poo poo

If there's a way I would describe why I'm not very impressed by Amplitude's game design, it's very much a case of them always resorting to focusing on synergies that synergize with themselves, if you get what I mean. There's barely any interesting interaction with the combos they set up apart from Getting More Of The Thing You're Already Getting More Of

Jack Trades
Nov 30, 2010

Focusing on money production in ES2 literally involves pressing a button 10 times every single turn that converts money into more money gain.

The faction design is phenomenal though. I really really like the idea behind the Umbral Choir and I really want a better 4X to make a parasite faction.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away?

For reference, I think Civ 6 has way too much micro, but Civ 5 is right at the limit of what I can tolerate when it comes to micro-management.

Also, preferably not sci-fi, space or fantasy, bonus points if it's historical.

It doesn't have to be a recent one at all.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

John F Bennett posted:

Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away?

For reference, I think Civ 6 has way too much micro, but Civ 5 is right at the limit of what I can tolerate when it comes to micro-management.

Also, preferably not sci-fi, space or fantasy, bonus points if it's historical.

It doesn't have to be a recent one at all.

Warlock - Master of the Arcane and its sequel are basically fantasy Civ 5

https://store.steampowered.com/app/203630/Warlock__Master_of_the_Arcane/

Azhais
Feb 5, 2007
Switchblade Switcharoo
I've had this on my wishlist for a while but haven't played it

https://store.steampowered.com/app/1183470/Imperiums_Greek_Wars/

Can't speak to how micro it is, but meets your genre needs

And quill18 just put up a video yesterday about a new game called Hexarchy which is like a deck builder version of civ that seems pretty straightforward

https://www.youtube.com/watch?v=HEJ9ZLVUJNM

Megazver
Jan 13, 2006

John F Bennett posted:

Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away?

For reference, I think Civ 6 has way too much micro, but Civ 5 is right at the limit of what I can tolerate when it comes to micro-management.

Also, preferably not sci-fi, space or fantasy, bonus points if it's historical.

It doesn't have to be a recent one at all.

Have you tried Civ Rev? It's pretty good, actually. (My personal favorite version was on Nintendo DS. Your best bet is probably Civ Rev 2 on mobile or Android emulator on PC.)

LordSloth
Mar 7, 2008

Disgruntled (IT) Employee

John F Bennett posted:

Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away?

For reference, I think Civ 6 has way too much micro, but Civ 5 is right at the limit of what I can tolerate when it comes to micro-management.

Also, preferably not sci-fi, space or fantasy, bonus points if it's historical.

It doesn't have to be a recent one at all.

Serious/Joke brainstorming
Distant Worlds
Theocracy*
Ozymandias*
Warhammer 40k: Gladius
Stellar Monarch
Oriental Empires

On a related note , I never did check out knights of honor ii, not even in video

Civ 4 (seriously, the expansion plus the insanely impressive mod selection that puts 5&6 to shame imo

Honestly, I haven’t put much thought into this list, so take it for what it’s worth

I feel like there should be more and apter suggestions but history 4x is pretty untapped outside of board games, Sid civ, call to power civ and I can’t think of much w/o dipping into the sci-fi well, humankind, at the gates, that old world something or other, and I haven’t slept so I’m not going to actually remember the experience of playing some of these

victrix
Oct 30, 2007


John F Bennett posted:

Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away?

For reference, I think Civ 6 has way too much micro, but Civ 5 is right at the limit of what I can tolerate when it comes to micro-management.

Also, preferably not sci-fi, space or fantasy, bonus points if it's historical.

It doesn't have to be a recent one at all.

Old World? https://store.steampowered.com/app/597180/Old_World/

Rappaport
Oct 2, 2013

Tendales posted:

Ship designers should never be any more complex than the one in Spaceward Ho!.

I like the ship design in Master of Orion 2, but that game lets you have all sorts of silly stuff like the "make the enemy ship spin until it blows up". Also the music on that screen is great!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

John F Bennett posted:

Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away?

For reference, I think Civ 6 has way too much micro, but Civ 5 is right at the limit of what I can tolerate when it comes to micro-management.

Also, preferably not sci-fi, space or fantasy, bonus points if it's historical.

It doesn't have to be a recent one at all.
Hexarchy, for very qualified values of "historical"

manero
Jan 30, 2006


Always play Old World.

One of the things I particularly love is that you're not forced do to something with every unit. Because of the order system, you can do whatever you want, as long as you've got the orders. So you can focus more on military vs workers, or do a ton of scouting, or deal with whatever else in the game.

E: grammar

manero fucked around with this message at 15:05 on Oct 26, 2023

LLSix
Jan 20, 2010

The real power behind countless overlords


Old World is a much better game than Civ. Almost every decision matters. But because of that, I feel like it has more important micro. You certainly don’t want to automate any of the decisions.


For the OP:
Distant Worlds 2 is a good recommendation because you can automate everything
Maybe something like https://store.steampowered.com/app/446000/Stellar_Monarch/ which is all macro?

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

manero posted:

Always play Old World.

One of the things I particularly love is that you're not forced do to something with every unit. Because of the order system, you can do whatever you want, as long as you've got the orders. So you can focus more on military vs workers, or do a ton of scouting, or deal with whatever else in the game.

Yeah, the order system is brilliant. Wars have a real cost in that you're not able to develop your empire as well with workers. And while a big army is good to have, it gets unwieldy to move around, and again cuts into economic development, scouting, or both. Just a really neat system overall.

John F Bennett
Jan 30, 2013

I always wear my wedding ring. It's my trademark.

Thanks for the suggestions, everyone! Added some to my list on Steam!

Especially Old World, Hexarchy, and Steller Monarch seem pretty interesting.

distortion park
Apr 25, 2011


I didn't know about that orders system in Old World, sounds like a really smart setup

lispy-goon
Jan 9, 2019

LordSloth posted:

Serious/Joke brainstorming
Distant Worlds
Theocracy*
Ozymandias*
Warhammer 40k: Gladius
Stellar Monarch
Oriental Empires

On a related note , I never did check out knights of honor ii, not even in video

Civ 4 (seriously, the expansion plus the insanely impressive mod selection that puts 5&6 to shame imo

Honestly, I haven’t put much thought into this list, so take it for what it’s worth

I feel like there should be more and apter suggestions but history 4x is pretty untapped outside of board games, Sid civ, call to power civ and I can’t think of much w/o dipping into the sci-fi well, humankind, at the gates, that old world something or other, and I haven’t slept so I’m not going to actually remember the experience of playing some of these

Thanks for the list, Stellar Monarch looks interesting.

However, are you specifically recommend just the first Stellar Monarch game here, or also its sequel?

habituallyred
Feb 6, 2015

lispy-goon posted:

Thanks for the list, Stellar Monarch looks interesting.

However, are you specifically recommend just the first Stellar Monarch game here, or also its sequel?

Neither one is going to blow your socks off honestly. But the second one has great quality of life stuff, and it is a really interesting design exercise.

If you do play the first game start at the first difficulty with Alien Armadas. Otherwise the game starts off in the "endgame" stage of most 4xs. Where the only question is how long it will take you to paint the map, plus or minus the extradimensional invaders.

pedro0930
Oct 15, 2012
How about https://store.steampowered.com/app/282590/Star_Ruler_2/ Star Ruler 2

Has many unique systems. Ships move in fleet so there's not that many moving pieces. You colonize planets to supply different types of goods to planets, which in turn allow the civilian economy to grow related industries automatically. You can also build state owned buildings to shore up whatever resources you need. Also, it has an unique diplomacy system where you generate influence and play different cards for action, and a system to basically make people vote for whatever insane proposals you put forward to screw other empire over.

edit: ah wait, you say no space ones, welp

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Lichtenstein
May 31, 2012

It'll make sense, eventually.
Old World is best in class when it comes to 4X games, but I wouldn't exactly call it low micro. I mean it sure doesn't have poo poo like old civ REX with lovely little towns planted every three hexes, but there's a lot going on. It's a very dense game with some real decision fatigue that wants you to throw fairly big carpets of doom into the meatgrinder.


What I'm saying is go buy Old World, but keep it for when you get the low-micro phase out of your system.

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