For which system will you be getting Assassin's Creed: Mirage? This poll is closed. |
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PC | 14 | 18.67% | |
PS5 | 5 | 6.67% | |
XSX | 3 | 4.00% | |
PS4 | 1 | 1.33% | |
XBO | 1 | 1.33% | |
I am going wait for the Switch port | 51 | 68.00% | |
Total: | 75 votes |
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Feels Villeneuve posted:Lazy devs..... lazy devs everywhere..... sick of the bull poo poo
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# ? Oct 26, 2023 22:37 |
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# ? Jun 13, 2024 03:40 |
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Waffleman_ posted:No it's not Resident Evil Engine, it's REach for the moon Engine Why does the guy in that video pronounce the letters separately then
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# ? Oct 26, 2023 22:37 |
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homeless snail posted:its about time for gamers to rise up Unfortunately, the gamers are also lazy
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# ? Oct 26, 2023 22:37 |
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Gaius Marius posted:I picked up a game called Ozymandias, no idea what it's referencing with the title It’s called that because the saves automatically delete themselves.
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# ? Oct 26, 2023 22:42 |
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homeless snail posted:the real story it turns out is just, 2023's continued trend of people refusing to optimize, like everyone simultaneously forgot that computers arent magic Teeth? Surely someone on their team was brave enough to model uteri
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# ? Oct 26, 2023 22:44 |
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Monkey Fracas posted:Thinking about the DLC in RE2R and how in Kendo's scenario the music does this sick dynamic thing when you enter the parking garage and it presents you with a big explosive thing to shoot: God, I played the HELL outta those 'The 4th/Ghost Survivors'. Hunk had a great track as well https://www.youtube.com/watch?v=YtBVJKS0tnc, but like you say, my favorite scenario was Kendo, mostly because of the music when it kicks in as you get to the parking garage: I've never felt so badass, jogging through zombies as some portly old dude. I also love it when he gets to the ladder right after, climbing down and hitting each rung almost as if to the beat: something about that feels so intense and motivated to me. Dewgy posted:REX engine? I'm down, but here's the big question: would it be for Dino Crisis 1 or 2? Because if it's for 2, then hell yeah!
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# ? Oct 26, 2023 22:44 |
To be fair, games should be modeling entire organs and blood vessel systems, at least a little deeper than Dwarf Fortress does. The ideal game engine perfectly models chemistry and physics so that developers aren't even modeling things, just applying the right chemical gradients to primordial soup to generate characters and NPCs as needed.
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# ? Oct 26, 2023 22:49 |
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Khanstant posted:To be fair, games should be modeling entire organs and blood vessel systems, at least a little deeper than Dwarf Fortress does. The ideal game engine perfectly models chemistry and physics so that developers aren't even modeling things, just applying the right chemical gradients to primordial soup to generate characters and NPCs as needed. Space Station 13 in 3D is the dream
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# ? Oct 26, 2023 22:49 |
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Did Last of Us 2 really have a unique heart rate for each NPC?
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# ? Oct 26, 2023 22:53 |
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Khanstant posted:To be fair, games should be modeling entire organs and blood vessel systems, at least a little deeper than Dwarf Fortress does. The ideal game engine perfectly models chemistry and physics so that developers aren't even modeling things, just applying the right chemical gradients to primordial soup to generate characters and NPCs as needed.
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# ? Oct 26, 2023 23:01 |
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FutureCop posted:God, I played the HELL outta those 'The 4th/Ghost Survivors'. Hunk had a great track as well https://www.youtube.com/watch?v=YtBVJKS0tnc, but like you say, my favorite scenario was Kendo, mostly because of the music when it kicks in as you get to the parking garage: I've never felt so badass, jogging through zombies as some portly old dude. I also love it when he gets to the ladder right after, climbing down and hitting each rung almost as if to the beat: something about that feels so intense and motivated to me. RE2R was so loving good and had so much effort put into it (they even added an entire extra Tofu mode with different jiggly foods with different armaments!) Kinda hope we'll see some weird/silly/expansive DLC later with RE4R too In general games really interweaving music into their design is one of my favorite things- Metal Gear Rising, DMCV, and Furi are some of my favorites in that regard Any games done this well recently? Think Nier Automata did this with some of the boss battles at least.
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# ? Oct 26, 2023 23:16 |
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Khanstant posted:To be fair, games should be modeling entire organs and blood vessel systems, at least a little deeper than Dwarf Fortress does. The ideal game engine perfectly models chemistry and physics so that developers aren't even modeling things, just applying the right chemical gradients to primordial soup to generate characters and NPCs as needed. We get it, you played Noita
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# ? Oct 26, 2023 23:30 |
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Khanstant posted:To be fair, games should be modeling entire organs and blood vessel systems, at least a little deeper than Dwarf Fortress does. The ideal game engine perfectly models chemistry and physics so that developers aren't even modeling things, just applying the right chemical gradients to primordial soup to generate characters and NPCs as needed. isn't that Baba Is You
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# ? Oct 26, 2023 23:34 |
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Monkey Fracas posted:RE2R was so loving good and had so much effort put into it (they even added an entire extra Tofu mode with different jiggly foods with different armaments!) Kinda hope we'll see some weird/silly/expansive DLC later with RE4R too Hi-Fi Rush is all about interweaving music with combat.
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# ? Oct 26, 2023 23:36 |
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Monkey Fracas posted:RE2R was so loving good and had so much effort put into it (they even added an entire extra Tofu mode with different jiggly foods with different armaments!) Kinda hope we'll see some weird/silly/expansive DLC later with RE4R too Nier Automata was definitely pretty cool as it transitioned back and forth between the 8-bit tracks for hacking: love listening to them https://www.youtube.com/watch?v=mWPN63PASd0. And of course, the bit at the ending where the chorus comes in at a critical juncture gives me shivers just thinking about it: being vague so as not to spoil it. Nier was also great with the last boss fight removing instruments as you deplete the boss' health. Street Fighter 6 is nice too as it cuts seamlessly to certain parts of the song depending on how the fight is going: for example, I always recognize the chill whistle of Rashid's theme when you're transitioning between rounds as heard around 2:40 https://www.youtube.com/watch?v=dt2BX2Em6bc I know Portal was pretty creative with this as well, where the music can add instruments or change when you're activating parts of the puzzle or using bounce pads and gel and so on. This video showcases those and plenty of other neat examples: https://www.youtube.com/watch?v=WSBC4WWO3RY
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# ? Oct 26, 2023 23:47 |
homeless snail posted:signed, the guy that thinks ray tracing is a good idea ray tracing is a scam, who is tracing the waves??
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# ? Oct 26, 2023 23:55 |
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Khanstant posted:ray tracing is a scam, who is tracing the waves?? Ray, duh
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# ? Oct 26, 2023 23:55 |
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FutureCop posted:Nier Automata was definitely pretty cool as it transitioned back and forth between the 8-bit tracks for hacking: love listening to them https://www.youtube.com/watch?v=mWPN63PASd0. And of course, the bit at the ending where the chorus comes in at a critical juncture gives me shivers just thinking about it: being vague so as not to spoil it. Nier was also great with the last boss fight removing instruments as you deplete the boss' health. I love the Portal music and how it shifts and changes as you move through the puzzles.
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# ? Oct 26, 2023 23:59 |
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homeless snail posted:the real story it turns out is just, 2023's continued trend of people refusing to optimize, like everyone simultaneously forgot that computers arent magic were they trying to make loving dwarf fortress 3D, what the hell
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# ? Oct 27, 2023 00:06 |
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Outer Wilds has 4 astronauts playing different parts on different instruments, and there’s a trophy for finding a place in space where your directional antenna can pick up all 4 of them at once and hear the whole piece This also comes into play in the ending sequence in a beautiful way
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# ? Oct 27, 2023 00:07 |
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Propaganda Hour posted:Teeth? Surely someone on their team was brave enough to model uteri If you find city skylines 2 is lagging too much, I recommend setting graphics to low to remove the vagina bones.
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# ? Oct 27, 2023 00:21 |
The UE5 matrix demo let you fly really fast from across buildings down to right in a pedestrians face and you could watch their faces go through the evolution of 3d graphics with their LODs, from N64 GoldenEye through mass effect on to contemporary.
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# ? Oct 27, 2023 00:29 |
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Clayman
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# ? Oct 27, 2023 00:49 |
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homeless snail posted:the real story it turns out is just, 2023's continued trend of people refusing to optimize, like everyone simultaneously forgot that computers arent magic its weird as gently caress that it keeps happening
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# ? Oct 27, 2023 00:58 |
Where else did it happen? I can see why it happens though, lot easier to make something look too good than it is to make something performant.
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# ? Oct 27, 2023 01:09 |
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They probably outsourced the models and didn’t realize they had teeth
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# ? Oct 27, 2023 01:13 |
The mouth is the worst part to model, rig, and animate.
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# ? Oct 27, 2023 01:16 |
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Khanstant posted:Where else did it happen? I can see why it happens though, lot easier to make something look too good than it is to make something performant. starfield's sandwiches
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# ? Oct 27, 2023 01:18 |
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Khanstant posted:Where else did it happen? I can see why it happens though, lot easier to make something look too good than it is to make something performant.
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# ? Oct 27, 2023 01:18 |
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VostokProgram posted:starfield's sandwiches idk about sandwiches specifically, but the ultra high poly models I saw going round twitter turned out not to be real. never trust a tweet.
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# ? Oct 27, 2023 01:21 |
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That's a lod of unnecessary polygons in that mouth
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# ? Oct 27, 2023 01:21 |
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Wasn't there some other game people were talking about here a couple months or so ago that performed like crap until the devs realized "Hey, each bat doesn't need to be modeled like a drat pixar character"? I don't remember what it was, but it was definitely a thing.
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# ? Oct 27, 2023 01:22 |
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skeletronics posted:Wasn't there some other game people were talking about here a couple months or so ago that performed like crap until the devs realized "Hey, each bat doesn't need to be modeled like a drat pixar character"? You might be thinking of Stranger of Paradise
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# ? Oct 27, 2023 01:23 |
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serial killer copycats but its game devs and the barrel from FFXIV 1.0
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# ? Oct 27, 2023 01:27 |
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There are two possibilities that I think of. One is that the overly-detailed NPCs for one reason or another don't actually contribute that much to the frame time so profiling the rendering pipeline didn't single it out as being a major optimization point and the polygon count issue is just an oversight related to procedurally generating the meshes. The other is that the developers either didn't do any meaningful performance profiling, or didn't know what to look for to diagnose this issue.
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# ? Oct 27, 2023 01:33 |
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the simplest explanation was probably a horrific mismatch between the art and developer team over performance requirements, possibly with an art team that hadn't worked on a simslike where you're expecting to render hundreds or thousands of those guys on screen at any given moment there's a really funny story from the WoW WotLK days where the area design team, in a desire to pepper up dalaran, added in a toy shop, and one enterprising designer decided to make a cute snowglobe of the city by taking the whole entire city model and shrinking it by 1000% inside a fishbowl, which caused people with poorer PCs to just instantly crash the moment they stepped into the shop. that kind of thing can happen if you bring people on who only really understand the artistic side of the project and not the whole technical side
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# ? Oct 27, 2023 01:42 |
can't properly mod yakuza 7 because my save was on gamespass, and gamespass wont change button prompts away from xbox, so now i just have to replace the art files with playstation prompts, except it doesn't apply to battle mode bc the mod person couldn't find the fileshomeless snail posted:the thing is, it doesn't look better, those polygons are too small to resolve to pixels, and swapping them out for simpler lod models when they're that far away is not hard (generating the lods is built into the character generator they use also) that's what i mean by "too good." It doesn't need to have details that simply will never be large enough to be visible. and i was thinking of when u have to make your own LODs and that sucks but lol if the generator is supposed to do it itself.
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# ? Oct 27, 2023 01:53 |
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Vermain posted:the simplest explanation was probably a horrific mismatch between the art and developer team over performance requirements, possibly with an art team that hadn't worked on a simslike where you're expecting to render hundreds or thousands of those guys on screen at any given moment
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# ? Oct 27, 2023 02:08 |
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I heard FF14 v1.0 had a bunch of problems lile that, like it had barrels that were way higher polycount than entire player characters.
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# ? Oct 27, 2023 02:13 |
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# ? Jun 13, 2024 03:40 |
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Speaking of FFXIV, on the flip side, there can certainly be cases where the game can have ridiculously low-poly models, such as Endwalker's famous grape diamonds. I believe it was done for performance reasons as it was a very graphically-busy area and they don't look too bad considering the typical zoomed-out third-person player camera, but when you first enter the farm zone, you get a cinematic cutscene where the camera zooms in close to various areas, including the grapes, and doesn't bother to switch to high-poly models to match that context. It became a famous meme, and eventually the developers updated the grapes for a higher-poly model, both to the delight and disappointment of players. Original low-poly grapes: Patch memes: Updated grapes: https://twitter.com/FF_XIV_EN/status/1473247016339881984 FutureCop fucked around with this message at 02:27 on Oct 27, 2023 |
# ? Oct 27, 2023 02:23 |