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i started doing the same thing where is go position->separate xyz -> plug x and y to arctan2 and thought "surely there must be a better way". then i saw you did the same solution and then later i saw defaultcube's video where he also does the same thing so i guess there just isn't a better way
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# ? Nov 4, 2023 12:05 |
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# ? Jun 7, 2024 18:16 |
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Wheany posted:i started doing the same thing where is go position->separate xyz -> plug x and y to arctan2 and thought "surely there must be a better way". i think any “better way” would just be doing this under the hood anyway
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# ? Nov 4, 2023 13:18 |
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fart simpson posted:i think any “better way” would just be doing this under the hood anyway sure, it's trigonometry. but there could well be some kind of "angle around vector" type of node
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# ? Nov 4, 2023 14:23 |
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this is way more awesome than I assumed something called “nodevember” would be! this looks like my kind of art, anyone have a good starter tutorial for a non-artist with pretty weak trig?
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# ? Nov 4, 2023 14:34 |
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toiletbrush posted:lookin forward to seeing where this one goes look great man im on step 2, detailing. figured out a cool way to add the screen and control panel to random shapes and always have it fit in the right spot, using raycasting
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# ? Nov 4, 2023 15:09 |
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Subjunctive posted:this is way more awesome than I assumed something called “nodevember” would be! this looks like my kind of art, anyone have a good starter tutorial for a non-artist with pretty weak trig? do you know blender at all? ive always liked erindale's tutorial videos but they might be over your head a bit if you're 100% new to this stuff? idk: https://www.youtube.com/watch?v=8FCHcbpnFss erindale also has some paid courses. i did the tree bridge one for like $25 and it was very helpful but thats not a beginner thing. there is a beginner course too which i would assume is good if youre willing to spend $25: https://www.nodegroup.xyz/store https://www.canopy.games/p/bcs-geometry-nodes-3x?affcode=379023_i5skfa8n other than some tutorial videos you really just get going by jumping in and doing it. start with a small idea and bash your head against the wall until you figure it out and then you keep going from there. we're all learning by trial and error here
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# ? Nov 4, 2023 15:32 |
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new to blender, but I'll check out the beginner course. thanks!
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# ? Nov 4, 2023 15:47 |
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Subjunctive posted:new to blender, but I'll check out the beginner course. thanks! if you’re completely new to blender do yourself a favor and at least do the first couple steps of the donut tutorial (just search blender donut tutorial on YouTube) to familiarize yourself with the interface. it’s not beginner friendly
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# ? Nov 4, 2023 17:15 |
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The guy who does the donut tutorial calls a single vertex a "verticee" and it makes me very annoyed. He does do pretty good beginner tutorials though.
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# ? Nov 4, 2023 17:18 |
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Jenny Agutter posted:if you’re completely new to blender do yourself a favor and at least do the first couple steps of the donut tutorial (just search blender donut tutorial on YouTube) to familiarize yourself with the interface. it’s not beginner friendly yes this. the interface is trying to be optimized for ppl who know what they’re doing. it’s not designed to be easy for people to just poke around (ie, it’s a tool and not a toy)
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# ? Nov 4, 2023 17:33 |
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i have basically run out of time. whole thing is nodes tho, even the film grain and halation is compositor nodes based on nose textures. im gonna render out like 1000 of these with different random seeds tonight and pick out the good ones fart simpson fucked around with this message at 18:06 on Nov 4, 2023 |
# ? Nov 4, 2023 17:57 |
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fart simpson posted:yes this. the interface is trying to be optimized for ppl who know what they’re doing. it’s not designed to be easy for people to just poke around (ie, it’s a tool and not a toy) the screenshots you guys post of the ui are some of the most intimidating software screenshots ive ever looked at. this is insane to me
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# ? Nov 4, 2023 17:59 |
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post hole digger posted:the screenshots you guys post of the ui are some of the most intimidating software screenshots ive ever looked at. this is insane to me it’s just a visual programming language with poor tooling, op my record is a single scene with 5200 nodes
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# ? Nov 4, 2023 18:01 |
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post hole digger posted:the screenshots you guys post of the ui are some of the most intimidating software screenshots ive ever looked at. this is insane to me
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# ? Nov 4, 2023 18:02 |
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post hole digger posted:the screenshots you guys post of the ui are some of the most intimidating software screenshots ive ever looked at. this is insane to me node trees have a habit of becoming that. like you start by making some nodes that model an eye. then you duplicate it to make a second eye. then you make some nodes that draws a nose, then some that draws a mouth, then you combine them all and you end up with that mess. it's not something that you just decide that you're going to make. its like one of those 10000-line if-else files from a game by someone who doesn't know how to program, except node trees don't really have any alternatives. like if you want to use the same value in 2 different places, you have to drag the noodle from the node where you define it all acress your node tree. adding reroutes helps a little bit, as does adding frames, but in general node trees look like a goddamn mess
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# ? Nov 4, 2023 19:19 |
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fart simpson posted:welcome 2 nodevember op. i only have time to answer your first question now, if nobody else gets around to the others ill be back later. thank you for this! i'm sure the mathematics of making the polar array are gonna be useful to me eventually, but i am at a much more basic level. the part that i needed was just this. lol: am starting to get a grasp of how the vector math works and how to move vertices in the desired directions. using your tip i was able to make the cactus ribs in the geometry nodes, and also fix the glitches at the top and bottom by mixing in another gradient to fade out the weight of the deformation. that stuff in the lower left corner where it goes position - rotate - add - scale. is there a better way of doing multiple mathematical operations in sequence, or is that how you have to do it? grasshopper has a little "expression" component that is extremely nice when you have a bunch of operations to perform on a value. anything like this in blender? oh, and the turd was sick just because i had an area light below the cactus but the turd was longer and clipped through it. durr
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# ? Nov 4, 2023 20:10 |
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Wheany posted:node trees have a habit of becoming that. like you start by making some nodes that model an eye. then you duplicate it to make a second eye. then you make some nodes that draws a nose, then some that draws a mouth, then you combine them all and you end up with that mess. it's not something that you just decide that you're going to make. Like for the pixel-art style of the car above I've got a group I called 'Bloxel' that takes care of creating a cube with a given texture at an integer position and with a given integer dimension, so I can use them to block out my car really simply without having to copy-paste Cube->Transform nodes all eveyhwere. I used that to block out a 'fence' and created a group called Fence. I've then created another group called FenceSet with a Length parameter to chain these together at intervals to create a group that I can use all over. Then I got a bunch of them in a Fences group that gives me a top level bunch of geometry I can turn on and off. The node tree for my Arcade Adventures would be completely incomprehensible without grouping, but with it, even a blender noob would figure it out in a few mins. Parameterising stuff also makes it super easy to experiment!
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# ? Nov 4, 2023 20:37 |
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Sagebrush posted:that stuff in the lower left corner where it goes position - rotate - add - scale. is there a better way of doing multiple mathematical operations in sequence, or is that how you have to do it? grasshopper has a little "expression" component that is extremely nice when you have a bunch of operations to perform on a value. anything like this in blender? select all the nodes, press ctrl-G to group them, press tab to toggle between editing the big node tree and editing the group
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# ? Nov 4, 2023 20:53 |
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fart simpson posted:i have basically run out of time. whole thing is nodes tho, even the film grain and halation is compositor nodes based on nose textures. Here's my entry, there's loads more I want to do with this, but I've spent way too long on it already. Bonus Node tree: If anyone wants an explanation im happy to effort post. Blend file here
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# ? Nov 4, 2023 21:57 |
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Sorry I'm late to the party, life happened. Mountaineering Mission complete. The mountain (The mountain range just separates the x coord out of the position data and plugs that into a combine xyz on the distance function) : The mountain material: And the clouds: ~tekeli-li~ ~tekeli-li~ Bluemillion fucked around with this message at 01:49 on Nov 5, 2023 |
# ? Nov 5, 2023 01:13 |
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heres a few of my faves https://cdn.discordapp.com/attachments/766493581761970176/1170537823582040065/arcade_adventure3.mp4 fart simpson fucked around with this message at 05:29 on Nov 5, 2023 |
# ? Nov 5, 2023 02:41 |
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toiletbrush posted:this is sick! the cars look great. good work op
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# ? Nov 5, 2023 02:53 |
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fart simpson posted:heres a few of my faves very nice, appreciate the heart-shaped iris effect as well lol
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# ? Nov 5, 2023 04:10 |
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Arcade Adventure https://i.imgur.com/DWmXUWQ.mp4 getting warmed up...
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# ? Nov 5, 2023 04:56 |
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Jenny Agutter posted:Arcade Adventure Extremely calming.
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# ? Nov 5, 2023 05:03 |
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starting to get the hang of this stuff. still couldn't figure some things out but i'm working on it! i used the float curve node to make the dish in the top of the button. Sagebrush fucked around with this message at 05:23 on Nov 5, 2023 |
# ? Nov 5, 2023 05:19 |
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Bluemillion posted:Sorry I'm late to the party, life happened. i like it, the framing and composition of the shot is really well done
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# ? Nov 5, 2023 05:26 |
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Jenny Agutter posted:Arcade Adventure lol i was thinking of doing something similar instead of the game cabinet thing
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# ? Nov 5, 2023 05:27 |
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Sagebrush posted:starting to get the hang of this stuff. still couldn't figure some things out but i'm working on it! nice! welcome to nodes
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# ? Nov 5, 2023 05:27 |
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Sagebrush posted:starting to get the hang of this stuff. still couldn't figure some things out but i'm working on it! like this, nice lighting setup too
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# ? Nov 5, 2023 05:51 |
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Bluemillion posted:Extremely calming. it's like a chill trapper keeper, i like it
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# ? Nov 5, 2023 06:12 |
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Subjunctive posted:new to blender, but I'll check out the beginner course. thanks! also while looking around for help i found this guy's stuff and i like it a lot. perfect for my level. https://www.youtube.com/watch?v=szTYXk0t09A
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# ? Nov 5, 2023 07:22 |
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i just spent an hour adding stuff to my L system node group. new commands, randomization, etc. its workin p good now, even better than before: example showing gens 1 to 6:
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# ? Nov 5, 2023 11:53 |
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Ages ago I wrote a Processing script that did L-Systems, but I added a ton of weird operators and then also made it able to generate its own random production rules too. It was basically an infinite Autechre album cover generator. I had a go at doing it in Blender geonodes after you first posted about it but got stuck very quickly, it's really impressive you've been able to get it to a state like this. Looking forward to seeing it put to use this month.
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# ? Nov 5, 2023 18:07 |
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Lovely Lake (for red spider mites, spoilered for arachnophobes) I've sort of given up with this one. It looks decent imho and with the mites mostly fits my idea of a mini-lake for tiny things, but I wasn't able to create a mud texture that looked good close up, or a pile of leaves that didn't have billions of clipping issues.
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# ? Nov 6, 2023 00:32 |
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toiletbrush posted:Lovely Lake (for red spider mites, spoilered for arachnophobes) very cute
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# ? Nov 6, 2023 02:37 |
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All of these are wonderful! I'm really trying to get back into the mood to do some. Maybe I'll get back to one tonight.
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# ? Nov 6, 2023 02:54 |
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toiletbrush posted:Lovely Lake (for red spider mites, spoilered for arachnophobes) looks great op. how did you do the selective thickening of the voronoi lines to make the leaf veins? and the wood texture?
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# ? Nov 6, 2023 03:09 |
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post hole digger posted:the screenshots you guys post of the ui are some of the most intimidating software screenshots ive ever looked at. this is insane to me you may not like it but this is what peak UI looks like https://twitter.com/Bbbn192/status/1721223865035014157
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# ? Nov 6, 2023 10:01 |
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# ? Jun 7, 2024 18:16 |
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lovely lake. made 100% of the plants and grasses with my L systems geonode group, plus i made a library of basic leaf shapes with parameterized leaf and grass materials which allow me to very quickly put together new plants. its very cool. i will post more about my new plant system tomorrow
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# ? Nov 6, 2023 17:31 |