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Arc Hammer
Mar 4, 2013

Got any deathsticks?
There's still a pretty steady flow of specials but it wasn't stupid like four poxbursters in a row and twelve thousand ragers.

I did see more Ogryn Crusher and Reaver patrols but I actually like fighting those.

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tangy yet delightful
Sep 13, 2005



BTW I did want to give a positive shoutout to a Zealot last night in a specialists turn into monsters maelstrom, they were running Loner/Stealth and actually used it to pull off some insanely clutch revives. I've probably said it before but the stealth Zealots are either top tier or just run off and die alone idiots, there is no in between.

In other news, on my Veteran I've started trying out the Plasma and I really need to spend more time on it learning it's charging and sorta delayed shooting ways. Vent being on special instead of (R)eload like Psyker staffs is loving with my head but I've taken to quick swapping to melee to cancel the long reload when I don't actually need the reload.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
I dunno, I had a Hab Dreyko Damnation mission go tits up just before the first drop down, me, another player and two bots - Everything was looking cosy as I just spotted a Crusher and two Ragers and was about to engage when we were swarmed by a dozen Ragers who came up the stairs behind us, Psyker was downed near instantly I managed to get a couple shots and a grenade off before I followed, then a third player replaced a bot and was instantly downed.

tangy yet delightful posted:

In other news, on my Veteran I've started trying out the Plasma and I really need to spend more time on it learning it's charging and sorta delayed shooting ways. Vent being on special instead of (R)eload like Psyker staffs is loving with my head but I've taken to quick swapping to melee to cancel the long reload when I don't actually need the reload.
I am frustrated by the delay on firing and I also tend to double fire a lot, which sometimes pays off but mostly wastes 3 charges. The charge return on elite kills with Survivalist is paltry as well, especially as I'm playing mostly mid tree so no points to spare to get Always Prepared.

ZombyDog fucked around with this message at 04:42 on Nov 21, 2023

Destro
Dec 29, 2003

time to wake up
What should I do with this? On a veteran its kinda the first 'good' gun ive found at 30 I was thinking of just doing flak/maniac for perks, but im not sure what to pair it with still pretty new to the game, like I don't have many blessings unlocked.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Destro posted:

What should I do with this? On a veteran its kinda the first 'good' gun ive found at 30 I was thinking of just doing flak/maniac for perks, but im not sure what to pair it with still pretty new to the game, like I don't have many blessings unlocked.


Those are good enough stats, perks, and blessings to just use for awhile until you unlock some blessings you might rather slap on there. I wouldn't be in any rush to lock its features in

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I've also started using the plasma gun. Unfortunately it has a problem with gun feel which is surprisingly rare in this game. If I don't like the way a weapon feels to use I don't do well with it. The firing sound is good but the feedback feels lacking. I think the barrel flash obscuring my view of the projectile path is the big issue. I get a cloud of blue plasma and then hopefully something on the other side of that flash is killed.

I won't deny its a powerful gun that can one shot specials but it just feels wonky compared to the lasguns or the bolter.

Unrelated but I think the hotfix might have bugged out the veteran talent that gives grenades and clears wounds with deployable medkits and ammo packs. It was working yesterday on my veteran but did nothing today.

Arc Hammer fucked around with this message at 05:11 on Nov 21, 2023

Destro
Dec 29, 2003

time to wake up

Pharmaskittle posted:

Those are good enough stats, perks, and blessings to just use for awhile until you unlock some blessings you might rather slap on there. I wouldn't be in any rush to lock its features in

What do you think I should try and get for it then?

Iserlohn
Nov 3, 2011

Watch out!

Here comes the third tactic.
Lipstick Apathy
I don't know why all the assholes came out of the woodworks with this update. The other night a guy just whined over voice chat about the other players all game and then after I muted vc again I got a game with a psyker who typed paragraphs about how me and the other plasma shout vet were letting the team down. And now tonight I get a guy who died and complained about how las pistol was sub-optimal on my psyker because of stats. People used to be chill the last couple patches, but now the game is rough and the players suck.

Ra Ra Rasputin
Apr 2, 2011
If brainburst is feeling bad because of slowness can always take the 75% increased speed on ability use or empowered psionics to chain elite kills one after the other, though on all my builds I prefer warp siphon charges and don't have the spare point to get the reduced speed.

As for the dome I tried to like the stunwalls but the dome is just overall way more consistent and covers more angles of shooters and bombers lobbing things at you, plus the special spawns are so crazy right now that I'd rather not have my dome damaged and destroyed by the first 2 out of 10 specialists to walk into it and have a trapper net get someone because it broke suddenly.

Ra Ra Rasputin fucked around with this message at 06:00 on Nov 21, 2023

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Man assassination mission boss fights either end in thirty seconds or your three quarters of your team gets wiped and then it's a cat and mouse chase around the arena.

Do the two bosses you face have unique names or are they randomized? They're kind of a letdown either way compared to the fun personalities of the Vermintide bosses.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I like the guy you have to kill because he caught the train without a ticket.

Ra Ra Rasputin
Apr 2, 2011
For whatever reason the boss in the prison is infinitely easier then the boss in the train station, prison fight is practically a 1vs4 that ends by the time the chorus kicks in partly because of power creep and partly because no specialists spawn during his fight, the train station will have specialists and gunners and ragers flooding in from every angle constantly and if you tunnel vision on the boss you'll get overwhelmed.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Ra Ra Rasputin posted:

If brainburst is feeling bad because of slowness can always take the 75% increased speed on ability use or empowered psionics to chain elite kills one after the other, though on all my builds I prefer warp siphon charges and don't have the spare point to get the reduced speed.

As for the dome I tried to like the stunwalls but the dome is just overall way more consistent and covers more angles of shooters and bombers lobbing things at you, plus the special spawns are so crazy right now that I'd rather not have my dome damaged and destroyed by the first 2 out of 10 specialists to walk into it and have a trapper net get someone because it broke suddenly.

See that's exactly what I mean by it being needlessly fiddly to get actual usage out of Brain Burst

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I did a psyker when the game came out and tried brain burst but immediately returned to gun goes bang.

Ra Ra Rasputin
Apr 2, 2011
When my build has brainburst it's usually for the free hit every 15 seconds, but I still occasionally use it for sniping something that is at an awkward angle for staves, even voidstrike, to hit, like elite gunners around cover, opening up bulwarks for the team or stunning an elite, dogs and trappers and bombers running off behind a corner, but yeah it can feel a little bad if it stops halfway constantly because your teammates had it handled anyway.

Taking the reduced brainburst on ability use feels good though if you drop a dome and start popping heads quickly.

Ra Ra Rasputin fucked around with this message at 07:06 on Nov 21, 2023

Mendrian
Jan 6, 2013

Ra Ra Rasputin posted:

When my build has brainburst it's usually for the free hit every 15 seconds, but I still occasionally use it for sniping something that is at an awkward angle for staves, even voidstrike, to hit, like elite gunners around cover, opening up bulwarks for the team or stunning an elite, dogs and trappers and bombers running off behind a corner, but yeah it can feel a little bad if it stops halfway constantly because your teammates had it handled anyway.

Taking the reduced brainburst on ability use feels good though if you drop a dome and start popping heads quickly.

This is basically how I use it too. Also BB is situationally effective when you want to get a sniper or gunner from behind cover.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
Does Melk still whine about wishing for auric-level operatives if you’re running the carnival on auric?

Ra Ra Rasputin
Apr 2, 2011
I think this is the first weapon I've found that is 1% better than perfect.

Thirsty Dog
May 31, 2007

Arc Hammer posted:

I've also started using the plasma gun. Unfortunately it has a problem with gun feel which is surprisingly rare in this game. If I don't like the way a weapon feels to use I don't do well with it. The firing sound is good but the feedback feels lacking. I think the barrel flash obscuring my view of the projectile path is the big issue. I get a cloud of blue plasma and then hopefully something on the other side of that flash is killed.

I won't deny its a powerful gun that can one shot specials but it just feels wonky compared to the lasguns or the bolter.

Yeah, same here, although I think the bolter also has a level of clunkiness that prevents me truly enjoying it compared to Las weapons or especially the revolver.

Fishstick
Jul 9, 2005

Does not require preheating

Arc Hammer posted:

I've also started using the plasma gun. Unfortunately it has a problem with gun feel which is surprisingly rare in this game. If I don't like the way a weapon feels to use I don't do well with it. The firing sound is good but the feedback feels lacking. I think the barrel flash obscuring my view of the projectile path is the big issue. I get a cloud of blue plasma and then hopefully something on the other side of that flash is killed.

I won't deny its a powerful gun that can one shot specials but it just feels wonky compared to the lasguns or the bolter.


You basically have to get used to how many taps it takes to kill something. The good part is it's usually only 1 or 2 for everything that's not an Ogryn. Look at your hitmarkers/listen for the "killed" sound cues. The big advantage over bolter is you don't have to reload every 3 seconds, and it doesn't take 6 years to ready up to fire once you whip it out.


They can take my plasma from my hot charred hands
https://i.imgur.com/G3b03Ub.mp4

Fishstick fucked around with this message at 15:57 on Nov 23, 2023

Sharkopath
May 27, 2009

A big benefit is thst because of the massive punch through, you can kill a whole group of ragers with maybe the same 3 or 4 shots. Sometimes I get surprised when I finish off one last tap and the killboard lights up with 5 or 6 things.

The magazine for it being 40 shots also mean theres not many situations where youll need to reload mid combat, and with say plasma shout veteran with toughness on kill talents you'll never take health damage as part of the venting.

Bolter at this point just doesn't have the usability or power to be worth taking on a vet anymore, logically. Emotionally it's still cool as hell but mechanically it really suffers from the lower comparative damage output and ready time. Hoping they give it some buffs to bring it more in line

Sharkopath fucked around with this message at 11:41 on Nov 21, 2023

Fishstick
Jul 9, 2005

Does not require preheating

Sharkopath posted:


The magazine for it being 40 shots also mean theres not many situations where youll need to reload mid combat, and with say plasma shout veteran with toughness on kill talents you'll never take health damage as part of the venting.

One of the modifiers for the WeaponSpec keystone will restore ammo in your mag depending on how many stacks you have. You can kill 10 poxwalkers in melee and whip out plasma and have 33% ammo restored - in the right games you can basically run the entire level without ever having to manually reload, it's pretty sweet.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
I swear the way mods are handled in this game are absolute rear end, was tired of the errors I was having so I deleted everything and even completely reinstalled the game, then I regrabbed all the mods off nexus and now I can't get anything working at all and I'm getting incredibly mad like I'm about ready to punch a hole through either my monitor or my own skull

Diephoon
Aug 24, 2003

LOL

Nap Ghost

Shuka posted:

The zealot spamming relic and the psyker spamming shield are doing more than any green circle chasing picklesmoocher

Toughness generated and damage blocked stats would be nice to see.

Diephoon fucked around with this message at 12:59 on Nov 21, 2023

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe

drrockso20 posted:

I swear the way mods are handled in this game are absolute rear end, was tired of the errors I was having so I deleted everything and even completely reinstalled the game, then I regrabbed all the mods off nexus and now I can't get anything working at all and I'm getting incredibly mad like I'm about ready to punch a hole through either my monitor or my own skull

Quit gettin' mad at video games

Ra Ra Rasputin
Apr 2, 2011

drrockso20 posted:

I swear the way mods are handled in this game are absolute rear end, was tired of the errors I was having so I deleted everything and even completely reinstalled the game, then I regrabbed all the mods off nexus and now I can't get anything working at all and I'm getting incredibly mad like I'm about ready to punch a hole through either my monitor or my own skull

I've no idea why they didn't use steam workshop again because it's slightly convoluted to have to go through the nexus and the various other things to get them working.

Here is a step by step guide with pictures on how to get mods working
https://www.reddit.com/r/DarkTide/comments/11cod2i/guide_how_to_install_mods_in_darktide_w_gifs/

Make sure you clicked toggle_darktide_mods after every time the game patches and that the mod folder has the notepad note with all of the mod folder names setup.

Do it one at a time if something's going wrong and just make sure you got the mod options settings menu ingame active to know it's working.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
To contribute to brainburst talk i think its ok where it is at the moment but i do think it would feel better if it did enough damage to one pop in damnation or if it came out a little faster. Even if that meant increasing its peril output for the heavier blow option.

But as is its still my favorite choice just so i can always tell snipers to go gently caress thenselves

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Is there a good third-person mod yet? God I've always missed the third-person you could use through lupomod or whatever it was back in Vermintide 1, I even did all levels on Cata using it which was a trip.

Ra Ra Rasputin
Apr 2, 2011

Yardbomb posted:

Is there a good third-person mod yet? God I've always missed the third-person you could use through lupomod or whatever it was back in Vermintide 1, I even did all levels on Cata using it which was a trip.

https://www.nexusmods.com/warhammer40kdarktide/mods/111

Whether it's good or not it's up to you.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?


Ooh that actually looks pretty rad, I'd seen one before but that was just like, 'drone' view above behind you kinda strictly, while the VT1 and that one you linked are directed a bit more to go like over-the-shoulder and other good tweaks, thanks!

SuperKlaus
Oct 20, 2005


Fun Shoe
I am confident now that Soulblaze does assist you with gaining Disrupt Destiny stacks. If a marked target has your Soulblaze on him and then dies by another player's hand you will gain a stack. I watched two burning targets die while I pressed no buttons and I got stacks both times - it is still possible that both just happened to technically die to the Soulblaze rather than the other players I witnessed hitting them, but unlikely. Unfortunately this seems to be little more than a cute trick while Disrupt Destiny continues to mark targets so randomly and slowly and cannot mark horde enemies or other useful types. It speaks to how little the trick does to assist you in gaining stacks that it took me so long to be able to confidently say that it works.

Tested with an Illisi using Shred + Blazing Spirit and the Wildfire talent.

ijyt
Apr 10, 2012

Evil Kit posted:

there's a difference between "I don't like brain burst" and "brain burst is a bad ability". It feels bad to whiff brain burst for sure, but if you're doing it constantly then either your target priority is off or you have a really crack team staying on top of things. Or you're playing a lower difficulty than Damnation and it's easier to stay on top of threats coming at your team.

It's irritating seeing people constantly post that something is bad when it isn't, it's okay to say you don't like something but you recognize it as viable, useful and even strong. See: me and knives, and a large swath of melee weapons that I don't like using but recognize the strength of.


Apologies for insulting you though, that was uncalled for.

Brain burst was great in beta and every time they've tweaked it its just gotten worse.

Evil Kit
May 29, 2013

I'm viable ladies.

ijyt posted:

Brain burst was great in beta and every time they've tweaked it its just gotten worse.

lol, no. Aside from the initial nerf when it *was* too strong in the beta, Fatshark has pretty much only buffed it or given it a nice QoL touch up. Or bug fix that helped it.

I'm pretty sure it hasn't been nerfed once since beta.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Ra Ra Rasputin posted:

I've no idea why they didn't use steam workshop again because it's slightly convoluted to have to go through the nexus and the various other things to get them working.

Here is a step by step guide with pictures on how to get mods working
https://www.reddit.com/r/DarkTide/comments/11cod2i/guide_how_to_install_mods_in_darktide_w_gifs/

Make sure you clicked toggle_darktide_mods after every time the game patches and that the mod folder has the notepad note with all of the mod folder names setup.

Do it one at a time if something's going wrong and just make sure you got the mod options settings menu ingame active to know it's working.

Thing is I did follow a guide and since I was using Vortex it should have worked just fine, had no problems at all prior to like two updates ago and then all of a sudden everything just starts breaking for no good reason

ijyt
Apr 10, 2012

Evil Kit posted:

lol, no. Aside from the initial nerf when it *was* too strong in the beta, Fatshark has pretty much only buffed it or given it a nice QoL touch up. Or bug fix that helped it.

I'm pretty sure it hasn't been nerfed once since beta.

how can something be too strong in a pve game its not competitive let psykers have fun.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

ijyt posted:

how can something be too strong in a pve game its not competitive let psykers have fun.

I mean the way Assail was when it first got added until its most recent nerf kind of shows how something can be too strong in a PVE environment, though in its case that was more due to how many you could fling out at once and how fast they'd recharge so you'd just have swarms of solidified hate flying around killing everything and leaving other players with nothing to do aside from dealing with chaff and the occasional boss

ijyt
Apr 10, 2012

yeah it was great

Evil Kit
May 29, 2013

I'm viable ladies.

ijyt posted:

how can something be too strong in a pve game its not competitive let psykers have fun.

this particular argument has already been done to death in this thread but sure I'll bite:

the same reasons release power sword, bolter, Brutal Momentum, Pinning Fire and Slaughterer etc were all nerfed: they're so good you're shooting yourself in the foot not running them.


Disproportionate power is bad for variety, and games like Darktide live and die based on the variety (or lack thereof) available. Balance in co-op PvE matters.

drrockso20
May 6, 2013

Has Not Actually Done Cocaine
The bigger issue really is if it causes what I mentioned with Assail and it makes a single player too good at too many things at once and interferes with other players being able to enjoy the game properly as well unless they use the same overpowered thing

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ijyt
Apr 10, 2012

buff the other stuff then

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