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Exodee posted:I'm not seeing any listed fixes regarding the hand-cannon blessing? It's really easy to see for yourself regardless; have a revolver with hand-cannon equipped and then crit a Crusher with your melee weapon. You'll do a shitton more damage than you're supposed be doing. LOL, I'm sorry. I could have sworn that they fixed it in patch 14.
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# ? Oct 30, 2023 05:01 |
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# ? Jun 5, 2024 16:56 |
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Yeah, going into the meatgrinder the crits hit harder on crushers with a hand cannon revolver equipped. Here I thought the dueling sword on my revolver psyker was just absurdly good at head stabbing, though with the rending blessing it still deletes crushers even without the bugged hand cannon. Ra Ra Rasputin fucked around with this message at 05:20 on Oct 30, 2023 |
# ? Oct 30, 2023 05:07 |
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Exodee posted:As a fellow halberd (+ spear and billhook) enjoyer I really hope they'll add some polearms to DT in the near future because I miss them. Same with polearms. My psyker already has a large brimmed hat with feathers. Yes I paid RL money for that as… it’s dapper! Interesting about the laspistol. I only tried that very briefly back when my psyker was lil. How does it compare to the auto pistol? Might give that a go if it can hold its weight long range. Good groups with vets or brain popping psyks handle long range but I like the backup if things go badly. I really wanted to stick to flamer but had a couple of games where vets just decided to only shoot trash mobs and let snipers pick us off. Annoying. Couple of questions for you guys: Psyker - duelling cutlas Vs force sword. Tried them out in the psykarium and it just feels like cutlass is simply faster. On Xbox so pre-nerf but how’s force sword now after the patch? What’s yer guys opinion? Ogryn - normally just take whatever for ranged. Fave ripper is mark 5 but can’t decide about double heavy stubber. My guys named Dakka sos I like a bit of dakka but no idea if one model is obviously “better”. I am not a ranged build but hey… if I get a moment to loose might as well give heavy stubber a go.
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# ? Oct 30, 2023 05:46 |
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On Ogryn stubbers, the Gorgonum has the highest damage per shot but slowest rate-of-fire, it's also the most accurate at long range. Achlys fires fastest but gets pretty inaccurate so it's more of a close range gun, and the Krourk is in-between the two. All of them are viable, Gorgonum might be the most popular due to the higher damage but I've seen people be very effective with an Achlys as well, particularly in melting bosses.
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# ? Oct 30, 2023 08:08 |
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DogsInSpace! posted:Couple of questions for you guys: Ogryn - Try the Kickback. Yeah it's the starter gun, it was pretty ordinary on release but at the moment is brutal. Even with lovely Blessings this thing owns at making gaps in crowds and putting down elites and specials, and what it doesn't kill it put's on the ground ( except Bulwarks, but still knocks them around ). At mid ranges you're putting down snipers ( long and extreme ranges? spot that thing and hope you have good teammates, or throw something ). https://www.youtube.com/watch?v=hwmdHjvc-W8 ZombyDog fucked around with this message at 09:35 on Oct 30, 2023 |
# ? Oct 30, 2023 09:26 |
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Dueling sword feels really great, up until you find yourself 10 feet away from an elite gunner that noticed you and you can't move forward or get away, then you wish you had deflector.
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# ? Oct 30, 2023 09:40 |
ZombyDog posted:Ogryn - Try the Kickback. Yeah it's the starter gun, it was pretty ordinary on release but at the moment is brutal. Even with lovely Blessings this thing owns at making gaps in crowds and putting down elites and specials, and what it doesn't kill it put's on the ground ( except Bulwarks, but still knocks them around ). At mid ranges you're putting down snipers ( long and extreme ranges? spot that thing and hope you have good teammates, or throw something ). I really liked the Kickback on release because if you didn't have teammates that reacted fast enough to specials or disablers you could knockback anything you shot even snipers at long distances giving time to your teammates to react. Now it's really really good weapon.
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# ? Oct 30, 2023 09:49 |
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I tried out the buffed Kantrael IV and... it's pretty fun now? Still nowhere near the best but, to use the Kantrael XII as a measuring stick, the IV went from ~44% damage per shot, to ~58% damage per shot, at double the fire rate. This means you can theoretically output more damage in the same amount of time as the XII now, and is more forgiving of misses because of the RoF. Anyway I've been enjoying it, using it as sort of a weird infantry auto/infantry lasgun hybrid. I want to try out the Kantrael 1a as well, since they buffed it quite significantly, to about 86% damage at 1.5x the RoF versus the XII, which sounds good on paper but it's still missing the "far" modifiers for unarmored and infested that the other two variants get. I've yet to roll one up though so I can't try it out. Absolutely use the full-auto mod though if you value your clicking finger. Insert name here fucked around with this message at 10:43 on Oct 30, 2023 |
# ? Oct 30, 2023 10:40 |
Dunno how the gently caress it would be justified, but the ogryn should get a custodian guardian spear.
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# ? Oct 30, 2023 10:50 |
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Aryoc posted:On Ogryn stubbers, the Gorgonum has the highest damage per shot but slowest rate-of-fire, it's also the most accurate at long range. Achlys fires fastest but gets pretty inaccurate so it's more of a close range gun, and the Krourk is in-between the two. All of them are viable, Gorgonum might be the most popular due to the higher damage but I've seen people be very effective with an Achlys as well, particularly in melting bosses. I recently got the Ogryn to 30, not really that fond of the Ogryns playstyle (throwing rocks at things though will never not be comedy gold), but running with the Gorgonum and opening up when there is a huge horde event feels like the Tiger tank delousing scene at the end of Saving Private Ryan, it mulches everything in sight. Definitely my favourite of the Ogryn guns and the one I felt the most effective with.
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# ? Oct 30, 2023 10:51 |
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Black Griffon posted:Dunno how the gently caress it would be justified, but the ogryn should get a custodian guardian spear. "Ehhhh... where did you get that, big man?" "Found it!"
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# ? Oct 30, 2023 13:02 |
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DogsInSpace! posted:Interesting about the laspistol. I only tried that very briefly back when my psyker was lil. How does it compare to the auto pistol? Might give that a go if it can hold its weight long range. Good groups with vets or brain popping psyks handle long range but I like the backup if things go badly. I really wanted to stick to flamer but had a couple of games where vets just decided to only shoot trash mobs and let snipers pick us off. Annoying. edit: Although I just now noticed you're on xbox so you can't get the full-auto mod which makes it a lot more convenient to use. I'd probably advise against it then unless you don't mind pulling the trigger a thousand times per run Exodee fucked around with this message at 15:07 on Oct 30, 2023 |
# ? Oct 30, 2023 13:51 |
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GoldStandardConure posted:I recently got the Ogryn to 30, not really that fond of the Ogryns playstyle (throwing rocks at things though will never not be comedy gold), but running with the Gorgonum and opening up when there is a huge horde event feels like the Tiger tank delousing scene at the end of Saving Private Ryan, it mulches everything in sight. Definitely my favourite of the Ogryn guns and the one I felt the most effective with. Ogryn with gorgon has been my favorite playstyle since the update, so goddamn cathartic. With a toughness build + Gunlugger ability it feels like a very solid all-round build that can clutch in a lot of ways. It's got a decent enough accuracy at range to pop snipers and bombers at their usual ranges, even without bracing, and the constant stagger is hilarious when opening up on groups of elites. The toughness regen on shot from gunlugger is great for breaching into rooms full of gunners where you can just supress and/or knock down a whole room with a sweep of the gun while you facetank their bullets. Box o' nades is no Rok or Nuke, but the stagger is great for breathing room and rez moments. Unrelated: Damnation pubbie Zealots tho. Zealot is 50/50 on whether you'll get someone competent or someone very confident in being competent. Had a beautiful example of the latter yesterday on our first Damnation game of the night: https://www.youtube.com/watch?v=sN9k2AZi6AU Fishstick fucked around with this message at 14:13 on Oct 30, 2023 |
# ? Oct 30, 2023 14:09 |
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If they slot Loner as aura, it goes without saying they'll be top tier players
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# ? Oct 30, 2023 14:11 |
Anyone got opinions on scoreboard mods? I quite like this one for showing the team/defense/offense summaries, it's also the only one I've tried so far.Edmond Dantes posted:"Ehhhh... where did you get that, big man?" There we go, justification enough.
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# ? Oct 30, 2023 16:25 |
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Black Griffon posted:Anyone got opinions on scoreboard mods? I quite like this one for showing the team/defense/offense summaries, it's also the only one I've tried so far. It's the only mod of its kind to my knowledge, and it's definitely valuable. Keep in mind that it's entirely customizable, and things like crafting resources collected and number of blocked attacks can be safely removed from tracking.
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# ? Oct 30, 2023 16:54 |
Magitek posted:It's the only mod of its kind to my knowledge, and it's definitely valuable. Keep in mind that it's entirely customizable, and things like crafting resources collected and number of blocked attacks can be safely removed from tracking. There's this one too, which is trending atm. https://www.nexusmods.com/warhammer40kdarktide/mods/241 Might customize it a bit though, that sound useful.
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# ? Oct 30, 2023 16:57 |
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The most important stat from any given run are the ones I got green circles on obviously
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# ? Oct 30, 2023 17:15 |
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Black Griffon posted:There's this one too, which is trending atm. Just remember to turn off the numerical scores for each category. I don't know how they are calculated, and they are basically green circles all over again.
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# ? Oct 30, 2023 17:22 |
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Magitek posted:It's the only mod of its kind to my knowledge, and it's definitely valuable. Keep in mind that it's entirely customizable, and things like crafting resources collected and number of blocked attacks can be safely removed from tracking. As a picker upper of resources I will never remove that part! Weird to me how it seems to accurately track boss damage but never increments on the number of bosses killed.
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# ? Oct 30, 2023 17:24 |
Legit Businessman posted:Just remember to turn off the numerical scores for each category. I don't know how they are calculated, and they are basically green circles all over again. but have you considered that when I have the highest number it means I feel nice and cool
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# ? Oct 30, 2023 17:53 |
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So I am addicted to the Catachan MKIII Combat Blade. I run real fast and nothing can hit me it rules. Are there any other weapons that give you mobility anywhere close to the combat blade? It feels a bit samey to be running it on 3 of my 4 classes.
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# ? Oct 30, 2023 18:02 |
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Black Griffon posted:Anyone got opinions on scoreboard mods? I quite like this one for showing the team/defense/offense summaries, it's also the only one I've tried so far. If the mission is accomplished, the specifics of what my teammates did is between them and the emperor.
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# ? Oct 30, 2023 18:07 |
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Hats Wouldnt Fly posted:So I am addicted to the Catachan MKIII Combat Blade. I run real fast and nothing can hit me it rules. Are there any other weapons that give you mobility anywhere close to the combat blade? It feels a bit samey to be running it on 3 of my 4 classes. Check out the Duelist swords on Psyker, they get the same super dodges the combat knife does and it gets funnier if you take the 50% dodgier dodge node. If you run it with right side tree blue whack a mole you get huge move speed bonuses as you zip between stabbing the blue heads.
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# ? Oct 30, 2023 18:18 |
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Hats Wouldnt Fly posted:So I am addicted to the Catachan MKIII Combat Blade. I run real fast and nothing can hit me it rules. Are there any other weapons that give you mobility anywhere close to the combat blade? It feels a bit samey to be running it on 3 of my 4 classes. Devil Claw Swords might not be as mobile, but they get to parry any attacks so long as you've got enough stamina. And there is something incredibly satisfying killing things with that parry. Rager group? Parry their chain of attack and watch the entire group get shredded. Mauler/Crusher hammer slam? Parried with a cheeky slap of the blade back at them. Sniper/Flamer kick? Parry it and teach em a slicy lesson.
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# ? Oct 30, 2023 18:22 |
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Does the Zealot "sprint counts as a dodge" skill proc on-dodge skills like the +50% crit damage one?
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# ? Oct 30, 2023 18:25 |
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.Z. posted:Devil Claw Swords might not be as mobile, but they get to parry any attacks so long as you've got enough stamina. And there is something incredibly satisfying killing things with that parry. Reiley posted:Does the Zealot "sprint counts as a dodge" skill proc on-dodge skills like the +50% crit damage one?
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# ? Oct 30, 2023 18:33 |
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Scoreboard mod is nice for gauging your own performance with new builds or weapons or etc.. And if a team mate is basically AFK like one pubbie was the other day having something like 60 total kills by the end of the match it helps you understand why that level felt more difficult.
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# ? Oct 30, 2023 20:57 |
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Lassitude posted:Scoreboard mod is nice for gauging your own performance with new builds or weapons or etc.. And if a team mate is basically AFK like one pubbie was the other day having something like 60 total kills by the end of the match it helps you understand why that level felt more difficult. It's also great to poo poo talk your friends during the interminable loading screens.
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# ? Oct 30, 2023 21:20 |
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.Z. posted:Devil Claw Swords might not be as mobile, but they get to parry any attacks so long as you've got enough stamina. And there is something incredibly satisfying killing things with that parry. I may have to try this on the vet I'm levelling. Do you just hold parry and they die to the damage being reflected back or something?
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# ? Oct 30, 2023 21:20 |
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tangy yet delightful posted:I may have to try this on the vet I'm levelling. Do you just hold parry and they die to the damage being reflected back or something? You want to time the parry with their swing iirc, to minimize stam loss. Idk if it still one-shots ragers but it used to
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# ? Oct 30, 2023 21:35 |
Lassitude posted:Scoreboard mod is nice for gauging your own performance with new builds or weapons or etc.. And if a team mate is basically AFK like one pubbie was the other day having something like 60 total kills by the end of the match it helps you understand why that level felt more difficult. Yeah this is why I use it tbh. I tried the much beloved columnus on my vet to see what the buzz was about, for example, but I found that I played way better and more effectively with the Vraks Mk VII, and it was interesting to see how my stats reflected that.
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# ? Oct 30, 2023 21:56 |
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here's my Psyker hot take: Deflector is overrated and just a personal taste thing, I literally haven't used it since the start of the game and it's just more effective to take the gunners out than defend against them. The real use of Force Swords is the ability to quell with your melee weapon and make use of the Warp Attack Kills Give Toughness (Soulstealer) with your melee weapon out. Illisi is imo the best for this, but Deimos has a use case that I just prefer not to use. Obscurus is kind of too much of a middle ground at this point to be worth using imo. That said without infinite dodges now other melee weapons have a lot more viability. I'm liking the dueling swords a lot, along with the Devil's Claw swords (especially with kinetic deflector). Here's my other, more general hottake: Combat knives are overrated and you shouldn't be taking them on anyone except Zealot. Both Vet and Psyker have way better options for the knive's job in the ranged weapon or blitz category, and you're hamstringing your ability to handle a horde line with minimal movement or defend yourself vs overwhelming numbers in bad spots. If you like it that's fine and a lot of viability is becoming personal preference which is great, but it has a use case and a lot of people just slam it into builds when it isn't really appropriate.
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# ? Oct 30, 2023 22:02 |
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Which close combat weapons do you recommend for a vet? I enjoyed my chainsword and switched to an axe and I don't think I like it nearly as much.
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# ? Oct 31, 2023 00:41 |
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knife because it allows you to dodge backwards the furthest before continuing to shoot everything
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# ? Oct 31, 2023 01:31 |
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PSA: I have theorized a bleed/burn build with the Kantreal Shotgun, the incendiary shot CAN crit, which means it should be able to proc the flechette blessing... except on the combat shotguns, it is only a Tier 2 blessing which means lol you aren't gonna get it via crafting. If you see it on a shotgun in brunt's armory, grab it! I wasted 12k plasteel trying to get it, fuckin' rip. At least I have all the t4 shotgun blessings now. The Kantreal blessings I'm thinking of are Scattershot/Flechette, and you just incendiary shot every and it dies to double dot. Optimal? Maybe not. Funny af? I loving hope. drat Dirty Ape posted:Which close combat weapons do you recommend for a vet? I enjoyed my chainsword and switched to an axe and I don't think I like it nearly as much. Devil Claw Sword, Power Swords are apparently back in a good spot now too.
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# ? Oct 31, 2023 01:34 |
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drat Dirty Ape posted:Which close combat weapons do you recommend for a vet? I enjoyed my chainsword and switched to an axe and I don't think I like it nearly as much. I have settled into Plasma/Shout/Krak Grenade for my build. This loadout covers elites and specials well, so to round things out I want lots of cleave to handle hordes when I inevitably get stuck in melee. For a while I was using a Devil's Claw (Mk 1?) because you can spam horizontal heavies with it at head level. I decided to try out the Shovel today because I had a lot of mats lying around and I think I love it. It fills the same niche of having spammable horizontal heavies, but I also like its special poke attack to interrupt Ragers and Maulers. Not certain if it interrupts Crushers as I prefer to throw a Krak at them or blast them with Plasma instead of getting anywhere close to them. Not sure if I just got lucky with bleed last hits here or if I was actually doing a ton of damage to all these gunners. I very much enjoy the CLONK sound the Shovel makes, you may have to open the mp4 in a new tab to hear it. https://i.imgur.com/rVrVV6I.mp4 I really like the twirl animation when you wind up a heavy attack. https://i.imgur.com/NRqEHMP.mp4 Diephoon fucked around with this message at 01:49 on Oct 31, 2023 |
# ? Oct 31, 2023 01:46 |
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I like the knife because I can GTFO real fast. Also scoring a knife that gives 8 bleed stacks on crit was why I've kept with it.
ZombyDog fucked around with this message at 02:14 on Oct 31, 2023 |
# ? Oct 31, 2023 02:11 |
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drat Dirty Ape posted:Which close combat weapons do you recommend for a vet? I enjoyed my chainsword and switched to an axe and I don't think I like it nearly as much. Perhaps more impressive though is that you can two-shot Crushers with a quick two-hit combo of push-stab into light, though this requires a good setup to pull off. These guys go over this and more in (a lot of) detail: https://www.youtube.com/watch?v=ggcSlbYWTn4
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# ? Oct 31, 2023 02:47 |
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# ? Jun 5, 2024 16:56 |
Now that I have
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# ? Oct 31, 2023 02:52 |