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ninjoatse.cx posted:The rev attack is usually not that great to use, but I've used it to stun lock baddies I couldn't take down until my team comes and takes care of them. Mutants and the occasional lone rager is basically all I ever rev it up for. I just like the heavy attack sweeps.
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# ? Nov 29, 2023 23:32 |
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# ? May 31, 2024 08:09 |
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Internet Explorer posted:pictured: chocoB being carried What I'm mostly getting from this video is that the guy is having to play super defensively and very very slowly peel ambient mobs while managing minimum time kills on the specialist waves. Theres got to be an easier way!
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# ? Nov 29, 2023 23:59 |
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That does seem to be their style. I know they do a lot of soloing, going back to the Vermintide days, and I suspect that approach comes from not being able to make mistakes that take you out of the game. I've definitely had similar thoughts when watching their videos.
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# ? Nov 30, 2023 00:10 |
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Any good Zealot guides? My friend recently was focused on a build and then discovered it's been nerfed so is feeling a bit frustrated.
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# ? Nov 30, 2023 01:28 |
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withoutclass posted:Any good Zealot guides? My friend recently was focused on a build and then discovered it's been nerfed so is feeling a bit frustrated. There are no comprehensive vet or Zealot guides on the level of the ogrynomincon or even psyker one at this time, sadly. You'd think that with those two leading the way, someone would step up, but it hasn't happened yet.
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# ? Nov 30, 2023 01:41 |
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There are quite a few decent builds for Zealot but I don't think I have the ability to write a comprehensive breakdown. What is your friend trying to make work? I can't think of anything so horribly nerded recently it can't be fixed.
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# ? Nov 30, 2023 02:01 |
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The most fun build in the game is a knife bleed crit fishing zealot, that's what he should do IMO. Beeline down to momentum, use the leftover points wherever you want, tinker from there. Get a knife with increased crit chance and one of the blessings that does bleed. edit: for ranged, autopistol with blaze away and that one suppression boosting blessing Pharmaskittle fucked around with this message at 02:10 on Nov 30, 2023 |
# ? Nov 30, 2023 02:08 |
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Legit Businessman posted:even psyker one at this time, sadly. https://steamcommunity.com/sharedfiles/filedetails/?id=2917274959
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# ? Nov 30, 2023 02:10 |
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Mendrian posted:There are quite a few decent builds for Zealot but I don't think I have the ability to write a comprehensive breakdown. What is your friend trying to make work? I can't think of anything so horribly nerded recently it can't be fixed. Just a build would suffice I think. Doesn't need to be anything near the Ogrynomicon. Pharmaskittle posted:The most fun build in the game is a knife bleed crit fishing zealot, that's what he should do IMO. Beeline down to momentum, use the leftover points wherever you want, tinker from there. Get a knife with increased crit chance and one of the blessings that does bleed. I'll point this out, thanks!
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# ? Nov 30, 2023 02:17 |
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I've posted I think at least once before about this guy, but I like all the DT builds this guy has put out - https://www.youtube.com/@Claysthetics I don't personally play Zealot yet so can't speak directly to this but here is his Zealot build list - https://imgur.com/a/ZylLk26
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# ? Nov 30, 2023 02:21 |
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The eviscerator is a million times cooler than any little knife and a billion times more fun to saw things apart with.
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# ? Nov 30, 2023 02:22 |
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When a maelstrom throws 20 ragers/crushers/maulers in a horde mixed with specialists I'll always prefer a dagger over a slower weapon that will end with you surrounded and dead within 6 seconds, 5 of those seconds being your invulnerability passive.
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# ? Nov 30, 2023 02:25 |
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It's not that slow lol. Otherwise very few melee weapons would be maelstrom viable and that's simply not true.
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# ? Nov 30, 2023 02:44 |
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imo right now the Indignatus Crusher is very, very good. There's a bunch of different builds you can do for Zealot and as always it's a matter of loadout synergy with your talent tree. Not sure why you'd ever go with Momentum though on Knife when Blazing Piety is right there and gives a very large amount of crit for even more critting to get Chorus back. Hell, now that I'm thinking about it I might even consider going the supportive ability modifiers for BP with knife, not like I need the extra 10% crit on myself...
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# ? Nov 30, 2023 03:01 |
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Internet Explorer posted:pictured: chocoB being carried I appreciate the use of the block, but if your goal is to accomplish the mission, raise your teammates, and not use up all of the health... he's actually not doing any of that. You can dodge hordes by giving ground when you've got ground to give. Take a look at how much of the level he's progressing, and the amount of health he's losing. He's getting beat up while not really moving towards the goal. Maybe not his goal for a skill demo, but most teams you're on want you to actually beat the level. Ra Ra Rasputin posted:When a maelstrom throws 20 ragers/crushers/maulers in a horde mixed with specialists I'll always prefer a dagger over a slower weapon that will end with you surrounded and dead within 6 seconds, 5 of those seconds being your invulnerability passive. The knife is almost broken in how many of its blessings are really good. I've got level 4 bleed blessing and the blessings from the skill chain, and I can skip ahead of the team, encounter a group of 4-8 crushers/bulwarks, do a knife dance around them them while getting boosted from dodging their slow attacks, and then run back to my team as they all bleed to death. If some snag hits you, you mash stealth, and then backstab them to pieces. It's gross.
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# ? Nov 30, 2023 03:27 |
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withoutclass posted:Just a build would suffice I think. Doesn't need to be anything near the Ogrynomicon. Here's an easy one:https://darktide.gameslantern.com/builds/9abbbf11-e0e0-46e3-a008-f2f2a843fba2/sample-build All you really need is a half decent eviscerator. The one shown here is kind of my favorite but anything works. Favoring crit so you can get as much cooldown as possible, your F is constantly available. This build does heavy attack - > light attack on repeat for crowd control and rev - > heavy for single target assassination. The gun is there to pick off long range targets you can't melee and the knives are excellent for picking off mid range targets (like gunners) that pose a danger if you can't reach them. It's kinetic, melee and range both answer crushers, maulers, and ragers easily. The only thing it can't do is deal with large hoards from multiple directions, which you can swap out the grenade for fire if you want. It's pretty survivable if you take Momentum on the weapon too but it's hardly a requirement. EDIT: Since this build only really cares about crit and having an eviscerator it's also very adaptable. Keep the cooldown on crit no matter what you do but other than that you can mix and match just about everything.
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# ? Nov 30, 2023 03:35 |
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I know the knife is effective, but personally I much prefer an Antax using a build like you describe. It scales very well with attack speed, can one-shot any non-elite with a body hit (once you get stacking power bonuses rolling) or cleave through lots of heads with Brutal Momentum. Knife requires such rapid clicking that it can get physically tiring, and sometimes requires heavy attack headshots with relatively high precision (since the swings have zero delay or arc). This can be easier said than done while frantically dodging against mixed elites. I definitely would not suggest knife to a new player.
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# ? Nov 30, 2023 03:40 |
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I had a stroke while posting - i was trying to say there isn't a vet or zealot guide on the level of the psyker one even. (the psyker one is less good)
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# ? Nov 30, 2023 04:55 |
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ninjoatse.cx posted:
Now that I’ve got everyone max level and at least one set of good gear for everyone I’m going to start experimenting. Knife on vet is up next. What blessings are your fave? I’m guessing unarmored and krak on it for both wave control and specials? My gun is a lovely plasma but seen some effective bolter vets out there so might try that. Still waiting for a good recon as my old one just can’t cut it on higher difficulties. I might give the autoguns a try one day but just not yet. Nothing against them but they just don’t feel as 40k to me. I’m going to try a smite and shield psyker for a bit tho my flaming, brain popping psyker is my jam. Smite doesn’t do as much overall damage but it seems really good at staggering and playing with some of those guys avery valid support class. Definitely not going to get the kills but weakening and assisting others might be fun to try now and then. When my main build psyker teams with one of those WE SLAUGHTER! Like soulblaze everywhere and on everything. Just want to give some love to smite as I have seen it be effective. Last note: they had a Tallarn skin? drat I missed that. That and Tanith would be my jam and I will gladly give whatever country real life money for it.
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# ? Nov 30, 2023 05:58 |
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DogsInSpace! posted:Now that I’ve got everyone max level and at least one set of good gear for everyone I’m going to start experimenting. Knife on vet is up next. What blessings are your fave? I’m guessing unarmored and krak on it for both wave control and specials? My gun is a lovely plasma but seen some effective bolter vets out there so might try that. Still waiting for a good recon as my old one just can’t cut it on higher difficulties. I might give the autoguns a try one day but just not yet. Nothing against them but they just don’t feel as 40k to me. Bolter is real bad right now. The mag size/swap speed/reload time make it very difficult when things start to get hairy on higher difficulties. Plasma is love. Plasma is life. Wait for buffs to the bolter.
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# ? Nov 30, 2023 06:05 |
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losing the full reload for volley fire activation really hosed up bolter for vet
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# ? Nov 30, 2023 06:06 |
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So are scab gunners supposed to be immune to being forced into melee combat? They're unloading on me point blank.
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# ? Nov 30, 2023 06:08 |
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Arc Hammer posted:So are scab gunners supposed to be immune to being forced into melee combat? They're unloading on me point blank. Gunners do not have a melee weapon and so things that would force other kinds of shooters to switch to melee do not work. This is also true for snipers and reapers.
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# ? Nov 30, 2023 06:11 |
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Just had a game where it was 3 zealots with tac axes and revolvers and an ogryn. Dozens of us! Dozens of us!
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# ? Nov 30, 2023 06:15 |
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Arc Hammer posted:So are scab gunners supposed to be immune to being forced into melee combat? They're unloading on me point blank. I think they might just not have a melee weapon to swap to? I noticed that you can taunt Shotgunners as an Ogryn and they'll swap to melee, but Gunners will only smack you with their gun if they ever make a melee attack.
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# ? Nov 30, 2023 06:17 |
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Legit Businessman posted:Bolter is real bad right now. The mag size/swap speed/reload time make it very difficult when things start to get hairy on higher difficulties. Bummer but Plasma is so bloody good. Spoiled to shooting through Ogryns at this point plus nothing is more satisfying than seeing Crushers, Maukers, Ragers and shield Boyz just melt. Power Sword is just amazing versus mobs and hoping knife does as well. Almost feel like the most dangerous mobs in the game are ragers and mobs of infected. Mobs just whittle you down if you get lazy or gently caress up a dodge.
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# ? Nov 30, 2023 07:17 |
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I really like the new Zealot skin. I know it's a kitbash but getting a Zealot outfit with a character and backstory other than "psychotic hobo street preacher" is nice. The Veteran one isn't bad but the shape of the pauldrons looks weird and clips through my female character's shoulders. re:the Bolter I think it's in a so-so place but I find that a lot of the Bolter's flaws can be forgiven by how it graphically turns enemies into pink mist. The Lucius Mk II (the Krieger carbine) is my favorite Veteran gun, though. I love the bayonet and the charge-up mechanic; it might do cruddy damage to carapace but I just toss my grenades to deal with crushers and their entourage or I wait for Surgical to build up my crit chance. With just my own Scavenger and my bayonet I never have ammo issues, so my team can get all the pickups they want. It's a great gun that gets buried under the other two variants, which are both redundant and much worse.
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# ? Nov 30, 2023 07:47 |
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withoutclass posted:Just a build would suffice I think. Doesn't need to be anything near the Ogrynomicon. I swear by heavy sword with this build: Your weapons are the Turtolsky Mk IX Heavy Sword and a ranged weapon of your choice, preferably something that can handle chunkier enemies. Revolver is good for this, but I also found Columnus Mk V Infantry Autogun to be a really fun pick as well. It's a great all-purpose ranged weapon for taking out shooters, elites, and specials, only faltering with Crushers, which you can deal with to an extent with either using your charge to reduce carapace to flak or slowly whittling him down with heavy melee attacks. Playstyle is a frontliner who specializes in clearing hordes. The Mk IX's light attack patterns are all horizontal horde clearing sweeps, so when faced with a crowd of human-sized enemies you just want to be spamming light attacks. Use your charge to close into the horde or refresh your toughness, and with Blazing Piety your critical hits will fill up another charge pretty drat fast. Blazing Piety's critical hit chance buffs also apply to your ranged weapon, which means when it triggers (guaranteed with any decently-sized horde). To deal with tougher enemies, the Mk IX's first heavy is an overhead chop that does good damage, which you then combo into a special attack which also has good penetration and damage, even against carapace. This resets your heavy combo, letting you do another overhead chop. The 2nd heavy's horizontal sweep is also fairly good for clearing a clump of tougher enemies too.
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# ? Nov 30, 2023 07:48 |
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ninjoatse.cx posted:I appreciate the use of the block, but if your goal is to accomplish the mission, raise your teammates, and not use up all of the health... he's actually not doing any of that. You can dodge hordes by giving ground when you've got ground to give. The guy does a duo maelstrom run with that build. I think its workable lol.
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# ? Nov 30, 2023 08:59 |
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Bolter is a Zealot gun the Vet can try out too. Sainted Gunslinger and Emperor's Bullet set up a weapon swap flow, Anoint in Blood is a big damage boost basically for free and Blades of Faith let you cancel the long swap animation to quickdraw and fire in a pinch. Zealot can mitigate its cumbersome weaknesses, enhance its strength and function just fine when its empty. It's a preacher weapon.
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# ? Nov 30, 2023 10:29 |
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I found a lights out mission moving through the maelstrom rotation, plus the usual modifiers for extra specialists and trash mobs. Haven't seen one of those in a while, I'd forgotten how much fun they are. I was playing zealot, but I ended up running and gunning for most of the map because I was the only one on my team with a flashlight. I really wish Fatshark would put lights out in regular rotation, the lights out modifier is just so much more atmospheric than ventilation purge.
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# ? Nov 30, 2023 13:54 |
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Preechr posted:Gunners do not have a melee weapon and so things that would force other kinds of shooters to switch to melee do not work. This is also true for snipers and reapers. Snipers will kick you though. Which, all things considered, is infinitely preferable to getting shot.
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# ? Nov 30, 2023 17:15 |
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I have a theory: The reason Fatshark never implemented weapon customization (which is basically functional already and just needs a mod to turn on) is because all the fun stuff outside of giving your weapon a scope, flashlight, or bayonet involves parts that come from premium shop weapons, and they rightly surmised that people would riot if weapon customization was a barely-there feature that required you to buy a ton of cash shop items to really mess with.
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# ? Nov 30, 2023 17:18 |
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Nehru the Damaja posted:I have a theory: The reason Fatshark never implemented weapon customization (which is basically functional already and just needs a mod to turn on) is because all the fun stuff outside of giving your weapon a scope, flashlight, or bayonet involves parts that come from premium shop weapons, and they rightly surmised that people would riot if weapon customization was a barely-there feature that required you to buy a ton of cash shop items to really mess with. I'm pretty sure it's just because they 1) had to rush Darktide out last year and it wasn't in a complete enough state to release and 2) because of that they couldn't figure out how to balance it properly.
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# ? Nov 30, 2023 17:30 |
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When you use the weapon customisation mod, does it actually change the way the weapon looks for other people seeing it as well, or does it just change it for you? Thinking of installing it tonight because I want those sweet laspistol sights for my lasgun.
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# ? Nov 30, 2023 17:33 |
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TescoBag posted:When you use the weapon customisation mod, does it actually change the way the weapon looks for other people seeing it as well, or does it just change it for you? It's entirely client-side.
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# ? Nov 30, 2023 17:37 |
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It only affects what you see. I tried it a bit, but it causes crashes for me.
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# ? Nov 30, 2023 17:37 |
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Only the Ogryn helmet getting glowy eyes seems like a mistake, no?
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# ? Nov 30, 2023 17:53 |
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Kibayasu posted:Mutants and the occasional lone rager is basically all I ever rev it up for. I just like the heavy attack sweeps. Did you know that if you rev up the Eviscerator and do a heavy sweep, it does more damage to all the normal guys cleaved (related to how it won't stop and saw unless it hits an elite or special target)?
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# ? Nov 30, 2023 18:20 |
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# ? May 31, 2024 08:09 |
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Are there any perks that decrease the charge time for power weapons? Or should I be focusing on traits instead to hit breakpoints?
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# ? Nov 30, 2023 18:26 |