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Beyond Sunset has cooler crimes in it. https://twitter.com/sunset_city_rpg/status/1717282859549909360 The 7th Guest posted:Arthurian Legends - $8.03
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# ? Oct 27, 2023 00:10 |
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# ? Jun 8, 2024 11:35 |
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Oh poo poo it got patched? Wonder if it works any better on Deck now, last time I tried it ran like crap
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# ? Oct 27, 2023 00:34 |
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The Kins posted:Beyond Sunset has cooler crimes in it. That's a pyramid scam right before being melted by a boss is basically what the demo felt like so good to see they're sticking with the fundamentals
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# ? Oct 27, 2023 00:53 |
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Arivia posted:https://neogeographica.com/site/pages/tools/quakestarter.html Made by someone in this thread whose name I forget, sorry JLaw posted:Yah that's me. FWIW I haven't updated that in a while (and may not, going forward) but it will still work! Thanks. I was able to get it set up easily, and play one of the levels I downloaded. Ironwail seems pretty solid, but there's something off about the aiming. I dunno if it's possible to enable a reticle, but I suppose I can always switch between it and Quake Enhanced depending on what I'm playing. - Switching gears from Quake to Doom, I was thinking about buying Doom and Doom II from GOG since A.) the .WAD files I've been using all these years were, uh... not sourced properly... but because B.) the release of Doom II + Final Doom on GOG also includes the Master Levels for Doom II. However, I wanted to ask about what the opinion was on the Master Levels. I don't think I've seen it brought up that often. I guess I'll also ask if it's worth it to grab Doom 3 BFG Edition for No Rest for the Living (NERVE.WAD). It's only like $4 right now as part of the Halloween sale.
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# ? Oct 27, 2023 01:27 |
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If you have legitimately bought Doom1/2 at any point in your life, those .wads are yours to do with as you please. The perfect digital replicas you downloaded off of limewire ages ago are not wrong in any way, the content creators and IP owners have gotten their contractually fair share and you are morally in the clear to source your temporarily misplaced (but still rightfully owned) content files from any place you fancy. If you need to scrap up some missing content like Master Level files, nothing's wrong with the Steam ones afaik. Oh I take that back which files had the red cross on the medkits replaced? lol whoops.
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# ? Oct 27, 2023 01:36 |
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Serephina posted:Oh I take that back which files had the red cross on the medkits replaced? lol whoops. i think that's only in the wads included with doom 3 bfg edition
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# ? Oct 27, 2023 01:39 |
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That's also in the unity ports on steam/consoles from a couple years ago. The master levels are bad. But why not play them
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# ? Oct 27, 2023 02:37 |
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Max Wilco posted:Switching gears from Quake to Doom, I was thinking about buying Doom and Doom II from GOG since A.) the .WAD files I've been using all these years were, uh... not sourced properly... but because B.) the release of Doom II + Final Doom on GOG also includes the Master Levels for Doom II.
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# ? Oct 27, 2023 02:46 |
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Mordja posted:So has anyone actually played Fortune's Run yet? I tried but the opening tutorial level felt like it lasted until the heat death of the universe and I just couldn't jive with the overall presentation.
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# ? Oct 27, 2023 03:32 |
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Max Wilco posted:I guess I'll also ask if it's worth it to grab Doom 3 BFG Edition for No Rest for the Living (NERVE.WAD). It's only like $4 right now as part of the Halloween sale. No Rest For The Living is available as a downloadable add on in the Unity ports (the versions of Doom and Doom 2 you’re talking about buying, and you’ll have a perfectly fine time playing it in them), so you don’t need to buy Doom 3 for it. It’s worth playing, a good afternoon of Dooming with some fun design. However, if you’ve never actually played Doom 3, I would recommend it. It’s a good fps in its own right. Arivia fucked around with this message at 05:27 on Oct 27, 2023 |
# ? Oct 27, 2023 05:23 |
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Max Wilco posted:I dunno if it's possible to enable a reticle "crosshair 1" in console FYI.
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# ? Oct 27, 2023 07:07 |
The Kins posted:Arthurian Legends dev back
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# ? Oct 27, 2023 12:03 |
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KajiTheMelonMan posted:If FPS games affected us as kids, we'd all be developing inter-dimensional travel on Phobos and Deimos, throwing gadgets in one end and watching them come out the other. "Dad, how long was the wait for Duke Nukem Forever?" Me, turning to dust: "Longer than you think, son... longer than you think!
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# ? Oct 27, 2023 12:09 |
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I decided it was time to play something because it's October, so I blew through Blood: Post Mortem last week. Outside the final boss it was pretty great and actually made me use the different weapons instead of maining the shotgun and dynamite like I got away with in the base game. I enjoyed the generally higher enemy count too so I had more of an excuse to use the spraycans and napalm. Then I switched to Nightmare Reaper and it's a harsh lesson in how much the aesthetics of a game make it work. Blood, even in its weaker moments, is a collection of recognizable areas you can sort of imagine actually going to. If I was going to make visual walkthroughs for a Call of Cthulu game, I could see myself using Blood assets. Nightmare Reaper, while the guns feel good and the movement feels less weird than Build movement, is ugly in both actual spritework and in level design. Actual handmade levels would help the second problem, but it would still be using the extremely programmer art sprites. I hope whenever the dev moves on to a second game they hire an artist. Lesson learned: give some time between Blood and whatever shooter you're playing next.
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# ? Oct 27, 2023 23:27 |
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Playing Forgive Me Father and agreeing with the many "it's meh" reviews. For every interesting bit of level design there a multiple linear arrays of plan rectangular combat arenas...except you are not actually locked in most of the tine so you can just easily run through them and avoid most any enemies. Fighting enemies in these simple environments isn't fun so there isn't really any reason not to just run past most enemies. I like the art style, but the shooting can feel off somehow. It definitely needs better game feel. I upgraded the shotgun and it feels worse. The bouncing bullets it shoots needs better animations and sound effects. The original starting shotgun feels way more punchy. Headshots feel good, everything else feels a bit too spongy. The abilities could also be better. They just seem kind of lame. Maybe I need to upgrade them more (playing as priest). All-in-all feels like there is too much filler. I think i would honestly prefer a super cut down version what was just two hours max of only the good stuff. I thought it would be a nice spooky season game, but I might just drop it.
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# ? Oct 28, 2023 00:04 |
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JLaw posted:"crosshair 1" in console FYI. Thanks. With the crosshair, aiming doesn't feel as wonky. Can you play online with Ironwail? I've never played Quake multiplayer. I thought to try when the enhanced edition first dropped, but you need a Bethesda account to do so. I don't know if there's another way. Arivia posted:No Rest For The Living is available as a downloadable add on in the Unity ports (the versions of Doom and Doom 2 you’re talking about buying, and you’ll have a perfectly fine time playing it in them), so you don’t need to buy Doom 3 for it. It’s worth playing, a good afternoon of Dooming with some fun design. I did play Doom 3 and Resurrection of Evil, but it's been a long time (probably over ten years). I dunno, Doom 3 has always been kind of weird to me. It's styled to be more of a horror game, but you play it like you would a typical shooter. The guns I remember being kind of all over the place (Civvie's video points out how bad the shotgun was, but that the plasma rifle is pretty solid). The thing I mainly remember from playing it is that I learned the one trick that it does over-and-over, which is whenever you find a cache or collection of ammo/health somewhere, it almost always spawns in an Imp, and once you figure that out, you can start trying to predict where they might spawn at. Resurrection of Evil I remember liking a bit better, but I don't really remember much of it. I know the BFG Edition incorporated the duct-tape flashlight mod, but I've heard that it sort of unbalances the gameplay (in that it was designed around you switching between the two, and having the flashlight available all the time makes it a bit easy). I've seen some negative things about BFG Edition, in regards to the visuals (don't remember what specifically) and the Lost Mission expansion (which I think recycled some level segments from the main game). ExcessBLarg! posted:DOOM II on Steam also contains the original (well, v1.9) IWAD, plus Final DOOM and the Master Levels. By default it launches into the Unity port but the original WADs and EXEs are, there. I think I might go with Steam, since there's a bundle deal with DOOM Eternal, so I can get everything for a little under $30 (I've already got Doom 2016 and Doom 64). Thinking about grabbing Quake II as well, though I'm not sure. I've never been all that interested in Quake II (I don't know what the consensus is on it), but I heard the remaster/enhanced edition was really solid, and the fact that it comes with additional content (the two mission packs, yet another MachineGames campaign, and Quake II 64) piqued my curiosity. - One other thing: I thought about downloading Zandronum again, because I wanted to try playing Doom multiplayer co-op again. However, I wanted to know if there were any mods for it worth checking out (dunno if you just need to browse for a game featuring it, since I remember it would just download directly). I also wanted to know if there anything I need to configure with Zandronum to make sure everything's secure. I think what happened last time I used it, it suddenly disappeared from my desktop because I think my anti-virus read it as a threat.
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# ? Oct 28, 2023 00:34 |
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Rupert Buttermilk posted:"Dad, how long was the wait for Duke Nukem Forever?" It's Eternity in there... seriously though if there's anyone in this thread who hasn't watched Emesis Blue yet go do so immediately
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# ? Oct 28, 2023 00:36 |
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Gloomwood has put out their Halloween update, adding a Flashbang, new areas to the Market District, improved Huntsmen AI, subtitles, and period-appropriate jack-o-lantern turnips. https://www.youtube.com/watch?v=lh8zEt5QKcA
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# ? Oct 28, 2023 03:20 |
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bbcisdabomb posted:but it would still be using the extremely programmer art sprites. I hope whenever the dev moves on to a second game they hire an artist. The sprites it has now are the improved, non-developer art ones. Ironically, the older ones might've been better just because they were much higher contrast, though they were quite uggo otherwise.
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# ? Oct 28, 2023 04:32 |
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Playing Nightmare Reaper as a pixel artist was very frustrating
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# ? Oct 28, 2023 04:45 |
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Nightmare Reaper looks like one of SE’s 2.5D RPGs
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# ? Oct 28, 2023 08:13 |
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https://twitter.com/DanielWienerson/status/1718028772040167564 Mom, he is doing it again. Leave Doom Alone!
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# ? Oct 28, 2023 08:27 |
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Divine Frequency demo https://store.steampowered.com/app/2548880/Divine_Frequency/
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# ? Oct 28, 2023 08:28 |
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Turin Turambar posted:https://twitter.com/DanielWienerson/status/1718028772040167564
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# ? Oct 28, 2023 09:52 |
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John Murdoch posted:The sprites it has now are the improved, non-developer art ones. Ironically, the older ones might've been better just because they were much higher contrast, though they were quite uggo otherwise. The problem I had that made me put down the game after a few levels is that it’s very much built around secret hunting, but the art assets/randomized level design meant it was absolutely terrible at hinting at secrets, at least in the first biome. I kept finding keys for chests I couldn’t find and poo poo like that. Absolutely miserable.
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# ? Oct 28, 2023 10:44 |
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Arivia posted:The problem I had that made me put down the game after a few levels is that it’s very much built around secret hunting, but the art assets/randomized level design meant it was absolutely terrible at hinting at secrets, at least in the first biome. I kept finding keys for chests I couldn’t find and poo poo like that. Absolutely miserable. Was this some Early Access version? Because that doesn't sound anything like what I played. The level generation IS still pretty bad though.
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# ? Oct 28, 2023 11:17 |
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Rocket Pan posted:We have Blood access back and I tried updating some stuff but found one specific bug fix I needed to backport relied too much on Kex4 render context and multithreading code to function. So right now I'm doing an update of Blood to Kex4 instead during my spare time, it'll take a bit. Sorry to drag up an old post, but does this mean the CRT filter might work with Blood in future? It did wonders for Powerslave EX, that game looked exactly how I remember playing it on PS1 via a late 80's trinitron.
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# ? Oct 28, 2023 12:32 |
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Pulcinella posted:Playing Forgive Me Father and agreeing with the many "it's meh" reviews. For every interesting bit of level design there a multiple linear arrays of plan rectangular combat arenas...except you are not actually locked in most of the tine so you can just easily run through them and avoid most any enemies. Fighting enemies in these simple environments isn't fun so there isn't really any reason not to just run past most enemies. Playing this right now as well, and it feels like the level design especially needs more consistency. More specifically, it could use some inspiration from BUILD engine levels and the way they offered miniature versions of 'real places'. It tries to do that in the first levels, but from the second act onwards the levels become linear slogs rather than playgrounds. I'm now currently playing the fourth last act, and I can't really tell you anything about what distinguished any of the levels from the last two acts. If there ever was a game that should have taken more inspiration from blood, this is it. Something like a train level would help, or a submarine as a bridge between the third and fourth act. Right now, it feels as if the game is going for a similar feeling of estrangement as Dusk did in its latter half - but Dusk build up its weirdness very carefully and made sure that the underlying design principles remained the same. FMF, meanwhile, switches from Doom labyrinths to Serious Sam arenas seemingly at random. That becomes an issue when you realize there is no automap for the former, leading to some really archaic feeling mazes. And jesus, if your game is going to have this many fishmen, at least try to have functioning water in your game that doesn't look like the player accidentally clipped out of bounds. Especially if you are going to have that bossfight be a part of your game. Still, great artwork and I dig the vibe, but would recommend only if you don't mind the occasional jank. By the way, some things I wish I knew going in: -Make sure you fully upgrade the trait that gives you more XP first. The game seems to be balanced around this, so they should be your top priority. -USE YOUR RESET POINTS! I got myself trapped with some pretty bad feeling weapons, like that shotgun you mentioned, and it is really useful to switch them out. I think the idea is that you build a nice arsenal during the first half of the game, not needing the reset, and by then you should have enough points that every weapon can be upgraded. This is the moment where things change: reset your skills and find a setup that you like, as if you're rolling a character in a rpg. -If you reset your skillpoints and die before the next checkpoint, it loads your last save and you get your old setup back. This means you are free to try out different combinations for free: purchase is only permanent if you save, so feel free to experiment. -Turn on a light bit of auto aim. Personal preference and might be my monitor, but I have a really hard time making out the details on these characters when they move around fast. That means I have no idea where their heads are supposed to be beyond "somewhere near the top". Auto aim pulls those upwards shots towards the head, making later levels a LOT less frustrating. Also helps with sometimes janky hit boxes. Conclusion: fun game, but buy it on sale
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# ? Oct 28, 2023 12:35 |
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Convex posted:Sorry to drag up an old post, but does this mean the CRT filter might work with Blood in future? It did wonders for Powerslave EX, that game looked exactly how I remember playing it on PS1 via a late 80's trinitron. It wouldn't be impossible, but Blood was made for a VGA monitor, our shader is only meant to mimic TV CRTs so it'd be a bit out of place.
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# ? Oct 28, 2023 12:58 |
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Turin Turambar posted:https://twitter.com/DanielWienerson/status/1718028772040167564 Yeah he's been working on these for a while. The real head trip ones were the fence/window textures he was doing early on where he made them way too thick so they looked like they were maybe 6 inches thick but actually taking up no room, it was a trip.
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# ? Oct 28, 2023 14:17 |
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Rocket Pan posted:It wouldn't be impossible, but Blood was made for a VGA monitor, our shader is only meant to mimic TV CRTs so it'd be a bit out of place. I guess my old monitor blurred everything together a lot more than it probably should have
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# ? Oct 28, 2023 14:41 |
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John Murdoch posted:Was this some Early Access version? Because that doesn't sound anything like what I played. The level generation IS still pretty bad though. No, I picked it up after it hit full release. I just couldn't find poo poo.
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# ? Oct 28, 2023 15:13 |
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I enjoy the terminals in Supplice, but I think Mechadon- or whoever is doing the writing for this- needs an editor, because I do not think I've seen a single one of these in E2 that's less than ten pages long and they keep hitting the same beats over and over. I've just found one that's seventeen pages and buddy, that's just too much text for this mode.
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# ? Oct 28, 2023 17:31 |
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i played the cultic interlude chapter and there is something erotic about how good the magnum revolver feels to use
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# ? Oct 28, 2023 19:13 |
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playing through supplice ep 2, and it starts off with some stuff that isn't running around and shooting guns. But after that you quickly are given a good chunk of the arsenal, and I'm not hunting secrets for the most part. Emphasis early on the stupid "run around and explode" jamokes as far as enemies, along with the familiar Farters, Shotgun Farters, and Green Guys. The worst dudes so far are those wispy ghost things. Once I hear that noise it's "stop and look, wait for visual disturbance" Im terrible scared of them and they must be killed first if possible At one point it didn't click that I was going out an airlock and that there was an o2 meter, I was just workin on killin dudes how I normally do and died very confused. But it should be clear at this point I'm not the most Aware Gamer. It's a decent challenge on hard, I've died my fair share Brolander fucked around with this message at 20:24 on Oct 28, 2023 |
# ? Oct 28, 2023 20:21 |
Turin Turambar posted:Divine Frequency demo Never heard of this but my interest is piqued
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# ? Oct 28, 2023 22:34 |
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Johnny Joestar posted:i played the cultic interlude chapter and there is something erotic about how good the magnum revolver feels to use Having used it in the base game I think I can safely say it's a combination of the environments suiting it and the availability of magnum ammo in the Interlude. The LAR seems to be more usable overall in outdoor environments.
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# ? Oct 28, 2023 22:51 |
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Prime Gaming (the amazon prime free gaming giveaways thing) has codes for Doom 3 on GOG for a couple more days.
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# ? Oct 28, 2023 23:06 |
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Doom 3 will always be the forever debate where people can love it, hate it, or not feel strongly one way or the other and I agree with all of them.
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# ? Oct 29, 2023 00:10 |
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# ? Jun 8, 2024 11:35 |
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Cream-of-Plenty posted:Never heard of this but my interest is piqued I played about an hour so far and I'm still not sure what it is. It's as confusing as EYE Divine Cybermancy, but in labyrinthian SIlent Hill-esque environments, and then there's some cult and sci-fi stuff going on at the same time. Definitely has an atmosphere but I wonder how much of the game is gonna be wandering narrow hallways
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# ? Oct 29, 2023 00:23 |