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ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


So, how buggy is the game for people in the beta? I spent way too many years running games in this incredibly broken system to not take a bite, but this will also be my first release Owlcat.

Also how much do they draw from the official material on the Koronus expanse and the adventure books set there? Because I've got that poo poo tattooed in my brain and I will cheer like a little kid if I can murder Winterscale and Chorda.

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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

ZearothK posted:

So, how buggy is the game for people in the beta? I spent way too many years running games in this incredibly broken system to not take a bite, but this will also be my first release Owlcat.

I didn't find the beta to be too buggy myself; my real worry is for the acts that came after, which were not included. That said, apart from various obviously missing features that owlcat hadn't put in yet, my experience with the last version of the beta was quite stable.

ZearothK posted:

Also how much do they draw from the official material on the Koronus expanse and the adventure books set there? Because I've got that poo poo tattooed in my brain and I will cheer like a little kid if I can murder Winterscale and Chorda.

From what I could tell, it is set right after the Great Rift opened (so a little after the 'present' of the tabletop), but there haven't been many changes- the Winterscale and Chorda Dynasties are still around, Vladaym Tocara is still in charge of Footfall, etc.

Anyway, two pieces of DLC have been confirmed:


No xenos yet by the looks of it, but what is there does certainly look good!

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
I like the concept of both of those.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

ZearothK posted:

So, how buggy is the game for people in the beta? I spent way too many years running games in this incredibly broken system to not take a bite, but this will also be my first release Owlcat.


It was the most polished Owlcat beta for me, though it’s still a sprawling cRPG so you’re going to have random things crop up.

I’m glad they’re doing what appear to be story/companion expansions rather than more side stories, roguelike mode etc.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
Hot take: My playthrough of BG3 was more buggy than my playthrough of the Rogue Trader beta.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


CommissarMega posted:

From what I could tell, it is set right after the Great Rift opened (so a little after the 'present' of the tabletop), but there haven't been many changes- the Winterscale and Chorda Dynasties are still around, Vladaym Tocara is still in charge of Footfall, etc.

Oh, awesome! That puts my hype dial way higher.

DrManiac
Feb 29, 2012

CommissarMega posted:

I didn't find the beta to be too buggy myself; my real worry is for the acts that came after, which were not included. That said, apart from various obviously missing features that owlcat hadn't put in yet, my experience with the last version of the beta was quite stable.

From what I could tell, it is set right after the Great Rift opened (so a little after the 'present' of the tabletop), but there haven't been many changes- the Winterscale and Chorda Dynasties are still around, Vladaym Tocara is still in charge of Footfall, etc.

Anyway, two pieces of DLC have been confirmed:


No xenos yet by the looks of it, but what is there does certainly look good!


I'm glad Owlcat seems to have listened to people about the dlc.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Eifert Posting posted:

I like the concept of both of those.

I'll be honest, that first DLC, Void Shadows, is the one I'm looking forward to the most. I really like RT's void combat (hell, one of my biggest complaints about the beta was how little space combat there was), and the prospect of more has got me all :syoon:

DrManiac posted:

I'm glad Owlcat seems to have listened to people about the dlc.

:hmmyes:

CottonWolf
Jul 20, 2012

Good ideas generator

CommissarMega posted:

Anyway, two pieces of DLC have been confirmed:


No xenos yet by the looks of it, but what is there does certainly look good!

Sounds good to me. Do a loyalist playthrough at launch, and the a heretic playthrough in a year using a completely different set of companions with the new content.

Arglebargle III
Feb 21, 2006

CommissarMega posted:

From what I could tell, it is set right after the Great Rift opened (so a little after the 'present' of the tabletop), but there haven't been many changes- the Winterscale and Chorda Dynasties are still around, Vladaym Tocara is still in charge of Footfall, etc.

That is surprising to me as the overall meta plot of every book in the pen and paper range was that the calixis sector was much closer to collapse than was known by the general public. The tyrant star, the Dei-phage schism, the ork invasion of the periphery subsector, and most of all the military disaster of the Achilus Crusade seemed like they were teeing up for Calixis to collapse in the great rift. It is just barely on the correct side of the great rift though.

Maybe the great rift ate hive fleet Dagon and saved the crusade?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Arglebargle III posted:

That is surprising to me as the overall meta plot of every book in the pen and paper range was that the calixis sector was much closer to collapse than was known by the general public. The tyrant star, the Dei-phage schism, the ork invasion of the periphery subsector, and most of all the military disaster of the Achilus Crusade seemed like they were teeing up for Calixis to collapse in the great rift. It is just barely on the correct side of the great rift though.

Maybe the great rift ate hive fleet Dagon and saved the crusade?

Did the Great Rift happen before or after the tabletop RPG's release? From my own hazy memory, it happened way after- I don't think FFG knew what GW was planning to do. Most of the above always seemed like campaign ideas and whatnot.

pentyne
Nov 7, 2012

CommissarMega posted:

I didn't find the beta to be too buggy myself; my real worry is for the acts that came after, which were not included. That said, apart from various obviously missing features that owlcat hadn't put in yet, my experience with the last version of the beta was quite stable.

From what I could tell, it is set right after the Great Rift opened (so a little after the 'present' of the tabletop), but there haven't been many changes- the Winterscale and Chorda Dynasties are still around, Vladaym Tocara is still in charge of Footfall, etc.

Anyway, two pieces of DLC have been confirmed:


No xenos yet by the looks of it, but what is there does certainly look good!

This is a huge shift from their previous DLC roadmaps, so that's a good sign. Kingmaker and Wrath had stand alone dungeon crawl DLCs that were barely connected to the main game and not super well liked.

Lassitude
Oct 21, 2003

The Calixis Sector is in Imperium Nihilus post-Great Rift. I didn't get the impression in the game that we were beyond the light of the Astronomicon, which is what being in Imperium Nihilus entails. Post-Great Rift the Koronus Expanse, like the rest of Imperium Nihilus, is crippled by really hazardous warp travel because the 'light house' of Terra is blocked by the Great Rift so it's very easy for navigators to get off-course while traversing the warp. We had a lot of easy and safe and stable warp lanes between star systems still.

Likewise, I didn't recall any NPCs going on about how insane it was when daemons manifested across the galaxy during the Noctis Aeterna.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Lassitude posted:

The Calixis Sector is in Imperium Nihilus post-Great Rift. I didn't get the impression in the game that we were beyond the light of the Astronomicon, which is what being in Imperium Nihilus entails. Post-Great Rift the Koronus Expanse, like the rest of Imperium Nihilus, is crippled by really hazardous warp travel because the 'light house' of Terra is blocked by the Great Rift so it's very easy for navigators to get off-course while traversing the warp. We had a lot of easy and safe and stable warp lanes between star systems still.

Likewise, I didn't recall any NPCs being amazed at the return of one of the Emperor's fabled sons from the Great Crusade.

Huh, in that case I guess I'm way off :downs: Don't get me wrong, the timeline has certainly progressed from the default setting, but I guess not by much then.

Arglebargle III
Feb 21, 2006

CommissarMega posted:

Did the Great Rift happen before or after the tabletop RPG's release? From my own hazy memory, it happened way after- I don't think FFG knew what GW was planning to do. Most of the above always seemed like campaign ideas and whatnot.

The start date for all the FFG games is 817.M41. The Great Rift is somewhere around 999.M41 but in true 40K fashion Guilliman decided all the calendars were wrong and tried to reform the calendar during a massive crisis so now nobody knows what year it is but nobody is going to argue with a holy demigod.

That said the "current" tabletop year is something like the first decades of the 42nd millennium, so 200 years after Rogue Trader and Dark Heresy.

Oh yeah after rereading your post I see your point, no I don't think FFG knew about the Great Rift but in both dark heresy and death watch there was clearly something counting down to the destruction of the setting: the Great Rift is as good a synthesis of these unnamed future Dooms as any.

Arglebargle III fucked around with this message at 17:36 on Dec 3, 2023

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
It definitely seems pre rift to me. Hopefully that timeline is correct because if that's true our trader will likely be nice and dead by the time the rift happens. Someone else's problem.


I'm thrilled with the direction of this DLC. It seems like they really gronk that the hook of a rogue trader game is that you're... a rogue trader. Your interactions with your ship colonies and government are going to be more interesting by far then a couple of new enemy skins where you're fighting tau or orks instead of cultists or dark elder.


Let's base Marine 2 be the bolter porn, as much as realistic I want Sid Meyers space pirates from this game.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Arglebargle III posted:

Oh yeah after rereading your post I see your point, no I don't think FFG knew about the Great Rift but in both dark heresy and death watch there was clearly something counting down to the destruction of the setting: the Great Rift is as good a synthesis of these unnamed future Dooms as any.

No arguments there, though my money was on the Tyrant Star (or whatever was inside it- no Haarlock doesn't count) flipping out and just killing everyone. We already know FFG wanted their Not!Tyranids with the Rak'Gol, and my money was on the Tyrant Star being their Eye of terror- I even thought that was the case when Black Crusade was first announced, that the Heretics would pour forth from the Star or that it was a direct gateway into the very heart of the Warp or something (hence why even daemons feared it).

Arglebargle III
Feb 21, 2006

Awww I like the Rak'gol. Gotta have some new horrors every once in a while, as a treat. They're not Tyranid-lite, they're just another in the setting's long line of xenos who have been corrupted by contact with the Yu'Vath or possible the precursor race to the Yu'Vath, since even the Yu'Vath don't seem like they evolved from a normal sentient species. Seems like whichever Lathimon finally got their dynasty curb-stomped by the Inquisition was on the path to discovering the whole deal with why so many diverse xenos tomb worlds share the same cultural markers and patterns of societal collapse but of course never quite made it -- that's for the players to follow up on!

I also like how the Tyrant Star is never explained. The setting has far too much cosmic horror that has been meticulously detailed already. It's the Derleth problem: creating a meticulously detailed cosmic horror backstory is missing the point and deflates the horror.

Arglebargle III fucked around with this message at 18:43 on Dec 3, 2023

pentyne
Nov 7, 2012
https://www.youtube.com/watch?v=aqOvaAS3xKM&t=353s

In the video he mouses over the general talent features, and of the giant list is almost all

- X weapon proficiency
- X weapon expert
- Characteristic Training
- Base Skill
- Advanced Skill

and maybe 4-5 others. Way less complex then anything else Owlcat has in the game. The more interesting one is 'solid projectile weapon prof/expert' which makes me wonder in a game with plasma, bolters, and force weapons what kind of benefits you can stack to make basic guns an effective part of your arsenal.

I did see gunslinger and some Dueling focus talents, so double pistols, double swords, etc. are probably going to be pretty interesting.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer
Hopefully they find a way to make the classic sword/pistol thing work.

frajaq
Jan 30, 2009

#acolyte GM of 2014


Eifert Posting posted:

Hopefully they find a way to make the classic sword/pistol thing work.

Blockhouse
Sep 7, 2014

You Win!

hooting and hollering

guess I know what I'm doing for my first character

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


It also triggers if you're switching between Burst Ranged and Single Ranged, so ranged only arch-militants are monsters too.

pentyne
Nov 7, 2012

Lots of options if weapon swaps in combat are still 0 cost. Switching from heavy bolter to sword and flamer would get insane for action economy, stacking burn, and stacking the weapon buff.

Speaking of, not sure if 2H flamers would count against you for attacking in melee range. They probably do but it seems counter intuitive. So far as I know only pistols and shotguns work in melee.

Ryuujin
Sep 26, 2007
Dragon God
Was hoping for a DLC that lets you build an Explorator, you can already be a Psychic so why not a Tech-Priest? Maybe the one with additional archetypes will have a skitaari or something archetype that goes into the Flesh is Weak lifestyle.

Silver John
Sep 30, 2014

Arglebargle III posted:


I also like how the Tyrant Star is never explained. The setting has far too much cosmic horror that has been meticulously detailed already. It's the Derleth problem: creating a meticulously detailed cosmic horror backstory is missing the point and deflates the horror.

Someone on the team really liked old weird fiction. I loved finding all the weird little references to the king in yellow and Clark Aston Smith stories in the original dark heresy

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Arglebargle III posted:

Awww I like the Rak'gol. Gotta have some new horrors every once in a while, as a treat. They're not Tyranid-lite, they're just another in the setting's long line of xenos who have been corrupted by contact with the Yu'Vath or possible the precursor race to the Yu'Vath, since even the Yu'Vath don't seem like they evolved from a normal sentient species. Seems like whichever Lathimon finally got their dynasty curb-stomped by the Inquisition was on the path to discovering the whole deal with why so many diverse xenos tomb worlds share the same cultural markers and patterns of societal collapse but of course never quite made it -- that's for the players to follow up on!

I also like how the Tyrant Star is never explained. The setting has far too much cosmic horror that has been meticulously detailed already. It's the Derleth problem: creating a meticulously detailed cosmic horror backstory is missing the point and deflates the horror.

Oh yeah, I was a big fan of the FFG lines going with more mysterious stuff instead of the overly explained known factors from the codexes. Works a lot better for a RPG, specially when running games for people who are deep in 40K lore.

SirFozzie
Mar 28, 2004
Goombatta!
2 DLC already added to the schedule (starting in June), two new companions (death cult assassin, and an Adeptes Arbites). Both add about 15 hours to the game, and are folded into the main campaign (not seperate secondary campaigns this time?)

https://www.reddit.com/r/RogueTraderCRPG/comments/189qe2p/starrok_posted_this_on_discord_dlc_plan_for_rogue/


edit: apparently, Owlcat has heard the community's request for no more of such things.

quote:


Redditor: They seem to have changed their mind about mostly doing secondary campaigns, which i never found very appealing to begin with. Looking forward to these very much !

OwlcatStarrok :That's what feedback and surveys are for, we aren't blind and deaf :)

edit:2: Season Pass for DLC will be available for sale on the 7th

SirFozzie fucked around with this message at 21:12 on Dec 3, 2023

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Arglebargle III posted:

Awww I like the Rak'gol. Gotta have some new horrors every once in a while, as a treat.

Oh, for sure! When I compared the Rak'Gol to theNids, I didn't mean in the sense of Not!Zerg, but more as a relentless alien foe that isn't open to negotiation or even communication.

Arglebargle III posted:

I also like how the Tyrant Star is never explained. The setting has far too much cosmic horror that has been meticulously detailed already. It's the Derleth problem: creating a meticulously detailed cosmic horror backstory is missing the point and deflates the horror.

I dunno; I see the Chaos Gods as good horror antagonists because they have been so thoroughly explored as malevolent, ineffable entities- for me, it's knowing exactly what they can do and have in store that amplifies the heebie-jeebies.

Ryuujin posted:

Was hoping for a DLC that lets you build an Explorator, you can already be a Psychic so why not a Tech-Priest? Maybe the one with additional archetypes will have a skitaari or something archetype that goes into the Flesh is Weak lifestyle.

Closest we have is the Forge World Origin which lets you have certain cybernetics. Honestly, considering how OP Explorators were in the original game, ramping it down was a smart move. Besides, it's not as if there aren't any OP combos already being theorycrafted for this game :v:

Perfect Potato
Mar 4, 2009

Eifert Posting posted:

Hot take: My playthrough of BG3 was more buggy than my playthrough of the Rogue Trader beta.

I went through the second entrance of the Mountain Pass to see where it would send you and every model and texture in the game got deleted except for the party's torsos which were T-Posing. Very spooky

Azran
Sep 3, 2012

And what should one do to be remembered?
You know, I was thinking you were only missing a death cult member and an arbites for the full 40k rpg experience. Good to see they're adding them :v:

pentyne
Nov 7, 2012
They really better be holding back on party corruption mechanics because otherwise it's another 2 companions who would rather shoot you in the face then entertain ideas about Benevolentia or Hereticus.

CottonWolf
Jul 20, 2012

Good ideas generator

A lot of death cults fall to Khorne or Slaanesh.

Eifert Posting
Apr 1, 2007

Most of the time he catches it every time.
Grimey Drawer

Abelard is going to have some variety of chainsword and pistol for my entire playthrough purely on vibes. Inferno pistol as soon as I can manage it.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

pentyne posted:

https://www.youtube.com/watch?v=aqOvaAS3xKM&t=353s
The more interesting one is 'solid projectile weapon prof/expert' which makes me wonder in a game with plasma, bolters, and force weapons what kind of benefits you can stack to make basic guns an effective part of your arsenal.

In the table top, solid projectile was still useful in a lot of instances. Doubly so if you had heavy weapons proficiency too. Heavy + ballistic proficiency got you autocannons, heavy stubbers, sniper rifles, and other things that actually held out petty well in high power campaigns. Solid projectile also had easiest access to a wide variety of special ammo to also help keep it relevant.

Solid projectile also tends to be rate of fire kings, letting you mow down nameless nooks lay down suppressing fire with ease.

DeathSandwich fucked around with this message at 01:08 on Dec 4, 2023

DaysBefore
Jan 24, 2019

I feel like it'd be very hard to miss if this was set post-Cadia. That and everything that came with it was such an overwhelmingly devestating calamity that the Imperium basically collapsed for a while

SirFozzie posted:

2 DLC already added to the schedule (starting in June), two new companions (death cult assassin, and an Adeptes Arbites). Both add about 15 hours to the game, and are folded into the main campaign (not seperate secondary campaigns this time?)

https://www.reddit.com/r/RogueTraderCRPG/comments/189qe2p/starrok_posted_this_on_discord_dlc_plan_for_rogue/


edit: apparently, Owlcat has heard the community's request for no more of such things.

edit:2: Season Pass for DLC will be available for sale on the 7th

Oh good. I mean the standalone campaigns are always fun enough in their own right but I want more stuff for the main story, hence Sarkorians being the best Wrath DLC

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!
In the beta, if you were very eagle-eyed (and I forget exactly where it is), the current date was given as 860.M41.So we're about half a century after the TTRPG books are set, and about 140 years pre-Cadia.

Lord Koth
Jan 8, 2012

Between easy access to life extension treatments (seriously, you're a RT, you have the access and funds) and the simple fact that Warp travel has the habit of causing you to skip a fair amount of "real" time if you're spending a large amount of time onboard a ship jumping around, it's entirely reasonable they're still kicking around post-Cadia.

sebmojo
Oct 23, 2010


Legit Cyberpunk









I just read up about Cadia and nodded grimly at its metalness, but how was that put across? Was it tabletop metaplot, video game, novel, edition flavor text?

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JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

sebmojo posted:

I just read up about Cadia and nodded grimly at its metalness, but how was that put across? Was it tabletop metaplot, video game, novel, edition flavor text?

Gathering Storm campaign book (forget what they were called) had the story and new rules in the run up to 8th edition. I was off 40k at the time but I think there were a series of plot driven campaign books.

There are also a heap of books like Cadia Stands.

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