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.Z.
Jan 12, 2008

TaurusTorus posted:

I’ve only really played vet, do any of the other classes get something like Kruber’s executioner sword, meaning wide sweeps on light with a overhead extreme damage single target heavy?

Rashad Combat Axe, though it demands Brutal Momentum to make up for the lack of cleave on lights. But it's not class specific, Vet, Psyker, and Zealot get access to it.

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Evil Kit
May 29, 2013

I'm viable ladies.

been forgetting to post about it here, but I finally got Flechette from the requisition after about of a week of checking. Using it on Zealot-

Trip report on Flechette/Scattershot Kantreal Shotgun (the fire shot one): It's good! Viable, but not OP. With +Infested and Purge the Unclean talent you oneshot both pox walkers and groaners with an incendiary shot that crits, which you can make happen very reliably thanks to Blazing Piety (90% crit chance with max Scatter stacks and Blazing Piety up). It also significantly softens up any elites mixed in with the bleed/burn combo, and significantly drops the amount of shots needed to kill elites and specialists. There's also a fringe benefit if you take the "Crits give Blazing Piety stacks", Scattershot makes it vastly easier to trigger it on demand, even on small crowds.

I will say that ironically for a shotgun, the Kantreal with this build benefits more from extreme ranges so you can hit the maximum amount of targets due to spread. I did a bit of testing and I do think multiple pellets hitting the same target may add more stacks of burn/bleed but I need to pay attention more when I test it next time. Give it a try, and keep an eye out for Flechette in the Armoury Req.

Mendrian
Jan 6, 2013

I've been experimenting with the og lawbringer on my zealot. I know it's *~suboptimal~* but any tricks to make it shine?

Evil Kit
May 29, 2013

I'm viable ladies.

Mendrian posted:

I've been experimenting with the og lawbringer on my zealot. I know it's *~suboptimal~* but any tricks to make it shine?

use the Kantreal instead? :vv:

Tbh I haven't experimented with it much because I'm a little sour on it from release. It might have a niche, and tbh you could probably do Flechette/Scattershot on a Lawbringer as well. It would be better for wide hordes at close range with the special duckbill shot spread, but less good at softening mixed hordes up like the Kantreal can.

No Respite not being bugged anymore kinda hurt shotguns.

Mendrian
Jan 6, 2013

Evil Kit posted:

use the Kantreal instead? :vv:

Tbh I haven't experimented with it much because I'm a little sour on it from release. It might have a niche, and tbh you could probably do Flechette/Scattershot on a Lawbringer as well. It would be better for wide hordes at close range with the special duckbill shot spread, but less good at softening mixed hordes up like the Kantreal can.

No Respite not being bugged anymore kinda hurt shotguns.

You're not wrong, it's definitely the least good of the shotguns and probably the worst non-autogun in the game. The Kantreal is superior at close range and the Agripinna serves as a mixed lesser revolver plus stagger engine, so 'all rounder shotgun' just isn't a super important niche. I find its stagger unreliable on things I want to stagger (ragers, mostly).

Unfortunately the dopamine effect of cutting down a wall of poxwalkers like they're grass and I'm a lawnmower is too strong.

Reiley
Dec 16, 2007


MuffinsAndPie posted:

I'm late to the revolver sight talk, but that gif reminds me- I feel like the default reolver skin is better for lining up quickly aimed shots compared to the alternative skins you get in the shop. So at the very least if someone doesn't want to get the custom gun sights mod, I'd suggest trying out the different skins since there is a minor difference. The default one is like a slim triangle and the sight isn't as tall so I feel like it's easier to recognize its pinpoint in the chaos of trying to shoot within a melee.

The revolver has one of the cleanest and easiest to use iron sights out there, it is part of what makes it so good at quick swap snap shooting. It's just a remarkable piece of kit.

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Mendrian posted:

I've been experimenting with the og lawbringer on my zealot. I know it's *~suboptimal~* but any tricks to make it shine?

It goes nice with a thunder hammer or a Crusher or a knife with rending - anything that can handle Carapace and needs a little help at mid range.

I run scattershot / fire frenzy and Terrifying Barrage can be real good too - blessings are flexible.

It'll do about 900 damage base on weak spot hit with the 25% ranged damage node and about 500 at 15 meters so it'll 2-3 shot the specials and 1-shot shooters and can 1 shot gunners if you grab 25% unarmored or 25% flak and combo it with 10% weak spot damage. Zealot charge can bust a crusher in 5 shells before the armor piercing bonus expires.

RocketSurgeon
Mar 2, 2008
What are some decent blessings for a combat knife on vet? Right now i have the rank 4 flesh tearer and a rank 3 smackdown(im not sure how it works). Been playing the revolver and knife melee build with invis and boy is it fun.

Ra Ra Rasputin
Apr 2, 2011
Merciless killer for 60% weakspot damage on bleeding enemies combined with serrated blade for 1 bleed on hit makes for a very efficient slicer and dicer, precog is nice for another 60% finesse if you dodge anything.

Reiley
Dec 16, 2007


Could any axe users recommend an axe to try out? What's the difference between Combat and Tactical, and what's the variant to look out for?

.Z.
Jan 12, 2008

Reiley posted:

Could any axe users recommend an axe to try out? What's the difference between Combat and Tactical, and what's the variant to look out for?

Pre-Patch 13, Rashad and Antax with Brutal Momentum and Headtaker/Decimator were top tier. Amazing horde clear with lights and the fastest times to break the Scab Boss's Vortex shield, with again just light attacks.

Post-Patch 13, they've lost some power with the brutal moment change. Horde clear is still decent, but not as effortless as it was before the change. If I were to build it now, I think you still want Brutal Momentum to help with cleaving hordes, but Headtaker/Decimator may longer be the must have they were before. I haven't had time to test but I can see potential from Decapitator, Thrust, or Thunderous depending on what sort of build you are running. Also I think Rashad over Antax now for hordes as Rashad has wider light swing patterns for better horde management.

I haven't tested out the Achlys still, but it saw some big buffs with Patch 14 to the point it might be a single-target monster against anything but Carapace. And you could take Thunderous for some potential Mauler/Crusher head chopping.

quote:

Achlys Mk VIII Patch 14 Changes
● Heavy Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 20%, 68% to 70%, 126%.
○ 2nd Target: 25% to 50%.

● Heavy Relentless Attack Armour Modifiers:
○ Unyielding: 50% to 200%.
○ Maniac: 60% to 100%.

● Heavy Relentless Attack Finesse Modifier (0%, 80% Damage Stat):
○ 1st Target: 40%, 88% to 70, 126%.
○ 2nd Target: 25% to 60, 108%.

Ra Ra Rasputin
Apr 2, 2011
I was just gonna barge in and ask about the popular axe blessings this patch too, wondering if it's still brutal+headtaker or if it's decapitator in one of those slots.

Evil Kit
May 29, 2013

I'm viable ladies.

Decapitator has the issue that Decimator does, but worse- if you don't get a kill when you hit something, you lose all the stacks. Which really hurts, and also means you only get one hit of bonus damage vs targets chunkier than poxwalkers usually and the extra damage is usually not going to give you a one shot. Might be worth experimenting with still though, but I'm just not a fan of the axes so GL to anyone trying it.

Captainicus
Feb 22, 2013



Personally for combat axe blessings I have an antax V with thrust + decapitator which I absolutely swear by. Thrust lets you charge up to one shot even the faceplate dregs to stack up decapitator so you don't need to charge up anymore. Left clicks one shot poxwalker heads, heavies for dregs and scavs (and you can use lights once at 5 decapitate stacks), big charged heavies for tanky specials. This does only work for small groups, you can shove and chop your way through 10 guys but for an ultra dense clump you'll want to use lots of shoves and use an aoe ranged weapon or teammate help. I tried with brutal momentum, but while it does let you cleave more, you're still suffering lower damage body cleave hits on your diagonal swings. Gives you a bit more crowd power and you can get multi-head kills, but I find with the lower speed of combat axes I'd prefer it to be very specialized for single target. I find brutal momentum a bit better on the faster tactical axes where you're going to be rapidly chipping away with lights.

Note this is from the perspective of 'just using this thing on psyker or veteran without a lot of damage bonuses', I'm sure if you use scrier's gaze + warp charges or infiltrate you might get enough damage that dreg bodies are dying very fast to brutal momentum cleaves.

Evil Kit posted:

Decapitator has the issue that Decimator does, but worse- if you don't get a kill when you hit something, you lose all the stacks. Which really hurts, and also means you only get one hit of bonus damage vs targets chunkier than poxwalkers usually and the extra damage is usually not going to give you a one shot. Might be worth experimenting with still though, but I'm just not a fan of the axes so GL to anyone trying it.

Just tested this, you don't lose stacks anymore for bodyshot kills on decapitator (thankfully)

Captainicus fucked around with this message at 02:49 on Nov 8, 2023

MuffinsAndPie
May 20, 2015

Exodee posted:

Oh poo poo you're right. I've been using the customization mod to put on a custom skin but it has terrible sights compared to the default ones:



Have these actually been sold in the cash shop? Because that's kinda funny if so.

lmao yeah that's pretty bad, I thought the green bit there was part of it looking from my phone, but nah that's just the gunner helmet.

Reiley posted:

The revolver has one of the cleanest and easiest to use iron sights out there, it is part of what makes it so good at quick swap snap shooting. It's just a remarkable piece of kit.

I'd still use the shredder auto pistol but the revolver has the upside of piercing carapace so that's a hard sell at this point.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Bought and installed. Played through the prologue and I'm up to level 5 after a few missions.

Coming at this as someone who has played Vermintide since 2015 I've got some thoughts.

First, it is a drat pretty game, but character models for your reject seem a bit blurry. Might be a DLSS thing but some of the hair options look bugged like the hair textures aren't loading properly. Aside from that, I kinda love how the character creator does not allow you to play Barbie dress up and instead gives you options on how to make the most insane looking nutter in this subsector. Everyone is scarred, tatted up and fervently religious.

First character I've rolled is a Zealot with a Scottish accent screaming bloody murder. It's like the loving Elf decided she wanted to be Saltzpyre for a day.

I think the character creator is a double edged sword. On the one hand I'm very impressed at the level of detail it gives you for your character background and having three different voices and attitudes is a lot of well appreciated work. On the other hand none of the characters are as distinct or fleshed out as the Ubersreik Five or Four because of this. The depersonalization works thematically for 40K but it does limit how much I care for the rejects.

Some of the side characters are fun. Hadron and the psycho German face sculptor are memorable. Others not as much, see above about depersonalized 40k expendable.

Onto gameplay, the guns are very fun. The shotgun in particular I gently caress with. It just deletes specials. Melee combat doesn't seem quite as polished as Vermintide 2 but it's still fun and I probably need to unlock more weapons so I can see how the chain weapons work. The nurgle cultists are a straight improvement over the Rotbloods from VT2 who lacked personality compared to the Skaven. These Nurgle dudes love to scream and the variety of gooey slimy boys is nice. Special enemies really need to have better audio call outs, however.

Map design feels more nonlinear than VT2 for better and worse. It means a lot more running around lost or other players doing similar. They look really cool, but I'd like some better guideposts. The missions themselves could also stand to have a bit more narrative meat to them, I haven't really gotten a sense of urgency in the missions besides "cleanse heretics" and "gather data". I know they're meant to be done on repeat but the VT2 missions had so much stuff going on in them outside of gameplay, and each mission built up to the endgame of each act.

Narrative wise the cutscenes are fun but my character might as well be a silent protagonist for how much she talks in them and I feel like I'm gonna exhaust these little vignettes before very long.

Cosmetics looks like it's gonna be lovely. Ingsme premium currencies are a cancer and I'd rather just buy something outright than buy a currency pack that forces me to overspend just so I can get the jpg I want.

How does the armoury work? Theres the regular armpury and Brunt's collection and I don't know what the difference is.

Game fun, will kill more nurgle cultists before too long.

megane
Jun 20, 2008



There’s basically three shops, though two are in the same place and you don’t unlock the third until level 11. The Armory sells a random set of grey, green, and blue items that reroll every hour. Brunt’s lets you buy arbitrary numbers of grey versions of whatever weapon type you want, which is useful when you have tons of cash to burn and want to find, say, an Antax axe with really good base stats so you can upgrade it at Hadron’s. And the one that unlocks later is Melk, who sells purples and golds with high-level blessings, but charges a special currency you only get by doing his missions.

Pesterchum
Nov 8, 2009

clown car to hell choo choo

Arc Hammer posted:

Special enemies really need to have better audio call outs, however.

I had the same problem in the beginning but you'll eventually get to know what to listen out for.

Arc Hammer posted:

How does the armoury work? Theres the regular armpury and Brunt's collection and I don't know what the difference is.

The armory restocks every hour with a random grab bag of weapons and curios of various rarities that are a power level scaled to your level. Brunt's collection lets you pick any weapon at a base grey rarity in case you want to experiment, gamble with upgrading them at Hadron's, etc.

Khizan
Jul 30, 2013


Arc Hammer posted:

On the other hand none of the characters are as distinct or fleshed out as the Ubersreik Five or Four because of this. The depersonalization works thematically for 40K but it does limit how much I care for the rejects.

The big advantage of this is that you’re not locked to one of each character per game. Three ogryn and a veteran. No problem.

This is much better than “You just got the game and want to be elf, but everybody is trying to be the elf so you have to choose between playing with bots or playing somebody else”.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Also they turned Olesya into a medicae station servitor that witch would be furious.

Reiley
Dec 16, 2007


Oh her memories would float away, float away like butterflies. The medicae servitors have some really harrowing confessions sometimes.

big cummers ONLY
Jul 17, 2005

I made a series of bad investments. Tarantula farm. The bottom fell out of the market.

Khizan posted:

The big advantage of this is that you’re not locked to one of each character per game. Three ogryn and a veteran. No problem.

This is much better than “You just got the game and want to be elf, but everybody is trying to be the elf so you have to choose between playing with bots or playing somebody else”.

I think whether or not it's better is gonna be up to the player. I never cared about playing a different hero if I had to because they're all fun. And i never had problems queuing as any one character outside of DLC class release weeks. They neutered something I loved about VT2 to solve a problem I never had. Not a dealbreaker for me though

Owl Inspector
Sep 14, 2011

On paper having 5 characters in a 4 player game looked absurd, but in practice it worked great since you were never stuck with a single option and they included some overlapping weapons between characters so you could basically always play something you enjoyed. The system is only a problem for “elf mains” and bothering them is good

Mendrian
Jan 6, 2013

Arc Hammer posted:

Bought and installed. Played through the prologue and I'm up to level 5 after a few missions.

Coming at this as someone who has played Vermintide since 2015 I've got some thoughts.

First, it is a drat pretty game, but character models for your reject seem a bit blurry. Might be a DLSS thing but some of the hair options look bugged like the hair textures aren't loading properly. Aside from that, I kinda love how the character creator does not allow you to play Barbie dress up and instead gives you options on how to make the most insane looking nutter in this subsector. Everyone is scarred, tatted up and fervently religious.

First character I've rolled is a Zealot with a Scottish accent screaming bloody murder. It's like the loving Elf decided she wanted to be Saltzpyre for a day.

I think the character creator is a double edged sword. On the one hand I'm very impressed at the level of detail it gives you for your character background and having three different voices and attitudes is a lot of well appreciated work. On the other hand none of the characters are as distinct or fleshed out as the Ubersreik Five or Four because of this. The depersonalization works thematically for 40K but it does limit how much I care for the rejects.

Some of the side characters are fun. Hadron and the psycho German face sculptor are memorable. Others not as much, see above about depersonalized 40k expendable.

Onto gameplay, the guns are very fun. The shotgun in particular I gently caress with. It just deletes specials. Melee combat doesn't seem quite as polished as Vermintide 2 but it's still fun and I probably need to unlock more weapons so I can see how the chain weapons work. The nurgle cultists are a straight improvement over the Rotbloods from VT2 who lacked personality compared to the Skaven. These Nurgle dudes love to scream and the variety of gooey slimy boys is nice. Special enemies really need to have better audio call outs, however.

Map design feels more nonlinear than VT2 for better and worse. It means a lot more running around lost or other players doing similar. They look really cool, but I'd like some better guideposts. The missions themselves could also stand to have a bit more narrative meat to them, I haven't really gotten a sense of urgency in the missions besides "cleanse heretics" and "gather data". I know they're meant to be done on repeat but the VT2 missions had so much stuff going on in them outside of gameplay, and each mission built up to the endgame of each act.

Narrative wise the cutscenes are fun but my character might as well be a silent protagonist for how much she talks in them and I feel like I'm gonna exhaust these little vignettes before very long.

Cosmetics looks like it's gonna be lovely. Ingsme premium currencies are a cancer and I'd rather just buy something outright than buy a currency pack that forces me to overspend just so I can get the jpg I want.

How does the armoury work? Theres the regular armpury and Brunt's collection and I don't know what the difference is.

Game fun, will kill more nurgle cultists before too long.

As a fellow VT player who's spent a lot of time spent in this game:

- The special cues are actually better now than they were at launch. I definitely feel like I don't know what direction to expect a special to come from once I've heard their sting. In VT2 I could usually guess where most of them would spawn, except maybe the teleporters.

- Maps are fine, you'll get a better sense for them as you play. Lighting does a lot of heavy lifting, as does relative height levels, in telling you where to go.

- The narrative of the maps, I wholly agree. I find that all of the big events are either 'hold out' or 'hack this thing' and while the game often adds neat visuals in the background they don't feel connected to what you're doing at all. You just either kill a lot of dudes or occasionally have to install an app on bad wifi while your friends protect you.

- I think melee in DT might actually be tighter than VT but it has higher barriers, and I don't mean skill barriers. First, blocking is much less effective than dodging. Toughness and temp hp are similar in a lot of ways but they aren't exactly the same; if you relied on temp hp a lot in VT2 know that toughness doesn't work the same way. If you have 100% toughness, a melee strike against you will take a chunk of toughness and deal 0% of its damage to your health. If you have 75% toughness, a melee strike will take a chunk of toughness and deal 25% of its damage to your health. This means toughness is not a direct 1-to-1 health barrier.

- DT melee also feels more vulnerable to lag than VT. If you notice your hits aren't connecting reliably or you feel like there's a delay, it might be latency.

- Damage thresholds are a huge deal between a weapon feeling like rear end or feeling awesome. If you aren't reliably killing cultists in one hit (or maybe two) it can feel very sloggy. Fortunately talents and higher tier weapons will make that easier as you go on.

Fishstick
Jul 9, 2005

Does not require preheating
One major problem with audio cues still is that there seems to be no consideration for verticality in positional audio. Mutant 3 stories up to the left of you? He's gonna be yelling as if he's literally right next to you for the next 30 seconds. Mostly annoying with bombers and poxbursters though.

Reiley
Dec 16, 2007


No one ordered a boom. You are not going to "make it rain". Stop it.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
The thing that always bugs me the most about the three enemy types that use fire based weapons(bomber and the two flamer types) is the whole "touching fire for even a second will immediately strip away all your toughness" thing, like yeah it makes sense that it would deal a lot of damage fast but being that instantaneous just feels off

Also I've said this before but the lack of friendly fire among enemies(besides Pox Bursters when they explode, particularly the thing where their explosion will instantly kill any other Pox enemy in their radius*) will never not be both annoying and distracting

*which aside from other Pox Bursters will also do the same to Pox Hounds and Pox Walkers

Diephoon
Aug 24, 2003

LOL

Nap Ghost

Reiley posted:

No one ordered a boom. You are not going to "make it rain". Stop it.

Anyone know what the bomber is actually saying during its "BLAH BLAH BLAH MAXIS INTERCEPTION" line?

Evil Kit
May 29, 2013

I'm viable ladies.

drrockso20 posted:

The thing that always bugs me the most about the three enemy types that use fire based weapons(bomber and the two flamer types) is the whole "touching fire for even a second will immediately strip away all your toughness" thing, like yeah it makes sense that it would deal a lot of damage fast but being that instantaneous just feels off

Also I've said this before but the lack of friendly fire among enemies(besides Pox Bursters when they explode, particularly the thing where their explosion will instantly kill any other Pox enemy in their radius*) will never not be both annoying and distracting

*which aside from other Pox Bursters will also do the same to Pox Hounds and Pox Walkers

Fwiw there is actually friendly fire among enemies. It's only really noticable from gunners reapers and snipers though. Reapers are the most likely to be seen just mulching their friends as they trudge towards you guns ablazing, but I've also seen gunner fire knock around or kill some enemies.

Sniper is the funniest and least likely to see. If you ever to manage line a sniper up with a human sized elite or special, it's really loving funny seeing the ragdoll just slam face first into the floor from the shot.

Enemy melee doesn't seem to cause friendly fire though.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
Did my first damnation run last night on a whim. Its wild how well it went. I went down a few times but the other randos stayed so cohesive it almost never mattered.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Reiley posted:

No one ordered a boom. You are not going to "make it rain". Stop it.
It's blasting time!

Although the trapper's voice lines are my favorite. She just sounds so happy and eager to get herself some rejects :allears:

GoldStandardConure
Jun 11, 2010

I have to kill fast
and mayflies too slow

Pillbug

Owl Inspector posted:

On paper having 5 characters in a 4 player game looked absurd, but in practice it worked great since you were never stuck with a single option and they included some overlapping weapons between characters so you could basically always play something you enjoyed. The system is only a problem for “elf mains” and bothering them is good

as en elf main, the only reason why i get mad when other people are elves is they are usually loving stupid biscuit heads who abandon the party






meanwhile i am just a regular biscuit head who does not abandon the party but also is just kind of ok

Shuka
Dec 19, 2000

ZeusCannon posted:

Did my first damnation run last night on a whim. Its wild how well it went. I went down a few times but the other randos stayed so cohesive it almost never mattered.

Hell yeah brother good poo poo!

The big thing for me was the in coherency icons and also watching a video on special enemy cues. It really helped me isolate their cues from all the screaming and hacking.

skaianDestiny
Jan 13, 2017

beep boop

big cummers ONLY posted:

I think whether or not it's better is gonna be up to the player. I never cared about playing a different hero if I had to because they're all fun. And i never had problems queuing as any one character outside of DLC class release weeks. They neutered something I loved about VT2 to solve a problem I never had. Not a dealbreaker for me though

Owl Inspector posted:

On paper having 5 characters in a 4 player game looked absurd, but in practice it worked great since you were never stuck with a single option and they included some overlapping weapons between characters so you could basically always play something you enjoyed. The system is only a problem for “elf mains” and bothering them is good

Count me as the opposing opinion. I heavily prefer playing women in video games and have had my interest actively drop in one when a male character is the only option. When I play VT2, I'm locked to playing 2 out of 5 characters, and if other players are using those characters? gently caress me I guess.

Arc Light
Sep 26, 2013



With the latest patch, I jumped back in for the first time since last December, after Fatshark turned on the perpetual dogmode modifier and then went on holiday. Nice improvements in general, and I liked the new(ish?) map involving a deep dive into a library vault. I know the map's been available for months, but it was a first for me.

What I didn't enjoy is how I was somehow usually the best in my pubbie group at Heresy level, and hardly any veterans or zealots seemed inclined to check behind themselves, stay in coherency, or prioritize elites/specialists. The psyker and ogryn players at least knew what they were doing. And seriously, there's no reason anyone should be shooting at a daemonhost at that level. And yet.

To be clear, I'm not by any means a great player, but the fundamentals of the game haven't really changed in a year. Was there an influx of new players with the new patch?

Edit: or is it just a matter of people failing upward from Malice and never getting better? Back when I dropped off last year, level 4 was when some level of situational awareness became necessary

Owl Inspector
Sep 14, 2011

They added crossplay with the xbox version so you’re seeing both new players and people with controller turn speed. also, anecdotally the best players are on difficulty 5 so if you’re able to handle 5 with a competent team then you’ll be in much better company than 4.

Estel
May 4, 2010
Powercreep has made malice even easier so people jump to heresy sooner, lots of them not having learned the basics of the game.

Carcer
Aug 7, 2010
e: didn't realise I was replying to a comment from pages ago but its probably relevant on its own.

They should probably have a better indicator for when you're eating allies shot. Do they even tell you what the friendly fire "damage" symbol looks like?

Evil Kit
May 29, 2013

I'm viable ladies.

If you can be handle yourself in Heresy and only play pubs, just jump up to Damnation. The pubbies in Damnation are way, way better and the crafting mat pick ups are more than doubled. Dive in!

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Evil Kit
May 29, 2013

I'm viable ladies.

Arc Hammer posted:


Cosmetics looks like it's gonna be lovely. Ingsme premium currencies are a cancer and I'd rather just buy something outright than buy a currency pack that forces me to overspend just so I can get the jpg I want.


also gently caress it let's double post, just wanted to mention for this that actually, Fatshark have explicitly provided bundles of premium currency that are the exact amount you need for premium cosmetic bundles, no extra or being too short. They actually listened to the community on this one too as the initial bundles had the issue you're complaining about.

And when they introduced the extra pricey high effort cosmetic bundles (Krieg in this case) they also added in an additional aquilas bundle that wouldn't leave you any left overs. So Fatshark can learn!

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