|
uber_stoat posted:to be honest AI generated text isn't much of a downgrade from the writing in previous
|
# ? Oct 25, 2023 19:47 |
|
|
# ? Jun 5, 2024 06:32 |
|
uber_stoat posted:to be honest AI generated text isn't much of a downgrade from the writing
|
# ? Oct 25, 2023 19:53 |
|
ai generated text but we just run it through alpha centauri and nothing else
|
# ? Oct 25, 2023 20:12 |
i know games writing is generally not so great but go read Brad's old elemental novel if you really hate yourself.
|
|
# ? Oct 25, 2023 20:17 |
|
I have a particular dislike of Galactic Civilizations too because people like to point at it as an example of "actually good 4x AI" when the game itself is so shallow. No poo poo the AI looks "competent," there isn't much to be competent about
|
# ? Oct 25, 2023 21:15 |
galciv 2 was fun in the mid-00s when space 4x was in hibernation as a genre. these days i can't imagine anyone bothering with the series when stellaris exists and does all of the galciv stuff better and with less loathsome politics, except out of historical curiosity
|
|
# ? Oct 25, 2023 21:28 |
|
toasterwarrior posted:I have a particular dislike of Galactic Civilizations too because people like to point at it as an example of "actually good 4x AI" when the game itself is so shallow. No poo poo the AI looks "competent," there isn't much to be competent about It wasn't even really true, at least going back to 2 which was the last one I played. The bits people hold out as being so good were actually just scripted triggers and the last big revision of the game which added more racial diversity broke several ais because they didn't understand the new buildings. I don't think that was ever really fixed.
|
# ? Oct 25, 2023 21:30 |
|
Everyone knows the real place the action was at was the weird Elite knock-off game where you conquer/colonize poo poo by dragging entire starbases behind your ship and slamming them into enemy/empty planets.
|
# ? Oct 25, 2023 21:41 |
|
Jazerus posted:galciv 2 was fun in the mid-00s when space 4x was in hibernation as a genre. these days i can't imagine anyone bothering with the series when stellaris exists and does all of the galciv stuff better and with less loathsome politics, except out of historical curiosity I feel the same. I have fond memories of GalCiv 2, because I played it alot at the time. I bought GalCiv 3 a few years back on a deep sale based on those feelings and found it to be one of the most soulless games I've ever played. I suspect I won't like what I'll find if I ever go back to 2 and I'd rather not. I think the GalCiv games are just stuck in the Master of Orion 2 deadend of 4x game development.
|
# ? Oct 25, 2023 22:05 |
|
Ardryn posted:Everyone knows the real place the action was at was the weird Elite knock-off game where you conquer/colonize poo poo by dragging entire starbases behind your ship and slamming them into enemy/empty planets. what was this game
|
# ? Oct 25, 2023 22:09 |
|
toasterwarrior posted:I have a particular dislike of Galactic Civilizations too because people like to point at it as an example of "actually good 4x AI" when the game itself is so shallow. No poo poo the AI looks "competent," there isn't much to be competent about To be fair, I am a big fan of the games being simplified to the point where the AI can actually handle it. MoO had a lot of strategic decisions with respect to how much to direct towards research, towards shipbuilding, towards setting up new planets, towards generating funds, towards spying, etc. Its planet management, however, is dead simple compared even to MoO2. But MoO2 didn't really add a lot of complexity, it mostly just added a lot of tedium in having to add things to a build queue to build buildings.
|
# ? Oct 25, 2023 22:14 |
|
Kvlt! posted:what was this game A super early stardock game, I can't even recall the name otherwise I would've mentioned it. All I can recall for certain was it had the Drengin and maybe one of the neutral races in it alongside humans and maybe one other. You could select any race in a given scenario, which meant some starts were almost impossible. There were several sizes of ship that you could upgrade to if you got enough cash/prestige from blowing up ships and conquering planets. I think tech was also a thing? Though I don't recall if you could control research as I distinctly remember just controlling my one ship. The game was limited to one solar system per scenario and of course a few were Sol, which I think had all the planets? All the inner planets at least. Oh, looked it up on wikipedia, it was Stellar Frontier. Ardryn fucked around with this message at 22:21 on Oct 25, 2023 |
# ? Oct 25, 2023 22:17 |
|
My only recollection at this point of the GalCiv games was that they had a really bad case of "You've discovered Lasers!" "Oooh, you've discovered Lasers II - they do 1% more damage than Lasers!" "Oooh, you've discovered Lasers III . . . . ."
|
# ? Oct 25, 2023 22:17 |
|
hey if anyone was on the fence about Hexarchy, check it out. I grabbed it on a whim and I'm really impressed. Feels like they took a bit of the magic of Through the Ages and made it work with a map.
|
# ? Oct 25, 2023 22:22 |
|
Impermanent posted:hey if anyone was on the fence about Hexarchy, check it out. I grabbed it on a whim and I'm really impressed. Feels like they took a bit of the magic of Through the Ages and made it work with a map. If you are like me and go "oh no save options? it must autosave" be warned it doesn't. No saves! The game itself was pretty cool and interesting but thats a deal breaker for me.
|
# ? Oct 25, 2023 22:55 |
Theswarms posted:If you are like me and go "oh no save options? it must autosave" be warned it doesn't. No saves! Yeah it also sucks that the game will notify you that you can play single player while waiting for a multiplayer game to start, but doesn't tell you you can't resume your single player game after the MP match is over. Or at all. Why bother with that? Hexarchy is good, I hope it does well and gets a little extra cutting edge luxury features, like ~~~game saves~~~.
|
|
# ? Oct 26, 2023 04:11 |
|
I likes GalCiv1 the most tbh. Ship designers, beyond optional aesthetics, are imaginary depth that dont add anything to the game and make the ai worse.
|
# ? Oct 26, 2023 04:31 |
|
Impermanent posted:ai generated text but we just run it through alpha centauri and nothing else Alpha Centauri is probably my most played game of all time. Beyond Earth was such a disappointment.
|
# ? Oct 26, 2023 05:01 |
|
OctaMurk posted:I likes GalCiv1 the most tbh. Ship designers, beyond optional aesthetics, are imaginary depth that dont add anything to the game and make the ai worse. Ship designers should never be any more complex than the one in Spaceward Ho!.
|
# ? Oct 26, 2023 05:06 |
|
I like Galciv 1. Also 2. Never played 3 or 4, though. Vaguely interested, but more worried about the space and the price, mostly. Everything's so big these days. Though one can easily see tone early from Altarian Prophecy(Galciv 1 expansion); the race description of the Drath has 'blah blah blah' in it. Shame, because the Galciv 1 Drath music is really cool,. Ups and downs, I guess. Bloodly fucked around with this message at 06:09 on Oct 26, 2023 |
# ? Oct 26, 2023 05:33 |
|
It's hard to be impressed by any 4x's faction design after playing Endless Legend. Here are the chivalrous knights, who are also vampires, and also money specialists. The science faction and the mad religious zealot faction are the same people. The forest elves are great at industry... e: are there any space 4x games where the bird-people suck at space combat? That'd be a fun twist.
|
# ? Oct 26, 2023 08:51 |
|
Yeah, well, shame about Amplitude being real basic and kinda bad with their game design. The aesthetic carries most of their games (ES1 and 2, EL when you're not wrangling the weird rear end combat system) but Humankind is loving naff, holy poo poo If there's a way I would describe why I'm not very impressed by Amplitude's game design, it's very much a case of them always resorting to focusing on synergies that synergize with themselves, if you get what I mean. There's barely any interesting interaction with the combos they set up apart from Getting More Of The Thing You're Already Getting More Of
|
# ? Oct 26, 2023 09:22 |
|
Focusing on money production in ES2 literally involves pressing a button 10 times every single turn that converts money into more money gain. The faction design is phenomenal though. I really really like the idea behind the Umbral Choir and I really want a better 4X to make a parasite faction.
|
# ? Oct 26, 2023 09:25 |
|
Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away? For reference, I think Civ 6 has way too much micro, but Civ 5 is right at the limit of what I can tolerate when it comes to micro-management. Also, preferably not sci-fi, space or fantasy, bonus points if it's historical. It doesn't have to be a recent one at all.
|
# ? Oct 26, 2023 09:33 |
|
John F Bennett posted:Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away? Warlock - Master of the Arcane and its sequel are basically fantasy Civ 5 https://store.steampowered.com/app/203630/Warlock__Master_of_the_Arcane/
|
# ? Oct 26, 2023 09:44 |
|
I've had this on my wishlist for a while but haven't played it https://store.steampowered.com/app/1183470/Imperiums_Greek_Wars/ Can't speak to how micro it is, but meets your genre needs And quill18 just put up a video yesterday about a new game called Hexarchy which is like a deck builder version of civ that seems pretty straightforward https://www.youtube.com/watch?v=HEJ9ZLVUJNM
|
# ? Oct 26, 2023 10:09 |
|
John F Bennett posted:Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away? Have you tried Civ Rev? It's pretty good, actually. (My personal favorite version was on Nintendo DS. Your best bet is probably Civ Rev 2 on mobile or Android emulator on PC.)
|
# ? Oct 26, 2023 10:19 |
|
John F Bennett posted:Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away? Serious/Joke brainstorming Distant Worlds Theocracy* Ozymandias* Warhammer 40k: Gladius Stellar Monarch Oriental Empires On a related note , I never did check out knights of honor ii, not even in video Civ 4 (seriously, the expansion plus the insanely impressive mod selection that puts 5&6 to shame imo Honestly, I haven’t put much thought into this list, so take it for what it’s worth I feel like there should be more and apter suggestions but history 4x is pretty untapped outside of board games, Sid civ, call to power civ and I can’t think of much w/o dipping into the sci-fi well, humankind, at the gates, that old world something or other, and I haven’t slept so I’m not going to actually remember the experience of playing some of these
|
# ? Oct 26, 2023 10:53 |
|
John F Bennett posted:Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away? Old World? https://store.steampowered.com/app/597180/Old_World/
|
# ? Oct 26, 2023 11:01 |
|
Tendales posted:Ship designers should never be any more complex than the one in Spaceward Ho!. I like the ship design in Master of Orion 2, but that game lets you have all sorts of silly stuff like the "make the enemy ship spin until it blows up". Also the music on that screen is great!
|
# ? Oct 26, 2023 13:07 |
|
John F Bennett posted:Can anyone recommend me a 4x that does not have much micro-management? Or micro that can be automated away?
|
# ? Oct 26, 2023 14:24 |
|
Always play Old World. One of the things I particularly love is that you're not forced do to something with every unit. Because of the order system, you can do whatever you want, as long as you've got the orders. So you can focus more on military vs workers, or do a ton of scouting, or deal with whatever else in the game. E: grammar manero fucked around with this message at 15:05 on Oct 26, 2023 |
# ? Oct 26, 2023 15:02 |
|
Old World is a much better game than Civ. Almost every decision matters. But because of that, I feel like it has more important micro. You certainly don’t want to automate any of the decisions. For the OP: Distant Worlds 2 is a good recommendation because you can automate everything Maybe something like https://store.steampowered.com/app/446000/Stellar_Monarch/ which is all macro?
|
# ? Oct 26, 2023 16:00 |
|
manero posted:Always play Old World. Yeah, the order system is brilliant. Wars have a real cost in that you're not able to develop your empire as well with workers. And while a big army is good to have, it gets unwieldy to move around, and again cuts into economic development, scouting, or both. Just a really neat system overall.
|
# ? Oct 26, 2023 16:23 |
|
Thanks for the suggestions, everyone! Added some to my list on Steam! Especially Old World, Hexarchy, and Steller Monarch seem pretty interesting.
|
# ? Oct 26, 2023 17:42 |
|
I didn't know about that orders system in Old World, sounds like a really smart setup
|
# ? Oct 26, 2023 19:41 |
|
LordSloth posted:Serious/Joke brainstorming Thanks for the list, Stellar Monarch looks interesting. However, are you specifically recommend just the first Stellar Monarch game here, or also its sequel?
|
# ? Oct 26, 2023 19:59 |
|
lispy-goon posted:Thanks for the list, Stellar Monarch looks interesting. Neither one is going to blow your socks off honestly. But the second one has great quality of life stuff, and it is a really interesting design exercise. If you do play the first game start at the first difficulty with Alien Armadas. Otherwise the game starts off in the "endgame" stage of most 4xs. Where the only question is how long it will take you to paint the map, plus or minus the extradimensional invaders.
|
# ? Oct 26, 2023 20:13 |
|
How about https://store.steampowered.com/app/282590/Star_Ruler_2/ Star Ruler 2 Has many unique systems. Ships move in fleet so there's not that many moving pieces. You colonize planets to supply different types of goods to planets, which in turn allow the civilian economy to grow related industries automatically. You can also build state owned buildings to shore up whatever resources you need. Also, it has an unique diplomacy system where you generate influence and play different cards for action, and a system to basically make people vote for whatever insane proposals you put forward to screw other empire over. edit: ah wait, you say no space ones, welp
|
# ? Oct 26, 2023 20:26 |
|
|
# ? Jun 5, 2024 06:32 |
|
Old World is best in class when it comes to 4X games, but I wouldn't exactly call it low micro. I mean it sure doesn't have poo poo like old civ REX with lovely little towns planted every three hexes, but there's a lot going on. It's a very dense game with some real decision fatigue that wants you to throw fairly big carpets of doom into the meatgrinder. What I'm saying is go buy Old World, but keep it for when you get the low-micro phase out of your system.
|
# ? Oct 26, 2023 22:14 |