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credburn posted:I honestly don't understand how combat works in Alan Wake. My goal is to Reach Lover's Peak. I've got like 12 bullets (10 are needed to kill anything) and there are maybe a dozen or so angry rednecks between me and the goal? I feel like such an idiot, I really just don't understand. I can't speak on the ammo since it's been a don't have many memories of the game, but I think that might help some of your issues.
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# ? Oct 29, 2023 07:59 |
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# ? May 13, 2024 11:04 |
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yeah you focus the beam by holding the left trigger/L2. you want to be careful not to drain the battery completely or you will have to shove in another battery. the little halo you see around the enemy will become smaller and then fizzle out completely when their shield is drained. then you sink those bullets into their face
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# ? Oct 29, 2023 08:24 |
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John Murdoch posted:Also +1 to being stumped by using TK on fliers. With the help of fellow goons in the other thread we figured out how readily they dodge is a factor of if they can see it coming, which also makes distance between Jesse and the enemy a consideration. Yeah, like I said, it's fundamentally a misdirection thing: the fliers aren't arbitrarily just weak to telekinesis but still have a chance to dodge it, they're beaten by telekinesis because telekinesis is the tool you have for an indirect shot. ...but the game never explains this in any way, so it's on you to either: A: Brute-force the solution (and then hopefully figure out why it worked), B: Be told the solution by someone else, Or C: Actually intuit that misdirection is possible, intended and viable in this game. And I dunno, maybe if you're familiar with Remedy you'd realize that they're the sort of people that would do that. But to me that didn't feel like a plausible solution, because why would I expect them to even have sophisticated enough enemy AI to make misdirection plausible in the first place? This isn't a game genre where I'd naturally expect that to be there; if it were a stealth game I'd probably have tried it, but if I'm playing an action-based third-person psuedo-cover shooter (yeah, it stops being a cover shooter later, but at the time of that fight it still was) why would I expect that mechanic to exist if it isn't actively pointed out to me?
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# ? Oct 29, 2023 08:30 |
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Given the number of shots needed to kill, I'm betting decent odds credburn did indeed get fooled into playing on hard. Early game, Taken should only need like 3~ shots to put down or 1 good headshot and hard basically doubles that if I remember right. Also maybe worth clarifying that the combat isn't your standard third person shooter. Alan is actually a remarkably crack shot as long as you're aiming using the flashlight circle. You're either shooting to kill or you're focusing the flashlight to burn away darkness, there's no discrete "aim" mode necessary though I guess flashlight mode kinda doubles as one?
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# ? Oct 29, 2023 08:33 |
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Cleretic posted:Yeah, like I said, it's fundamentally a misdirection thing: the fliers aren't arbitrarily just weak to telekinesis but still have a chance to dodge it, they're beaten by telekinesis because telekinesis is the tool you have for an indirect shot. It's a perfect storm of questionable design decisions that doesn't really have anything to do with Remedy's house style or whatever. Well, except maybe the possibility that they're still stuck in that old school developer mindset of building the game around the skills of their own devs rather than properly accounting for inexperienced players. For me it's the compounding of how otherwise hands-off and player friendly TK is (you never need to do fancy poo poo with it against any other enemy that I can recall and the game sure as hell doesn't teach you to think of using it that way) and the boss fight itself just not being all that well designed. Like, I'm pretty sure even people who didn't have problems reliably hitting Tomassi still kvetched about the fight because it's a noticeable bump in difficulty and you spend a lot of time trying to both avoid his rain of bullshit and deal with adds. Taken all together, it's very easy to fall into a trap of, y'know, staying down range of the boss that kills you in three hits which then makes him waaay more likely to dodge whatever you throw at him. His positioning in the arena also makes dragging things into the back of his head or from weird angles less of an obvious choice; you're never not looking up at him. It's also weird because there's a second flying enemy type that also acts wacky and evasive (the chair dudes), but IME you can do basically whatever you want to them and it'll work just fine.
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# ? Oct 29, 2023 09:14 |
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It's like the old Carnival Night barrel problem; you can't expect players to figure something out when it's not taught to them or used at any other point in the game, and especially when there's tools they DO use regularly up to that point which seems like the intended solution. There's a reason early games like Mario and Mega Man have famous analysis of their design that teaches players how to play the game simply through initial level design and incrementation on obstacles and challenges.
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# ? Oct 29, 2023 09:34 |
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John Murdoch posted:Given the number of shots needed to kill, I'm betting decent odds credburn did indeed get fooled into playing on hard. Early game, Taken should only need like 3~ shots to put down or 1 good headshot and hard basically doubles that if I remember right. Yeah I just beat the game, 3 shots for regular dudes, 2 for skinny, many for big dudes. The game throws enemies at you on a timer, which in some aspects ruins the atmosphere since you get very little down time after the opening missions of the game. Unless its story/exploration specific segments you are constantly under threat of combat unless in the light. I can only assume they were concerned about players getting bored because later games developed by Remedy have considerably better combat pacing, allowing players to take in their environment. I still enjoyed the game, but if I could half the amount of combat when simply going from A to B I would do it in a heartbeat. Especially because of how humorously fast Alan gets winded.
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# ? Oct 29, 2023 09:44 |
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RareAcumen posted:It's an insanity sandwich. The top and bottom is the ravings of an asylum inmate, while the middle is sane in comparison. If that's the intent you couldn't have picked a worse time to use as an example than this: RareAcumen posted:Yeah two primary weapon telekinesis games are a dime a dozen, you could easily find 50 of those in the bargin gamecube bin of a K-Mart back in the day. Since the GC era was just when the first Havok games were being released and game developers were cramming TK into everything just to show off the fancy new physics. So you had TK shooters like PsyOps and Second Sight but also shity licensed games like GoldenEye : Rogue Agent, and that's just before HL2, which inspired even more of them with it's gravity gun.
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# ? Oct 29, 2023 10:53 |
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Normal gamers: Wow I threw a single projectile at this guy and it didn't work. Guess I'll just never try it again. Me, a genius: I can't believe that fucker dodged my poo poo!! Now try dodging even MORE of my poo poo!!!
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# ? Oct 29, 2023 11:42 |
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I was wondering when you'd show up to make the same exact condescending post you've made every other time it's come up.
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# ? Oct 29, 2023 11:48 |
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John Murdoch posted:I was wondering when you'd show up to make the same exact condescending post you've made every other time it's come up. It's a hard job, but someone has to do it
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# ? Oct 29, 2023 12:23 |
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He's right though
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# ? Oct 29, 2023 12:27 |
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Taeke posted:He's right though Goons are insane. Between this and "never using flashlight batteries for the purpose they exist for out of a need to save them", this has been a wild couple of pages.
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# ? Oct 29, 2023 12:52 |
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If you aren't throwing away vulneraries to make room for more vulneraries in fire emblem then we are not compatible people
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# ? Oct 29, 2023 12:57 |
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exquisite tea posted:Normal gamers: Wow I threw a single projectile at this guy and it didn't work. Guess I'll just never try it again. Vaas: Did I ever tell you what the definition of insanity is?
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# ? Oct 29, 2023 13:01 |
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SiKboy posted:Vaas: Did I ever tell you what the definition of insanity is? Arguing on the internet
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# ? Oct 29, 2023 13:08 |
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Taeke posted:He's right though I mean, it's sort of an inevitable end result of that fight, just because there aren't actually that many tools available to you. There's like, maybe two forms of the Service Weapon at that point, you're looking at a pretty short list of things you can brute-force the situation with, and if it looks like it's dodging trying to dodge all attacks but can't dodge everything, at least telekinesis hits for more per shot when it does get through. That doesn't mean the fight did its job. Just because it eventually dies, and might incidentally die to the thing it was trying to teach us to use against it, doesn't mean it taught us how to use that thing. In fact, it kinda seems like a fair chunk of even the people defending it didn't learn, given most of them don't really say why telekinesis works, just that it does. It's weird how some people act like 'it dodged the first time I tried, I should keep trying' is the right course of action there, given that if you boil it down that simply, it's also true of the Service Weapon; that's also not gonna land thanks to the guy dodging, so obviously the right answer is to just keep shooting with that, right? Cleretic has a new favorite as of 13:23 on Oct 29, 2023 |
# ? Oct 29, 2023 13:11 |
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SiKboy posted:Vaas: Did I ever tell you what the definition of insanity is? A more careful reading of the text will reveal that the character giving you this advice is unreliable, to say the least, and given that it's an Ubisoft game, you achieve your win condition precisely through doing the same thing over and over.
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# ? Oct 29, 2023 13:35 |
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If you shoot the flying enemies in control with your gun once, they will dodge, at which point you can throw a rock at them while they're unable to dodge again
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# ? Oct 29, 2023 15:36 |
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John Murdoch posted:
yah i was stuck for a bit too but when i figured that out fell in love with TK combat. i love that you can grab something behind them and brain them in the back of the head unawares. but also i get the "use TK twice" tip it just leaves out some important nuance: you toss whatever from whenever the first time to get them to dodge, but then toss something really close to them the second time because they wont have time to recover and dodge again
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# ? Oct 29, 2023 15:40 |
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Taeke posted:He's right though Yeah I'm poking fun at people for not picking up game mechanics immediately but I've had that same Infomercial style: There's gotta be a better way! moment with two games I got around when I first got my PS4 like 6 years ago. Horizon Zero Dawn and Wolfenstein the New Order. Decided to jump into the PS4 thread to ask people 'Hi how do you do any damage in Horizon? I've been relying on the spear mostly because it does more damage than arrows and I don't have to craft anything to use it' and it turns out the robots explode and do like 60% of their health if you hit their elemental weak spots. Why I decided to ask instead of just looking up a video I have no idea but everyone was perfectly willing to explain that elemental damage is the whole crux of the game and you should be exploiting that.
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# ? Oct 29, 2023 21:06 |
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CJacobs posted:If you shoot the flying enemies in control with your gun once, they will dodge, at which point you can throw a rock at them while they're unable to dodge again Yeah I feel like "bait out the enemy's defensive move and then hit them while it's on cooldown" is a pretty standard videogame trope. Even if you're just shooting with your gun, the fact that they dodge the first shot and then not the next several ones should get the gears turning in your head. (I don't think "hit them from behind so they can't dodge" is even the intended way to deal with them, at least at first; that's more of a cool bonus for later when you've started to get comfortable with how your TK works and are experimenting with its quirks.)
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# ? Oct 29, 2023 22:04 |
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exquisite tea posted:Normal gamers: Wow I threw a single projectile at this guy and it didn't work. Guess I'll just never try it again. You're being kind of a dick here, but you're not entirely wrong. Cleretic posted:I mean, it's sort of an inevitable end result of that fight, just because there aren't actually that many tools available to you. There's like, maybe two forms of the Service Weapon at that point, you're looking at a pretty short list of things you can brute-force the situation with, and if it looks like it's dodging trying to dodge all attacks but can't dodge everything, at least telekinesis hits for more per shot when it does get through. I'm not trying to be rude, but it really seems to me that your argument is that it's a bad design decision to expect players to try new ways of using abilities when what they're doing isn't working. I didn't look at a guide to figure out how TK works, honestly I just paid attention and sussed it out. Triarii posted:Yeah I feel like "bait out the enemy's defensive move and then hit them while it's on cooldown" is a pretty standard videogame trope. Even if you're just shooting with your gun, the fact that they dodge the first shot and then not the next several ones should get the gears turning in your head. (I don't think "hit them from behind so they can't dodge" is even the intended way to deal with them, at least at first; that's more of a cool bonus for later when you've started to get comfortable with how your TK works and are experimenting with its quirks.) It's not so much "from behind", it's "from out of their field of view." A small but distinct difference. Agents are GO! has a new favorite as of 22:11 on Oct 29, 2023 |
# ? Oct 29, 2023 22:07 |
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it works just like telekinesis in real life, obviously
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# ? Oct 29, 2023 22:42 |
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This is what happens when you don’t put instruction manuals in the cases anymore, nobody knows how to do anything
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# ? Oct 29, 2023 23:47 |
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Opopanax posted:This is what happens when you don’t put instruction manuals in the cases anymore, nobody knows how to do anything I think all games should have an unskippable America's Army The Videogame-esque tutorial, with written tests.
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# ? Oct 29, 2023 23:51 |
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Another little thing in the America’s Army game. If you kill an instructor during the tutorial they put you in Fort Leavenworth and you even get your own little cell.
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# ? Oct 29, 2023 23:54 |
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Opopanax posted:This is what happens when you don’t put instruction manuals in the cases anymore, nobody knows how to do anything Let's be real, even if they had manuals there would still be people clueless Personally my favorite little thing are games that let you skip a tutorial and also have hard modes right off the rip and people slam hard and skip the tutorial. Then they go online to talk about how bad and dumb the game is
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# ? Oct 30, 2023 00:01 |
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moosecow333 posted:Another little thing in the America’s Army game. If you kill an instructor during the tutorial they put you in Fort Leavenworth and you even get your own little cell. drat, esports getting more serious than I thought
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# ? Oct 30, 2023 00:11 |
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Captain Hygiene posted:drat, esports getting more serious than I thought I got friends still doing hard time for teamkilling.
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# ? Oct 30, 2023 00:18 |
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The main menu of the Dead Space remake just loads in the last place you saved. If you hit "Continue Game," you immediately take control of your character. It rules
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# ? Oct 30, 2023 01:19 |
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Len posted:Let's be real, even if they had manuals there would still be people clueless https://twitter.com/HardDriveMag/status/1616948787607490562
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# ? Oct 30, 2023 01:24 |
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To reiterate for the 100th time, I tried throwing multiple things and doing the shoot + throw routine, and neither worked reliably because I was too far away. His dodge would be off cooldown by the time the second attack could land every single time. When I eventually killed him, the final blow was with TK, and not so coincidentally I was just about right up in his face. It was also maybe like the second time ever I hit him with TK. It's weird to say "overcome an enemy's defenses with brute force" is a common design trope but conveniently ignore the opposite "some enemies have absolute defense against X so switch to Y" is just as common. Like it wasn't as if I walked into the room, saw a floating dude, and just assumed he was immune to TK. It's the first fuckin thing I tried, and tried again, and again. And it didn't work! Experimentation did not get results, and I don't think it's fair to expect a new player, in the heat of the moment, to suddenly intuit that it's an issue of distance, line of sight, and/or overcoming an invisible dodge cooldown. As someone touched on earlier, if Tomassi had a visible shield you had to crack open and then quickly hit him again while it was down, we might not be having this interminable argument. Before we tracked down what was really going on, I was even willing to chalk it up to a technical issue. But goons will fall over themselves until the end of time to insist it was 100% intuitive and clearly I wasn't pushing a button twice, or pushing it too slow, or whatever.
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# ? Oct 30, 2023 06:28 |
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I need to make sure to be on the lookout for people complaining about the Former fight so I can swoop in and act like a prick because I didn't have issues with falling into the pits he creates. Guess some people are just bad at pushing the levitate button. That's what it's there for, y'know.
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# ? Oct 30, 2023 06:31 |
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Len posted:Let's be real, even if they had manuals there would still be people clueless I did this in Bug Fables for about an hour before realizing I should be more careful when I'm slamming through the Medals list and equipping everything I have (everything I have included the Hard Mode badge and the badge that makes enemies hit harder but drop more money) Ever get two-shot by a Seedling? I have! So I've been trying out a few more roguelike deckbuilder games because they're fun to play while listening to podcasts or watching movies, and the latest one I'm playing is called Deepest Chamber: Resurrection. It's a three-character party-based game, sort of in the style of a first-person dungeon crawler, where each class has their own deck, and they all get shuffled into a big pile together and the different decks synergize together in pretty cool ways. In my last run, I had a Thief character with the tried-and-true The game's unique mechanic is "boosting" cards. Every card has base stats, and then there's a little empty pip on each card. When you play a card from your hand, it will fill in the empty pip on the cards adjacent to it, "boosting" them. Some boosts make the card cost less energy, some make cards deal more damage, some make cards gain multiattack, some make cards summon other cards, it's all specific to which card it is and there are some very unique effects. All cards can be upgraded to unlock additional (and sometimes wildly different) boosts too. As an example, you can boost the Wizard's Fireball once to deal +2 damage/+1 splash damage, but if you boost Fireball again you'll get a 0-cost "Scorch" summon card all the way to the right of your hand. These summon cards typically can't be boosted themselves, but it will boost any card you play it next to. So part of the puzzle in each combat is figuring out your order of operations. If you line your cards up right, you'll have a chain reaction of half-boosted cards that become 0-cost after their second boost, then that 0-cost summon card becomes the last card you need to play 12 cards in one turn. There's also a ton of ways to upgrade cards, and some of them just break the game so badly in half that it's drat near impossible to lose a run on the lowest difficulty. The very, very little thing I'm loving about it: One of the properties you can graft onto any card is "Slick". Positioning your cards is extremely important, since having the wrong card in the wrong spot could do something like put a 2-Cost card between the card you can play, and the card you need to boost in order to trigger your whole combo. Slick cards can be infinitely rearranged in your hand. Instead of left click-dragging to play, you right-click drag to rearrange Slick cards, and there's (currently) no cap on how many times you can do this. So I start my turn with my Campfire Cooking card all the way to the left, but it's Slick, so I can move it anywhere. I play my first card, which (thanks to some synergies between the 18-20 relics I have, I really have no idea) spawns One Fuckload of Shurikens. I drag Campfire Cooking between two Shurikens, play both Shurikens to boost the Campfire card, then I play a spell that draws a 3-boost card all the way to the right of my hand. I drag the Campfire next to it, play it (1 boost) and it summons two 0-Energy steaks. I feed both steaks to my Thief (2 more boosts) to give him 2 strength, and then I play my fully-boosted card to repeat that effect a bunch of times. Now I can play my One Fuckload (minus two) of Shurikens and deal more damage in a single turn than the sum-total of damage I've done this whole run.
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# ? Oct 30, 2023 06:35 |
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This is just the "ProZD explaining a nonexistent card game" gag, you can't fool me
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# ? Oct 30, 2023 07:06 |
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I got around to playing Clan Eshin in Warhammer Total War 3. The clan has been moved to a new starting position in Cathay (Fantasy China) and your immediate neighbor to the east is a tribe of orks called the 'Dimmed Sunz'
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# ? Oct 30, 2023 07:15 |
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Triarii posted:This is just the "ProZD explaining a nonexistent card game" gag, you can't fool me that's fair, the example I gave is pretty basic but has a lot of moving parts. it's probably easier to understand the game mechanics to just see something similar in action: mmhmmmm...
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# ? Oct 30, 2023 07:34 |
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The Arasaka ending for Cyberpunk 2077 is absolutely great in how strongly it underlines the fact the you hosed up. Your decision has made everything absolutely worse for yourself, your friends and the world at large, and most of the people you know either hate you or are staggeringly disappointed in you. It's exactly what you deserve for trusting a corporation in a cyberpunk dystopian setting.
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# ? Oct 30, 2023 12:06 |
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# ? May 13, 2024 11:04 |
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John Murdoch posted:To reiterate for the 100th time, I tried throwing multiple things and doing the shoot + throw routine, and neither worked reliably because I was too far away. His dodge would be off cooldown by the time the second attack could land every single time. When I eventually killed him, the final blow was with TK, and not so coincidentally I was just about right up in his face. It was also maybe like the second time ever I hit him with TK. PYF Meltdown
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# ? Oct 30, 2023 15:43 |