Oh, okay, pretend I said A Feast for Odin. Big box Uwe.
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# ? Nov 1, 2023 19:26 |
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# ? Jun 5, 2024 21:37 |
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Impermanent posted:agricola is heavy? It's really the price-per-pound that matters.
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# ? Nov 1, 2023 19:29 |
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There's really 2 different kinds of heaviness really. One is rules complexity, and Agricole is quite complicated in that sense. Then there's heaviness in the actual choices in the game, more like depth like some Splotters etc.
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# ? Nov 1, 2023 20:28 |
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Morpheus posted:The Escape Room: The Game puzzles (Secret of the Scientist, as well as The Baron, The Witch, and the Thief) are quite good, far better than the mainline series of their games are. Each jigsaw is a room that you put together, then solve a puzzle in using the game's twisty dial system to find the next puzzle, then add it to a growing blueprint of rooms while progressing the story. I quite liked them. The Exit ones are pretty good, as you solve a bunch of larger jigsaw images that are pretty nice, each with a bunch of escape room puzzles within them - recently did Nightfall Manor and liked it. Thanks for the post, the Escape Room ones sound like a good starting point.
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# ? Nov 1, 2023 20:33 |
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Triskelli posted:It's bleak as hell though, especially when a new player struggles not to starve Fun absolutely informs weight, especially how much fun losing is.
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# ? Nov 1, 2023 20:37 |
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I consider Agricola pretty heavy, but I think the march of time shifted the parameters a lot with much heavier games popping up after it.
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# ? Nov 1, 2023 20:55 |
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Aramoro posted:There's really 2 different kinds of heaviness really. One is rules complexity, and Agricole is quite complicated in that sense. Then there's heaviness in the actual choices in the game, more like depth like some Splotters etc. There's a whole confluence of factors which determine the "weight" of a game, the BGG page on it has a good summary: https://boardgamegeek.com/wiki/page/Weight I like to think of it as the "how smashed can I be and still expect to not embarrass myself at this game" scale PS I wouldn't recommend playing a 2p "semi-cooperative" film-noir inspired game like Mantis Falls while on edibles with someone you are not totally comfortable with yet.
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# ? Nov 1, 2023 22:34 |
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Triskelli posted:It's bleak as hell though, especially when a new player struggles not to starve Yeah but this isn't really a problem with the game itself. It's more of an issue with even snack distribution, so that the players at either end of the table don't miss out
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# ? Nov 2, 2023 00:16 |
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Morpheus posted:This is an example of one I've done: Rad, thanks. My wife did this https://www.chroniclebooks.com/products/murder-most-puzzling-the-missing-will-500-piece-puzzle and kind of enjoyed it, a bit simple, and this looks like a tougher version.
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# ? Nov 2, 2023 04:33 |
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It’s not terribly robust but when it comes to “MWE’s” I feel like its the deluge of low interaction fairly accessible games that play in around a 90 minute period without much in the way of strategic variation or interesting decision making, that are neither quick enough to excuse simpler mechanics or interesting/ deep /interactive enough to give rise to some tension and tough choices. Like I suppose by weight Through the Desert is a MWE but no way does it fall into that category of themed worker placements that feel really common right now.
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# ? Nov 2, 2023 07:48 |
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Blamestorm posted:It’s not terribly robust but when it comes to “MWE’s” I feel like its the deluge of low interaction fairly accessible games that play in around a 90 minute period without much in the way of strategic variation or interesting decision making, that are neither quick enough to excuse simpler mechanics or interesting/ deep /interactive enough to give rise to some tension and tough choices. Like I suppose by weight Through the Desert is a MWE but no way does it fall into that category of themed worker placements that feel really common right now. Exactly this, most of my favourite games fall into the "MWE" sphere but because of player interaction you don't need a complex ruleset to keep things interesting. There's definitely a tendency towards the "multiplayer solitaire" end of the gameplay spectrum which is probably why all of these games feel so samey.
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# ? Nov 2, 2023 10:59 |
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Blamestorm posted:It’s not terribly robust but when it comes to “MWE’s” I feel like its the deluge of low interaction fairly accessible games that play in around a 90 minute period without much in the way of strategic variation or interesting decision making, that are neither quick enough to excuse simpler mechanics or interesting/ deep /interactive enough to give rise to some tension and tough choices. Like I suppose by weight Through the Desert is a MWE but no way does it fall into that category of themed worker placements that feel really common right now. I've started calling all of these mid rate euros, and just like MRE's they're....technically fine. For TTD and others, there's this nice guild I found on BGG: https://boardgamegeek.com/guild/3948 that describes the old interactive euros from days gone by. We still get some from time to time, see splotter, but even I realize their "classic" designs are almost a decade old now and horseless carriage is p much a Lacerda. Not that I'm complaining, there's a lifetime's worth of old euros that already exist and it's hard to top them with newer designs. Anyway, given how hard it is to find outside of Japan, I hope square on sale gets a wider reprint release. It's my go-to intro board game now along with the estates. I hope we get a swing back towards these kinds of games introducing people to the hobby, instead of milquetoast wingspan and TFM. Zoo vadis and a new edition of TTD gives me hope
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# ? Nov 2, 2023 14:24 |
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Blamestorm posted:category of themed worker placements This is the simple description I needed.
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# ? Nov 2, 2023 14:35 |
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Cardinals of the Cardinal Direction is what I think of for MWE (though there is a bit of variety in them and some are pushing the upper boundaries of "mid weight").
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# ? Nov 2, 2023 14:57 |
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FulsomFrank posted:This is the simple description I needed. I've struggled to think of a more recent notable worker placement with a twist and the last great one I can think of is Vanuatu, which was released in 2011. And yet, when you look at BGG's list of what's considered worker placement https://boardgamegeek.com/boardgamemechanic/2082/worker-placement/linkeditems/boardgamemechanic?pageid=1&sort=yearpublished, understanding that the term WP is so loosely used now given all the ways it's been experimented on, and the deluge of them just hits you in the face. There are already pages of pages of 2024 releases
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# ? Nov 2, 2023 15:05 |
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Chill la Chill posted:I've struggled to think of a more recent notable worker placement with a twist and the last great one I can think of is Vanuatu, which was released in 2011. Tzol'kin?
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# ? Nov 2, 2023 15:29 |
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One of my favorite games from recent years was Beyond the Sun in 2020 which is labeled as a worker placement game. But is it really? You take actions from a limited amount of them and you can block your opponents, but you only have the one piece to take actions with. I refer to it as an action selection game but maybe the terms are interchangeable?
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# ? Nov 2, 2023 15:58 |
Chill la Chill posted:I've struggled to think of a more recent notable worker placement with a twist and the last great one I can think of is Vanuatu, which was released in 2011. Barrage, I'd say.
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# ? Nov 2, 2023 16:03 |
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silvergoose posted:Barrage, I'd say. I know a lot of people that lost their minds over Barrage and I have a feeling if it had come out at a different time in my life I'd own a copy but something about it just intimidates and enervates at the same time. What's the thread consensus on it? I'd love to try it but I hard to find the time lately.
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# ? Nov 2, 2023 16:18 |
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I had someone I play games with occasionally (I wouldn't like to call him a friend, he has Opinions) insist that Hansa Teutonica is a worker placement game because "you put cubes on the map and you can cover up spaces other players want to use"
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# ? Nov 2, 2023 16:27 |
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FulsomFrank posted:I know a lot of people that lost their minds over Barrage and I have a feeling if it had come out at a different time in my life I'd own a copy but something about it just intimidates and enervates at the same time. What's the thread consensus on it? I'd love to try it but I hard to find the time lately. I played a bunch on BGA and liked it but it didn't quite get its hooks into me. Food Chain Magnate seems like the best point of comparison I can think of as a cutthroat engine builder with a spatial positioning component. It's slightly more intuitive than FCM and the pitfalls are not quite as catastrophic but you can still knock yourself out of the game by missing a clutch move. The worker placement and rondel management components make turn-to-turn play a nice brain burner since in addition to having to stake out key board positions you also have to stake out key actions and make sure that all your resources line up for it. On the other hand, I think having fixed game length might be a mistake and the last turn (or even two or three, which is a huge chunk of the game) often feels like going through the motions.
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# ? Nov 2, 2023 17:41 |
FulsomFrank posted:I know a lot of people that lost their minds over Barrage and I have a feeling if it had come out at a different time in my life I'd own a copy but something about it just intimidates and enervates at the same time. What's the thread consensus on it? I'd love to try it but I hard to find the time lately. I mean I really like it, I don't love it but the water flow is really interactive since it's very much a shared space. The worker placement is fine, nothing special. The wheel that controls your two types of machineries, that moves when you build so eventually you'll get the stuff back, is really cool.
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# ? Nov 2, 2023 17:52 |
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there is no MWE more than MWE-y than fukkin Scythe. expensive, big footprint, and theme completely disconnected from the mediocre two hours and change gameplay.
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# ? Nov 2, 2023 17:56 |
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My thoughts on emblematic MWE's trend towards Flamecraft nowadays. Dripping with art and theme, but the gameplay is so extremely middle of the road.
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# ? Nov 2, 2023 18:18 |
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Magic Realm isn't innately that complex, it's that every system in the game operates in ways different from other games and every new system adds lots of new options and the characters you play are designed around understanding rules interactions. Even a basic "fight big monsters and maybe grab their loot after" character like the Berserker or the White Knight interacts with other rules: the Berserker has his special Berserk chit, while the Knight has a splash of magic and very much cares about how the armor rules work. The Berserker can deal with nasty solo monsters but get brought down by ordinary wolves. Because the combat system is still novel after all these years, you need to really understand how it works in order to realize that the White Knight is going to get murdered by those six goblins even if he can kill a dragon without help. The real challenge is in learning how all the rules interact with all the other rules. That's especially true with more players and with PvP or cooperative play. The White Knight alone works completely differently than if he is working with the Wizard. The Black Knight and the Captain can work together, ally with two of the denizen groups and go kill off all the others. Multiple characters can wait for another character to get a big score and then bushwack them on the way back from the dungeon. For the Witch King, you have to really understand the magic system in order to perform even basic tasks in the game; for the Magician, you need to know who you plan to work with and know the magic system well in order to work out how best to do so. Strategy guides will give you guidance in such things (even back in the day, the General had articles showing the odds each character has against each type of monster encounter, though those get changed, sometimes drastically, by equipment or treasures), but the game just gives you all the tools and expects you to work out the rest.
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# ? Nov 2, 2023 18:47 |
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Is Dune: Imperium not sufficiently twisty?
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# ? Nov 2, 2023 18:48 |
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Meal, Weady to Eat
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# ? Nov 2, 2023 18:52 |
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homullus posted:Meal, Weady to Eat
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# ? Nov 2, 2023 19:34 |
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A real Modern Warfare Experience.
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# ? Nov 2, 2023 19:51 |
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Meaningless waste of existence
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# ? Nov 2, 2023 20:00 |
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Is there a thread or anything here on SA for trading board games? I've got a couple of games that I will just never play. I know there is on BGG, but that poo poo looks complicated and maybe there are people here who also have poo poo they don't want. Or honestly, I may just give them away.
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# ? Nov 2, 2023 21:02 |
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Jimbozig posted:Is there a thread or anything here on SA for trading board games? I've got a couple of games that I will just never play. I know there is on BGG, but that poo poo looks complicated and maybe there are people here who also have poo poo they don't want. It might be best to create a thread in SA Mart (and link it here) to let those additional protective rules apply. However, when this has come up in the past, the TG mod team have not considered that a requirement, so you can just as easily post here and then take it to PMs at your own risk.
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# ? Nov 2, 2023 21:15 |
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SettingSun posted:My thoughts on emblematic MWE's trend towards Flamecraft nowadays. Dripping with art and theme, but the gameplay is so extremely middle of the road. My friend spent (I'm assuming) a fortune on an expensive version of this game with minis, extra dragons, and metal coins and it came with a second copy of the game that she gave to us (which also had minis and metal coins). I dunno how much she spent on it but gosh I can think of so many other games I think that money would've been better spent on. I've only set up and played the game solo but it didn't seem like it'd be all that exciting even with a table full of friends. The art is nice but that was all that seemed worthwhile there.
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# ? Nov 2, 2023 22:12 |
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SettingSun posted:My thoughts on emblematic MWE's trend towards Flamecraft nowadays. Dripping with art and theme, but the gameplay is so extremely middle of the road. Raccoon tycoon and NY Zoo are some of my recent biggest disappointments as well and for the same reasons. Such a shame, we could've had a cutthroat economics game with cute bougie raccoons smdh
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# ? Nov 2, 2023 22:51 |
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So Storage Wars but with raccoons bidding on trash cans? I can dig it
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# ? Nov 2, 2023 23:45 |
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Chill la Chill posted:Raccoon tycoon and NY Zoo are some of my recent biggest disappointments as well and for the same reasons. Such a shame, we could've had a cutthroat economics game with cute bougie raccoons smdh Douche Phoenix posted:So Storage Wars but with raccoons bidding on trash cans? I can dig it
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# ? Nov 3, 2023 00:04 |
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I signed up to play On Mars this Saturday. I've never played a Lacerda game before and just saw it's a 4.67 complexity on BGG. The teach video was 45 minutes long. On a scale of 0 to 10, how much will the 90-150 minute playing time be a lie? (None of the others have played On Mars before, either, I believe, but they should all have seen the video.) I'm assuming it's worth the effort, with its #48 ranking on BGG.
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# ? Nov 3, 2023 02:53 |
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I am eagerly awaiting the follow up post
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# ? Nov 3, 2023 03:03 |
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If no one has played before it will either be dreadfully short because everyone missed a couple key rules or agonizingly long as you work through its complexities.
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# ? Nov 3, 2023 03:28 |
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# ? Jun 5, 2024 21:37 |
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Mock (all) Wingspan Enjoyers
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# ? Nov 3, 2023 03:39 |