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Also the procedurally generated content means there's exactly one layout for each point of interest so the cryo lab is always exploded and there's always some scientist in the exact same elevator shaft frozen in the exact same way
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# ? Nov 7, 2023 16:33 |
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# ? May 29, 2024 15:23 |
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LifeSunDeath posted:it's just shocking that it's not an open world game at all, like that's sort of been the thing in fallout type games but it's just loading areas on top of loading areas. and don't get me started about the terrible stealth poo poo in the game. it's like if someone made a terrible deus ex phone game with the worst enemy AI ever. Starfield seems to be trying a bunch of poo poo from other games but doing none of it competently. So Deus Ex: The Fall, then.
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# ? Nov 7, 2023 17:16 |
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Germansimp posted:So Deus Ex: The Fall, then. lol didn't even know this existed but yeah. all the stealth in SF is vent based. the vents are so comically huge and set up perfectly to avoid enemies, it's really stupid. on one mission I found a vent that lead from the outside of a base with no atmo to inside someone's office, no airlock nothing. the game had no problem with this.
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# ? Nov 7, 2023 17:22 |
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PurpleXVI posted:I mean, I think they absolutely know, I think they just don't give a poo poo. 1000 empty planets with some procedurally generated content is cheaper to make than 5 planets filled with handcrafted content, but can be sold for the same price, and "1000 planets!!!" is a great selling point to slap on your advertising material. This is true, but, counterpoint: Full Sail grads can be had for minimum wage plus half a can of Mr. Pibb a day. Hire them by the dozen and crank out a hundred planets a week.
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# ? Nov 7, 2023 17:58 |
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LifeSunDeath posted:lol didn't even know this existed but yeah. all the stealth in SF is vent based. the vents are so comically huge and set up perfectly to avoid enemies, it's really stupid. on one mission I found a vent that lead from the outside of a base with no atmo to inside someone's office, no airlock nothing. the game had no problem with this. Not all the stealth. There's a sneak skill, but it doesn't work for poo poo unless you take off your space suit. The corpo questline (can't remember the name) gives you a dominate person ability that lets you make guards activate consoles or go stand somewhere convenient.
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# ? Nov 7, 2023 18:18 |
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LifeSunDeath posted:lol didn't even know this existed but yeah. all the stealth in SF is vent based. the vents are so comically huge and set up perfectly to avoid enemies, it's really stupid. on one mission I found a vent that lead from the outside of a base with no atmo to inside someone's office, no airlock nothing. the game had no problem with this. So Deus Ex: Human Revolution, then.
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# ? Nov 7, 2023 18:23 |
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“Atmosphere” is a myth perpetuated by Big Spacesuit.
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# ? Nov 7, 2023 18:33 |
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I played Starfield for 90 hours and enjoyed it well enough but it's def the worst Bethes game and I probably will never go back to it lol
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# ? Nov 7, 2023 20:01 |
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Meowywitch posted:I played Starfield for 90 hours and enjoyed it well enough but it's def the worst Bethes game and I probably will never go back to it lol
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# ? Nov 7, 2023 20:04 |
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Putting Starfield on gamepass at launch was nice. to goof around in it for a week and then get bored and know I'll never need to touch it again, tough to beat that.
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# ? Nov 7, 2023 20:26 |
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Game pass is a sneaky good deal, tons of stuff I could demo and not pull the trigger on buying
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# ? Nov 7, 2023 22:50 |
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egg_dog posted:'Wakeboarding' Good for a speed run, but it pisses off everyone else at the funeral.
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# ? Nov 7, 2023 23:04 |
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Best part about Starfield for me has been the various YouTube reviewers tearing into it in creative ways (thread-relevant link as it is a love song to a buggy companion): https://www.youtube.com/watch?v=20hkSr0ex0g&t=2035s From what I've seen, I don't even think Starfield is necessarily a bad game, it mostly just seems bland. With so many outstanding games coming out or rereleasing this year, I don't really have the desire to play it.
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# ? Nov 8, 2023 00:01 |
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Phlegmish posted:Best part about Starfield for me has been the various YouTube reviewers tearing into it in creative ways (thread-relevant link as it is a love song to a buggy companion): nice vid thanks. the blandness isn't just because of the procedural generation, it's in all the flavor text you find around the world. just the lamest filler words on random documents and books, none of it worth reading at all. they clearly tried to make this game on the lowest budget possible. I'm reminded how cyberpunk was so in your face with the over sexualized world building when you first start out, and it seems stupid at first but it gave the game character. SF you get to Neon and it's just the blandest poo poo ever, a dumb rear end hallway connecting loading areas, that you have to go between countless times, but nothing in there that's interesting at all.
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# ? Nov 8, 2023 00:27 |
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https://www.youtube.com/watch?v=jCdzX4Wx_JY I'm sure this has been posted before, but this is a pretty good collection of wilder Starfield bugs narrated by a guy who's pretty good at playing them for more comedy.
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# ? Nov 8, 2023 00:36 |
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Stare-Out posted:Loading into a mission just killed Spidey for some reason
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# ? Nov 9, 2023 01:35 |
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Darktide headshots have a tendency to make the ragdoll do this accordion neck thing that makes me laugh every time https://i.imgur.com/Qrh9giu.mp4 https://i.imgur.com/zirb9LI.mp4
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# ? Nov 12, 2023 09:07 |
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That's just the corrupting force of chaos leaving the body.
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# ? Nov 12, 2023 09:45 |
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Quill posted:That's just the corrupting force of chaos leaving the body. There's no audio, so I'm just gonna assume it makes a PBBBTHHPTHHBBPTHH sound the whole time
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# ? Nov 12, 2023 17:49 |
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Captain Hygiene posted:There's no audio, so I'm just gonna assume it makes a PBBBTHHPTHHBBPTHH sound the whole time Ah yes, the ululation of Nurgles disciples. A classic.
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# ? Nov 12, 2023 17:58 |
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Captain Hygiene posted:There's no audio, so I'm just gonna assume it makes a PBBBTHHPTHHBBPTHH sound the whole time Bill the Cat is in that game?
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# ? Nov 12, 2023 19:49 |
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I have hundreds of hours in Darktide (opposite of a flex) and I don't think I've ever seen that. I wonder if it's client-side or related to the weapon or something.
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# ? Nov 12, 2023 20:59 |
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https://i.imgur.com/R0mBil2.mp4 I think he's dead
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# ? Nov 12, 2023 22:58 |
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moist turtleneck posted:Also the procedurally generated content means there's exactly one layout for each point of interest so the cryo lab is always exploded and there's always some scientist in the exact same elevator shaft frozen in the exact same way
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# ? Nov 12, 2023 23:52 |
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At least the Dragon Age 2 cave map had a toilet for you to poop in.
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# ? Nov 13, 2023 04:39 |
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Ripouts let's you pet your gun (it's bio-mechanical and part insect) and it's adorable
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# ? Nov 13, 2023 04:43 |
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zedprime posted:At least the Dragon Age 2 cave map had a toilet for you to poop in.
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# ? Nov 13, 2023 04:48 |
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Reminds me of the original Phantasy Star Online, which had twelve unique maps it did an amazing job remixing and reusing.
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# ? Nov 13, 2023 07:33 |
Agents are GO! posted:Reminds me of the original Phantasy Star Online, which had twelve unique maps it did an amazing job remixing and reusing. I miss PSO. I mean it still exists, but I appreciate that it never had the like, modern MMO problem of constantly having to power creep your poo poo out of existence so you could just spend an eternity looking for a guld to go with your milla if you wanted and just use that until you found something else to chase. Meanwhile PSO2 hit the ground running with every possible gear issue in an MMO.
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# ? Nov 13, 2023 10:38 |
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PetraCore posted:Also at a certain point Dragon Age 2 having just a single large cave map they break up into different sections for different times you go into a cave with crap blocking off the rest of the cave just wraps back around to funny, at least for me. I just wish they hadn’t been so lazy as to not adjust the minimap to remove the blocked off section, would have made politely ignoring what they were doing a lot easier.
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# ? Nov 13, 2023 17:53 |
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MadDogMike posted:I just wish they hadn’t been so lazy as to not adjust the minimap to remove the blocked off section, would have made politely ignoring what they were doing a lot easier.
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# ? Nov 13, 2023 19:28 |
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Yeah I feel like people probably wouldn't even have noticed if the minimap had been adjusted for each permutation to only show accessible areas. Different maps built out of generic re-usable room modules is a thing a lot of games do and people would have probably assumed that's what DA2 was doing, it not for the fact that the minimap was very clearly showing you "nope, same map, every time".
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# ? Nov 14, 2023 02:51 |
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It can't have been as bad as Mass Effect 1's map reuse, right?
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# ? Nov 14, 2023 12:52 |
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Icedude posted:It can't have been as bad as Mass Effect 1's map reuse, right? DA2 was crunched into existence in something insane like 14 months and accounting for preproduction they probably worked on gameplay assets for 6-9 months. In a technical point of view it's impressive there is as much as there is without you falling out of bounds constantly or seeing weird map generation gremlins but also they could have just not crunched for a year and made a game with lots of maps.
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# ? Nov 14, 2023 16:25 |
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Crisis Core and 358/2 Days both did that kinda thing, where they'd have like five or six maps and just block off various areas of each for the battle.
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# ? Nov 14, 2023 16:32 |
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Icedude posted:It can't have been as bad as Mass Effect 1's map reuse, right? It was absolutely worse. ME1 had a bunch of empty maps they decorated differently for each side quest, so even though it was a bunch of the same areas, they could have somewhat different layouts based on the props in them. DA2 just had a handful of pre-decorated maps, so it was exactly the same every time, except different enemy layouts and they might block off a door (but if you opened your map, you could see everything behind it)
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# ? Nov 14, 2023 16:47 |
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Mass Effect also at least stuck the prefab building in the middle of a different terrain heightmap each time
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# ? Nov 14, 2023 16:49 |
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haveblue posted:Mass Effect also at least stuck the prefab building in the middle of a different terrain heightmap each time And had a setting where prefab buildings made sense. It's not like you expect every Honda Civic to have a different layout. Although I get the feeling something weird happened during ME1's development. It's too obviously Star Control. Blue Footed Booby has a new favorite as of 17:41 on Nov 14, 2023 |
# ? Nov 14, 2023 17:37 |
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haveblue posted:Mass Effect also at least stuck the prefab building in the middle of a different terrain heightmap each time I played ME1 recently and it does stick out, but at least there is a slight excuse in universe where they just used the same prefabs. Except all the caves were also the same... So that doesn't work. It was definitely better in ME2 where you had less places but they were all unique.
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# ? Nov 14, 2023 17:43 |
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# ? May 29, 2024 15:23 |
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DA2 would vary the shaders, widgets, and decals too. There was a few times I was like wow, a new map! before I found the toilet again and realized they just had a really good shader.
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# ? Nov 14, 2023 17:44 |