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dang so they have skin slots in the crafting menus but the only way to get skins was to pre order or buy the $300 version of the game?? like, I was totally fine with just committing to the boring regular spaceman poo poo with constellation gear, but I would have to pay 300 fuckin clams for the extra special edition for constellation skins guess I'll just keep rocking my white constellation suit and helmet with no legendary effects, not like the game is hard enough to warrant them anyway
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# ? Nov 30, 2023 15:56 |
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# ? Jun 3, 2024 17:51 |
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I said come in! posted:This is actually news to me, I had always thought Todd Howards team was not at all involved with Fallout 76. I have tried to play the game multiple times, even after the big updates, and cant get more than an hour before I bounce off it. F76 is dreadfully terrible. There's been several news pieces on it, but Bethesda has been suffering through a management crisis since at least Fallout 4's development. Management is comprised of old devs with zero management skills and an inability to directly say 'no,' while the new blood with a functional understanding of creation engine capabilities gets ignored and either burns out or gets laid off. Microsoft stepped in and was the driving force behind 76's turnaround expansion, and one of the first things Bethesda had to do as a MSX subsidiary was a firing the 16 year company veteran who was the project lead on 76.
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# ? Nov 30, 2023 16:17 |
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Father Wendigo posted:There's been several news pieces on it, but Bethesda has been suffering through a management crisis since at least Fallout 4's development. Management is comprised of old devs with zero management skills and an inability to directly say 'no,' while the new blood with a functional understanding of creation engine capabilities gets ignored and either burns out or gets laid off. What turnaround expansion was that?
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# ? Nov 30, 2023 16:20 |
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hawowanlawow posted:dang so they have skin slots in the crafting menus but the only way to get skins was to pre order or buy the $300 version of the game?? There's all of three skins available with the pre-order bonus and two of them are on guns you'll never use after the early game, you're not really missing out on anything. Whatever plans they had for more skins clearly got put on the back burner while they were making the deadline for launch.
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# ? Nov 30, 2023 16:21 |
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Magmarashi posted:What turnaround expansion was that? Wastelanders, which introduced human NPCs, several quest lines and began balance overhauls. It didn't necessarily make the game good, but what it introduced was less bad than the game elements that came before it.
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# ? Nov 30, 2023 16:28 |
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Father Wendigo posted:Wastelanders, which introduced human NPCs, several quest lines and began balance overhauls. And they did this a year before actually acquiring Bethesda...how?
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# ? Nov 30, 2023 16:43 |
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Magmarashi posted:And they did this a year before actually acquiring Bethesda...how? Todd asked very nicely! https://www.gamespot.com/articles/bethesdas-todd-howard-called-phil-spencer-after-the-difficult-fallout-76-launch/1100-6488720/ posted:When Fallout 76 released with its numerous issues, Bethesda's Todd Howard made a phone call to Xbox boss Phil Spencer that ended up helping to turn things around. Another interesting twist comes from the leaked FTC case emails, where Spencer is contemplating shutting down 76 altogether. Father Wendigo fucked around with this message at 16:52 on Nov 30, 2023 |
# ? Nov 30, 2023 16:47 |
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Starfield is gonna release horse armor and forget to add horses
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# ? Nov 30, 2023 17:35 |
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Father Wendigo posted:Todd asked very nicely! I think you are criminally stretching to reach "Microsoft stepped in" from "Todd phoned a buddy to ask for advice", but it is interesting all the same.
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# ? Nov 30, 2023 18:07 |
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Magmarashi posted:I think you are criminally stretching to reach "Microsoft stepped in" from "Todd phoned a buddy to ask for advice", but it is interesting all the same. They have been close friends for like 20 years as far as companies go and in 5 seconds of googling I found out Todd is literally quoted as saying Microsoft helped Bethesda turn around Fallout 76
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# ? Nov 30, 2023 19:02 |
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hawowanlawow posted:dang so they have skin slots in the crafting menus but the only way to get skins was to pre order or buy the $300 version of the game?? https://www.nexusmods.com/starfield/mods/5549
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# ? Nov 30, 2023 19:53 |
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orcane posted:Are you using a mod that skips docking cutscenes? Because I was observing this in my playthrough and it was usually happening when I got out of the pilot seat while the docking animation wasn't finished playing in the background. Semi related, I've had it let me get up while landing before and it's kinda neat how well the game handles it instead of just flipping apart. The game is oddly robust in ways.
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# ? Nov 30, 2023 20:11 |
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isndl posted:There's all of three skins available with the pre-order bonus and two of them are on guns you'll never use after the early game, you're not really missing out on anything. Whatever plans they had for more skins clearly got put on the back burner while they were making the deadline for launch. of course I pirated the game before I bought it and saw what a joke those crappy skins were even better: i think the keywords for skins and so on are accessable with Xedit, so, all the texture replacers can just be added to an esm and you can pic and choose.
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# ? Nov 30, 2023 20:13 |
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Macichne Leainig posted:They have been close friends for like 20 years as far as companies go and in 5 seconds of googling I found out Todd is literally quoted as saying Microsoft helped Bethesda turn around Fallout 76 "Have you considered adding NPCs?"
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# ? Nov 30, 2023 21:26 |
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hawowanlawow posted:guess I'll just keep rocking my white constellation suit and helmet with no legendary effects, not like the game is hard enough to warrant them anyway There’s a pretty good spacesuit locked in a glass display cabinet in the basement of the lodge. It’s behind a Master lock, but if you stand in exactly the right place you can loot it through the door Or just do the Mantis quest!
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# ? Nov 30, 2023 21:51 |
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Azhais posted:"Have you considered adding NPCs?" The thing is that a lot of similar games like conan exiles did the same thing for a while, and pretty much all of them got the same complaints. I wonder if there was some idea sweeping the industry at the time, or if it really is just a lot of different people in change, not understanding what their customer base is interested in.
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# ? Nov 30, 2023 22:22 |
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Hel posted:The thing is that a lot of similar games like conan exiles did the same thing for a while, and pretty much all of them got the same complaints. I wonder if there was some idea sweeping the industry at the time, or if it really is just a lot of different people in change, not understanding what their customer base is interested in. I think the impulse was to recreate the kind of player-driven dynamic of something like Rust, where the players would be each other's NPCs
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# ? Nov 30, 2023 23:32 |
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hawowanlawow posted:dang so they have skin slots in the crafting menus but the only way to get skins was to pre order or buy the $300 version of the game?? I randomly found one that had a different skin available, one of the very first cutters I had, I think. I've never seen it available again. $300 webmeister posted:There’s a pretty good spacesuit locked in a glass display cabinet in the basement of the lodge. It’s behind a Master lock, but if you stand in exactly the right place you can loot it through the door I think they fixed it, I couldn't do it in NG+ recently. Rare armor rains on you when you go to higher level of planets anyway p. Shooting your way through a few poi's in level 60 systems will get you armor, guns, and even ships that will carry you through the main game. Inspector Hound fucked around with this message at 01:34 on Dec 1, 2023 |
# ? Dec 1, 2023 01:29 |
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Simiain posted:I think the impulse was to recreate the kind of player-driven dynamic of something like Rust, where the players would be each other's NPCs Weren't the server limits really low too tho?
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# ? Dec 1, 2023 03:12 |
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Azhais posted:The empty planets would be less boring if I could fly down to the planet, fly around the surface, then leave. But the all fast travel movement system makes the game feel like a series of vignettes and in that context "barren wasteland" is boring as hell Play Elite Dangerous it gets boring real quickly.
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# ? Dec 3, 2023 13:26 |
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Flowing Thot posted:Play Elite Dangerous it gets boring real quickly. They just made it take too long, and landing where you want seems like Russian roulette the first few times you do it. If I'm remembering, No Man's Sky lets you land manually so you got the scale of the planet, but also makes it quick and simple by compressing the distance and ignoring the orbit system in E:D so you can point at where you want to land and land there. ... Didn't it?
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# ? Dec 3, 2023 13:36 |
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Flowing Thot posted:Play Elite Dangerous it gets boring real quickly. They also thought remaking the entirety of our galaxy was a good idea. Sorry but to borrow Starfield’s excuse, space is loving boring
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# ? Dec 3, 2023 15:42 |
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I wish this game wouldn't crash every third loading screen
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# ? Dec 3, 2023 17:16 |
Josuke Higashikata posted:Empty planets are not boring because real people weren't bored on the moon is an actually incredible statement for a human to have written. They took an 8 hour nap on their mission lol
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# ? Dec 3, 2023 17:56 |
isndl posted:There's all of three skins available with the pre-order bonus and two of them are on guns you'll never use after the early game, you're not really missing out on anything. Whatever plans they had for more skins clearly got put on the back burner while they were making the deadline for launch.
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# ? Dec 3, 2023 17:58 |
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Flowing Thot posted:Play Elite Dangerous it gets boring real quickly. elite dangerous has tons of boring planets but at least it has actual flight mechanics, vehicles, etc.. i agree its not a terribly exciting game but at least its a game about interplanetary space travel that lets you actually do interplanetary space travel, and it generally has more interesting stuff going on than starfield. which is, of course, a very low bar. and its cool to see the galaxy actually mapped out at scale with proper orbits and everything instead of just planets floating in a skybox
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# ? Dec 3, 2023 18:03 |
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Static planets in a skybox, iirc. again, theres a ton of good stuff in SF, but the crap stuff is just so clunky and glaring. in some cases bugs make entire quests impossible to complete, a bunch of design descisions in an otherwise not too terribly thought out reality looks like bethesda saying "come at me bro" to modders.
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# ? Dec 3, 2023 18:11 |
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They must be static after you load a map, I've definitely gone into a science outpost during the day and come out at night. It's odd if they are though, the moons moving through the sky was a big feature of Skyrim, and in Starfield your watch tells the time using a little picture of the planet's phase or whatever. The watch must have been a bigger deal earlier on, it does very little and doesn't seem that significant but people talk about it a couple times like they've never seen one before.
Inspector Hound fucked around with this message at 19:08 on Dec 3, 2023 |
# ? Dec 3, 2023 18:47 |
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Khanstant posted:They had an extra year of bonus development time bc MS noticed it was a bit poo poo. Yeah but with the weapons there's the caveat that they outsourced the designs to a university or something? So who knows when on the development timeline they showed up. Some weapon mods are also still missing model changes too. There's a lot we can speculate but it should be safe to assume the artists weren't doing nothing, the question is what was the something that had priority. loving around with fauna for the various planets maybe? staberind posted:Static planets in a skybox, iirc. again, theres a ton of good stuff in SF, but the crap stuff is just so clunky and glaring. in some cases bugs make entire quests impossible to complete, a bunch of design descisions in an otherwise not too terribly thought out reality looks like bethesda saying "come at me bro" to modders. The planets aren't static though, because their movement is modeled and when the stars align you can get eclipses. The map view is static, presumably for player convenience, except the Den seemed to swap positions a couple times and I have no idea what's up with that. In some respects it's kind of tragic that they clearly put a ton of effort into some of the foundational mechanics like planetary movement and terrain generation, and then they have bare bones content layered over it. You never see the planets move because you have all of a minute before you fast travel away, and you have a great terrain engine stuck working with the same dozen POIs all the time. One of the few areas where the game Just Works and nobody cares because of all the other problems.
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# ? Dec 3, 2023 18:50 |
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Being able to fly down to a planet without a loading screen does nothing to solve the games actual problems. Space is loving boring.
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# ? Dec 3, 2023 23:17 |
Space really does suck for such a nearly infinite expanse of everything else on the universe. So far we've only found one planet worth hanging out on and a tiny handful of sucker fixer uppers.
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# ? Dec 3, 2023 23:25 |
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Flowing Thot posted:Being able to fly down to a planet without a loading screen does nothing to solve the games actual problems. Space is loving boring. No, you don't understand if I could only soar over all the NOTHING it would fix the game!!
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# ? Dec 4, 2023 00:36 |
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Just got it, played for an hour or so and got to New Atlantis. I'm kind of struggling with getting used to the controls and stuff, not really intuitive. Plays perfectly fine on my 9900k 3090 @ 3440x1440 though.
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# ? Dec 4, 2023 00:37 |
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Flowing Thot posted:Being able to fly down to a planet without a loading screen does nothing to solve the games actual problems. Space is loving boring. space itself might be boring but i dont think the process of flying a spaceship and managing its various parts and systems is boring, thats an activity (or set of activities) that can be fun and interesting and challenging in and of itself. i dont think adding actual space and planetary flight into the game would solve all of the games problems, or even a quarter of them really, but it would certainly make it more appealing than it currently is for many players. Earwicker fucked around with this message at 00:44 on Dec 4, 2023 |
# ? Dec 4, 2023 00:39 |
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Earwicker posted:space itself might be boring but i dont think the process of flying a spaceship and managing its various parts and systems is boring, thats an activity (or set of activities) that can be fun and interesting and challenging in and of itself. I think adding that stuff would just make the game worse. The game would be better off without landing anywhere on entire planets. Have like 10 planets with desiginated landing zones instead of 1000 star systems with a bunch of planets and moons you can land anywhere. Also get rid of the entire part where you fly the spaceship it's pointless and bad. I know Morrowind moving to a fixed map instead of the wide open nothingness of Daggerfall had it's doubters, but it was the right move.
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# ? Dec 4, 2023 01:12 |
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Flowing Thot posted:I think adding that stuff would just make the game worse. The game would be better off without landing anywhere on entire planets. Have like 10 planets with desiginated landing zones instead of 1000 star systems with a bunch of planets and moons you can land anywhere. Also get rid of the entire part where you fly the spaceship it's pointless and bad. I know Morrowind moving to a fixed map instead of the wide open nothingness of Daggerfall had it's doubters, but it was the right move. I mean, they sort of did do that. The "land anywhere" feature is pointless outside of engaging with their wonky outpost system. I can't imagine setting up procgen for all the planets was actually bottlenecking the content development, but maybe the team just kept going back and reworking things.
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# ? Dec 4, 2023 01:26 |
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To actually get close to capturing the previous Bethesda experience but in space, they probably should have done
The current way is clunky to navigate, makes the entire game feel disjointed and all we gained is being able to find differently colored rocks where same types of PoI are identical everywhere, and they don't even seem to have sanity checks for them (cryo labs on a scorching hot planet, outposts where colonists live in open containers on a freezing moon etc.).
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# ? Dec 4, 2023 01:30 |
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Flowing Thot posted:I think adding that stuff would just make the game worse. The game would be better off without landing anywhere on entire planets. Have like 10 planets with desiginated landing zones instead of 1000 star systems with a bunch of planets and moons you can land anywhere. i agree with you that 10 planets would be better than 1000, but ideally with 10 planets there would actually be enough interesting stuff on all of 10 of them that flying around them would be cool and fun. with the caveat of course that, as with most other theoretical improvements, this concept also relies on other factors being in play to truly work, e.g. having an entirely different writing team involved and also while we're at it some more interesting art direction as well orcane posted:To actually get close to capturing the previous Bethesda experience but in space, they probably should have done i mean it depends on which bethesda experience starfield feels closest to fallout3 in space. or maybe oblivion if i had to pick one of the tes games, due to its extremely generic take on the genre if they wanted to do something like morrowind in space they'd need to create some kind of unique or at least exotic/alien future culture instead of just star trek, blade runner, and firefly cities with the names changed
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# ? Dec 4, 2023 01:31 |
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They definitely needed to shrink the size of the game map somehow, yes It's just too much as-is and they were clearly not able to do everything they wanted.
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# ? Dec 4, 2023 01:55 |
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# ? Jun 3, 2024 17:51 |
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It's really not close to Fallout 3 unless you mean the part where you have to go through garbage metro tunnels in order to access the central part of the map. But it's still a game that allowed you to roam the Capital Wasteland, ending up in Tranquility Lane before you ever got the quest to visit Rivet City by pointing yourself towards some hand-crafted PoI, and getting distracted by different PoI markers on the way, like in other recent Bethesda games - this is not possible in Starfield at all. The only PoIs worth visiting in Starfield are the bespoke locations for quests, and most of them aren't even on a map before you get the corresponding objectives, and you will never find them by randomly navigating the starmap.
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# ? Dec 4, 2023 02:00 |