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ShaneB
Oct 22, 2002


INTJ Mastermind posted:

I use wireless with Virtual Desktop, and any latency or compression artifacts are imperceptible to me. Not having a cord tugging at my head is a huge immersion and QOL up lift.

I'm the weirdo with pulleys.

VD is just not viable for some stuff to me, like Pistol Whip can't run at good graphics/resolutions/bitrate via PCVR even with my D-Link VR dongle. You move your head fast and poo poo goes sideways. Via cable it's perfection. There are just some games I am fine wireless, some games I want wired, some games I want just Quest native. It's a pain but minmaxing is what goons do, right?

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Opinionated
May 29, 2002



Now that all the four-eyes have stopped hijacking this thread... Imagine needing glasses lol

I also have issues trying to get different games to run with VD, and just in general have a lot of compatibility issues using my Quest 3 with PCVR

Hoping it will get better or I figure out the tricks to getting this working right.

Turin Turambar
Jun 5, 2011



https://www.youtube.com/watch?v=m2HVONy1f7k
7.5/10 for the Vampire game.

https://www.youtube.com/watch?v=OrsC5BpTxk0

Turin Turambar fucked around with this message at 17:30 on Oct 31, 2023

Lemming
Apr 21, 2008

Turin Turambar posted:

and... Lemming next project:

https://www.youtube.com/watch?v=4ng8kkYxoYQ

Come on Lemming, you can shill it here. Not that you actually need it lol.

Very happy to shill, long story short our plan is to build it as more or less a massively multiplayer VR sports game, with the idea being that instead of being siloed into individual small matches and forcing players to deal with the overhead of managing and connecting to individual games, players can be on a 200 person station and naturally move between areas, join/spectate/hangout in different arenas naturally just by moving between them. It's still really early, but we've already gotten it working well enough to be confident in saying that it is in fact as loving sick as it sounds like it'd be

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

Opinionated posted:

I also have issues trying to get different games to run with VD, and just in general have a lot of compatibility issues using my Quest 3 with PCVR

Hoping it will get better or I figure out the tricks to getting this working right.

Have you tried the Discord for Virtual Desktop? Griping at The Guy sometimes gets results, like when the bad reviews about the online-only DRM got it removed.

Turin Turambar
Jun 5, 2011



Lemming posted:

Very happy to shill, long story short our plan is to build it as more or less a massively multiplayer VR sports game, with the idea being that instead of being siloed into individual small matches and forcing players to deal with the overhead of managing and connecting to individual games, players can be on a 200 person station and naturally move between areas, join/spectate/hangout in different arenas naturally just by moving between them. It's still really early, but we've already gotten it working well enough to be confident in saying that it is in fact as loving sick as it sounds like it'd be

Oh , the massive angle was something unexpected.

Black August
Sep 28, 2003

Lemming posted:

Very happy to shill, long story short our plan is to build it as more or less a massively multiplayer VR sports game, with the idea being that instead of being siloed into individual small matches and forcing players to deal with the overhead of managing and connecting to individual games, players can be on a 200 person station and naturally move between areas, join/spectate/hangout in different arenas naturally just by moving between them. It's still really early, but we've already gotten it working well enough to be confident in saying that it is in fact as loving sick as it sounds like it'd be

the idea of a single massive sports/arcade/spectate/socialize game sounds really enticing

Lemming
Apr 21, 2008

Black August posted:

the idea of a single massive sports/arcade/spectate/socialize game sounds really enticing

Yeah, if you take a look at the station (and it's so early obviously all of this is more or less barely more than greyboxing so it's all gonna change):



The games take place in those two arenas you can see on the right, and everywhere else players can just go wherever they want. We've had lots of cases where you're in an arena and someone drops, so you just yell at a spectator to join. Sometimes people start leaving, so a group of 2-4 people will float to the other arena to see if there's still enough people for a game. You'll get people hanging out above the arenas and cheering for one side or the other, or just hanging out and having conversations while waiting for a spot to open up, or just cooling off. You don't have to gently caress around with invites, friends, starting/stopping matches, going to new servers, waiting to join the server because it's full, etc. It rules.

Nice Van My Man
Jan 1, 2008

I just realized that Bonelab was supposed to have an intense intro with me hanging myself. For some reason it always just starts with me falling. Anyone know what the deal is? When I search it all I find is people who found the intro too disturbing and wanted to skip it, but it seems I can't' not skip it. The game also makes you delete and reinstall to start over which kind of sucks.

Opinionated
May 29, 2002



Nice Van My Man posted:

I just realized that Bonelab was supposed to have an intense intro with me hanging myself. For some reason it always just starts with me falling. Anyone know what the deal is? When I search it all I find is people who found the intro too disturbing and wanted to skip it, but it seems I can't' not skip it. The game also makes you delete and reinstall to start over which kind of sucks.

I possibly have a copy that's older and it still had the rope hanging part. I read that it got removed somewhere.

Zero VGS posted:

Have you tried the Discord for Virtual Desktop? Griping at The Guy sometimes gets results, like when the bad reviews about the online-only DRM got it removed.

I'll check it out thanks

Black August
Sep 28, 2003

Lemming posted:

Yeah, if you take a look at the station (and it's so early obviously all of this is more or less barely more than greyboxing so it's all gonna change):



The games take place in those two arenas you can see on the right, and everywhere else players can just go wherever they want. We've had lots of cases where you're in an arena and someone drops, so you just yell at a spectator to join. Sometimes people start leaving, so a group of 2-4 people will float to the other arena to see if there's still enough people for a game. You'll get people hanging out above the arenas and cheering for one side or the other, or just hanging out and having conversations while waiting for a spot to open up, or just cooling off. You don't have to gently caress around with invites, friends, starting/stopping matches, going to new servers, waiting to join the server because it's full, etc. It rules.

Really cool. As fun as VRChat is, having a VR social setting with a unifying focus (various sports and games happening live) feels like it'd go a long ways towards showing what VR gaming could and should be doing. The idea of being able to immediately drop in without going through 20 steps is also a huge move in the right direction to making VR play palatable. I wish the best.

Black August
Sep 28, 2003

Also Bonelabs sucks, the Boneworks people are now last-gen has-beens, and the hanging intro was a really weird and poor choice.

mutata
Mar 1, 2003

Black August posted:

the Boneworks people are now last-gen has-beens,

lol wtf is this

Black August
Sep 28, 2003

mutata posted:

lol wtf is this

Me being sassy and spitty because of how much of a let down Bonelabs was.

mutata
Mar 1, 2003

Fair enough. I struggle with Poe's Law.

Nice Van My Man
Jan 1, 2008

Opinionated posted:

I possibly have a copy that's older and it still had the rope hanging part. I read that it got removed somewhere.

I'll check it out thanks

Ah, I see now it was just removed. Darn it I wanted to kill myself in VR.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

Black August posted:

Also Bonelabs sucks, the Boneworks people are now last-gen has-beens, and the hanging intro was a really weird and poor choice.

Superhot had the part where you had to shoot yourself in the head too, which is always funny when you do it to yourself in a VR FPS game but not so much when you force players to do it in a single-player or make mixed company watch you do it in multiplayer.

Beastie
Nov 3, 2006

They used to call me tricky-kid, I lived the life they wish they did.


I played my copy of BoneLabs and remember hanging myself.

Personally, I get why it was removed, and I don't really care either way. It was kind of a unique gaming experience. Can't say I've ever done that.

Opinionated
May 29, 2002



I had to look up a guide cause I kept trying to climb the rope or swing it around. The first time I tried to put it over my head I didn't have it positioned right so I thought ok maybe I don't hang myself! I was wrong

A+ very visceral experience, always wondered what that felt like

Poldarn
Feb 18, 2011

Zero VGS posted:

Superhot had the part where you had to shoot yourself in the head too, which is always funny when you do it to yourself in a VR FPS game but not so much when you force players to do it in a single-player or make mixed company watch you do it in multiplayer.

Superhot devs removed the part where you shoot yourself, as well as the part where you jump off a building because we have advanced as a society. I remember forcing myself to jump off a virtual roof and it was weird making my legs work - the brain knew it was fine but the body REALLY didn't want to do it.

Kwolok
Jan 4, 2022

Poldarn posted:

Superhot devs removed the part where you shoot yourself, as well as the part where you jump off a building because we have advanced as a society. I remember forcing myself to jump off a virtual roof and it was weird making my legs work - the brain knew it was fine but the body REALLY didn't want to do it.

Personally I think thats lame. I think its fair to have it optional or a warning for self harm but being forced to do some form of "escape the simulation" by betraying your base instinct is a cool theme.

Novasol
Jul 27, 2006


Got my BoboVR M3 in today. Guessing it's just a retrofit for their Quest 2 strap, but why change what works? It's still really nice. I'm probably on the extreme end of head size they designed this thing for so dialing it in was a process, but I've got it so it's comfortable and not sliding around, so a big improvement over the stock strap. Will have to put the battery through its paces later but it's not gonna keep the Q3 charged, but if it lasts long enough that the Q3 battery drains slower than it, that's still fine.

Novasol fucked around with this message at 23:05 on Oct 31, 2023

pantsfree
Oct 22, 2012

Lemming posted:

The games take place in those two arenas you can see on the right, and everywhere else players can just go wherever they want. We've had lots of cases where you're in an arena and someone drops, so you just yell at a spectator to join. Sometimes people start leaving, so a group of 2-4 people will float to the other arena to see if there's still enough people for a game. You'll get people hanging out above the arenas and cheering for one side or the other, or just hanging out and having conversations while waiting for a spot to open up, or just cooling off. You don't have to gently caress around with invites, friends, starting/stopping matches, going to new servers, waiting to join the server because it's full, etc. It rules.

Really cool. So many kids used to just hang out in Echo lobbies (as they do in Gorilla Tag) and just socialise/chat/do silly stuff together, the game itself was almost secondary. Building on that makes a lot of sense.

ShaneB
Oct 22, 2002


Novasol posted:

Got my BoboVR M3 in today. Guessing it's just a retrofit for their Quest 2 strap, but why change what works? It's still really nice. I'm probably on the extreme end of head size they designed this thing for so dialing it in was a process, but I've got it so it's comfortable and not sliding around, so a big improvement over the stock strap. Will have to put the battery through its paces later but it's not gonna keep the Q3 charged, but if it lasts long enough that the Q3 battery drains slower than it, that's still fine.

The reddit weirdos have been going ham on the battery not being strong enough, but honestly all I expected was extended life. Hopefully they create more powerful ones later.

Mine showed up today as well, but I'm not home to mess with it sadly. But only like 11 days from order to arrival is cool.

MeatRocket8
Aug 3, 2011

The previews for Asgards Wrath 2 are quite hype inducing. I'm glad they're including it with the headset, and not charging $50 to buy it bundled with the system like Call of the Mountain and PSVR 2.

If it ends up being a killer app, the buzz and promotion it would bring would benefit Meta more than the X amount of dollars they'd earn from more copies being purchased. Like what Wii Sports did for the Wii.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.

ShaneB posted:

The reddit weirdos have been going ham on the battery not being strong enough, but honestly all I expected was extended life. Hopefully they create more powerful ones later.

Mine showed up today as well, but I'm not home to mess with it sadly. But only like 11 days from order to arrival is cool.

Mines coming in later this week. With the Quest 2, I would go through two batteries, and my headset would be at a little over 50%. If it's anything like that with the Quest 3, I'll be more than happy

ShaneB
Oct 22, 2002


That installation was a pain, by the way. The Velcro strap part basically requires a spudger/knife/tweezers to feed through. But yeah it's great.

ShaneB fucked around with this message at 00:37 on Nov 1, 2023

Bondematt
Jan 26, 2007

Not too stupid

ShaneB posted:

That installation was a pain, by the way. The Velcro strap part basically requires a spider/knife/tweezers to feed through. But yeah it's great.

Good news is you don't actually need the forehead velcro strap. I've found I prefer it without it, cause I can place the facial interface where I want with less fiddling.

Lemming
Apr 21, 2008

pantsfree posted:

Really cool. So many kids used to just hang out in Echo lobbies (as they do in Gorilla Tag) and just socialise/chat/do silly stuff together, the game itself was almost secondary. Building on that makes a lot of sense.

Yeah, that's a big part of why I'm so excited by this project: we get to look about what aspects specifically were interesting about previous games, and drill down into them and really flesh them out. It's nice to be able to affirmatively work towards something that is based on observations instead of just kind of trying something random and hoping it works out

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Lemming posted:

Yeah, that's a big part of why I'm so excited by this project: we get to look about what aspects specifically were interesting about previous games, and drill down into them and really flesh them out. It's nice to be able to affirmatively work towards something that is based on observations instead of just kind of trying something random and hoping it works out

I'm curious what MP backend you're using for lobby/social stuff.

Beastie
Nov 3, 2006

They used to call me tricky-kid, I lived the life they wish they did.


Lemming posted:

Yeah, that's a big part of why I'm so excited by this project: we get to look about what aspects specifically were interesting about previous games, and drill down into them and really flesh them out. It's nice to be able to affirmatively work towards something that is based on observations instead of just kind of trying something random and hoping it works out

I'm high but the first thing that comes to my mind is Splatoon style community weekends. It seems so superficial and silly but I'll be damned if Hamburgers are going to lose to Hotdogs.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Poldarn posted:

Superhot devs removed the part where you shoot yourself, as well as the part where you jump off a building because we have advanced as a society. I remember forcing myself to jump off a virtual roof and it was weird making my legs work - the brain knew it was fine but the body REALLY didn't want to do it.

The bit where you have to shoot yourself was kinda heinous as it leads with a statement of "YOU KNOW WHAT TO DO", which you could see setting some gears turning in people in a bad headspace.

Bedurndurn
Dec 4, 2008

Neddy Seagoon posted:

The bit where you have to shoot yourself was kinda heinous as it leads with a statement of "YOU KNOW WHAT TO DO", which you could see setting some gears turning in people in a bad headspace.

Is that uniquely bad compared to the other 99% of the game where they get a gun and kill other people? I don't want anyone to kill themselves, but if they're so unstable that that is what's going to tip poo poo off, I'd rather they take themselves out than go shoot up a mall.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Bedurndurn posted:

I don't want anyone to kill themselves, but if they're so unstable that that is what's going to tip poo poo off, I'd rather they take themselves out than go shoot up a mall.

Hey kindly gently caress off thanks.

Ne Cede Malis
Aug 30, 2008

Neddy Seagoon posted:

The bit where you have to shoot yourself was kinda heinous as it leads with a statement of "YOU KNOW WHAT TO DO", which you could see setting some gears turning in people in a bad headspace.

They made the right decision to take it out.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Bedurndurn posted:

Is that uniquely bad compared to the other 99% of the game where they get a gun and kill other people? I don't want anyone to kill themselves, but if they're so unstable that that is what's going to tip poo poo off, I'd rather they take themselves out than go shoot up a mall.

loving gross. Rethink this opinion.

e: To clarify. Comparing someone who might be nudged into suicidal places with someone who might go 'shoot up a mall' is ignorant and unkind.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Bedurndurn posted:

Is that uniquely bad compared to the other 99% of the game where they get a gun and kill other people? I don't want anyone to kill themselves, but if they're so unstable that that is what's going to tip poo poo off, I'd rather they take themselves out than go shoot up a mall.

As someone who has lost someone close to suicide, I'd kindly ask you to sit the gently caress down, and shut the gently caress up.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Bedurndurn posted:

Is that uniquely bad compared to the other 99% of the game where they get a gun and kill other people? I don't want anyone to kill themselves, but if they're so unstable that that is what's going to tip poo poo off, I'd rather they take themselves out than go shoot up a mall.

Everyone is really hostile because it's a serious thing, which is why it was removed, why that was the right move, and why it doesn't harm you in any way.

If you don't ~get it~ then you probably should just keep it to yourself since, well, you don't get it.

KillHour
Oct 28, 2007


As a standalone thing with willing and informed participants, it's an interesting idea because you have to force some serious cognitive dissonance, which is very weird. Like I'm fine with it in that plank experience game because jumping off a building is literally the entire point and it's communicated up front.

But even though I thought it was a neat gimmick in the moment (and I'm personally glad I experienced it before it got taken out), it's not something you just want to surprise people with because it can be really well... triggering. It's like if halfway through at a fancy tasting menu restaurant they gave you something insanely spicy with no warning just for the "experience" of being forced to do something unpleasant. I'm sure someone out there would enjoy it, but it's crossing a line that exists for a reason.

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wolrah
May 8, 2006
what?
As someone who is lucky enough to have never experienced suicidal thoughts nor lost anyone particularly close to me, there is definitely a part of me that wishes I could have had the experience of encountering those scenes blind.

That said, as someone who has watched too many friends grieve those they have lost I can only imagine how horrible that same exact experience could be for some of them, especially the ones unfortunate enough to have either witnessed or discovered the aftermath of someone taking that action in real life. We don't even have to get in to what might "push a person over the edge", just think about the much larger group of people who cared about those already gone, some of whom might have been playing video games to try to take their mind off it.

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