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SyntheticPolygon posted:Kaboomle so much better than Fireball The Japanese name for Kaboomle is "Io Grande". There's some argument over where "Io" comes from but it's either a pun on "Ionize" or a reference to Io, the moon of Jupiter which is known for its constant volcanic activity, or both!
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# ? Dec 1, 2023 23:08 |
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# ? May 26, 2024 02:46 |
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the only idiosyncratic spell names that trip me up are phantasy star's. something about their brevity gets them all tangled up in my head
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# ? Dec 1, 2023 23:10 |
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Quantum of Phallus posted:Where my Turok 3 peeps at!!! sup. it out? i forgot the release date
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# ? Dec 1, 2023 23:11 |
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Oxxidation posted:the only idiosyncratic spell names that trip me up are phantasy star's. something about their brevity gets them all tangled up in my head Phantasy Star's stuff is loving insane because half of it is words from another non-Japanese language mushed together and some weird translations have stuck. Like how Barta stuck as the Water spell, likely because it's not water (as in an English speak would use it) but water as a Dutch speaker would. I know my brain sticks on that because I go "Well, if it was supposed to be Water wouldn't it just be Water" because I am a stupid self-centered American. ImpAtom fucked around with this message at 23:20 on Dec 1, 2023 |
# ? Dec 1, 2023 23:15 |
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I like when games have their own internal logic of component bits with meaning that get combined together to make the spell names. (Wizardry, Ultima, Megami Tensei, etc). Great for vibes, and it's cool when you start recognizing the structure and can kind of guess at what "Lomilwa" or "Vas Corp" or "Mabufula" do just from the name.
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# ? Dec 1, 2023 23:22 |
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I only mix up the SMT buff spells Matarukaja and Makakaja etc
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# ? Dec 1, 2023 23:25 |
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Snake Maze posted:I like when games have their own internal logic of component bits with meaning that get combined together to make the spell names. (Wizardry, Ultima, Megami Tensei, etc). Great for vibes, and it's cool when you start recognizing the structure and can kind of guess at what "Lomilwa" or "Vas Corp" or "Mabufula" do just from the name. There's actually an obscure SNES Squaresoft game called Treasure of Rudras whose magic system was entirely this. You got various spell parts and combined them into spells.
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# ? Dec 1, 2023 23:29 |
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ImpAtom posted:There's actually an obscure SNES Squaresoft game called Treasure of Rudras whose magic system was entirely this. You got various spell parts and combined them into spells. not only that, the entire magic system was based on words that you typed in yourself. apparently it took a poo poo ton of work for the fan translators to make this work in english, to the point where they basically had to rewrite the entire thing from top to bottom
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# ? Dec 1, 2023 23:42 |
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Snake Maze posted:I like when games have their own internal logic of component bits with meaning that get combined together to make the spell names. (Wizardry, Ultima, Megami Tensei, etc). Great for vibes, and it's cool when you start recognizing the structure and can kind of guess at what "Lomilwa" or "Vas Corp" or "Mabufula" do just from the name. For some reason, the elemental spells like Mabufula and such, I get just fine. But I cannot for the life of me keep track of what a Sukukaja and other buff/debuff spells do!
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# ? Dec 1, 2023 23:42 |
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Snake Maze posted:I like when games have their own internal logic of component bits with meaning that get combined together to make the spell names. (Wizardry, Ultima, Megami Tensei, etc). Great for vibes, and it's cool when you start recognizing the structure and can kind of guess at what "Lomilwa" or "Vas Corp" or "Mabufula" do just from the name. Been a while but wasn't Eternal Darkness' magic like this
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# ? Dec 1, 2023 23:42 |
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I wonder if we'll get a Rudra port/remake eventually since it's one of the few Square games to still not have an English release at this point, along with Bahamut Lagoon and...I don't know, that very problematic Tom Sawyer game? My mind is still blown that the Switch has ports/remakes of the Romancing SaGa trilogy, Trials of Mana, and motherfucking Live-A-Live.
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# ? Dec 1, 2023 23:49 |
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KingSlime posted:DQM very early trip report This is the only trip report I've been able to find, glad to hear it seems at least good at a minimum
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# ? Dec 1, 2023 23:49 |
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I feel like the performance at least in handheld has been pretty good, and maybe better than what I remember from the demo. No big frame rate issues for me some of the areas load in a little slowly but the battles themselves are quick.
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# ? Dec 1, 2023 23:54 |
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Mega64 posted:I wonder if we'll get a Rudra port/remake eventually since it's one of the few Square games to still not have an English release at this point, along with Bahamut Lagoon and...I don't know, that very problematic Tom Sawyer game? I could see it someday but I think Rudra is generally considered not super popular. It hit in Japan well after the Super Famicom was considered 'last gen' and never quite had the cult following of Live-A-Live or Bahamut Lagoon, and I imagine S-E is always considering translating to English these days. There's a bunch of Enix's catalog too which could be grabbed too.
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# ? Dec 1, 2023 23:55 |
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ImpAtom posted:There's a bunch of Enix's catalog too which could be grabbed too. I'm still holding out hope for the Soul Blazer trilogy, if we could get an Actraiser remake anything is possible.
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# ? Dec 2, 2023 00:00 |
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Sally posted:sup. It’s out and it’s fabulous
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# ? Dec 2, 2023 00:03 |
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WHY BONER NOW posted:Been a while but wasn't Eternal Darkness' magic like this Yeah all of Eternal Darkness' magic was verb +noun +god so when you cast heal the deepest most guttural voice ever produced snarls NAROKATH SANTAK CHATTUR'GHA as runes appear around you
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# ? Dec 2, 2023 00:18 |
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YggiDee posted:Yeah all of Eternal Darkness' magic was verb +noun +god so when you cast heal the deepest most guttural voice ever produced snarls NAROKATH SANTAK CHATTUR'GHA as runes appear around you And when the lich starts casting six word spells faster than you can do three, you know you're in for a fight.
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# ? Dec 2, 2023 00:41 |
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I don't really know what the difference between fizz, sizz, and boom is. I understand kasizz, kafizz, kaboom are the advanced version of each. But they all seem like fire spells to me, why are there three of those
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# ? Dec 2, 2023 04:07 |
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John Wick of Dogs posted:I don't really know what the difference between fizz, sizz, and boom is. Frizz line is single target fire damage. Sizz line is multi-target fire damage. Boom is non-elemental or “bang” type damage.
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# ? Dec 2, 2023 04:16 |
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Annath posted:The first 2 DQM games were for the GBC, and were very loosely connected in that the 2nd game (which was released in 2 versions a la Pokémon) is set in the same world as the first and takes place after. The protagonist of DQM 1 is a secret final boss of DQM2. Also apparently protag of DQM1 is a side character in one of the mainline DQ games, and DQM1 is his backstory? Milly and Terry are both part of the eventual full party in Dragon Quest VI (i.e. perhaps one of the most "oh yeah, that one existed" entries in the main series), though no longer as small children - Milly is part of the initial party but due to story events you're separated from her for a bit. Terry doesn't join until rather later, but you do encounter him numerous times beforehand because he beats your party to a few goals and eventually has to be fought as a boss. His motivation is, in fact, wholly because he was unable to protect Milly as a child and struck out to become stronger on his own (obsessively so, as it turned out). Neither game is really necessary to understand the other, though it is kind of amusing to think that Terry's takeaway from becoming a master monster trainer was "I shoulda been able to do all that without help!"
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# ? Dec 2, 2023 06:35 |
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Oxxidation posted:the only idiosyncratic spell names that trip me up are phantasy star's. something about their brevity gets them all tangled up in my head Barta sounds like watta, zonde sound like thunda, foie sounds like fiyah, boom, next
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# ? Dec 2, 2023 06:56 |
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Hogama posted:Dragon Quest Monsters follows young Terry in his quest to rescue his sister Milly, through the obvious route of winning the biggest monster training tournament in the land beyond the wardrobe. Interesting! Yeah, so DQM2 must take place around the time of DQ6, because if you fight Secret Boss Terry, his sprite/portrait is very clearly that of a teen/young adult rather than the ~10 year old of DQM 1. You can also fight Adult Terry as Terry in DQM1 in one of the post-game dungeons. Interestingly, your future self fights alone, using a sword and no monsters. It's unclear whether the future self you fight is purely a trick of Duran, or if it's a real projection of your future self conjured by Duran's magic. Annath fucked around with this message at 11:44 on Dec 2, 2023 |
# ? Dec 2, 2023 11:38 |
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YggiDee posted:Yeah all of Eternal Darkness' magic was verb +noun +god so when you cast heal the deepest most guttural voice ever produced snarls NAROKATH SANTAK CHATTUR'GHA as runes appear around you God that game owned.
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# ? Dec 2, 2023 12:12 |
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SereneCrimson posted:Frizz line is single target fire damage. Ah ok. In the anime I guess this is less clear
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# ? Dec 2, 2023 12:36 |
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Cartoon Man posted:God that game owned. 'Skeleton in roman centurion armour' is such a top tier spooky guy design. Pyramid Head is too overexposed, it's Pious' time to come back.
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# ? Dec 2, 2023 14:06 |
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I loved the stage where you’re a dude slowly turning into a zombie as the stage progresses until the end where you’re shambling abound and can barely move. Then in a time skip future level you have to fight that guy as like a mini boss. Ugh would love a remaster or sequel but it’s never going to happen cause the franchise is in IP hell and nobody knows who really owns it anymore.
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# ? Dec 2, 2023 14:16 |
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Cartoon Man posted:God that game owned. Can someone remind me why? I only remember the sanity effects which were neat but were also very "been there, done that" once you experienced a given effect more than once or twice. I don't remember much, just running around a mansion as Alex.
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# ? Dec 2, 2023 14:16 |
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Cartoon Man posted:I loved the stage where you’re a dude slowly turning into a zombie as the stage progresses until the end where you’re shambling abound and can barely move. Then in a time skip future level you have to fight that guy as like a mini boss. Ugh would love a remaster or sequel but it’s never going to happen cause the franchise is in IP hell and nobody knows who really owns it anymore. Nintendo renewed the CW a few years ago which means they renewed the CW
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# ? Dec 2, 2023 14:21 |
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Silicone Knights doesn't exist anymore, so maybe Nintendo can find the source code behind their couch or something.
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# ? Dec 2, 2023 14:45 |
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Rupert Buttermilk posted:Can someone remind me why? I only remember the sanity effects which were neat but were also very "been there, done that" once you experienced a given effect more than once or twice. The sanity effects were a nice dressing but the game was all about a very Lovecraftian plot where anyone you played was as likely to perish at the end of their story as not, and the whole reason for their actions and plot is revealed to you later as an Eldritch counter-plot clicks into place. It has cool targetted combat that makes battles tactical, as you can chop off something's parts to affect it somehow but you have to know what, and if it's worth it. I think there was a variety of enemy that got more dangerous if decapitated, for example? And the magic system, as mentioned, was a cool modular thing that was not particularly complicated but allowed for creativity and choice - you could make a spell even stronger, but that would take more time to cast and can you really afford that while a creature that has just burst out of a man's skin suit is coming towards you? It all came together as a perfect game of Eldritch horror that hasn't really been replicated since.
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# ? Dec 2, 2023 15:14 |
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And there were a number of eldritch gods whose powers all had their own element. So enemies, as well as your spells, worked on a rock-paper-scissors system where one's powers overrode another. If you used the wrong type for your attack it wouldn't do as much damage, or your summoned creature would lose the fight, etc. And different versions of the same enemy had different features depending on their element! So while most basic zombies could be defeated easily by cutting off their heads, the Xel'lotath ones weren't phased, they just grew a protoplasm head and kept coming after you. My favorite character was Dr. Edwin Lindsey, the archaeologist. Basically every other protagonist in the game ends up getting killed horribly -- their bones used to guard artifacts, built into the nightmare tower, crushed by the avatar of a god, etc. But not Dr. Edwin. That nerdier, beardier Indiana Jones delves into the tomb of the REALLY evil, imprisoned god who turns out to be behind everything and recovers its heart, responds to all of Pius Augustus's menace with pulpy, quippy comebacks, blasts winged skeleton nightmares with his shotgun, and then - if I recall correctly, he is the ONLY one to do this -- simply surrenders the tome of eternal darkness and the heart of Mantorok, goes about the rest of his life and becomes a best-selling author of adventure novels based on his exploits. At the end of the game, when all the ghosts of the people who have fought off the encroaching darkness throughout history work together to stop the invasion of the evil cosmic deities, Dr. Edwin doesn't join them, presumably because he is at home making love to his wife. The story doesn't make a big deal of it, but I love that this one guy just shrugs it all off.
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# ? Dec 2, 2023 15:29 |
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Eternal Darkness was a really novel game. Edward's posthumous narration was a lot of fun with how it references occult texts and other bits of psychology. The bestiary is written by Max and you can get his lunatic ravings on every monster in it, which is different for every variation of them! The psuedo-historical accuracy of each level was a lot of fun to investigate. Lots of flavor text on stuff around each level which is suitably verbose and creepy. Games kinda started to get away from this type of verbosity and I kinda miss being able to examine everything everywhere to get the character's thoughts on it.
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# ? Dec 2, 2023 15:49 |
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Maximillian Roivas was voiced by Porkins himself. May the rats eat your eyes!
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# ? Dec 2, 2023 15:59 |
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ONE YEAR LATER posted:OT for tomorrow got canceled and I'm gonna celebrate by staying up way too late and playing my Nintendo Switch! i am also neglecting my sleep hygiene and im playing mario wonder and getting high it rules
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# ? Dec 2, 2023 16:04 |
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ONE YEAR LATER posted:Maximillian Roivas was voiced by Porkins himself. May the rats eat your eyes! Xel'lotath is voiced by 2 VAs, one of which is Jennifer Hale! (FemShep from Mass Effect)
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# ? Dec 2, 2023 16:10 |
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Jezza of OZPOS posted:i am also neglecting my sleep hygiene and im playing mario wonder and getting high it rules Yeah my Saturday so far too. I got 8 days left of work this year and then a 3 week stretch of just weed and video games, gonna be tight
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# ? Dec 2, 2023 16:18 |
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NAROKATH PARGON SANTAK ULYATH PARGON PARGON PARGONMorpheus posted:I think there was a variety of enemy that got more dangerous if decapitated, for example? feetnotes posted:So while most basic zombies could be defeated easily by cutting off their heads, the Xel'lotath ones weren't phased, they just grew a protoplasm head and kept coming after you. Yeah iirc when those guys grew their heads back (after you targeted their heads and cut them off), your character would take sanity damage!
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# ? Dec 2, 2023 16:44 |
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It also had an awesome soundtrack https://www.youtube.com/watch?v=NNdpx2wfx2c There was a common motif between stages, it was great
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# ? Dec 2, 2023 16:49 |
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# ? May 26, 2024 02:46 |
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The progression was cool too, basically there were 4(?) main areas, and in each chapter you would revisit one of them as a person from a different point in history. So you'd see how the plot and the location itself changed over centuries as the Eldritch gods plans were unfolding. Like one location was a cathedral which you visited first as a messenger for Charlemagne, then as a 15th century monk, and finally as a war reporter during WWI while the cathedral is being used as a field hospital for wounded soldiers. It's a really fun system.
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# ? Dec 2, 2023 17:00 |