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Irony Be My Shield posted:Looking it up... lol never actually noticed the RGB converter next to the statue. My solution was: This is amazing lol For mines I also remembered them being pretty hard to navigate before I replayed it, but was surprised at how few times they were ever something difficult to avoid on replay. You can almost always stagger multiple mines by blocking their paths with objects or stalling them with jammers to take almost all of the movement difficulty out of puzzles, in almost every case. Just takes some planning or clever jammer placement. Maybe they changed it in a patch or maybe I just hadn't thought it through that well the first time around.
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# ? Nov 6, 2023 19:12 |
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# ? Jun 9, 2024 07:58 |
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the follow-the-sprite stars kinda suck though, they barely do anything interesting with those
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# ? Nov 6, 2023 19:29 |
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repiv posted:
Global Illumination setting was the killer for me, and I'm surprised the game defaulted to having it on High. Moving it to Medium gave me like 20 FPS lol
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# ? Nov 6, 2023 19:39 |
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goferchan posted:Global Illumination setting was the killer for me, and I'm surprised the game defaulted to having it on High. Moving it to Medium gave me like 20 FPS lol Holy poo poo thank you for this
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# ? Nov 6, 2023 19:40 |
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repiv posted:it feels like they've addressed basically all of my complaints with the first game so far, especially surrounding the star puzzles Prometheus puzzles are fine I guess. TTP1 had a few stars as rewards for exploring, so whatever, and it's good that the shrine gives you a general direction. Bonus points for the chase music being a banger. Sphinx puzzles are piss-easy and basically boil down to "can you read a map and/or copy a pattern". Barely a puzzle at all. Pandora puzzles are probably the most disappointing to me, since they're less "can you find cool ways to pass beams/components between puzzles" and more "tee hee can you find the connector we cleverly hid in the environment?" They feel much more like a silly pixel hunt than an actual "puzzle", which is a shame because cross-puzzle stars were my favorites in TTP1. In fairness, I'm probably just sad because realizing you could pass beams/components between puzzles in TTP1 was probably one of the biggest "Holy poo poo, you can DO THAT?! I am a GENIUS!" moments I've ever gotten from a puzzle game, and it's impossible to replicate because now I already know the trick.
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# ? Nov 6, 2023 20:26 |
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yeah the stars are easier, i've been solving all of them as i go along since they're usually not much trouble, but that's preferable to the first one where many of them were just infuriatingly obtuse or fiddly
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# ? Nov 6, 2023 20:30 |
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Setting "Global Illumination" to High or Ultra turns on Unreal Engine 5's Lumen lighting system. It's very heavy on performance, but it delivers a big upgrade to the visuals in indirectly-lit areas. In short, it affects the quality of bounce lighting and shading in areas blocked off by the sun. The developers probably default you to "high" because it's pretty key to their intended graphical presentation. I'd recommend trying to turn down other settings or using FSR/DLSS first, but if you're on older midrange hardware, then turning the GI to medium may be your only option. Here are a few comparisons between Ultra and Medium (High tends to look a lot like Ultra but with less ambient occlusion and more visual noise): Ultra - Medium
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# ? Nov 6, 2023 20:31 |
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I love everything about Talos 2 so far except the tetris bridges, which are negative fun.
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# ? Nov 6, 2023 20:34 |
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Yeah, I'm still early on in 2 but overall I preferred 1's stars. Figuring out where I could smuggle components outside of a puzzle and where I could use them was more interesting than the clearly signposted ones in 2, at least so far. 1 did have some dumb stuff (mainly thinking of that one star that required you to scan a qr code yourself) but gehenna was great throughout, so I'd have preferred more like that. Also the tetris bridges are lame, bring back the tetronimo grids Still love the game though, these are very minor complaints and the actual puzzles are great.
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# ? Nov 6, 2023 20:39 |
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Dr. Video Games 0031 posted:
Hey fair enough, that's pretty drastic
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# ? Nov 6, 2023 21:08 |
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I don't remember if the "keep connections" option when moving lasers was in 1, but either way it's brilliant. Also, this Kiwi robot inviting me into her shadowy cabal seems very trustworthy and I will do whatever she asks without questioning anything, because I have been assigned the curiosity and optimism traits. My only complaint so far is that I'm suffering from eyestrain of the kind that I associate with Linux font rendering 15 years ago, or the first 10 hours of Bloodborne. I tried bumping up the FOV and turning off motion blur, and I'm getting 90+ FPS with most settings cranked up, so I'm not sure what's going on. Hopefully I'll get used to it. On the subject of the recorder puzzles from 1, for anyone that did enjoy them, The Entropy Centre is basically nothing but backwards recorder puzzles wrapped in a cheeky "dollar store Portal" aesthetic.
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# ? Nov 7, 2023 01:14 |
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Like everyone else, I'm loving TP2. I haven't wanted to look at others' spoilers for fear of story/mechanic spoilers, but I'm on Zone 3 and have found multiple ways to liberate puzzle elements and even completely forego a puzzle entirely. Example: You can jump directly into 3-4's goal by climbing on the overlooking rocks. I absolutely love this stuff and I hope there is more to come. I think my only disappointment with the game is that, so far at least, all the secrets seem to be pretty spelled out. I'm not expecting Void Stranger, but I would have loved some super hidden stuff.
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# ? Nov 7, 2023 01:33 |
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I don't know how many of you have watched Talos Principle (1) speedruns, but they're incredible. They turn a cerebral puzzle game into a high-speed parkour game. The majority of the puzzles don't actually get solved, or at least get partially bypassed. It's mostly about finding places to glitch or jump over walls and grab the pieces without engaging with mechanics. I'm looking forward to the speedrunning scene for TPP2, but I know the developers are well aware of TPP1 techniques, so I wonder if they fortified TPP2 a bit against this. I've noticed that there are at least more overhangs blocking key places.
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# ? Nov 7, 2023 01:50 |
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Thoom posted:I don't remember if the "keep connections" option when moving lasers was in 1, but either way it's brilliant. It was! I do miss stars from Talos 1. Some of them were pretty insane but I liked that it at least told you which area they were in, and it made some of the stuff that you could do but weren't sure if it was intended really mind-blowing for me when it led to a star. Nothing like that so far in Talos 2 but I'm looking forward to seeing what the golden doors are.
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# ? Nov 7, 2023 02:07 |
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WhiteHowler posted:I don't know how many of you have watched Talos Principle (1) speedruns, but they're incredible. the demo had a funny break-everything exploit where toggling in and out of photo mode allowed you to jump in mid air and gain unlimited height, but i assume that's fixed in 1.0 hopefully it is or that's all you'll ever see in speedruns and it's kinda boring when you break a game that hard
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# ? Nov 7, 2023 02:09 |
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That kind of speedrunning disappointed me when the demo for Talos 2 was out, actually; all the ones I found were half a minute long glitching into a tower area to trigger the end-demo function, and I was hoping for a 100% run where they solved the puzzles fast. Like you say, it was kinda boring to see.
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# ? Nov 7, 2023 03:00 |
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Yeah I would be much more interested in a high-% goal run than an any-% for this game
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# ? Nov 7, 2023 03:32 |
It's still in the game, and it makes for a very boring run. edit: There's already plans in the works for different any% categories because of the photo mode glitch. There's also some kind of physics glitch that's getting its own separate category. QuantaStarFire fucked around with this message at 04:21 on Nov 7, 2023 |
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# ? Nov 7, 2023 03:44 |
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Just started TP2, and (very early game spoilers) teared up a little at the wonderful cat memorial, I assume they are real cats that belonged to friends and family of the developers, but in any case the messages were so heartfelt I had to stop and read every one; a wonderful, sad little diversion .
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# ? Nov 7, 2023 04:07 |
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Tunzie posted:That kind of speedrunning disappointed me when the demo for Talos 2 was out, actually; all the ones I found were half a minute long glitching into a tower area to trigger the end-demo function, and I was hoping for a 100% run where they solved the puzzles fast. Any% with glitches is like a minute long and pointless. Try watching all-sigils runs. They're amazing. Here's a great one from SGDQ 2020: https://www.youtube.com/watch?v=VaeJ0IKHGFU
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# ? Nov 7, 2023 04:45 |
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Okay, I sort of take back what I said about the Pandora stars. S2's and especially S3's were quite clever and reminded me of the better star puzzles from TTP1. Sphinx stars still suck rear end though.
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# ? Nov 7, 2023 09:08 |
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Yeah I'm kindof disappointed by the Sphinx and Prometheus stars, they mostly just involve backtracking. Would rather they did another concept like the Pandora statue, maybe involving taking equipment out of rooms or something.
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# ? Nov 7, 2023 09:13 |
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I just finished the game at about 31 hours and it was a great journey. Somehow I don't feel like rounding down the stars I'm missing though. My ending already feels complete. Phenomenal setting, music and characters and some of those gold puzzles had me genuinely stumped for a while.
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# ? Nov 7, 2023 10:10 |
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Hey yall - wanted to share that my game Solquence was released today. I ended up getting plenty of good feedback with playtesters, mostly all positive, and settled on the build that's up online now. If you'd like to check it out, here's the itch page - https://contentatogames.itch.io/solquence - links to Google Play and App Store are there. And I posted a new trailer to show off some of the core features: https://www.youtube.com/watch?v=0seZKtXPURg - I'm looking forward to people playing it!
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# ? Nov 7, 2023 14:17 |
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time for pain, even the first gold puzzle looks rough
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# ? Nov 7, 2023 17:09 |
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repiv posted:
Yeah, I just looked at the first gold puzzle and didn’t really get anywhere. I should probably get the stars first…
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# ? Nov 7, 2023 17:39 |
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OH NO (Talos Principle 2 ending)
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# ? Nov 7, 2023 21:19 |
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great, if you drown during the utopia/dystopia marathon near the end then you have to restart the whole sequence from the beginning
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# ? Nov 7, 2023 21:21 |
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Hwurmp posted:OH NO Makes sense. She's pretty much in hell. repiv posted:great, if you drown during the utopia/dystopia marathon near the end then you have to restart the whole sequence from the beginning Yeah, I found that out too. It's a bad decision to be able to drown there, but I see why that happens from a technical point of view. But yeah, that otherwise quite cool sequence got a bit ruined by that.
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# ? Nov 8, 2023 01:25 |
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i think i actually found a sequence break there by running through the water and making it across during the grace period, at least i assume you're not supposed to do that
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# ? Nov 8, 2023 01:39 |
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I know everyone is super busy with TP2, but I released a puzzle game today inspired by Obra Dinn and Her Story. It's free to play in-browser, though don't think of it as a flash style game (it takes between 7 and 8 hours to beat minimum.) Please, feel free to check it out and give it a go. If you know anyone outside of SA who is looking for more puzzle recommendations, feel free to share it wherever. I'm just trying to get it out there. Thanks! https://jjohnstongames.itch.io/the-roottrees-are-dead
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# ? Nov 8, 2023 02:37 |
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Contentato posted:Hey yall - wanted to share that my game Solquence was released today. I ended up getting plenty of good feedback with playtesters, mostly all positive, and settled on the build that's up online now. If you'd like to check it out, here's the itch page - https://contentatogames.itch.io/solquence - links to Google Play and App Store are there. And I posted a new trailer to show off some of the core features: https://www.youtube.com/watch?v=0seZKtXPURg - I'm looking forward to people playing it! Superrodan posted:I know everyone is super busy with TP2, but I released a puzzle game today inspired by Obra Dinn and Her Story. It's free to play in-browser, though don't think of it as a flash style game (it takes between 7 and 8 hours to beat minimum.) Please, feel free to check it out and give it a go. If you know anyone outside of SA who is looking for more puzzle recommendations, feel free to share it wherever. I'm just trying to get it out there. Thanks! while I love TP1 and will probably play TP2 soonish, thank you both for something new and different
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# ? Nov 8, 2023 03:11 |
repiv posted:great, if you drown during the utopia/dystopia marathon near the end then you have to restart the whole sequence from the beginning They changed it literally yesterday. It used to save your progress, but was bugged out in such a way that you couldn't progress after a reset.
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# ? Nov 8, 2023 03:20 |
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Just finished Talos 2 (at least to get what I assume is the good/true ending) and wow what a game! The story, graphics, puzzles, and music were all just about perfect. 10/10 must-play GOTY. I didn't bother to get all the stars but I otherwise solved all the puzzles. For the most part the puzzles felt pretty easy and straightforward (though certainly not all of them). I didn't get the achievement for spending 20 minutes solving a puzzle until one of the extra-hard gold door puzzles that unlock near the end of the game. Do not miss the Gehenna Memorial text adventures that unlock after you return to the city (according to the Steam achievements only 7% of people have), the one that was a follow-up to the Atlantis story in Road to Gehenna actually got me more emotional than the main game story.
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# ? Nov 8, 2023 04:41 |
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Montague Tigg posted:while I love TP1 and will probably play TP2 soonish, thank you both for something new and different I love being called new and different. Probably gonna check out TP at some point soon myself, its been on my radar
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# ? Nov 8, 2023 15:19 |
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Superrodan posted:I know everyone is super busy with TP2, but I released a puzzle game today inspired by Obra Dinn and Her Story. It's free to play in-browser, though don't think of it as a flash style game (it takes between 7 and 8 hours to beat minimum.) Please, feel free to check it out and give it a go. If you know anyone outside of SA who is looking for more puzzle recommendations, feel free to share it wherever. I'm just trying to get it out there. Thanks! I played it a few weeks ago and was really pleasantly surprised and can filly recommend playing this.
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# ? Nov 8, 2023 15:45 |
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Mr.Radar posted:Just finished Talos 2 (at least to get what I assume is the good/true ending) and wow what a game! The story, graphics, puzzles, and music were all just about perfect. 10/10 must-play GOTY. I didn't bother to get all the stars but I otherwise solved all the puzzles. For the most part the puzzles felt pretty easy and straightforward (though certainly not all of them). I didn't get the achievement for spending 20 minutes solving a puzzle until one of the extra-hard gold door puzzles that unlock near the end of the game. Do not miss the Gehenna Memorial text adventures that unlock after you return to the city (according to the Steam achievements only 7% of people have), the one that was a follow-up to the Atlantis story in Road to Gehenna actually got me more emotional than the main game story. I just finished as well. None of the puzzles took me 20 minutes but I think I stumbled onto the right path for some of them by luck while still thinking things through. Easier than I expected, but that's because I was remembering the hellacious puzzles from Gehenna. And not easy in a bad way, everything was nicely chewy without feeling out of reach and still requiring some thought, with very few "you made one wrong move now have to reset the whole thing" parts. I often forget how much I love puzzle games until I actually pick one up, so this was a nice treat.
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# ? Nov 9, 2023 07:44 |
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Hwurmp posted:OH NO I have very rarely cursed at an empty room as much as when I found out there were no checkpoints in there.
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# ? Nov 9, 2023 07:45 |
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Beaten the first post-tutorial hub of TP2 and God it's nice to be back. Puzzles are so much better now that they don't dripfeed you really simple things every 2 worlds while focusing on the mines. I hope there's some kind of customization to your character, as it's a bit weird that others got their names and paintjobs and here you are, an effectively nameless boring-looking toddler.
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# ? Nov 9, 2023 19:49 |
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# ? Jun 9, 2024 07:58 |
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I never finished TP1, I think I got distracted by another game halfway through, but I'll have to go back to it sometime. TP2 is awesome so far, only unlocked the second hub. My brain is just not super good at puzzles though, I already got stumped on number 8 of the first hub. I just hit a wall and my brain won't give me anything else to try. Hopefully I'll get better as I go along. Absolutely love the environments though, just exploring is a lot of fun.
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# ? Nov 9, 2023 22:48 |