Nuebot posted:I made a grave error in trying to make a world with 300 civilizations, the game did not appreciate that. Someone on the Kitfox discord used DFHack (I think they work on it so had a beta version) to change the number of Dwarves on embark. The max is 32,700~ and last I saw they were at 52 gb of RAM usage while trying to load the map.
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# ? Nov 9, 2023 17:37 |
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# ? May 24, 2024 15:11 |
We're getting some Adventure Mode info today https://www.youtube.com/watch?v=R6zOITv4Fso
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# ? Nov 9, 2023 21:52 |
I swear I make a different mistake every time I generate a new world, this time I only generated ten years of history, whoops.
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# ? Nov 10, 2023 06:35 |
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Any tips for making custom schedules for your squads? If I f.ex. want to set up squads so my dwarves spend a month every year rasslin' to give them happy thoughts, the squad UI to do this feels really unwieldy, I always end up going with one of the default presets for my military.
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# ? Nov 10, 2023 16:02 |
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It's completely possible to do, it's going to be convoluted and messy though.
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# ? Nov 10, 2023 16:15 |
Nuebot posted:I swear I make a different mistake every time I generate a new world, this time I only generated ten years of history, whoops. That just means more forgotten beasts and probably your civilization doesn't have high boots.
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# ? Nov 10, 2023 16:15 |
Admiral Joeslop posted:That just means more forgotten beasts and probably your civilization doesn't have high boots. Yeah seeing all of the cool monsters I could have fought being dead already makes me wish I'd stuck with it, especially since it took me three more worlds to get the kind of biome I wanted to generate! EDIT: It's a complete trouble shooting crap shoot, but despite my game working fine after creating a world, now if I load my saves it crashes if I try to pause it. I assume a mod is responsible - is there any easy way to figure out what's the issue or am I just boned? Nuebot fucked around with this message at 16:28 on Nov 11, 2023 |
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# ? Nov 10, 2023 16:38 |
Guess I had no reason to be worried.
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# ? Nov 14, 2023 23:20 |
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Admiral Joeslop posted:
Slaves to Armok vs Goliath goes hard
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# ? Nov 14, 2023 23:28 |
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The only giant I've ever been attacked by ran into my fort entrance, killed a goat, promptly fell unconscious from the effort, then the 6 dwarves outside that didn't get to the burrow order fast enough attacked it until they all fell unconscious too. They woke up first, ran inside, and a few minutes later the giant woke up and, presumably due to the pure embarrassment of it all, wandered off the map.
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# ? Nov 14, 2023 23:35 |
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Giants have the strength to do a lot of damage if they hit something. But, they are usually basically naked, and are made of flesh and blood, so in the DF combat system they are, at best, glass cannons. And because they usually don't have much combat skills, they have no hope of scoring a hit against a trained soldier. Dragons are sort of the same. The breath attack can be amazingly destructive. But if a single trained speardwarf gets next to it, the dragon is probably going down on first hit. The really nasty opponents are things that are either made of something really durable (like bronze colossi) or that produce WMD-level contamination.
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# ? Nov 14, 2023 23:42 |
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In my experience the most dangerous enemies were fire demons because their smoke obstructs sight lines and your dwarves will just not even attack it because they can't see it
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# ? Nov 15, 2023 00:41 |
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I like when I get forgotten beasts made of things like amber or snow that die immediately despite having 500 kills to their name.
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# ? Nov 15, 2023 00:47 |
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cheetah7071 posted:In my experience the most dangerous enemies were fire demons because their smoke obstructs sight lines and your dwarves will just not even attack it because they can't see it Meanwhile the most dangerous friends are human representatives that are actually monsters that randomly spew out deadly dust at regular intervals everywhere they go. And they go everywhere. Random dwarfs have the "choking on dust" bad thought, plus an exciting syndrome. And all your animals are have some weird syndrome from walking through dust residue barefoot. Boots for dogs when?
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# ? Nov 15, 2023 01:18 |
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Admiral Joeslop posted:That just means more forgotten beasts and probably your civilization doesn't have high boots. And all the folks in your civilization are first generation creations. Which makes no difference gameplay wise but weirds me out. So did you meet god or what? King has a real strong claim on the throne when he was appointed by the creator like that.
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# ? Nov 15, 2023 01:19 |
No matter how much I play this game I still don't understand how the armour layer system works. My dwarves just refuse to put on their clothes under their armour and other things.
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# ? Nov 17, 2023 15:03 |
Nuebot posted:No matter how much I play this game I still don't understand how the armour layer system works. My dwarves just refuse to put on their clothes under their armour and other things. I just make new uniforms that Replace Clothing and it seems to work out. I also have them train constantly.
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# ? Nov 17, 2023 22:20 |
Admiral Joeslop posted:I just make new uniforms that Replace Clothing and it seems to work out. I also have them train constantly. That's what I do, but like; they're wearing breastplates but not the shirts under their breastplates. They deserve the chafing.
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# ? Nov 18, 2023 02:08 |
Replace Clothing means they only wear assigned armor and nothing else, you're talking about Over Clothing or whatever its called, which has conflicts with feet and I think hands.
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# ? Nov 18, 2023 04:34 |
Admiral Joeslop posted:Replace Clothing means they only wear assigned armor and nothing else, you're talking about Over Clothing or whatever its called, which has conflicts with feet and I think hands. It's assigned to their equipment, but I didn't think about the conflicting thing because I'm dumb and was looking at a chart and just thought they'd overlap for more protection. So if I want them to wear things properly I don't want like, a robe under their armour along side gloves and whatever else?
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# ? Nov 18, 2023 09:49 |
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Robes, cloaks, trousers, and hoods are good additions to the uniform. They provide a little extra protection and reduce the chance of nudity related bad thoughts. Shoes are v bad, you can't wear high boots if you already wear shoes. Socks are useful. But only one pair.
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# ? Nov 18, 2023 11:02 |
Yeah I think my set up is something like a shirt, a robe, a breastplate and then a cloak. And they keep not putting the shirts on. But it sounds like that doesn't really matter, then, and I might as well just go with robe, breastplate and cloak?
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# ? Nov 18, 2023 14:32 |
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I think the shirt and the robe will conflict in that list, so it's either or for those two. And if I remember rightly dresses are better than robes for some obscure reason, or used to be.
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# ? Nov 18, 2023 22:43 |
I've started colonizing the caverns, building walls to keep the monsters out and random monster slayers keep joining my fort to kill monsters. I think I've become a dungeon master.
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# ? Nov 19, 2023 16:29 |
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Pharnakes posted:And if I remember rightly dresses are better than robes for some obscure reason, or used to be. I'm like that with silk. I'm sure it was better than cloth for some reason, but no longer remember the reason.
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# ? Nov 19, 2023 18:30 |
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Nuebot posted:I've started colonizing the caverns, building walls to keep the monsters out and random monster slayers keep joining my fort to kill monsters. I think I've become a dungeon master. How many clothes are you wearing right now? How many are cloaks?
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# ? Nov 19, 2023 21:00 |
Pharnakes posted:How many clothes are you wearing right now? How many are cloaks? Three cloaks and eight hoods. I have trapped a troll in my dungeon, it can not escape and waits for the next challenger to enter its new domain.
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# ? Nov 20, 2023 01:02 |
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So I forgot to back up my worldgen presets and prepare presets, any of you happen to have a nice set? Also what's the training methods of choice nowadays? I hear pump training got nerfed. Nalesh fucked around with this message at 02:40 on Nov 20, 2023 |
# ? Nov 20, 2023 01:11 |
Slowly, bit by bit, I'm taking over this entire layer. Then I'm going to work my way down I guess. Nothing's invaded yet. I've lost two dwarves to strange moods; they become strange mooded while in the tavern and just party to insanity rather than going to a workshop.
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# ? Nov 21, 2023 14:45 |
Sounds like you did not have the correct workshops for them. Check their skills in future and then build something that applies to those. The most common missing one early on is a forge.
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# ? Nov 21, 2023 20:39 |
Pickled Tink posted:Sounds like you did not have the correct workshops for them. Check their skills in future and then build something that applies to those. The most common missing one early on is a forge. gently caress, that's probably exactly it because a forge is probably the only major one I don't have right now and before I stopped for the night I was just thinking to myself "I should make a forge so my dwarves stop punching crocodiles to death". They're getting very good at that, though. My gatherers are actually stronger than my soldiers which I guess was inevitable given how often they get jumped by crocodiles. They just beat those things to death, meanwhile a soldier kitted out in full armour with one of my few weapons will step outside and immediately get its throat mangled by an olm.
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# ? Nov 22, 2023 00:48 |
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why would you want your dwarves to stop punching crocodiles to death though
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# ? Nov 22, 2023 00:54 |
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Nalesh posted:So I forgot to back up my worldgen presets and prepare presets, any of you happen to have a nice set? Actually, along with this, anyone care to post things that have changed from the classic version to the Steam release that aren't exactly obvious? I recall reading that the new labor screen stuff basically means you no longer have to micromanage labor roles for anyone, but you'd never know that by looking at the screen if you were used to the older version. I'm thinking of starting playing again, but I can't remember any of the good tips and stuff for the steam version.
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# ? Nov 22, 2023 03:25 |
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Wafflecopper posted:why would you want your dwarves to stop punching crocodiles to death though The forge is for making steel gauntlets, for more efficient punching.
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# ? Nov 22, 2023 05:30 |
junan_paalla posted:The forge is for making steel gauntlets, for more efficient punching. It's also for abusing physics to generate infinite metal because I don't have very much as far as I've found thus far. EDIT: some merchants got lost somehow. They're just sitting on my map after getting attacked by something. I guess they're mine now. I should try to find a way to get them down into the dungeon. Nuebot fucked around with this message at 16:59 on Nov 22, 2023 |
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# ? Nov 22, 2023 05:51 |
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I'm really surprised that after all these years there's still no easy save manager.
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# ? Nov 27, 2023 05:20 |
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https://www.youtube.com/watch?v=fz1e5y4Ipzc Adventure mode in April! Sooner than I thought.
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# ? Nov 30, 2023 20:29 |
Every time I see the hippoman portrait I smile, it's so good
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# ? Nov 30, 2023 22:37 |
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Has the game still not added a way to select multiple items at once during embark / trading, or do I have to click 50 times to take 50 seeds with me?
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# ? Dec 1, 2023 19:38 |
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# ? May 24, 2024 15:11 |
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Qubee posted:Has the game still not added a way to select multiple items at once during embark / trading, or do I have to click 50 times to take 50 seeds with me? You can create a default profile and edit them in a text editor, but in game? I don’t think so.
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# ? Dec 2, 2023 01:20 |