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Warmachine
Jan 30, 2012



Kith posted:

Ah yes, this mission. Finally.

I was originally going to do a huge write-up on how the original Haven storyline was not supposed to end like this, but then I realized that "Blizzard wanted to try to recapture the magic of The Culling Of Stratholme" is all the explanation that's needed.

Ultimately it doesn't work because the structure of the mission is different - the objectives are simpler and there's no fail condition outside of getting wiped out, and the only punishment you experience for letting a settlement get et is more enemy spawns. There's no impetus to destroy uninfested colonies instead of just going faster at clearing out the Zerg.

Fun Fact: This "Terran Max (Black)" Decal shown on the Bunker is unavailable to players and is only used for NPC units that use the White team color.



Also the fact that Human WC3 is explicitly detailing Arthas' fall, while SC2 Terran is ultimately a redemption arc--either with alcoholic Jim or the version we ended up getting. Stratholme is Arthas' point of no return. You can debate endlessly if Uther or Jaina could have done better and saved people but that doesn't matter in the end, because Arthas has already decided they can't be saved and no one can change his mind. He's going to kill them all, head north, and swan-dive right into Nerzhul's trap.

In my opinion, it highlights one of the cardinal sins of SC2: the illusion of choice. Choice was en-vogue in game design when SC2 came out. This was the era when Mass Effect and Dragon Age and Alpha Protocol and all these other games were loving SCREAMING "choices matter" at every chance they got. IMO, Blizzard got caught up in this hype as well and their narrative ends up suffering for it. I think the only choice I actually like and feels like it belongs in SC2 is the last one, and that one I always pick the same answer because it suits my style of gameplay.

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JackSplater
Nov 20, 2014

Metal Coat? It's already active?!
Also, the other version of this mission is quite possibly the worst contender for a mission being designed to show off a new unit in the entire game. Entirely nonsensical enemy base designs that just so happen to have weak points that a long range sir superiority fighter can neuter, and high ground that is just in range of your mission targets. And the Viking also happens to outrange the only actual threat in the entire mission.

Warmachine
Jan 30, 2012



Fajita Queen posted:

Vikings are the best answer to Colossus in TvP, and I believe they're a solid counter to Seige Tanks in TvT as well?

The siege tank counter is technically positioning and map control if you're playing bio. The idea being that if your opponent is remaining static, they're losing because you have map control and can expand and harass their expansions without consequence. If they respond to your aggression, then you can punish them when they unsiege the tanks and take advantage of the transformation time. And even if they don't, they still have the onus to attack into you to win, so you can pick your own ground for the fight or set up a contain, and if they never take the fight, you can just set up infinity expansions and roll over them with superior production because they turtled up and can't contest your economy.

In general, siege tanks are 'countered' in the traditional sense by anything that can run up and get under their guns in siege mode. Zerglings, banelings, zealots, marine-medivac drops, literally any air unit that shoots down, and I suppose technically vikings. The problem with this is that anyone using unsupported siege tanks deserves to have them all killed by the first thing that thinks to move command right up to it. Their strength comes from the MMM ball sitting in front of them, or the mosh pit of Thors and Hellbats, or anything else the enemy has to deal with before they can deal with the tanks. Which is where the positioning problem in TvT comes in--TvP and TvZ all have clear recipes to deal with the units protecting the tanks, but the mirror match doesn't. If you try to medivac drop supported tanks, the marines or Thors will shoot your medivacs down. Same with Vikings. If you catch the tanks unsupported, you just won the positioning war and your bio ball will do the job just as well as any fancy medivac or viking micro.

I'm discounting Liberators, Banshees, and Battlecruisers here because I haven't played in a while and the moment a TvT spots Libs or BCs in force, I'd expect them to be shifting their tank production into viking production.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

JackSplater posted:

Also, the other version of this mission is quite possibly the worst contender for a mission being designed to show off a new unit in the entire game. Entirely nonsensical enemy base designs that just so happen to have weak points that a long range sir superiority fighter can neuter, and high ground that is just in range of your mission targets. And the Viking also happens to outrange the only actual threat in the entire mission.

I dunno, the firebat mission where not building firebats was the correct option is worse to me. It depends on your definition of worst, but "contrived scenario where your unit is good" seems better than "your unit is so trash not even the mission can save it"

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Eh, I don't really see a problem in the Viking mission being contrived to have Vikings be awesome.

Because Vikings are still really loving good outside of that mission.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Intermission 22

Cinematic: Infested


Soooooooo... I wonder how Hanson's been taking the loss of everyone she's ever known and loved?











What this scene leaves is weird. It removes the zerg and protoss research samples, plus the Adjutant we got from The Great Train Robbery, but leaves behind the orb.

The artifacts would normally be here too, but Valerian takes the set after Maw of the Void.













Oh, that's bad.









How considerate of the now-infested Hanson to take the orb off the little display stand before she spewed unknown fluids all over it.





Oh christ! :stonk:

















Jim starts looking around, while Hanson can be heard moving in the vents.





































Hope you enjoy the protoss research, you monster!





For once, Jim starting the intermission with a drink in his hand is understandable.

>Examine Friend of the Protoss.



>Watch news.













>Talk to Tychus.





It was our own mess to clean up. I don't give a drat what the protoss think.

>Talk to Tosh.



Take my advice - keep it simple. No attachments, no strings. Just you against the universe.



Not your fault. Did you ever stop and think what'd happen if all those refugees from Agria had gone to the core worlds? That Hanson was a honey trap right from the start.

Some people take this to mean that Hanson was some kind of zerg plant that was always going to go crazy, but I don't buy it simply because that implies a level a subtlety I don't see coming from modern Blizzard. I think she was just overly idealistic, ended up playing the 'test the experimental cure on yourself' card and had it backfire.

>Check Mercenaries.



And with that, we now have the final Merc.



Devil Dogs do not interact.



And despite the Everything that just happened five hours ago, Stetmann has absolutely nothing to say. As always.



The Viking is also the final unit to show up in the Armory.

>Talk to Swann.





There had to be a better answer, though. Maybe if we caught it earlier...

Look, if the protoss with all their tech, psionics and big freakin' alien brains couldn't do anything for them - there ain't nothing we coulda done. Sometimes life's just rough that way.

>Examine Viking.



>Use Armory Console (for the final time).



The Viking's upgrades double down on the anti-air, with the first being added splash damage to help deal with Mutalisks.



And the other giving +2 air range, putting it at a massive 11 range.



Since this is the absolute last bit of money I'll be getting, I decide to get some niche picks and grab a Missile Turret upgrade.





And for funsies I get the Medivac heal and Firebat attack size upgrade.







With Haven out of the way, all that's left is Char.



But not before another trip to the Non-Canon Zone.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Fun Fact: That poster behind Tosh is of Hanson.

Arcanuse
Mar 15, 2019

While the cure failed, the result was interesting enough.
Though, don't think there'll be many volunteers for the 'Independent(?) Infested-Terrain' procedure, though. :v:

disposablewords
Sep 12, 2021


Kith posted:

Fun Fact: That poster behind Tosh is of Hanson.



...stay loving classy, Blizzard.

Hwurmp
May 20, 2005

also Hanson's Zerg cure was just horse de-wormer

BisbyWorl posted:

There had to be a better answer, though. Maybe if we caught it earlier...

:sweatdrop:

BlazetheInferno
Jun 6, 2015
I think what Tosh is suggesting is less that Hanson herself was personally the trap, and more that her group of refugees was the trap.

It was her people that got infested on Meinhoff - assuming the seeds weren't planted as early as Agria. Tosh isn't talking about Hanson herself being a zerg plant that was going to go crazy, his idea is "what if the refugees carrying that virus but not showing symptoms yet had gone to core worlds, or Korhal itself?"

I appreciate that Tychus is genuinely trying to cheer Raynor up here, too. Says he's not going to kick Raynor when he's down, when he might otherwise tease him about the Doctor's obvious crush on him, and draws on the fact that, while he doesn't understand it, Raynor obviously has a good relationship with the Protoss in an attempt to cheer him up... which maybe kinda backfires since their presence forced him to make the choice in the first place. But drat it, he's trying. Tychus may have some ~secrets~ right now, but he still genuinely considers Jimmy his friend.

Yeowch!!! My Balls!!!
May 31, 2006
supposedly there was a one-liner cut to end that cutscene, of Raynor saying "what is it with the women in my life"

works without it? but if it feels like the cutscene ends a little abruptly, that's why.

aniviron
Sep 11, 2014


Good thing Hanson wasn't a BW-style infested terran, that would have made a mess of the Hyperion.

Warmachine
Jan 30, 2012



I'll hold my commentary until after we traverse the non-canon zone, but it boils down to what I said about the meta reality of SC2 bending to the choices of the player.

Xarn
Jun 26, 2015

Warmachine posted:

The siege tank counter is technically positioning and map control if you're playing bio. The idea being that if your opponent is remaining static, they're losing because you have map control and can expand and harass their expansions without consequence. If they respond to your aggression, then you can punish them when they unsiege the tanks and take advantage of the transformation time. And even if they don't, they still have the onus to attack into you to win, so you can pick your own ground for the fight or set up a contain, and if they never take the fight, you can just set up infinity expansions and roll over them with superior production because they turtled up and can't contest your economy.

In general, siege tanks are 'countered' in the traditional sense by anything that can run up and get under their guns in siege mode. Zerglings, banelings, zealots, marine-medivac drops, literally any air unit that shoots down, and I suppose technically vikings. The problem with this is that anyone using unsupported siege tanks deserves to have them all killed by the first thing that thinks to move command right up to it. Their strength comes from the MMM ball sitting in front of them, or the mosh pit of Thors and Hellbats, or anything else the enemy has to deal with before they can deal with the tanks. Which is where the positioning problem in TvT comes in--TvP and TvZ all have clear recipes to deal with the units protecting the tanks, but the mirror match doesn't. If you try to medivac drop supported tanks, the marines or Thors will shoot your medivacs down. Same with Vikings. If you catch the tanks unsupported, you just won the positioning war and your bio ball will do the job just as well as any fancy medivac or viking micro.

I'm discounting Liberators, Banshees, and Battlecruisers here because I haven't played in a while and the moment a TvT spots Libs or BCs in force, I'd expect them to be shifting their tank production into viking production.



I stopped playing before liberators became a thing, but I remember thinking that they are weird addition. Siege tank but flying? Why

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
I just want to point out that so far, the only infested anythings we've seen that feel like they look reasonably non-weird and retain most of their pre-infestation appearance are Kerrigan and Hanson, which gives a certain vibe of "infested boobs? we gotta make sure those stay intact" to Blizzard's story choices.

MagusofStars
Mar 31, 2012



I really like this set of scenes, because it shows off the different relationships everybody has with Raynor and their own different personalities - and all of the responses seem pretty true to the characters.

BlazetheInferno posted:

I think what Tosh is suggesting is less that Hanson herself was personally the trap, and more that her group of refugees was the trap.

It was her people that got infested on Meinhoff - assuming the seeds weren't planted as early as Agria. Tosh isn't talking about Hanson herself being a zerg plant that was going to go crazy, his idea is "what if the refugees carrying that virus but not showing symptoms yet had gone to core worlds, or Korhal itself?"
This is how I took Tosh's answer too. The refugees were infected before the evacuation and Hanson's belief in a cure was always a false hope. So if we'd trusted her (dumb) belief of "just be patient, I got this!", it would have been just a matter of time until some infected asymptomatic refugees found a way to buy, bribe, or smuggle themselves off Haven to a core world to spread the infestation there.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

It's kind of a weird thing because there's the "they must all be purged" bit, but then there's a bunch of colonists happily sitting right in the middle of a giant zerg force that you're trying to save right up until the moment the big barf boy comes online and tentacles burst from the building.

It's my preferred choice because the one we're about to see is just dumb, but this side of the choice always felt a little confused on what they're actually going for here.

wologar
Feb 11, 2014

නෝනාවරුනි

PurpleXVI posted:

I just want to point out that so far, the only infested anythings we've seen that feel like they look reasonably non-weird and retain most of their pre-infestation appearance are Kerrigan and Hanson, which gives a certain vibe of "infested boobs? we gotta make sure those stay intact" to Blizzard's story choices.

"Infested" Duran and Infested Stukov remained identifiable, too.

Somebody fucked around with this message at 16:59 on Nov 5, 2023

JackSplater
Nov 20, 2014

Metal Coat? It's already active?!
Those are all psionics. Does that mean Hanson is also psionic?

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Her brain isn't magic, just splattered across the lab.

BlazetheInferno
Jun 6, 2015
Eh, Hanson's just a random colonist. Look how quickly Jim took her down.

She may have retained a few more human-looking features than some, but I really don't consider her any different from any other "Infested Terran" random melee mini-minion that swarm you in missions like Outbreak.

Nostalgamus
Sep 28, 2010


This dialogue changes when the mission is done after Media Blitz - if you play it before that (as most people would) you instead get this:

quote:

Kate Lockwell: In other words, the General dodged the question. If Dominion forces fire on unarmed civilians-

Donny Vermillion: Now Kate, we can't second guess our boys in the field, can we? You heard it here first. For UNN, I'm Donny Vermillion.
There are a few of these changes spread around other missons, too. Generally Donny is slightly less of a bootlicker, but still broadly pro-Dominion (somehow).

Tenebrais
Sep 2, 2011

I'm honestly impressed that this early mission is one of the ones they changed for that possibility.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


goes to show that delaying haven for as long as possible is the canon option

Gun Jam
Apr 11, 2015
...Are her glasses still on?

Kith
Sep 17, 2009

You never learn anything
by doing it right.


well yeah, she needs those to see

MagusofStars
Mar 31, 2012



Gun Jam posted:

...Are her glasses still on?
Getting infested doesn't fix your lovely eyeballs, apparently.

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


The zerg health plan does not cover laser eye surgery.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




Gun Jam posted:

...Are her glasses still on?

The Zerg swarm has been two years away from including LASIK coverage on their insurance policy for the past eight years and counting

Kith
Sep 17, 2009

You never learn anything
by doing it right.


BisbyWorl posted:

The zerg health plan does not cover laser eye surgery.

it DOES cover eye-lasers, though

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Regalingualius posted:

The Zerg swarm has been two years away from including LASIK coverage on their insurance policy for the past eight years and counting

In Kerrigan's defense the only specialists that cover LASIK are the protoss, and they aren't in-network.

disposablewords
Sep 12, 2021


Finally, a horrifying bug-goop monster that appeals to those of us who like glasses girls.

Kurgarra Queen
Jun 11, 2008

GIVE ME MORE
SUPER BOWL
WINS

BisbyWorl posted:

In Kerrigan's defense the only specialists that cover LASIK are the protoss, and they aren't in-network.
The Zerg hope to to bring them in network soon, however!

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

disposablewords posted:

Finally, a glasses girl that appeals to those of us who like horrifying bug-goop monsters.

Fixed it :smugbert:

Warmachine
Jan 30, 2012



The monster fuckers are coming from inside the thread.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!

Warmachine posted:

The monster fuckers are coming from inside the thread.

Please let's not have a repeat of what happened in Cyth's thread where someone insisted on unwanted levels of detail about what turned them on despite a remarkable number of "please stop" warnings.

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




The only monsters this thread welcomes are monster trucks :colbert:

Deformed Church
May 12, 2012

5'5", IQ 81


Isn't Man the greatest monster of all?

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aniviron
Sep 11, 2014


No, that's Blizzard's writing team.

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