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Yeah, 'ignorance is strength', after all- while an Eldar is quite visibly nonhuman, the average citizen isn't going to know what the heck it is. Anyway, for those of you new to the RT system, Slandered has a video out on the Characteristics and Skills: https://www.youtube.com/watch?v=C8ju3bJa4jU
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# ? Nov 8, 2023 17:55 |
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# ? May 26, 2024 09:40 |
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I've seen stuff that said that humans can generally spot eldar as aliens because of their movements. Everything is just too perfect, too graceful, zero wasted movements like fidgeting or glancing around that humans and anything that came from humanity does as part of the little rhythms of being alive. They won't know what exactly they are of course, but the eldar will trip the uncanny valley response so hard a normal person would know they're dealing with something entirely alien to them.
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# ? Nov 8, 2023 17:56 |
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The general response from the previewers seems to be no one knows what the point of the triumph/darkness moments are, and the entire game available to them doesn't mention anything about it either.
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# ? Nov 8, 2023 18:04 |
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Elf 1: tastefully dressed in an earth tone robe, maybe a couple of bracelets or trinkets. Elf 2: covered in more spikes than a porcupine, maybe some moderate flesh sculpting, bits of human skin on some of the spikes. Imperium: same elf
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# ? Nov 8, 2023 18:10 |
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pentyne posted:The general response from the previewers seems to be no one knows what the point of the triumph/darkness moments are, and the entire game available to them doesn't mention anything about it either. Mortismal sounded like they were really more roleplay picks than anything, might feed into a couple odd dialog bits.
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# ? Nov 8, 2023 18:17 |
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Eifert Posting posted:Elf 1: tastefully dressed in an earth tone robe, maybe a couple of bracelets or trinkets. THEY ARE. DeathSandwich posted:Mortismal sounded like they were really more roleplay picks than anything, might feed into a couple odd dialog bits. Sill, it'd be nice to know what they were. I know I'd like to know about them personally, even if they didn't give XP or whatever.
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# ? Nov 8, 2023 18:31 |
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Eifert Posting posted:Elf 1: tastefully dressed in an earth tone robe, maybe a couple of bracelets or trinkets. The craftworld eldar attack your planets seemingly at random and leave mayhem and destruction in their wake, all attempts at diplomacy with them fails or go unanswered. The dark eldar attack your planets seemingly at random and leave slightly more mayhem and destruction in their wake, all attempts at diplomacy are met with mocking laughter or go unanswered. In practical terms for anyone not a main character they are the same.
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# ? Nov 8, 2023 18:40 |
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you can flip a triumph to upgrade one of your green dice to a yellow or upgrade one of your opponents difficulty dice from a purple to a red and your opponent can use a darkness to do the same thing to you
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# ? Nov 8, 2023 18:43 |
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Triumph and Darkest Hour do have a bit of a feel of being something that was meant to have a statistical impact, but they ultimately decided against that but also didn't want to rip it out wholesale. It's also been somewhat adapted from the tabletop - you'd pick your homeworld, your birthright (how you were raised), your "lure of the void" (what drew you to space), your "trials and travails", your motivation, and then your career (which are the classes) and then optionally your lineage. Owlcat RT mixes birthright and portions of career into Origin, and then it feels like Triumph & Darkest Hour were meant to more or less stand in for lure of the void and trials & travails, but that was just Too Much stats and too many things to juggle, so they may have cut it down to just reactivity without just slicing it out. We'll see how wise all that was in the final release.
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# ? Nov 8, 2023 18:53 |
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Honestly, I'm glad they don't have any mechanical benefit (as far as we know)- it seems a very RP focused factor, and I wouldn't want my mechanical performance negatively affected by my RP choice and vice versa. Just give me a dialogue option here and there and I'd be happy.
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# ? Nov 8, 2023 18:59 |
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The alien most Imperium persons might know about is probably an Ork because they pop up everywhere and attack settlements randomly. If that's your idea of a Xeno you might not know that an Aeldari or whatever is one as well because they're not dumb or big enough.
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# ? Nov 8, 2023 21:56 |
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Are there many canon alien races that don't have army books/models?
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# ? Nov 8, 2023 23:28 |
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Further Reading posted:Are there many canon alien races that don't have army books/models? Depends on how deep into the lore you go and whether you consider only currently legal armies. Generally, no.
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# ? Nov 8, 2023 23:49 |
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There are a fair number of minor alien species that occasionally show up, but the key word there is minor - there's not enough to them lorewise to warrant getting a Codex - the races featured in Codices are basically the big leagues (or sections thereof, in the case of all the various Imperial factions). Some more notable ones would be the Jokaero, who are one of the very few xenos who actually have the Imperial stamp of approval due to just how indispensable their weaponsmithing is (helped by the fact that they don't have any interests besides making weapons - no interests in conquest or the like), the Enslavers, who are a species that live in the Immaterium (i.e. the Warp) and are an absolute scourge whenever they breach realspace in notable numbers, and the Loxatl who are a very minor species but have had a fair few appearances due to packs of them being hired as mercenaries by various Chaos forces in a number of novels. Honestly, you could probably do something with Enslavers, as they are a very real galaxywide (if rare) threat, but the way they operate is so different from normal realspace armies (or, for that matter, daemonic incursions which generally ape realspace armies to a certain extent) that it'd likely be hard to come up with rules that work particularly well. Lord Koth fucked around with this message at 01:28 on Nov 9, 2023 |
# ? Nov 9, 2023 01:25 |
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quote:Forge World sheeesh all that looks very good
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# ? Nov 9, 2023 01:26 |
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Further Reading posted:Are there many canon alien races that don't have army books/models? Yes, dozens, if you count the role-playing games and novels. Fra'al, Hrud, and Jokaero are the big ones that are supposed to be distributed widely across the galaxy and have no models or army book. In the Koronus Expanse setting the important xenos with no 40K models are the Yu'Vath, Slaugth, and Rak'Gol. Arglebargle III fucked around with this message at 03:26 on Nov 9, 2023 |
# ? Nov 9, 2023 01:55 |
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whats the name of that kinda scary kinda stupid Xenos race that had very ork-y weapons but they were really radioactive instead
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# ? Nov 9, 2023 02:13 |
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https://www.warhammer.com/en-US/shop/Grey-Knights-Jokaero-Weaponsmith Jokaero have models and, I believe, appeared in the Empire codex (or maybe just the TTRPGs), as did a few of the more common minor species. Loxatl don't have models, Enslavers don't have models, and a number of others - there's a lot of races mentioned once or twice: https://warhammer40k.fandom.com/wiki/Category:Races - or that are long dead (for whatever that counts for in 40k land) but there are very few races that are given more than a throwaway line that they haven't rendered in resin/pewter/plastic and sold. frajaq posted:whats the name of that kinda scary kinda stupid Xenos race that had very ork-y weapons but they were really radioactive instead Rak'gol?
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# ? Nov 9, 2023 03:36 |
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Space pugs.
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# ? Nov 9, 2023 03:41 |
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The T'au have a long list of allied races that sound really cool but don't have models. Instead the T'au just get more boring mecha every time they have an update.
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# ? Nov 9, 2023 03:48 |
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Aramoro posted:Based on the beta no. But folk seem really convinced it will be significantly better than that but I don't know what that's based on to be honest. I think it's going to be good, they really get the 40k vibe and all the problems seemed fixable. No harm in waiting for reviews though.
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# ? Nov 9, 2023 06:15 |
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Arglebargle III posted:Yes, dozens, if you count the role-playing games and novels. Fra'al, Hrud, and Jokaero are the big ones that are supposed to be distributed widely across the galaxy and have no models or army book.
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# ? Nov 9, 2023 07:05 |
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so did the recent previews say anything about encounter design
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# ? Nov 9, 2023 07:11 |
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Terrible Opinions posted:I find it rather funny when an entry on a xeno species in the roleplaying game will go on for paragraphs about how these creatures are monsters who desire nothing but murder, then end by mentioning they interact peacefully with other non-human xenos just fine. A real if you meat an rear end in a top hat every day situation. The Slaugth actually are the worst though. Like, the actual worst.
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# ? Nov 9, 2023 16:32 |
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Further Reading posted:Are there many canon alien races that don't have army books/models? The Rangda and the Rangdan Xenocides seem to currently occupy the same space of hinted-at lore that the Horus Heresy did before it became the most meticulously detailed part of the setting.
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# ? Nov 9, 2023 16:40 |
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Humans are the worst aliens anyone can encounter. Not only are you now fighting a war for survival against a race that has proven itself extremely competent at total and complete genocide, you've also now got a much increased threat of chaos becoming interested in you.
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# ? Nov 9, 2023 17:44 |
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sebmojo posted:I think it's going to be good, they really get the 40k vibe and all the problems seemed fixable. No harm in waiting for reviews though. I think the bugs are fixable etc but a big one for me is the encounter design which is more of a design ethos thing, owlcat might not want to fix it because they don't think it's broken?
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# ? Nov 9, 2023 18:17 |
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cuntman.net posted:so did the recent previews say anything about encounter design Mortismal mentioned combat with a mix of more powerful enemies that you're meant to focus on, and horde enemies you're meant to kill off easily to build momentum (which is a bit of a change from the early versions, which often threw trash mobs at you in the first act), and Slandered talked about some later combats taking a while to finish depending on your difficulty settings, which I've interpreted to mean some tough boss fights. I can certainly attest to those being part of the beta
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# ? Nov 9, 2023 18:19 |
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Hrud and humans are pretty similar in that once they move in they breed like rabbits and psychically enshitify the whole sector. Ban neighbors.
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# ? Nov 9, 2023 19:07 |
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Aramoro posted:I think the bugs are fixable etc but a big one for me is the encounter design which is more of a design ethos thing, owlcat might not want to fix it because they don't think it's broken? Solid point.
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# ? Nov 9, 2023 19:14 |
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Exhausting, swampy encounters were also a feature of Kingmaker and, to a slightly lesser extent, Wrath. Owlcat love their tar pits fulla trash as much as they love obtuse game mechanics. I hope to play this once all the DLC is out, but I full expect to turn the difficulty down somewhere after the halfway point.
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# ? Nov 9, 2023 19:19 |
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Wrath was a lot better than Kingmaker, though it did still have a few fights where I sat there wondering exactly what insane min-maxed party they had used to beat them. Hopefully this will continue the trend.
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# ? Nov 9, 2023 20:29 |
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Wrath was much better for combat since it improved a lot on Kingmaker's extremely basic enemy ai. But honestly I feel like it had way more "open a door and get hosed by a satan lobster" type poo poo going on, it just wasn't frontloaded at lv 2 or whatever like a lot of the nasty bits in Kingmaker were
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# ? Nov 9, 2023 20:49 |
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Trash mobs at least have a point in being a method to gain momentum for Heroic acts. It's not very effective when the 'tough' enemies have 70+ HP and the 'trash' has 30 HP but the idea still kind of works.
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# ? Nov 9, 2023 20:57 |
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For me BG3 had set a high bar for encounters. Whatever else you think of that game I could describe a fight and you would know which fight it was and why there was a fight. Theres no, walked 5 meters and found 6 absolute randos who pose no threat, have nothing useful and waste my time. Then move 10 more meters and get another trash mob but this time they have a sniper rifle? They're just time sinks in the game which maybe throw some wounds on your guy.
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# ? Nov 10, 2023 00:18 |
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https://www.youtube.com/watch?v=hfMKwb-MHWc Breakdown of the Grand Strategist, probably the most complex class in the game so far. Some of the abilities were in the alpha for Cassia so those who played it may remember all her abilities about setting up specific areas where if your party is inside them gain bonuses. Requires you to start as officer or operative, class skills scale off INT and FEL Key features - Grand Strategist always goes first in combat - In the first turn, you can set all 3 areas, Frontline, Backline, Rear, but in following turns only reposition one of them each turn. Range is unlimited and areas cost 0 AP to place - If 2 GS are in the party, all the abilities scale off the highest INT/FEL bonus of the two. Frontline - marks a 4x4 area, all allies gain bonus to armor, all enemies take more damage Rear - marks a 5x2 area, all allies gain damage, overpenetration, and +%crit chance Backline - marks a 5x2 area, allies gain cover, dodge, and dodge reduction Heroic Moment Take and Hold - Set 1 area to grant all allies inside another turn with 1AP and 2MP, enemies killed in the area will boost those numbers. - Desperate version will reduce your MP to 1 for the rest of combat Abilities Killzone Stratagem: Applied to a combat area, for 1 round all enemies have to re-roll dodge/parry succcess, any damaged enemies below a certain amount of HP will die instantly Overwhelming StratAgem: For 1 round all allies in the area gain "covering" when attacking enemies who fail a WP save, pretty strong debuff, does not work on stronger enemies Stronghold Stratagem: For 1 round all allies in the area gain %armor, cannot be overpenetrated, immune to prone, +deflection against aoe, and don't suffer injuries Blitz Stratagem: For 1 round, all allies gain the ability to move this the area, movement does not provoke AOE or spend MP Combat Locus Stratagem: Pick one area, and double the bonuses, but clears the other 2 areas Trenchline Stratagem: For 1 round, all allies gain %cover and re-roll failed characteristic tests, area cover will not take damage Talents Point of Interest: All bonuses are increased if the area has not moved for 2 rounds Diversion Zone: When using a rear strategem, allies in that area set to enemy lowest priority for 1 round Crossfire Zone: When used on frontline, allies gain bonus to dodge against ally attacks Enduring Zone: When using a stratagem all area allies gain bonus deflection against their next melee hit Stirring Zone: When using a stratagem all area allies gain +1MP for the next turn Adjusting Frontline: If more enemies then allies, gain bonus to parry and dodge, if reversed gain bonus damage Personal Zone: Allies, including the GS, in the same area as the GS gain a bonus to PER and AGI Strongpoint: When using a stratagem on an area for the second time in a turn, refund 1AP, works 1x per turn. Personal Combat Zone: Allies can reposition the zone they are in for 1AP Critical Zone: When using stratagem on backline, allies can +%crit against enemies they have cover from Dashing Zone: When using stratagem, allies can move 1 square without triggering AOO Supporting Zone: Using a stratagem gives you the ability to use all officer abilities on allies in that area regardless of range Strategic Perfection: Grants stack when using stratagems, when at 6 stacks, the next stratagem applies benefits of all known strategems and removes stacks Improvised Strategy: At start of combat gain 1 unknown stratagem and can use it for 0AP until the end of combat Sniping Zone: Alles in rear gain bonus to %crit if no enemies are within 5 cell radius Shooting Gallery Zone: If no enemies in the backline, first attacks that turn for allies in that area cost 1AP less Disputed Zone: Enemies in the same area as the GS suffer penalty to dodge/parry Strategic Offensive: Every enemy killed in the frontline increases all bonuses of Combat Tactics by 1 until the end of combat Respite Zone: Increases healing in the rear, medkits cost 1AP less Inescapable Zone: When using Killzone enemies take a -15 penalty on rerolls Fortress Zone: Allies under Trenchline will dodge AOE attacks without moving, and cannot be forced moved Daunting Zone: Overpowering gets additional penalty to enemies WP checks Opening Strategy: First stratagem used in a turn can be used again for 0AP Overcoming Zone: When using Stronghold, allies who should have gained injuries instead gain temp HP Blurred Locus: When using combat locus, one of the areas removed can be recreated immediately
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# ? Nov 10, 2023 00:18 |
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Aramoro posted:For me BG3 had set a high bar for encounters. Whatever else you think of that game I could describe a fight and you would know which fight it was and why there was a fight. Yeah all those needle blight ambushes and generic zombie/wraith encounters in Act 2 were super memorable. Also can't forget the "ambushed by a half dozen doppelgangers" fight at the circus no wait under the temple no wait at the harper hideout no wait the wine tasting festival no wait the barber's no wait
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# ? Nov 10, 2023 00:32 |
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Aramoro posted:For me BG3 had set a high bar for encounters. Whatever else you think of that game I could describe a fight and you would know which fight it was and why there was a fight. I haven't played BG3 but I have a similar opinion about their encounters in divinity original sin 2. One of my favourites was the oil well fight, I replayed that like half a dozen times trying to figure out how to save the guy on the rig.
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# ? Nov 10, 2023 00:45 |
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Further Reading posted:I haven't played BG3 but I have a similar opinion about their encounters in divinity original sin 2. One of my favourites was the oil well fight, I replayed that like half a dozen times trying to figure out how to save the guy on the rig. OS2 actually had amazing encounter design that peaked during Act 2 - Oil Field - Demon Isle - Voidbug Cave and the op Dwarf cultists guarding it - the tomb with the skeleton and her frost dogs - the cabin where the blind elf was held - the town that's under constant meteor fire with the crazy undead monster - the lizard Sourcerer on the run in the ruins - paying the Troll Toll twice over - crucified I'll kill your shining lights lady There's so much going on in that map it's nuts. The Island fumbles things a bit but there's still some neat stuff like the goblin clockwork pocket dimension or whatever
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# ? Nov 10, 2023 00:56 |
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# ? May 26, 2024 09:40 |
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Perfect Potato posted:Yeah all those needle blight ambushes and generic zombie/wraith encounters in Act 2 were super memorable. Also can't forget the "ambushed by a half dozen doppelgangers" fight at the circus no wait under the temple no wait at the harper hideout no wait the wine tasting festival no wait the barber's no wait in an owlcat game all of those would be in one dungeon also youre kinda proving his point with the doppelganger example
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# ? Nov 10, 2023 00:59 |